@mikawagunichi please use second file thanks
Odonis (Axis) vs Sovietishcat (Allies) BM3L19
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Your choice whether to keep the damaged AC or the FTR - figured FTR, but edit in what you wish…
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Java to 39 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Java to Malaya 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Java to 42 Sea Zone 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 fighter in 39 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the ANZAC lost in 39 Sea Zone ANZAC roll dice for 1 fighter in 39 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in Malaya ANZAC attack with 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys Japanese defend with 1 factory_minor, 1 harbour and 2 infantry ANZAC roll dice for 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Malaya, round 2 : 3/6 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 1 fighter could not land in Malaya and was removed 1 fighter moved from 39 Sea Zone to Ceylon 1 aaGun and 1 infantry moved from New South Wales to Queensland 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 54 Sea Zone 2 destroyers moved from 35 Sea Zone to 33 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to Malaya: 1 infantry EDIT: Turning off Edit Mode 1 transport placed in 54 Sea Zone 1 armour and 1 marine placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5 ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : 0,67
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@Odonis said in Odonis (Axis) vs Sovietishcat (Allies) BM3L19:
Your choice whether to keep the damaged AC or the FTR - figured FTR, but edit in what you wish…
@Odonis After a long thought, I chose to keep the fighter:dizzy_face: Also in Malaya, you hit one dice, so I wanted to choose the fighter but I clicked too fast, so I edited back the inf and let the plane in the ocean. Let me know if you are not okay with it.
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_major; Remaining resources: 79 PUs; Germans buy 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 armour, 4 artilleries and 3 mech_infantrys moved from Volgograd to Caucasus 3 mech_infantrys moved from Rostov to Caucasus 3 mech_infantrys moved from Ukraine to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from France to Southern France Germans take Southern France from Americans Combat - Germans Battle in Caucasus Germans attack with 5 armour, 4 artilleries, 1 infantry and 9 mech_infantrys British defend with 1 infantry Germans roll dice for 5 armour, 4 artilleries, 1 infantry and 9 mech_infantrys in Caucasus, round 2 : 5/19 hits, 6.17 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 5 armour, 4 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from Tambov to Russia 2 mech_infantrys moved from Russia to Belarus 12 artilleries moved from France to Western Germany 12 infantry moved from Western Germany to France 4 infantry moved from Western Germany to France 4 mech_infantrys moved from France to Western Germany 1 armour moved from West India to India Place Units - Germans 3 infantry placed in Novgorod 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany 1 fighter and 9 infantry placed in Germany 1 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 10 mech_infantrys EDIT: Adding units owned by Germans to Germany: 10 mech_infantrys EDIT: Removing units owned by Germans from France: 1 aaGun and 27 infantry EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 27 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,3,5,4,6,4,4,1 Germans collect 65 PUs (3 lost to blockades); end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -1.17 British : 0.67
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 fighter, 8 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Yunnan to Shan State 1 mech_infantry moved from Kazakhstan to Northwest Persia Japanese take Northwest Persia from British Combat - Japanese Japanese creates battle in territory 19 Sea Zone Battle in 3 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Japanese attack with 1 infantry and 3 mech_infantrys Americans defend with 1 artillery Japanese roll dice for 1 infantry and 3 mech_infantrys in Shan State, round 2 : 0/4 hits, 0.67 expected hits Americans roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Shan State, round 3 : 1/4 hits, 0.67 expected hits Americans roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Shan State Japanese win, taking Shan State from Americans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 aaGun moved from Kweichow to Yunnan 3 mech_infantrys moved from Manchuria to Siberia 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 7 armour and 3 mech_infantrys moved from Kazakhstan to Eastern Persia 2 fighters moved from Eastern Persia to India Place Units - Japanese 3 infantry placed in India Japanese undo move 1. 3 mech_infantrys placed in India 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,4,5,1 Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : -0.33
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TripleA Manual Gamesave Post: Americans round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 3 bombers, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Normandy Bordeaux to Southern France 2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from Philippines to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone 5 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Formosa
Combat Hit Differential Summary :
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@Odonis intercept bombing raid in W.Germany? Scramble sz 6 and kamikazee choice?
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@Odonis nevermind, you have no kamikazee left!
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yes full intercept
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 3 bombers, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Normandy Bordeaux to Southern France 2 bombers and 2 fighters moved from Normandy Bordeaux to Western Germany 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Southern France 3 fighters moved from Philippines to 6 Sea Zone 2 submarines moved from 33 Sea Zone to 6 Sea Zone 5 destroyers moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Formosa Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Air Battle in Western Germany Americans attacks with 4 units heading to Western Germany Germans launches 2 interceptors out of Western Germany Attackers Fire, : 0/4 hits, 1,00 expected hits Defenders Fire, : 2/2 hits, 0,67 expected hits 2 fighters owned by the Americans lost in Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 8,8 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany causes 16 damage total. Battle in Formosa Battle in 6 Sea Zone Americans attack with 6 destroyers, 3 fighters and 3 submarines Japanese defend with 3 destroyers and 3 fighters Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 6 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/9 hits, 3,50 expected hits Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits 1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 6 destroyers and 3 fighters in 6 Sea Zone, round 3 : 4/9 hits, 3,50 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 3/4 hits, 2,33 expected hits 3 fighters owned by the Japanese, 3 destroyers owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Formosa from Japanese, taking 6 Sea Zone from Japanese with 3 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 24 Casualties for Americans: 3 destroyers and 1 submarine Casualties for Japanese: 3 destroyers and 3 fighters Battle in 3 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 destroyers in 3 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 3 Sea Zone Americans roll dice for 2 destroyers in 3 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 3 Sea Zone Americans win with 2 destroyers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 artillery and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 3 infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Americans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Battle in 36 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 2 bombers moved from Western Germany to Normandy Bordeaux 2 armour and 1 mech_infantry moved from Finland to Karelia 3 mech_infantrys moved from Norway to Karelia 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 3 infantry moved from 3 Sea Zone to Soviet Far East 4 fighters and 4 tactical_bombers moved from Ceylon to Persia 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 10 Sea Zone to 7 Sea Zone 1 fighter moved from 6 Sea Zone to 7 Sea Zone 17 infantry moved from Gibraltar to 91 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery, 17 infantry and 9 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 17 infantry moved from 92 Sea Zone to Morocco 3 armour, 2 bombers and 10 infantry moved from Normandy Bordeaux to Southern France 2 bombers moved from Southern France to Normandy Bordeaux 1 infantry moved from Vyborg to Karelia Place Units - Americans 3 armour placed in Normandy Bordeaux 3 bombers placed in Eastern United States 2 destroyers and 1 submarine placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States 3 mech_infantrys placed in Norway Americans undo move 1. 3 armour placed in Finland 2 infantry and 1 tactical_bomber placed in Normandy Bordeaux Turn Complete - Americans Americans collect 81 PUs; end with 81 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 111 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 116 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 121 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 126 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 3 infantry moved from Persia to Northwest Persia 1 infantry moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Japanese 1 infantry moved from Rhodesia to Belgian Congo Combat - British Battle in Holland Belgium British attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Northwest Persia British attack with 1 artillery and 3 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 3 infantry in Northwest Persia, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 artillery and 4 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 aaGuns, 2 artilleries and 32 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Norway to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 1 submarine moved from 80 Sea Zone to 39 Sea Zone Place Units - British 3 artilleries placed in Persia 3 mech_infantrys placed in Egypt 7 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67 Defenders Fire, : : 1,33 British : 1,17 AA fire in Western Germany : : -0,33 Americans : -5,50 Attackers Fire, : : -1,00 Japanese : 0,00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 aaGuns, 6 artilleries, 19 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,3,6,6,3,3,2,1,3,3 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour, 2 infantry and 1 mech_infantry moved from Malaya to Shan State 1 fighter moved from Ceylon to Shan State 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Shan State Combat - ANZAC Battle in Shan State ANZAC attack with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 infantry and 3 mech_infantrys ANZAC roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Shan State, round 2 : 2/6 hits, 1,83 expected hits Japanese roll dice for 1 infantry and 3 mech_infantrys in Shan State, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Shan State ANZAC roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Shan State, round 3 : 4/6 hits, 1,83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State ANZAC win, taking Shan State from Japanese with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry and 3 mech_infantrys Non Combat Move - ANZAC 1 fighter moved from Shan State to Malaya 2 transports moved from 37 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from New South Wales to Queensland 3 destroyers moved from 33 Sea Zone to 6 Sea Zone Place Units - ANZAC 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2,83 Japanese : -1,67
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Ah, just a matter of time - well played! I’ll post the loss…
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@Odonis thanks for the game, GG