Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 27 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Denmark
1 bomber moved from Norway to Denmark
1 artillery and 1 infantry moved from Western United States to British Columbia
1 bomber moved from Western United States to British Columbia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Battle in Alaska
Battle in Denmark
Americans attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Denmark, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans win, taking Alaska from Japanese, taking Denmark from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in British Columbia
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in British Columbia, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from British Columbia to Eastern United States
1 aaGun, 1 armour and 2 mech_infantrys moved from Norway to Finland
2 fighters moved from Denmark to 113 Sea Zone
1 bomber moved from Denmark to Finland
9 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters moved from Guam to Philippines
2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from Guam to Java
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Americans
3 infantry placed in Finland
3 mech_infantrys placed in Norway
10 infantry placed in Eastern United States
1 artillery and 7 infantry placed in Central United States
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
1 carrier placed in 10 Sea Zone
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 80 PUs; end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 115 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 2 artilleries, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
8 artilleries, 6 infantry and 3 mech_infantrys moved from Persia to Northwest Persia
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 infantry moved from Vyborg to Finland
Combat - British
Battle in Northwest Persia
British attack with 8 artilleries, 8 infantry and 4 mech_infantrys
Germans defend with 3 armour, 3 infantry and 3 mech_infantrys
British roll dice for 8 artilleries, 8 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 8/20 hits, 6,00 expected hits
Germans roll dice for 3 armour, 3 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 4/9 hits, 3,50 expected hits
3 infantry owned by the Germans, 2 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
British roll dice for 8 artilleries, 4 infantry and 4 mech_infantrys in Northwest Persia, round 3 : 6/16 hits, 5,33 expected hits
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 8 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 27
Casualties for British: 4 infantry
Casualties for Germans: 3 armour, 3 infantry and 3 mech_infantrys
Non Combat Move - British
10 infantry moved from United Kingdom to 110 Sea Zone
10 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier and 2 cruisers moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Southern France
Place Units - British
1 submarine placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in Persia
3 infantry placed in Egypt
British undo move 4.
1 artillery and 2 infantry placed in Egypt
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33
British : 2,67
Americans : 0,33
Japanese : -0,33
@Sovietishcat
Sorry I’ve been slow recently - been super busy on holidays then work. I am travelling for work for a week so I’ll make my move once I return…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Denmark
1 fighter moved from Northern Italy to 112 Sea Zone
1 mech_infantry moved from Holland Belgium to Denmark
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Denmark
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Denmark, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 armour in Denmark, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Denmark
Italians win, taking Denmark from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from Northern Italy to Southern Italy
2 aaGuns, 4 artilleries, 16 infantry and 1 mech_infantry moved from Northern Italy to France
2 infantry moved from Western Germany to France
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,4,1,5,4,2,5,3
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : 1.17
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Caroline Islands to Java
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Karelia to Vyborg
Germans take Vyborg from British
1 armour moved from Vyborg to Novgorod
Combat - Germans
Non Combat Move - Germans
6 armour, 2 infantry and 6 mech_infantrys moved from Karelia to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 fighter moved from Novgorod to Western Germany
2 artilleries and 11 mech_infantrys moved from Western Germany to France
3 mech_infantrys moved from Germany to France
12 infantry moved from Germany to Western Germany
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
2 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Sikang to Kazakhstan
1 armour moved from India to West India
3 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun moved from Russia to Tambov
Place Units - Germans
6 infantry placed in Western Germany
4 mech_infantrys placed in Western Germany
3 artilleries placed in France
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
2 artilleries placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,6,2,2,1,1,1,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
2 fighters moved from India to Persia
1 fighter moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Persia
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 factory_minor and 3 infantry; ANZAC defend with 2 infantry
AA fire in Persia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Persia, round 2 : 0/5 hits, 1.83 expected hits
British roll dice for 1 aaGun and 5 infantry in Persia, round 2 : 3/5 hits, 1.67 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
British win with 1 aaGun and 5 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
2 fighters owned by the Japanese retreated
Non Combat Move - Japanese
3 armour and 6 mech_infantrys moved from India to Eastern Persia
2 fighters moved from Persia to Eastern Persia
7 armour and 3 mech_infantrys moved from Kansu to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Anhwe to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from French Indo China to Hunan
1 fighter moved from French Indo China to Japan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry placed in French Indo China
1 infantry placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.33
British : 1.33
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 carrier, 2 destroyers, 3 infantry, 4 mech_infantrys, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 armour moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Finland to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Soviet Far East
Battle in 37 Sea Zone
ANZAC loiter and taunt; Americans attack with 1 destroyer, 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking Soviet Far East from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Shan State, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Shan State
Americans win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 artillery and 9 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from 113 Sea Zone to Normandy Bordeaux
1 aaGun moved from Finland to Vyborg
1 aaGun, 1 armour, 2 artilleries, 1 infantry, 2 marines and 3 mech_infantrys moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Eastern United States to Normandy Bordeaux
10 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 17 infantry and 9 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 17 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from British Columbia to Western United States
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from Java to Ceylon
Place Units - Americans
3 transports placed in 110 Sea Zone
2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
1 airfield placed in Normandy Bordeaux
3 mech_infantrys placed in Norway
2 armour and 1 mech_infantry placed in Finland
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 133 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
1 fighter moved from Southern France to 113 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 80 Sea Zone
British roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
8 artilleries, 3 infantry and 4 mech_infantrys moved from Northwest Persia to Persia
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
3 aaGuns, 2 artilleries and 16 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Finland to Vyborg
2 artilleries, 10 infantry and 1 mech_infantry moved from Finland to Karelia
Place Units - British
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,33
Americans : -0,67
Japanese : 0,67
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
4 artilleries, 18 infantry and 1 mech_infantry moved from France to Northern Italy
1 fighter moved from Southern Italy to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 mech_infantry moved from Denmark to Holland Belgium
Germans take Holland Belgium from Americans
Combat - Italians
Battle in Northern Italy
Italians attack with 5 artilleries, 19 infantry and 1 mech_infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 5 artilleries, 19 infantry and 1 mech_infantry in Northern Italy, round 2 : 7/25 hits, 5.83 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 5 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Italians attack with 2 fighters
British defend with 1 fighter; Americans defend with 1 carrier
Italians roll dice for 2 fighters in 113 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 carrier and 1 fighter in 113 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
1 carrier owned by the Americans and 2 fighters owned by the Italians lost in 113 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Italians: 2 fighters
Casualties for Americans: 1 carrier
1 fighter owned by the British forced to land in Norway
Non Combat Move - Italians
1 artillery moved from Denmark to Western Germany
2 aaGuns moved from France to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,4,6,5,4,4,1,2,6
Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : 2.17
Americans : 0.67
Your choice whether to keep the damaged AC or the FTR - figured FTR, but edit in what you wish…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Java to 39 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Java to Malaya
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 39 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
ANZAC roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Malaya
ANZAC attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Malaya, round 2 : 3/6 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 fighter could not land in Malaya and was removed
1 fighter moved from 39 Sea Zone to Ceylon
1 aaGun and 1 infantry moved from New South Wales to Queensland
2 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 54 Sea Zone
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Malaya: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 armour and 1 marine placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00
Japanese : 0,67
@Odonis said in Odonis (Axis) vs Sovietishcat (Allies) BM3L19:
Your choice whether to keep the damaged AC or the FTR - figured FTR, but edit in what you wish…
@Odonis After a long thought, I chose to keep the fighter:dizzy_face: Also in Malaya, you hit one dice, so I wanted to choose the fighter but I clicked too fast, so I edited back the inf and let the plane in the ocean. Let me know if you are not okay with it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 79 PUs;
Germans buy 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 4 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from France to Southern France
Germans take Southern France from Americans
Combat - Germans
Battle in Caucasus
Germans attack with 5 armour, 4 artilleries, 1 infantry and 9 mech_infantrys
British defend with 1 infantry
Germans roll dice for 5 armour, 4 artilleries, 1 infantry and 9 mech_infantrys in Caucasus, round 2 : 5/19 hits, 6.17 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 5 armour, 4 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Tambov to Russia
2 mech_infantrys moved from Russia to Belarus
12 artilleries moved from France to Western Germany
12 infantry moved from Western Germany to France
4 infantry moved from Western Germany to France
4 mech_infantrys moved from France to Western Germany
1 armour moved from West India to India
Place Units - Germans
3 infantry placed in Novgorod
1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany
1 fighter and 9 infantry placed in Germany
1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 10 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 10 mech_infantrys
EDIT: Removing units owned by Germans from France: 1 aaGun and 27 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 27 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,5,4,6,4,4,1
Germans collect 65 PUs (3 lost to blockades); end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1.17
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Kazakhstan to Northwest Persia
Japanese take Northwest Persia from British
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 infantry and 3 mech_infantrys
Americans defend with 1 artillery
Japanese roll dice for 1 infantry and 3 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Shan State, round 3 : 1/4 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
3 mech_infantrys moved from Manchuria to Siberia
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
7 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia
2 fighters moved from Eastern Persia to India
Place Units - Japanese
3 infantry placed in India
Japanese undo move 1.
3 mech_infantrys placed in India
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,5,1
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 3 bombers, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Philippines to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
5 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
Combat Hit Differential Summary :
@Odonis intercept bombing raid in W.Germany? Scramble sz 6 and kamikazee choice?
@Odonis nevermind, you have no kamikazee left!
yes full intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 3 bombers, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
3 fighters moved from Philippines to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
5 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 0/4 hits, 1,00 expected hits
Defenders Fire, : 2/2 hits, 0,67 expected hits
2 fighters owned by the Americans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Western Germany rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Battle in Formosa
Battle in 6 Sea Zone
Americans attack with 6 destroyers, 3 fighters and 3 submarines
Japanese defend with 3 destroyers and 3 fighters
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Americans roll dice for 6 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/9 hits, 3,50 expected hits
Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 6 destroyers and 3 fighters in 6 Sea Zone, round 3 : 4/9 hits, 3,50 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits
3 fighters owned by the Japanese, 3 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Formosa from Japanese, taking 6 Sea Zone from Japanese with 3 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 24
Casualties for Americans: 3 destroyers and 1 submarine
Casualties for Japanese: 3 destroyers and 3 fighters
Battle in 3 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 3 Sea Zone
Americans roll dice for 2 destroyers in 3 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 3 infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Germans: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Western Germany to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East
4 fighters and 4 tactical_bombers moved from Ceylon to Persia
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
17 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 17 infantry and 9 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 17 infantry moved from 92 Sea Zone to Morocco
3 armour, 2 bombers and 10 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from Southern France to Normandy Bordeaux
1 infantry moved from Vyborg to Karelia
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 bombers placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 mech_infantrys placed in Norway
Americans undo move 1.
3 armour placed in Finland
2 infantry and 1 tactical_bomber placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 81 PUs; end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 infantry moved from Rhodesia to Belgian Congo
Combat - British
Battle in Holland Belgium
British attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 aaGuns, 2 artilleries and 32 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Norway to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
3 artilleries placed in Persia
3 mech_infantrys placed in Egypt
7 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67
Defenders Fire, : : 1,33
British : 1,17
AA fire in Western Germany : : -0,33
Americans : -5,50
Attackers Fire, : : -1,00
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 aaGuns, 6 artilleries, 19 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,6,6,3,3,2,1,3,3
Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour, 2 infantry and 1 mech_infantry moved from Malaya to Shan State
1 fighter moved from Ceylon to Shan State
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry and 3 mech_infantrys
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Shan State, round 2 : 2/6 hits, 1,83 expected hits
Japanese roll dice for 1 infantry and 3 mech_infantrys in Shan State, round 2 : 0/4 hits, 1,33 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Shan State
ANZAC roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Shan State, round 3 : 4/6 hits, 1,83 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Non Combat Move - ANZAC
1 fighter moved from Shan State to Malaya
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from New South Wales to Queensland
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,83
Japanese : -1,67