I’m looking to join a league or just play one on one with anyone who has the full board game version of axis and allies 50 anniversary edition…or flexible and will buy different version as well
LG40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 2 infantry, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour and 1 mech_infantry moved from Caucasus to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese 1 armour and 1 mech_infantry moved from Caucasus to Tambov 1 armour and 1 mech_infantry moved from Caucasus to Volgograd Germans take Volgograd from Russians 3 armour moved from Ukraine to Russia 12 armour, 11 artilleries, 4 fighters, 15 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 1 mech_infantry moved from Archangel to Russia 1 artillery, 2 infantry and 1 mech_infantry moved from Vologda to Russia 1 bomber moved from Bulgaria to Tambov 1 bomber moved from Bulgaria to Russia 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Russia Germans attack with 15 armour, 12 artilleries, 1 bomber, 4 fighters, 18 infantry, 16 mech_infantrys and 3 tactical_bombers French defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 23 artilleries, 1 factory_major, 3 fighters, 31 infantry and 1 tactical_bomber AA fire in Russia : 2/8 hits, 1.33 expected hits 2 fighters owned by the Germans lost in Russia Germans roll dice for 15 armour, 12 artilleries, 1 bomber, 2 fighters, 18 infantry, 16 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 21/67 hits, 22.83 expected hits Russians roll dice for 4 aaGuns, 23 artilleries, 4 fighters, 31 infantry and 1 tactical_bomber in Russia, round 2 : 20/59 hits, 21.17 expected hits 17 infantry owned by the Russians, 18 infantry owned by the Germans, 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 12 artilleries, 1 bomber, 2 fighters, 14 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 23/47 hits, 19.50 expected hits Russians roll dice for 23 artilleries, 4 fighters, 14 infantry and 1 tactical_bomber in Russia, round 3 : 11/42 hits, 15.50 expected hits 14 infantry owned by the Russians, 9 artilleries owned by the Russians and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 15 armour, 12 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 15/36 hits, 16.17 expected hits Russians roll dice for 14 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 4 : 6/19 hits, 7.83 expected hits 1 tactical_bomber owned by the Russians, 14 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia Germans roll dice for 15 armour, 6 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 11/30 hits, 14.17 expected hits Russians roll dice for 4 fighters in Russia, round 5 : 1/4 hits, 2.67 expected hits 3 fighters owned by the Russians, 1 artillery owned by the Germans and 1 fighter owned by the French lost in Russia Germans captures 21PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 15 armour, 5 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 102 Casualties for Germans: 7 artilleries, 2 fighters, 18 infantry and 13 mech_infantrys Casualties for Russians: 4 aaGuns, 23 artilleries, 3 fighters, 31 infantry and 1 tactical_bomber Casualties for French: 1 fighter Battle in Tambov Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Tambov to Volgograd 2 fighters and 3 tactical_bombers moved from Russia to Volgograd 1 bomber moved from Russia to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 4 aaGuns moved from Bryansk to Rostov 2 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Finland to Norway 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Rostov 1 bomber moved from Volgograd to Ukraine 2 fighters and 3 tactical_bombers moved from Volgograd to Rostov Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 2 infantry placed in Normandy Bordeaux 1 fighter and 1 tactical_bomber placed in Western Germany 1 mech_infantry placed in France 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 83 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -2.00 AA fire in Russia : : 0.67 Americans : -0.33 Russians : -9.50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Combat Move - Russians 1 infantry moved from Urals to Vologda Russians take Vologda from Germans Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from French Indo China to Burma 1 mech_infantry moved from Szechwan to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Anhwe to Suiyuyan 1 mech_infantry moved from Kweichow to Suiyuyan 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 bomber moved from Kiangsu to Suiyuyan 1 bomber moved from Kiangsu to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Suiyuyan 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 tactical_bomber moved from Kweichow to Burma 2 fighters and 2 tactical_bombers moved from Shan State to Burma 1 destroyer moved from 6 Sea Zone to 1 Sea Zone Combat - Japanese Battle in 1 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 mech_infantrys and 3 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Burma, round 2 : 3/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow 1 bomber moved from Suiyuyan to Kiangsu 1 bomber moved from Shensi to Kiangsu 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 submarine moved from 55 Sea Zone to 42 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Japan to Korea 1 armour moved from Anhwe to Kweichow 2 mech_infantrys moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 1 tactical_bomber moved from Burma to Kweichow 1 submarine moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.67 Japanese : -0.50
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 bomber moved from Northern Territory to 55 Sea Zone 7 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 10 Sea Zone to 1 Sea Zone 2 fighters moved from 10 Sea Zone to 1 Sea Zone 2 bombers moved from India to Burma Combat - Americans Battle in Burma Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Burma, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 1 bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 1 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 1 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 7 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/9 hits, 4.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Queensland 7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from Northern Territory to Queensland 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber moved from 54 Sea Zone to Queensland 2 fighters moved from 1 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 104 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 3 infantry moved from Morocco to Algeria 2 infantry moved from Algeria to Tunisia 1 artillery, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya 2 mech_infantrys moved from Libya to Tobruk 1 armour moved from Tobruk to Egypt 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery moved from British Columbia to Alaska 1 aaGun moved from Western United States to British Columbia 1 bomber moved from Burma to India Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 1.17 Japanese : 0.00
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Shensi 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 1.67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - British British buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese 2 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Northwest Persia to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 fighter moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Egypt to Caucasus Combat - British Battle in Caucasus British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/7 hits, 3.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/6 hits, 2.83 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 1 armour, 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 artillery and 7 infantry moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 armour moved from Tobruk to Egypt 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to Suriname British take Suriname from Dutch 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 3 artilleries placed in Persia 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt 4 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,1,5 UK_Pacific collect 4 PUs (2 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : 0.67 British : -0.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 armour moved from Rostov to Samara Italians take Samara from Russians Combat - Italians Battle in Caucasus Italians attack with 1 armour and 1 bomber British defend with 1 artillery Italians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Caucasus Italians win, taking Caucasus from British with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Caucasus to Bulgaria 1 armour moved from Rostov to Kazakhstan 1 aaGun moved from Rostov to Volgograd 1 mech_infantry moved from Romania to Ukraine 1 fighter moved from Southern Italy to Volgograd 1 armour moved from Northern Italy to Romania Place Units - Italians 1 fighter placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in 37 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Malaya Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5 ANZAC collect 15 PUs (2 lost to blockades); end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.83
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Combat - French Battle in Caucasus French attack with 1 infantry Italians defend with 1 armour French roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French lost in Caucasus Italians win with 1 armour remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.50 French : -0.50
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 mech_infantrys moved from Novgorod to Vologda 1 bomber moved from Ukraine to Persia 1 bomber moved from Bryansk to Vologda 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vologda Germans attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Volgograd 1 bomber moved from Persia to Kazakhstan 5 artilleries moved from Russia to Samara 2 mech_infantrys moved from Russia to Kazakhstan 2 armour moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 11 armour moved from Russia to Volgograd 5 mech_infantrys moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters and 2 tactical_bombers moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 2 aaGuns moved from Rostov to Volgograd 1 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from France to Yugoslavia 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Western Germany to Yugoslavia Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 1 bomber and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Germans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.17 AA fire in Persia : : -0.17 Americans : -0.33 Russians : -0.33
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Vologda 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 mech_infantrys moved from Novgorod to Vologda 1 bomber moved from Ukraine to Persia 1 bomber moved from Bryansk to Vologda 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Combat - Germans Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Vologda Germans attack with 1 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Volgograd 1 bomber moved from Persia to Kazakhstan 5 artilleries moved from Russia to Samara 2 mech_infantrys moved from Russia to Kazakhstan 2 armour moved from Russia to Kazakhstan 1 armour and 1 mech_infantry moved from Tambov to Kazakhstan 11 armour moved from Russia to Volgograd 5 mech_infantrys moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters and 2 tactical_bombers moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 2 aaGuns moved from Rostov to Volgograd 1 infantry moved from Norway to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from France to Yugoslavia 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Western Germany to Yugoslavia Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 1 bomber and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Germans collect 59 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Sikang: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Yunnan: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17 AA fire in Persia : : -0.17 Americans : -0.33 Russians : -0.33
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Use 2nd Germany file, please.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - Russians 17 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries, 9 infantry and 1 tactical_bomber moved from Korea to Manchuria 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria 2 battleships moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 fighter moved from Japan to Manchuria 2 bombers moved from Kiangsu to Manchuria 1 fighter and 2 tactical_bombers moved from Kweichow to Manchuria 1 fighter moved from Kweichow to Manchuria 1 fighter and 1 tactical_bomber moved from Kweichow to Manchuria 1 artillery moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 artillery and 1 mech_infantry moved from Shan State to Malaya 1 fighter moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 tactical_bomber moved from Shan State to Malaya 1 mech_infantry moved from French Indo China to Malaya 1 mech_infantry moved from French Indo China to Burma 2 mech_infantrys moved from Suiyuyan to Shensi 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Kweichow to Shensi 1 mech_infantry moved from Tsinghai to Shensi Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Java, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java ANZAC win with no units remaining. Battle score for attacker is -3 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery Battle in Manchuria Japanese attack with 4 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 17 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1.33 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 10 infantry and 4 tactical_bombers in Manchuria, round 2 : 11/24 hits, 9.67 expected hits Chinese roll dice for 2 aaGuns and 17 infantry in Manchuria, round 2 : 8/17 hits, 5.67 expected hits 8 infantry owned by the Japanese, 9 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 4 artilleries, 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Manchuria, round 3 : 8/16 hits, 8.00 expected hits Chinese roll dice for 8 infantry in Manchuria, round 3 : 1/8 hits, 2.67 expected hits 1 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 4 artilleries, 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 9 infantry Casualties for Russians: 2 aaGuns and 17 infantry Battle in Malaya Japanese attack with 1 artillery, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese roll dice for 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Malaya Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Malaya, round 4 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Burma Japanese attack with 1 artillery and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 2/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Shensi to Yunnan 1 tactical_bomber moved from Malaya to Yunnan 1 fighter moved from 41 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 armour and 3 mech_infantrys moved from Kweichow to Szechwan 4 mech_infantrys moved from Kiangsu to Kweichow 3 aaGuns moved from Korea to Manchuria 1 tactical_bomber moved from Manchuria to Kweichow 1 fighter moved from Manchuria to Anhwe 3 fighters and 3 tactical_bombers moved from Manchuria to Jehol 2 bombers moved from Manchuria to Kweichow 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from 44 Sea Zone to 35 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Shan State to Malaya 1 artillery moved from Yunnan to Shan State 1 armour and 2 mech_infantrys moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Szechwan to Kweichow Place Units - Japanese 1 armour and 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 destroyers placed in 6 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Chinese : 1.33 AA fire in Manchuria : : -1.00 UK_Pacific : -0.67 Japanese : -1.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 7 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 7 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone 3 bombers moved from Queensland to Burma 1 bomber moved from India to Burma 1 fighter moved from 55 Sea Zone to 42 Sea Zone 2 destroyers moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 104 Sea Zone Americans attack with 2 destroyers and 4 fighters Germans defend with 1 destroyer and 1 submarine Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 1/6 hits, 2.67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 3 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 destroyer and 1 submarine Battle in Burma Americans attack with 4 bombers Japanese defend with 1 artillery and 2 mech_infantrys Americans roll dice for 4 bombers in Burma, round 2 : 1/4 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Burma Americans roll dice for 4 bombers in Burma, round 3 : 3/4 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Burma Americans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 2 mech_infantrys Casualties for Americans: 1 bomber Battle in 55 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 3 bombers moved from Burma to India 1 aaGun moved from British Columbia to Alaska 1 armour moved from Egypt to Iraq 2 mech_infantrys moved from Tobruk to Egypt 1 artillery and 2 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya 1 artillery and 3 infantry moved from Algeria to Tunisia 3 infantry moved from Morocco to Algeria 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 93 Sea Zone to 97 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 4 fighters moved from 104 Sea Zone to 91 Sea Zone Place Units - Americans 2 infantry and 2 mech_infantrys placed in Eastern United States 3 destroyers placed in 101 Sea Zone 4 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.83 Americans : -1.67 Japanese : 0.00
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Tsinghai Chinese take Tsinghai from Japanese 1 fighter moved from Kansu to Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 39 PUs; British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 3 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus Combat - British Battle in Caucasus British attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia 2 armour moved from Northwest Persia to Persia 1 artillery and 4 infantry moved from Iraq to Persia 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 2 armour moved from Egypt to Iraq 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Suriname to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from India: 1 infantry EDIT: Adding units owned by British to Burma: 1 infantry EDIT: Changing ownership of Burma from Japanese to UK_Pacific EDIT: Turning off Edit Mode 3 infantry placed in Persia 3 armour placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,6 UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
British : 0.50 Italians : -0.50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Caucasus 1 armour moved from Samara to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 fighter moved from Volgograd to Caucasus 1 fighter moved from Bryansk to Caucasus 1 bomber moved from Bulgaria to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry British defend with 2 infantry Italians roll dice for 2 armour, 1 bomber, 2 fighters and 1 mech_infantry in Caucasus, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from British with 2 armour, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Ukraine 1 armour moved from Romania to Ukraine 1 aaGun moved from Volgograd to Caucasus 1 bomber moved from Caucasus to Bulgaria 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3 Italians collect 17 PUs (4 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : -0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from New South Wales to Queensland Combat - ANZAC Battle in Sumatra ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -1.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :