Odonis (Axis) vs Sovietishcat (Allies) BM3L19

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 6 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Southern France
                  Germans take Southern France from Americans
            2 infantry moved from France to Holland Belgium
            1 bomber moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Western Germany to Holland Belgium
            1 armour moved from Yakut S.S.R. to Amur
                  Germans take Buryatia from Russians
                  Germans take Amur from Russians
            1 infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 infantry moved from Tambov to Volgograd
            3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd
            3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 3/8 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Caucasus
                    Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
            3 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
            3 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour moved from Ukraine to Rostov
            2 armour moved from Ukraine to Bryansk
            1 infantry moved from Vologda to Samara
            1 infantry moved from Bryansk to Tambov
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Smolensk
            5 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone
            1 artillery and 3 infantry moved from 115 Sea Zone to Finland
            3 mech_infantrys moved from Poland to Germany
            3 mech_infantrys moved from Germany to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Holland Belgium to Western Germany
            2 artilleries and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Finland: 1 artillery and 3 infantry
            EDIT: Adding units owned by Germans to Germany: 1 artillery and 3 infantry
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Germans from 115 Sea Zone: 3 transports
            EDIT: Adding units owned by Germans to 113 Sea Zone: 3 transports
            EDIT: Turning off Edit Mode
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 bombers
            EDIT: Adding units owned by Germans to Germany: 3 bombers
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,4,1,2,4,5,6,5
            Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    British : 0.67
    Americans : -0.33
    Russians : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            8 infantry moved from Tsinghai to Shensi
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 destroyers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from French Indo China to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            3 armour and 3 mech_infantrys moved from Eastern Persia to Turkmenistan
                  Japanese take Turkmenistan from Russians
            3 armour and 3 mech_infantrys moved from Turkmenistan to Kazakhstan
    
        Combat - Japanese
            Battle in Western Australia
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Japanese
            1 battleship, 6 carriers, 10 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 17 Sea Zone to 23 Sea Zone
            1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
            3 armour moved from Eastern Persia to India
            1 mech_infantry moved from India to Eastern Persia
            1 armour moved from India to Yunnan
    
        Place Units - Japanese
            4 destroyers placed in 6 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in India
            3 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -1.00
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 marines moved from United Kingdom to 110 Sea Zone
            1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 cruisers, 2 destroyers and 2 marines moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 10 infantry, 2 marines and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Battle in 112 Sea Zone
                Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 7 transports
                Germans defend with 1 cruiser
                    Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Germans lost in 112 Sea Zone
                Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Norway
            Battle in 22 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Norway from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone
            5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from United Kingdom to 110 Sea Zone
            2 aaGuns and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns moved from 112 Sea Zone to Norway
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            2 tactical_bombers placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Tsinghai to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
            9 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_major; Remaining resources: 47 PUs; 
            British buy 2 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Persia to Eastern Persia
            1 artillery moved from Persia to Eastern Persia
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                    British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Persia to Russia
            1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys moved from Persia to Northwest Persia
            1 aaGun and 1 infantry moved from Persia to Northwest Persia
            2 armour, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 artilleries, 10 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 11 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries, 11 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 battleship, 1 carrier and 3 cruisers moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            3 mech_infantrys placed in Egypt
            2 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0,50
    Americans : 1,83
    Chinese : 0,17
    Japanese : 1,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 artilleries and 6 infantry moved from Northern Italy to Western Germany
            1 mech_infantry moved from Northern Italy to Germany
            1 aaGun moved from Northern Italy to Western Germany
            5 infantry moved from Southern Italy to Northern Italy
            1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary
            2 fighters moved from Southern Italy to Western Germany
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,2,6,4,3,4,1,3
            Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 46 Sea Zone to 56 Sea Zone
    
        Combat - ANZAC
            Battle in 56 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 56 Sea Zone
                    ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            2 infantry moved from New Guinea to 46 Sea Zone
            2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Norway
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
            EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Kazakhstan to Sikang
                  Germans take Sikang from Chinese
            1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
            1 bomber moved from Germany to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from Caucasus to Bryansk
            6 fighters and 4 tactical_bombers moved from Bryansk to Novgorod
            2 bombers moved from Germany to Novgorod
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Southern France to France
            1 infantry moved from Holland Belgium to France
            1 artillery moved from Western Germany to France
            3 mech_infantrys moved from Western Germany to Germany
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Germany
            1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone
            3 transports moved from 113 Sea Zone to 115 Sea Zone
            1 armour moved from Rostov to Bryansk
            3 armour moved from Ukraine to Bryansk
            3 armour moved from Western Ukraine to Bryansk
            1 armour moved from Amur to Jehol
    
        Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            6 infantry placed in Western Germany
            3 armour placed in Western Ukraine
            3 armour placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,3,4,2,1,3,1
            Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 3 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 4 destroyers, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Kazakhstan to Kansu
                  Japanese take Kansu from Chinese
            1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
            2 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
            2 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 armour and 1 mech_infantry moved from Yunnan to Szechwan
            4 mech_infantrys moved from Anhwe to Hopei
            2 mech_infantrys moved from Kiangsu to Hopei
            1 mech_infantry moved from French Indo China to Szechwan
            1 mech_infantry moved from French Indo China to Szechwan
            1 artillery moved from Western Australia to South Australia
                  Japanese take South Australia from ANZAC
    
        Combat - Japanese
            Battle in Eastern Persia
                Japanese attack with 4 armour and 3 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 4 armour and 3 mech_infantrys in Eastern Persia, round 2 : 5/7 hits, 2.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Hopei
                Japanese attack with 6 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 6 mech_infantrys in Hopei, round 2 : 0/6 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese roll dice for 5 mech_infantrys in Hopei, round 3 : 2/5 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Chahar
            1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
            1 mech_infantry moved from French Indo China to Yunnan
            3 armour moved from India to Yunnan
            1 infantry moved from India to West India
            1 destroyer moved from 16 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 battleship, 6 carriers, 2 destroyers, 10 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 destroyers placed in 37 Sea Zone
            1 destroyer placed in 19 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 fighter placed in Japan
            1 armour and 2 mech_infantrys placed in Manchuria
            1 armour and 2 mech_infantrys placed in India
            2 mech_infantrys placed in French Indo China
            1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Chinese : -0.33
    Japanese : 3.33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 bombers, 2 destroyers, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Marianas
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            5 fighters moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            6 infantry moved from Norway to 112 Sea Zone
            6 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in 22 Sea Zone
                Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Marianas
                Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Marianas, round 2 : 2/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Marianas, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Marianas
                Americans win, taking Marianas from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer and 5 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 fighters and 2 tactical_bombers moved from Marianas to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
            2 fighters moved from 22 Sea Zone to 33 Sea Zone
            2 infantry moved from Johnston Island to 30 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to Norway
            3 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 submarines placed in 10 Sea Zone
            1 airfield and 1 factory_minor placed in Norway
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier, 2 cruisers and 6 transports
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier, 2 cruisers and 6 transports
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            11 infantry moved from Shensi to Kansu
            1 fighter moved from Shensi to Kansu
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 11 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 11 infantry in Kansu, round 2 : 1/12 hits, 2,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Shensi
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 2x factory_major; Remaining resources: 45 PUs; 
            British buy 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour and 5 mech_infantrys moved from Northwest Persia to Eastern Persia
            3 infantry moved from Persia to Eastern Persia
            1 fighter moved from Gibraltar to Norway
            1 battleship, 1 carrier and 3 cruisers moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in Eastern Persia
                British attack with 3 armour, 3 infantry and 5 mech_infantrys
                Japanese defend with 4 armour and 3 mech_infantrys
                    British roll dice for 3 armour, 3 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 1/11 hits, 2,83 expected hits
                    Japanese roll dice for 4 armour and 3 mech_infantrys in Eastern Persia, round 2 : 3/7 hits, 3,00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia
                    British roll dice for 3 armour and 5 mech_infantrys in Eastern Persia, round 3 : 1/8 hits, 2,33 expected hits
                    Japanese roll dice for 4 armour and 2 mech_infantrys in Eastern Persia, round 3 : 3/6 hits, 2,67 expected hits
                    1 mech_infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Eastern Persia
                    British roll dice for 3 armour and 2 mech_infantrys in Eastern Persia, round 4 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 4 armour and 1 mech_infantry in Eastern Persia, round 4 : 4/5 hits, 2,33 expected hits
                    1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 2 armour owned by the British lost in Eastern Persia
                    British roll dice for 1 armour in Eastern Persia, round 5 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 armour in Eastern Persia, round 5 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 armour in Eastern Persia, round 6 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 armour in Eastern Persia, round 6 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the British lost in Eastern Persia
                Japanese win with 2 armour remaining. Battle score for attacker is -23
                Casualties for British: 3 armour, 3 infantry and 5 mech_infantrys
                Casualties for Japanese: 2 armour and 3 mech_infantrys
            Battle in Caucasus
                British attack with 2 artilleries and 3 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British roll dice for 2 artilleries and 2 infantry in Caucasus, round 3 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 aaGun and 2 infantry moved from Northwest Persia to Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            7 transports moved from 112 Sea Zone to 110 Sea Zone
            4 aaGuns, 2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone
            4 aaGuns, 2 artilleries and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - British
            10 infantry placed in United Kingdom
            3 infantry placed in Persia
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1,00
    British : -2,83
    Americans : 0,83
    Chinese : -1,33
    Japanese : 1,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 mech_infantry moved from Germany to Western Germany
            1 artillery and 3 infantry moved from Slovakia Hungary to Germany
            5 infantry moved from Northern Italy to France
            3 artilleries moved from Western Germany to France
            1 aaGun moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,3,5,6,2,3,5,3
            Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 mech_infantry moved from New South Wales to South Australia
            1 mech_infantry moved from New South Wales to 62 Sea Zone
            1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from 42 Sea Zone to Java
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
    
        Combat - ANZAC
            Battle in Java
            Battle in Guam
            Battle in South Australia
                ANZAC attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 armour and 1 mech_infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 armour and 1 mech_infantry in South Australia, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in South Australia
                ANZAC win, taking Java from Japanese, taking Guam from Japanese, taking South Australia from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 mech_infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 submarine moved from 56 Sea Zone to 62 Sea Zone
    
        Place Units - ANZAC
            1 armour and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from Norway to Russia
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : 0,33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 artillery, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Volgograd to Russia
            1 infantry moved from Samara to Russia
            1 infantry moved from Tambov to Russia
            46 armour, 16 artilleries, 1 bomber, 25 infantry and 28 mech_infantrys moved from Bryansk to Russia
            1 infantry moved from Vologda to Russia
            1 infantry moved from Smolensk to Russia
            2 bombers, 6 fighters and 4 tactical_bombers moved from Novgorod to Russia
            3 armour moved from Western Ukraine to Russia
            3 armour moved from Ukraine to Russia
            3 transports moved from 115 Sea Zone to 114 Sea Zone
            3 artilleries and 3 infantry moved from Germany to 114 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
            3 artilleries and 3 infantry moved from 115 Sea Zone to Finland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 3 artilleries and 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 battleship in Finland, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Russia
                Germans attack with 52 armour, 16 artilleries, 3 bombers, 6 fighters, 29 infantry, 31 mech_infantrys and 4 tactical_bombers
                British defend with 16 fighters; French defend with 1 fighter; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 17 artilleries, 1 factory_major, 2 fighters, 96 infantry and 2 mech_infantrys
                    AA fire in Russia : 1/12 hits, 2.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 52 armour, 16 artilleries, 3 bombers, 5 fighters, 29 infantry, 31 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 48/140 hits, 51.17 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 17 artilleries, 1 bomber, 19 fighters, 96 infantry and 2 mech_infantrys in Russia, round 2 : 58/137 hits, 52.17 expected hits
                    43 infantry owned by the Russians, 29 infantry owned by the Germans, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 29 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 52 armour, 16 artilleries, 3 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 38/82 hits, 39.17 expected hits
                    Russians roll dice for 2 armour, 17 artilleries, 19 fighters, 53 infantry and 2 mech_infantrys in Russia, round 3 : 29/93 hits, 37.67 expected hits
                    38 infantry owned by the Russians, 16 artilleries owned by the Germans, 11 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 41 armour, 3 bombers, 5 fighters and 4 tactical_bombers in Russia, round 4 : 27/53 hits, 27.67 expected hits
                    Russians roll dice for 2 armour, 17 artilleries, 19 fighters, 15 infantry and 2 mech_infantrys in Russia, round 4 : 25/55 hits, 25.00 expected hits
                    2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 10 artilleries owned by the Russians and 25 armour owned by the Germans lost in Russia
                    Germans roll dice for 16 armour, 3 bombers, 5 fighters and 4 tactical_bombers in Russia, round 5 : 16/28 hits, 15.17 expected hits
                    Russians roll dice for 2 armour, 7 artilleries and 19 fighters in Russia, round 5 : 12/28 hits, 16.00 expected hits
                    2 armour owned by the Russians, 7 artilleries owned by the Russians, 12 armour owned by the Germans and 7 fighters owned by the British lost in Russia
                    Germans roll dice for 4 armour, 3 bombers, 5 fighters and 4 tactical_bombers in Russia, round 6 : 11/16 hits, 9.17 expected hits
                    Russians roll dice for 12 fighters in Russia, round 6 : 8/12 hits, 8.00 expected hits
                    2 fighters owned by the Russians, 3 fighters owned by the Germans, 3 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 9 fighters owned by the British lost in Russia
                    Germans roll dice for 1 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Russia, round 7 : 5/8 hits, 4.83 expected hits
                    Russians roll dice for 1 fighter in Russia, round 7 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Russia
                Germans captures 7PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -56
                Casualties for Germans: 51 armour, 16 artilleries, 4 fighters, 29 infantry, 31 mech_infantrys and 3 tactical_bombers
                Casualties for Americans: 1 bomber
                Casualties for Russians: 4 aaGuns, 2 armour, 17 artilleries, 2 fighters, 96 infantry and 2 mech_infantrys
                Casualties for British: 16 fighters
                Casualties for French: 1 fighter
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Russia to Bryansk
            1 aaGun moved from Bryansk to Russia
            3 bombers moved from Russia to Bryansk
            2 artilleries and 3 infantry moved from France to Western Germany
            1 armour moved from Jehol to Anhwe
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            3 infantry placed in Southern France
            Germans undo move 5.
            1 artillery and 2 infantry placed in Germany
            1 mech_infantry placed in Western Germany
            3 infantry placed in Western Germany
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,2,6,2,5,3,2
            Germans collect 67 PUs (2 lost to blockades); end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    AA fire in Russia : : -1.00
    Americans : -0.33
    Russians : -6.50
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Combat Move - Russians
            8 infantry moved from Shensi to Tsinghai
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 8 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 8 infantry in Tsinghai, round 2 : 2/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 0,67
    Japanese : -0,83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 4 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 22 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 armour moved from Szechwan to Shensi
            1 mech_infantry moved from Szechwan to Shensi
            4 mech_infantrys moved from Hopei to Shensi
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 destroyer
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shensi
                Japanese attack with 1 armour, 2 infantry and 5 mech_infantrys
                Chinese defend with 1 fighter
                    Japanese roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Shensi, round 2 : 3/8 hits, 1.67 expected hits
                    Chinese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Manchuria to Chahar
            1 armour and 1 mech_infantry moved from Manchuria to Anhwe
            2 armour and 2 mech_infantrys moved from Anhwe to Shensi
            3 armour moved from Yunnan to Shensi
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from West India to Eastern Persia
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from Yunnan to India
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Kweichow
            1 destroyer moved from 19 Sea Zone to 16 Sea Zone
            1 fighter moved from 21 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 34 Sea Zone
            1 destroyer moved from 37 Sea Zone to 46 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 6 Sea Zone
            1 destroyer placed in 37 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 transport placed in 39 Sea Zone
            1 artillery and 1 infantry placed in India
            2 mech_infantrys placed in French Indo China
            3 mech_infantrys placed in Kiangsu
            1 mech_infantry placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 1.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry moved from Norway to Finland
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            2 bombers moved from Eastern United States to 112 Sea Zone
            2 destroyers moved from 110 Sea Zone to 112 Sea Zone
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Germans
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
            2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
            2 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
    

    Savegame

  • '19

    @Odonis Scramble sz 112?


  • @Sovietishcat
    no thanks

  • '19

    TripleA Manual Gamesave Post: British round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 3 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 battleship moved from 110 Sea Zone to 113 Sea Zone
            1 fighter moved from Norway to 113 Sea Zone
            1 carrier and 2 cruisers moved from 110 Sea Zone to 113 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @Odonis Scramble sz 113?

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