Intercept in UK? 3 v 2
Odonis (Axis) vs Sovietishcat (Allies) BM3L19
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Germans buy 6 armour, 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Southern France Germans take Southern France from Americans 2 infantry moved from France to Holland Belgium 1 bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Holland Belgium 1 armour moved from Yakut S.S.R. to Amur Germans take Buryatia from Russians Germans take Amur from Russians 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Tambov to Volgograd 3 fighters and 3 tactical_bombers moved from Bryansk to Volgograd 3 fighters and 1 tactical_bomber moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Volgograd Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 3/8 hits, 3.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk 3 fighters and 3 tactical_bombers moved from Volgograd to Bryansk 3 mech_infantrys moved from Western Ukraine to Bryansk 1 armour moved from Ukraine to Rostov 2 armour moved from Ukraine to Bryansk 1 infantry moved from Vologda to Samara 1 infantry moved from Bryansk to Tambov 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 5 mech_infantrys moved from Novgorod to Bryansk 1 artillery and 3 infantry moved from Novgorod to 115 Sea Zone 1 artillery and 3 infantry moved from 115 Sea Zone to Finland 3 mech_infantrys moved from Poland to Germany 3 mech_infantrys moved from Germany to Western Germany 1 bomber moved from Normandy Bordeaux to Western Germany 2 bombers moved from Holland Belgium to Western Germany 2 artilleries and 1 infantry moved from France to Western Germany Place Units - Germans 2 artilleries, 1 fighter, 3 infantry and 3 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 1 artillery and 3 infantry EDIT: Adding units owned by Germans to Germany: 1 artillery and 3 infantry EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Germans to 113 Sea Zone: 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber EDIT: Removing units owned by Germans from 115 Sea Zone: 3 transports EDIT: Adding units owned by Germans to 113 Sea Zone: 3 transports EDIT: Turning off Edit Mode 3 armour placed in Western Ukraine 3 armour placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 bombers EDIT: Adding units owned by Germans to Germany: 3 bombers EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,4,1,2,4,5,6,5 Germans collect 68 PUs (2 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2.50 British : 0.67 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 8 infantry moved from Tsinghai to Shensi Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 4 destroyers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 56 Sea Zone 1 artillery moved from 56 Sea Zone to Western Australia 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 3 armour and 3 mech_infantrys moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 3 armour and 3 mech_infantrys moved from Turkmenistan to Kazakhstan Combat - Japanese Battle in Western Australia Battle in 46 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 46 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 1 battleship, 6 carriers, 10 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 17 Sea Zone to 23 Sea Zone 1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe 3 armour moved from Eastern Persia to India 1 mech_infantry moved from India to Eastern Persia 1 armour moved from India to Yunnan Place Units - Japanese 4 destroyers placed in 6 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in India 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 marines moved from United Kingdom to 110 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 cruisers, 2 destroyers and 2 marines moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries, 10 infantry, 2 marines and 1 mech_infantry moved from 112 Sea Zone to Norway 1 submarine moved from 26 Sea Zone to 23 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone Combat - Americans Battle in 112 Sea Zone Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 7 transports Germans defend with 1 cruiser Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Germans lost in 112 Sea Zone Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Norway Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Norway from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 23 Sea Zone Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters and 2 tactical_bombers moved from 23 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns moved from 112 Sea Zone to Norway Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Suiyuyan to Hopei 1 fighter moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 9 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 47 PUs; British buy 2 artilleries, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Persia to Eastern Persia 1 artillery moved from Persia to Eastern Persia Combat - British Battle in Eastern Persia British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Eastern Persia British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Persia to Russia 1 armour, 2 artilleries, 3 infantry and 5 mech_infantrys moved from Persia to Northwest Persia 1 aaGun and 1 infantry moved from Persia to Northwest Persia 2 armour, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 mech_infantry moved from Northwest Persia to Caucasus 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 artilleries, 10 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 11 infantry, 1 mech_infantry and 7 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries, 11 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 battleship, 1 carrier and 3 cruisers moved from 110 Sea Zone to 112 Sea Zone Place Units - British 3 infantry placed in Persia 3 mech_infantrys placed in Egypt 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,50 Americans : 1,83 Chinese : 0,17 Japanese : 1,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 3 artilleries and 6 infantry moved from Northern Italy to Western Germany 1 mech_infantry moved from Northern Italy to Germany 1 aaGun moved from Northern Italy to Western Germany 5 infantry moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from Yugoslavia to Slovakia Hungary 2 fighters moved from Southern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,2,6,4,3,4,1,3 Italians collect 2 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 56 Sea Zone Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 fighter moved from Gibraltar to Norway Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from Iraq: 2 infantry EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Kazakhstan to Sikang Germans take Sikang from Chinese 1 infantry and 1 mech_infantry moved from Volgograd to Caucasus 1 bomber moved from Germany to Caucasus Combat - Germans Battle in Caucasus Germans attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Bryansk 6 fighters and 4 tactical_bombers moved from Bryansk to Novgorod 2 bombers moved from Germany to Novgorod 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Southern France to France 1 infantry moved from Holland Belgium to France 1 artillery moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Germany 1 battleship and 1 carrier moved from 113 Sea Zone to 115 Sea Zone 3 transports moved from 113 Sea Zone to 115 Sea Zone 1 armour moved from Rostov to Bryansk 3 armour moved from Ukraine to Bryansk 3 armour moved from Western Ukraine to Bryansk 1 armour moved from Amur to Jehol Place Units - Germans 1 destroyer placed in 113 Sea Zone 6 infantry placed in Western Germany 3 armour placed in Western Ukraine 3 armour placed in Ukraine 3 mech_infantrys placed in Volgograd 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,3,4,2,1,3,1 Germans collect 68 PUs (2 lost to blockades); end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 3 PUs; end with 3 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 4 destroyers, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 mech_infantry moved from Kazakhstan to Kansu Japanese take Kansu from Chinese 1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai 2 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia 2 armour and 2 mech_infantrys moved from India to Eastern Persia 1 armour and 1 mech_infantry moved from Yunnan to Szechwan 4 mech_infantrys moved from Anhwe to Hopei 2 mech_infantrys moved from Kiangsu to Hopei 1 mech_infantry moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 1 artillery moved from Western Australia to South Australia Japanese take South Australia from ANZAC Combat - Japanese Battle in Eastern Persia Japanese attack with 4 armour and 3 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 4 armour and 3 mech_infantrys in Eastern Persia, round 2 : 5/7 hits, 2.50 expected hits British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Szechwan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 3 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 6 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 6 mech_infantrys in Hopei, round 2 : 0/6 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Japanese roll dice for 5 mech_infantrys in Hopei, round 3 : 2/5 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 5 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Chahar 1 armour and 2 mech_infantrys moved from Manchuria to Anhwe 1 mech_infantry moved from French Indo China to Yunnan 3 armour moved from India to Yunnan 1 infantry moved from India to West India 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 battleship, 6 carriers, 2 destroyers, 10 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers placed in 37 Sea Zone 1 destroyer placed in 19 Sea Zone 1 destroyer placed in 36 Sea Zone 1 fighter placed in Japan 1 armour and 2 mech_infantrys placed in Manchuria 1 armour and 2 mech_infantrys placed in India 2 mech_infantrys placed in French Indo China 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
British : -0.67 Chinese : -0.33 Japanese : 3.33
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 airfield, 2 bombers, 2 destroyers, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 5 fighters moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Norway to Finland Americans take Finland from Germans 6 infantry moved from Norway to 112 Sea Zone 6 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 6 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in 22 Sea Zone Americans attack with 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Marianas Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Marianas, round 2 : 2/6 hits, 3,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Marianas, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in 34 Sea Zone Americans attack with 1 destroyer and 5 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 5 fighters in 34 Sea Zone, round 2 : 4/6 hits, 2,83 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 5 fighters moved from 34 Sea Zone to 33 Sea Zone 2 fighters and 2 tactical_bombers moved from Marianas to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 2 fighters moved from 22 Sea Zone to 33 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 3 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone Place Units - Americans 2 destroyers and 2 submarines placed in 10 Sea Zone 1 airfield and 1 factory_minor placed in Norway 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier, 2 cruisers and 6 transports EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier, 2 cruisers and 6 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 11 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 11 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 11 infantry in Kansu, round 2 : 1/12 hits, 2,33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Shensi Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British repair damage of 2x factory_major; Remaining resources: 45 PUs; British buy 15 infantry; Remaining resources: 0 PUs; Combat Move - British 3 armour and 5 mech_infantrys moved from Northwest Persia to Eastern Persia 3 infantry moved from Persia to Eastern Persia 1 fighter moved from Gibraltar to Norway 1 battleship, 1 carrier and 3 cruisers moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus Combat - British Battle in Eastern Persia British attack with 3 armour, 3 infantry and 5 mech_infantrys Japanese defend with 4 armour and 3 mech_infantrys British roll dice for 3 armour, 3 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 1/11 hits, 2,83 expected hits Japanese roll dice for 4 armour and 3 mech_infantrys in Eastern Persia, round 2 : 3/7 hits, 3,00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Eastern Persia British roll dice for 3 armour and 5 mech_infantrys in Eastern Persia, round 3 : 1/8 hits, 2,33 expected hits Japanese roll dice for 4 armour and 2 mech_infantrys in Eastern Persia, round 3 : 3/6 hits, 2,67 expected hits 1 mech_infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Eastern Persia British roll dice for 3 armour and 2 mech_infantrys in Eastern Persia, round 4 : 3/5 hits, 1,83 expected hits Japanese roll dice for 4 armour and 1 mech_infantry in Eastern Persia, round 4 : 4/5 hits, 2,33 expected hits 1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British, 2 armour owned by the Japanese and 2 armour owned by the British lost in Eastern Persia British roll dice for 1 armour in Eastern Persia, round 5 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 armour in Eastern Persia, round 5 : 0/2 hits, 1,00 expected hits British roll dice for 1 armour in Eastern Persia, round 6 : 0/1 hits, 0,50 expected hits Japanese roll dice for 2 armour in Eastern Persia, round 6 : 1/2 hits, 1,00 expected hits 1 armour owned by the British lost in Eastern Persia Japanese win with 2 armour remaining. Battle score for attacker is -23 Casualties for British: 3 armour, 3 infantry and 5 mech_infantrys Casualties for Japanese: 2 armour and 3 mech_infantrys Battle in Caucasus British attack with 2 artilleries and 3 infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1,50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 2 artilleries and 2 infantry in Caucasus, round 3 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - British 1 aaGun and 2 infantry moved from Northwest Persia to Persia 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 7 transports moved from 112 Sea Zone to 110 Sea Zone 4 aaGuns, 2 artilleries and 8 infantry moved from United Kingdom to 110 Sea Zone 4 aaGuns, 2 artilleries and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 10 infantry placed in United Kingdom 3 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00 British : -2,83 Americans : 0,83 Chinese : -1,33 Japanese : 1,33
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Germany to Western Germany 1 artillery and 3 infantry moved from Slovakia Hungary to Germany 5 infantry moved from Northern Italy to France 3 artilleries moved from Western Germany to France 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Western Germany to Northern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,3,5,6,2,3,5,3 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 armour and 1 mech_infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to 62 Sea Zone 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 mech_infantry moved from 42 Sea Zone to Java 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - ANZAC Battle in Java Battle in Guam Battle in South Australia ANZAC attack with 1 armour and 1 mech_infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 mech_infantry in South Australia, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 armour and 1 mech_infantry in South Australia, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in South Australia ANZAC win, taking Java from Japanese, taking Guam from Japanese, taking South Australia from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 submarine moved from 56 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 fighter moved from Norway to Russia 2 infantry moved from United Kingdom to 110 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : 0,33
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 artillery, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Volgograd to Russia 1 infantry moved from Samara to Russia 1 infantry moved from Tambov to Russia 46 armour, 16 artilleries, 1 bomber, 25 infantry and 28 mech_infantrys moved from Bryansk to Russia 1 infantry moved from Vologda to Russia 1 infantry moved from Smolensk to Russia 2 bombers, 6 fighters and 4 tactical_bombers moved from Novgorod to Russia 3 armour moved from Western Ukraine to Russia 3 armour moved from Ukraine to Russia 3 transports moved from 115 Sea Zone to 114 Sea Zone 3 artilleries and 3 infantry moved from Germany to 114 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone 3 artilleries and 3 infantry moved from 115 Sea Zone to Finland Combat - Germans Battle in Finland Germans attack with 3 artilleries and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 battleship in Finland, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Russia Germans attack with 52 armour, 16 artilleries, 3 bombers, 6 fighters, 29 infantry, 31 mech_infantrys and 4 tactical_bombers British defend with 16 fighters; French defend with 1 fighter; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 2 armour, 17 artilleries, 1 factory_major, 2 fighters, 96 infantry and 2 mech_infantrys AA fire in Russia : 1/12 hits, 2.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 52 armour, 16 artilleries, 3 bombers, 5 fighters, 29 infantry, 31 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 48/140 hits, 51.17 expected hits Russians roll dice for 4 aaGuns, 2 armour, 17 artilleries, 1 bomber, 19 fighters, 96 infantry and 2 mech_infantrys in Russia, round 2 : 58/137 hits, 52.17 expected hits 43 infantry owned by the Russians, 29 infantry owned by the Germans, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 29 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 52 armour, 16 artilleries, 3 bombers, 5 fighters, 2 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 38/82 hits, 39.17 expected hits Russians roll dice for 2 armour, 17 artilleries, 19 fighters, 53 infantry and 2 mech_infantrys in Russia, round 3 : 29/93 hits, 37.67 expected hits 38 infantry owned by the Russians, 16 artilleries owned by the Germans, 11 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 41 armour, 3 bombers, 5 fighters and 4 tactical_bombers in Russia, round 4 : 27/53 hits, 27.67 expected hits Russians roll dice for 2 armour, 17 artilleries, 19 fighters, 15 infantry and 2 mech_infantrys in Russia, round 4 : 25/55 hits, 25.00 expected hits 2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 10 artilleries owned by the Russians and 25 armour owned by the Germans lost in Russia Germans roll dice for 16 armour, 3 bombers, 5 fighters and 4 tactical_bombers in Russia, round 5 : 16/28 hits, 15.17 expected hits Russians roll dice for 2 armour, 7 artilleries and 19 fighters in Russia, round 5 : 12/28 hits, 16.00 expected hits 2 armour owned by the Russians, 7 artilleries owned by the Russians, 12 armour owned by the Germans and 7 fighters owned by the British lost in Russia Germans roll dice for 4 armour, 3 bombers, 5 fighters and 4 tactical_bombers in Russia, round 6 : 11/16 hits, 9.17 expected hits Russians roll dice for 12 fighters in Russia, round 6 : 8/12 hits, 8.00 expected hits 2 fighters owned by the Russians, 3 fighters owned by the Germans, 3 armour owned by the Germans, 2 tactical_bombers owned by the Germans and 9 fighters owned by the British lost in Russia Germans roll dice for 1 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Russia, round 7 : 5/8 hits, 4.83 expected hits Russians roll dice for 1 fighter in Russia, round 7 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Russia Germans captures 7PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -56 Casualties for Germans: 51 armour, 16 artilleries, 4 fighters, 29 infantry, 31 mech_infantrys and 3 tactical_bombers Casualties for Americans: 1 bomber Casualties for Russians: 4 aaGuns, 2 armour, 17 artilleries, 2 fighters, 96 infantry and 2 mech_infantrys Casualties for British: 16 fighters Casualties for French: 1 fighter triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 aaGun moved from Bryansk to Russia 3 bombers moved from Russia to Bryansk 2 artilleries and 3 infantry moved from France to Western Germany 1 armour moved from Jehol to Anhwe Place Units - Germans 3 infantry placed in Volgograd 3 armour placed in Ukraine 3 armour placed in Western Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Southern France Germans undo move 5. 1 artillery and 2 infantry placed in Germany 1 mech_infantry placed in Western Germany 3 infantry placed in Western Germany 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,2,6,2,5,3,2 Germans collect 67 PUs (2 lost to blockades); end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -2.83 AA fire in Russia : : -1.00 Americans : -0.33 Russians : -6.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Combat Move - Russians 8 infantry moved from Shensi to Tsinghai Combat - Russians Battle in Tsinghai Russians attack with 8 infantry Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 8 infantry in Tsinghai, round 2 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 8 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0,67 Japanese : -0,83
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Shensi 1 armour moved from Szechwan to Shensi 1 mech_infantry moved from Szechwan to Shensi 4 mech_infantrys moved from Hopei to Shensi Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 armour, 2 infantry and 5 mech_infantrys Chinese defend with 1 fighter Japanese roll dice for 1 armour, 2 infantry and 5 mech_infantrys in Shensi, round 2 : 3/8 hits, 1.67 expected hits Chinese roll dice for 1 fighter in Shensi, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 1 armour and 1 mech_infantry moved from Manchuria to Anhwe 2 armour and 2 mech_infantrys moved from Anhwe to Shensi 3 armour moved from Yunnan to Shensi 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Kweichow 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 36 Sea Zone 1 transport placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 2 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 mech_infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 1.00
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 fighters, 3 infantry, 2 marines and 1 mech_infantry moved from Norway to Finland 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 2 bombers moved from Eastern United States to 112 Sea Zone 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone 2 submarines moved from 26 Sea Zone to 17 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone
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@Odonis Scramble sz 112?
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@Sovietishcat
no thanks -
TripleA Manual Gamesave Post: British round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - British British buy 3 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 battleship moved from 110 Sea Zone to 113 Sea Zone 1 fighter moved from Norway to 113 Sea Zone 1 carrier and 2 cruisers moved from 110 Sea Zone to 113 Sea Zone
Combat Hit Differential Summary :
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@Odonis Scramble sz 113?