Thanks for the game, fellas!
axis-dominion vs ksmckay (allies) bm3
-
TripleA Manual Gamesave Post: UK_Pacific round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Caroline Islands to 21 Sea Zone 1 bomber moved from Caroline Islands to 17 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 21 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 21 Sea Zone to Wake Island 1 bomber moved from 17 Sea Zone to Midway 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 1 infantry, 1 mech_infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Midway 2 fighters and 2 tactical_bombers moved from Western United States to Midway 4 bombers, 3 fighters and 1 tactical_bomber moved from Caroline Islands to Midway 4 fighters and 2 tactical_bombers moved from 31 Sea Zone to Midway 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 109 Sea Zone 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Algeria to Morocco 1 bomber, 1 fighter and 1 tactical_bomber moved from Algeria to 110 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 1 aaGun moved from Tobruk to Alexandria 1 submarine moved from 92 Sea Zone to 105 Sea Zone 2 carriers, 1 cruiser, 1 fighter, 1 marine and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 4 fighters moved from 31 Sea Zone to Wake Island Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 harbour placed in Wake Island 2 fighters placed in Western United States 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Tsinghai to Kansu EDIT: 2 artilleries, 3 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 bomber and 1 fighter moved from United Kingdom to 125 Sea Zone 1 armour moved from Trans-Jordan to Persia British take Iraq from Germans British take Persia from Germans Combat - British Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 125 Sea Zone to United Kingdom 1 destroyer moved from 66 Sea Zone to 63 Sea Zone 3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom 3 aaGuns, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from 125 Sea Zone to 110 Sea Zone 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 4 artilleries, 1 bomber, 4 fighters, 10 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Trans-Jordan to Iraq 1 armour moved from Egypt to Iraq 1 fighter moved from Egypt to 80 Sea Zone 1 fighter and 2 tactical_bombers moved from Iraq to 80 Sea Zone 1 bomber and 3 fighters moved from Iraq to Trans-Jordan 1 artillery and 2 infantry moved from Tobruk to Alexandria 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from French Central Africa to French Equatorial Africa 3 aaGuns and 3 infantry moved from 110 Sea Zone to United Kingdom Place Units - British 1 infantry and 2 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom 1 destroyer and 1 submarine placed in 109 Sea Zone British undo move 4. 1 destroyer placed in 109 Sea Zone 1 submarine placed in 110 Sea Zone British undo move 4. 1 destroyer placed in 110 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Algeria: 4 fighters EDIT: Adding units owned by British to Trans-Jordan: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 British : -0.50
-
sorry forgot some planes. this should be final :)
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Volgograd to Caucasus 1 fighter moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Baltic States to Archangel 1 bomber moved from Northwest Persia to Archangel 1 fighter moved from Eastern Poland to Archangel Combat - Italians Battle in Archangel Italians attack with 1 bomber, 1 fighter and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Archangel, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Caucasus Italians attack with 3 fighters and 2 infantry Russians defend with 1 infantry Italians roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 aaGun and 2 infantry moved from Rostov to Volgograd 1 fighter moved from Caucasus to Ukraine 2 fighters moved from Caucasus to Volgograd 1 fighter moved from Archangel to Novgorod 1 bomber moved from Archangel to Novgorod 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to France 1 aaGun, 2 artilleries and 7 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,2,1,4,3,4 Italians collect 9 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.33
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 42 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Western Australia 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from New South Wales to South Australia 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Algeria to Morocco 1 fighter moved from Algeria to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Novgorod to Belarus 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Yunnan to Kazakhstan 1 bomber moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Western Ukraine 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from France to Holland Belgium 2 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Southern Italy to Holland Belgium 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 1 infantry moved from Volgograd to Kazakhstan Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/8 hits, 3.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/7 hits, 3.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Western Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Kazakhstan Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to French Indo China 3 armour moved from Novgorod to Archangel 1 aaGun moved from Novgorod to Archangel 3 armour moved from Vyborg to Archangel 5 mech_infantrys moved from Eastern Poland to Archangel 2 infantry moved from Bessarabia to Ukraine 1 armour and 4 mech_infantrys moved from Romania to Ukraine 1 fighter moved from Western Ukraine to Ukraine 1 infantry moved from Rostov to Volgograd 2 armour and 5 mech_infantrys moved from Northwest Persia to Volgograd 3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany 3 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 3 infantry moved from Northern Italy to France 9 infantry moved from Northern Italy to Western Germany 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Finland 3 mech_infantrys moved from Slovakia Hungary to Bessarabia 2 infantry moved from Slovakia Hungary to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 bomber moved from Belarus to Northern Italy 1 aaGun moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to Romania 3 mech_infantrys moved from Southern Italy to Yugoslavia 1 fighter moved from Southern Italy to Germany 1 fighter moved from Western Germany to Germany 2 tactical_bombers moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany 1 fighter moved from Southern Italy to Germany Place Units - Germans 1 submarine placed in 113 Sea Zone 8 mech_infantrys placed in Germany 3 infantry placed in Novgorod 3 armour placed in Volgograd 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,2,2,3,4,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 45 PUs (10 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 4.33 Americans : 0.33 Russians : -0.33
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians Combat - Russians Non Combat Move - Russians 1 aaGun, 2 artilleries and 21 infantry moved from Russia to Smolensk 2 armour and 2 mech_infantrys moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 2 aaGuns and 12 infantry moved from Buryatia to Amur 1 infantry moved from Samara to Vologda 1 infantry moved from Tambov to Samara 1 aaGun, 10 artilleries and 53 infantry moved from Tambov to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 aaGun, 1 artillery, 7 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 bomber moved from Philippines to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 2 bombers moved from French Indo China to 44 Sea Zone 1 mech_infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in 44 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 44 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 2 bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Yunnan to India 1 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 1 armour moved from Anhwe to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Yunnan 2 battleships, 2 cruisers and 1 marine moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 mech_infantry moved from Jehol to Anhwe 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 destroyer and 6 submarines moved from 35 Sea Zone to 6 Sea Zone 9 carriers moved from 35 Sea Zone to 6 Sea Zone 9 fighters moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to Japan 6 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 3 tactical_bombers moved from Philippines to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from French Indo China to India 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 bombers moved from 44 Sea Zone to Philippines 2 bombers moved from 42 Sea Zone to French Indo China Place Units - Japanese 1 aaGun, 1 artillery and 1 infantry placed in India 1 destroyer placed in 36 Sea Zone 6 destroyers and 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 transports moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 bomber moved from Trans-Jordan to Persia 1 aaGun moved from Alexandria to Egypt 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from Western United States to 31 Sea Zone 4 fighters moved from Wake Island to 31 Sea Zone 10 fighters and 2 tactical_bombers moved from Midway to 31 Sea Zone 5 bombers and 4 tactical_bombers moved from Midway to Wake Island 2 artilleries and 4 infantry moved from Eastern United States to Quebec Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter and 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 armour moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 2 artilleries and 4 infantry moved from Iraq to 80 Sea Zone 1 armour, 2 artilleries, 7 infantry and 5 mech_infantrys moved from Iraq to Persia 1 armour and 5 mech_infantrys moved from Persia to Eastern Persia 1 bomber and 7 fighters moved from Trans-Jordan to Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - British 1 transport placed in 110 Sea Zone 1 fighter and 3 infantry placed in United Kingdom 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 British : 0.83
-
should be 2 inf on US tt, will edit now. was posting to alert you but then realized I didnt actually make the move. Made it locally without realizing and then had to redo (which turned out to be a pleasant surprise since you double hit in Nor in local mode)
-
TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 3 transports moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Persia 1 bomber moved from Trans-Jordan to Persia 1 aaGun moved from Alexandria to Egypt 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 31 Sea Zone 2 fighters moved from Western United States to 31 Sea Zone 4 fighters moved from Wake Island to 31 Sea Zone 10 fighters and 2 tactical_bombers moved from Midway to 31 Sea Zone 5 bombers and 4 tactical_bombers moved from Midway to Wake Island 2 artilleries and 4 infantry moved from Eastern United States to Quebec Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter and 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Normandy Bordeaux 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 armour moved from Persia to Eastern Persia British take Eastern Persia from Japanese 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans Combat - British Battle in Normandy Bordeaux British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to United Kingdom 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 2 artilleries and 4 infantry moved from Iraq to 80 Sea Zone 1 armour, 2 artilleries, 7 infantry and 5 mech_infantrys moved from Iraq to Persia 1 armour and 5 mech_infantrys moved from Persia to Eastern Persia 1 bomber and 7 fighters moved from Trans-Jordan to Persia 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Alexandria to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports moved from 80 Sea Zone to 39 Sea Zone 1 destroyer moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Place Units - British 1 transport placed in 110 Sea Zone 1 fighter and 3 infantry placed in United Kingdom 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 British : 0.83
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Caucasus to Northwest Persia 3 armour and 4 mech_infantrys moved from Volgograd to Northwest Persia 2 fighters moved from Volgograd to Rostov 2 infantry moved from Ukraine to Rostov 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from France to Normandy Bordeaux 1 bomber moved from Novgorod to Normandy Bordeaux 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Rostov Italians attack with 3 fighters and 3 infantry Russians defend with 1 infantry Italians roll dice for 3 fighters and 3 infantry in Rostov, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Italians attack with 3 armour, 2 infantry and 4 mech_infantrys British defend with 1 infantry Italians roll dice for 3 armour, 2 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 2.50 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 3 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Rostov to Yugoslavia 1 fighter moved from Normandy Bordeaux to Southern Italy 1 infantry moved from Western Germany to France 1 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 1 bomber moved from Normandy Bordeaux to France 1 fighter moved from Novgorod to Northern Italy 1 aaGun moved from Volgograd to Rostov 2 artilleries moved from Volgograd to Rostov 2 mech_infantrys moved from Archangel to Novgorod 3 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to France Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,3,2,6,1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Italians collect 9 PUs (10 lost to blockades); end with 10 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.67 Russians : 0.67
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Western Australia to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Iraq to Persia EDIT: 2 infantry moved from United Kingdom to 110 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Western Australia 1 infantry moved from South Australia to Western Australia 1 fighter moved from New South Wales to Queensland Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French 1 fighter moved from Trans-Jordan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.33
-
while you were doing Italian turn I posted a NCM change with UK. 2 inf to z110 US tt.
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 3 infantry moved from Western Germany to Holland Belgium 3 fighters and 3 tactical_bombers moved from Western Germany to Holland Belgium 1 infantry moved from Belarus to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from Western Germany to Bryansk 2 infantry moved from Volgograd to Samara 1 bomber moved from Northern Italy to Samara 2 infantry moved from Volgograd to Tambov 1 fighter moved from Ukraine to Tambov 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 1 armour and 1 mech_infantry moved from Archangel to Vologda 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 3 infantry and 3 tactical_bombers British defend with 2 infantry Germans roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 3/9 hits, 4.00 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 42 Sea Zone Germans attack with 1 bomber ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Samara Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Archangel to Urals 2 armour and 2 mech_infantrys moved from Archangel to Urals 2 armour and 1 mech_infantry moved from Archangel to Vyborg 1 aaGun moved from Archangel to Novgorod 1 infantry moved from Novgorod to Belarus 1 armour and 4 mech_infantrys moved from Ukraine to Caucasus 2 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Bessarabia to Rostov 1 mech_infantry moved from Romania to Ukraine 4 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 bomber moved from Bryansk to Novgorod 1 infantry moved from Novgorod to Archangel 1 fighter moved from Tambov to Volgograd 1 bomber moved from Samara to Volgograd 2 fighters moved from Germany to Southern Italy 2 fighters moved from Germany to Northern Italy 3 tactical_bombers moved from Holland Belgium to Western Germany 3 fighters moved from Holland Belgium to Western Germany 2 infantry moved from Northern Italy to Western Germany 3 mech_infantrys moved from Poland to Novgorod 8 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Yugoslavia to Eastern Poland 1 infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Western Germany to Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 aaGun moved from France to Western Germany 1 tactical_bomber moved from Western Germany to Germany 3 infantry moved from Western Germany to Germany 2 infantry moved from France to Western Germany 2 artilleries moved from France to Western Germany 2 infantry moved from Western Germany to Germany 1 aaGun moved from Volgograd to Caucasus 2 mech_infantrys moved from Volgograd to Caucasus 4 mech_infantrys moved from Volgograd to Caucasus 15 armour and 19 mech_infantrys moved from Volgograd to Northwest Persia 1 bomber moved from 42 Sea Zone to French Indo China Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Novgorod 2 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,2,3,5,2,6 Germans collect 49 PUs (10 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.67 Russians : 1.33
-
@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
while you were doing Italian turn I posted a NCM change with UK. 2 inf to z110 US tt.
ok no problem
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara 10 artilleries and 10 infantry moved from Russia to Tambov 2 armour, 2 artilleries, 15 infantry and 2 mech_infantrys moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Vologda 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara 4 mech_infantrys moved from Russia to Bryansk 1 artillery moved from Russia to Tambov 1 infantry moved from Russia to Tambov Combat - Russians Battle in Bryansk Russians attack with 2 armour, 2 artilleries, 15 infantry and 6 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 2 artilleries, 15 infantry and 6 mech_infantrys in Bryansk, round 2 : 6/25 hits, 5.50 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 2 artilleries, 14 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 11 artilleries and 11 infantry Germans defend with 1 infantry Russians roll dice for 11 artilleries and 11 infantry in Tambov, round 2 : 6/22 hits, 7.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 11 artilleries and 11 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 25 infantry moved from Russia to Tambov 16 infantry moved from Russia to Bryansk 1 aaGun and 6 infantry moved from Smolensk to Bryansk 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -1.00
-
as soon as you started italy I realized I made a mistake. Dangers of mech. No reason to move those inf/art as they were never going to india and now they are trapped.
-
@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
as soon as you started italy I realized I made a mistake. Dangers of mech. No reason to move those inf/art as they were never going to india and now they are trapped.
you can adjust them back
-
@axis-dominion said in axis-dominion vs ksmckay (allies) bm3:
@ksmckay said in axis-dominion vs ksmckay (allies) bm3:
as soon as you started italy I realized I made a mistake. Dangers of mech. No reason to move those inf/art as they were never going to india and now they are trapped.
you can adjust them back
during Russian turn
-
russian turn is done, are you sure? felt kinda late.