trulpen (X) vs. koala (A+11), G40 vanilla


  • Scramble sz92?


  • And I want to change the sub I purchased for 2 inf. Do you want me to redo the turn or can I edit?


  • I’ll redo the turn. Think the attack in 92 will be the same, but might change some things.


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Northwest Persia to Persia
            1 mech_infantry moved from Northwest Persia to Iraq
            1 bomber moved from Southern Italy to Iraq
            1 artillery and 3 infantry moved from Tobruk to Alexandria
            2 infantry moved from Northern Italy to Western Germany
            2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
    
        Combat - Italians
            Battle in Western Germany
                Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Germany, round 2 : 1/5 hits, 2,00 expected hits
                    British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Western Germany
                Italians win, taking Western Germany from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Iraq
                Italians attack with 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Alexandria
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/4 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Persia
                Italians attack with 2 armour
                British defend with 1 factory_minor and 1 infantry
                    Italians roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Persia
                Italians win, taking Persia from British with 2 armour remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Caucasus
            2 fighters and 1 tactical_bomber moved from Western Germany to Germany
            2 aaGuns, 1 artillery and 6 infantry moved from Northern Italy to Greater Southern Germany
            1 mech_infantry moved from Slovakia Hungary to Germany
            1 artillery moved from Northern Italy to Southern Italy
            1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            Italians undo move 1.
            1 fighter and 2 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Greater Southern Germany: 2 aaGuns, 1 artillery and 1 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns, 1 artillery and 1 infantry
            EDIT: Removing units owned by Italians from Southern Italy: 1 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Ukraine: 1 artillery and 2 infantry
            EDIT: Adding units owned by Italians to Western Ukraine: 1 infantry
            EDIT: Adding units owned by Italians to Bessarabia: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    British : -0,33
    

    Savegame


  • Was rather different.

  • '19 '18 '17

    TripleA Manual Gamesave Post: ANZAC round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • How about France?

  • '19 '18 '17

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Norway to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    Forgot :)


  • Thought that could be the case. It’s easy to overlook the insignificant French. :)


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 3 artilleries and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                  Germans take Iraq from British
            2 bombers moved from Slovakia Hungary to 127 Sea Zone
            2 fighters and 1 tactical_bomber moved from Slovakia Hungary to 127 Sea Zone
            2 fighters and 2 tactical_bombers moved from Novgorod to 127 Sea Zone
            1 armour moved from Northwest Persia to Syria
                  Germans take Syria from French
            1 mech_infantry moved from Northwest Persia to Eastern Persia
                  Germans take Eastern Persia from British
            1 artillery and 1 infantry moved from Volgograd to Kazakhstan
    
        Combat - Germans
            Battle in 127 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
                Americans defend with 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports
                    Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 127 Sea Zone, round 2 : 4/9 hits, 5,33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports in 127 Sea Zone, round 2 : 1/8 hits, 3,17 expected hits
                    3 destroyers owned by the Americans and 1 fighter owned by the Germans lost in 127 Sea Zone
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 127 Sea Zone, round 3 : 7/8 hits, 4,83 expected hits
                    Americans roll dice for 3 carriers, 1 cruiser, 1 fighter and 3 transports in 127 Sea Zone, round 3 : 1/5 hits, 2,17 expected hits
                    1 cruiser owned by the Americans, 3 carriers owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 tactical_bomber owned by the Germans lost in 127 Sea Zone
                    1 transport owned by the Americans lost in 127 Sea Zone
                Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 94
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for Americans: 3 carriers, 1 cruiser, 3 destroyers, 1 fighter and 3 transports
            Battle in Trans-Jordan
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 3 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers moved from 127 Sea Zone to Baltic States
            1 artillery and 8 infantry moved from Novgorod to Baltic States
            1 fighter moved from 127 Sea Zone to Germany
            1 fighter moved from 127 Sea Zone to Germany
            1 tactical_bomber moved from 127 Sea Zone to Germany
            1 tactical_bomber moved from 127 Sea Zone to Germany
            1 tactical_bomber moved from Southern Italy to Germany
            1 infantry moved from Eastern Poland to Baltic States
            4 aaGuns, 4 artilleries and 19 infantry moved from Volgograd to Caucasus
            12 armour and 6 mech_infantrys moved from Caucasus to Iraq
            5 armour and 1 mech_infantry moved from Northwest Persia to Iraq
            2 infantry moved from Southern France to Northern Italy
    
        Place Units - Germans
            1 airfield and 3 artilleries placed in Germany
            1 carrier placed in 127 Sea Zone
            1 carrier placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 45 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : -0,67
    Americans : -3,33
    Russians : -0,33
    

    Savegame

  • '19 '18 '17

    TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 112 Sea Zone to 127 Sea Zone
            2 fighters and 1 tactical_bomber moved from Russia to 127 Sea Zone
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Italians
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Italians
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Samara to Kazakhstan
            1 armour moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 armour moved from Evenkiyskiy to Timguska
                  Russians take Timguska from Japanese
            1 mech_infantry moved from Urals to Novosibirsk
            1 mech_infantry moved from Novosibirsk to Kansu
                  Russians take Kansu from Japanese
            1 armour moved from Vologda to Novgorod
                  Russians take Archangel from Germans
                  Russians take Novgorod from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            2 infantry moved from Bryansk to Western Ukraine
            1 armour moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Bryansk to Western Ukraine
            2 fighters moved from Russia to Kazakhstan
            1 mech_infantry moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 carrier and 1 fighter
                    Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 fighters and 1 tactical_bomber in 127 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
    

    Combat Hit Differential Summary :

    Russians : -1,00
    

    Savegame


  • Not an obvious choice, but dmg the ac.


  • Wait. I must check.

  • '19 '18 '17

    good that I asked :)

    I totally forgot to calculate with you buying carriers. Wasn’t expecting to loose my fleet this turn. darn :D

  • '19 '18 '17

    I’ll wait


  • Thanks, didn’t check about landing spots. Will open the game. Guess you go into Leningrad.

  • '19 '18 '17

    yes, there is no landing spot left except the carrier


  • Yeah, you can just withdraw if I dmg the ac, so kill the fig.


  • @koala said in trulpen (X) vs. koala (A+11), G40 vanilla:

    good that I asked :)

    I totally forgot to calculate with you buying carriers. Wasn’t expecting to loose my fleet this turn. darn :D

    And I didn’t expect having to build one of them in sz127. ;)

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