Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
@MillCreek In my experience the dice normally punish you for making a mistake. I easily could have stopped that if I had seen it. I just did not pay attention to the German troops in China.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 artillery moved from India to Burma
2 fighters moved from India to Burma
Combat - Americans
Battle in Burma
Americans attack with 1 artillery and 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 2 fighters in Burma, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Burma
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Americans
EDIT: Turning off Edit Mode
1 infantry moved from Soviet Far East to Siberia
2 bombers moved from Northwest Persia to India
2 fighters moved from Burma to India
3 transports moved from 39 Sea Zone to 72 Sea Zone
2 tactical_bombers moved from Java to India
9 bombers moved from Java to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 carriers, 5 fighters and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
4 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 infantry placed in Central United States
2 destroyers and 6 submarines placed in 10 Sea Zone
2 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 artillery moved from India to Burma
2 fighters moved from India to Burma
Combat - Americans
Battle in Burma
Americans attack with 1 artillery and 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 2 fighters in Burma, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Burma
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Americans
EDIT: Turning off Edit Mode
1 infantry moved from Soviet Far East to Siberia
2 bombers moved from Northwest Persia to India
2 fighters moved from Burma to India
3 transports moved from 39 Sea Zone to 72 Sea Zone
2 tactical_bombers moved from Java to India
9 bombers moved from Java to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 carriers, 5 fighters and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
4 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 infantry placed in Central United States
2 destroyers and 6 submarines placed in 10 Sea Zone
2 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Volgograd
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 carriers and 3 fighters moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
2 transports moved from 92 Sea Zone to 110 Sea Zone
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
7 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 aaGuns moved from Caucasus to Northwest Persia
4 armour moved from Caucasus to Northwest Persia
4 fighters moved from Northwest Persia to India
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Northwest Persia to India
1 tactical_bomber moved from Northwest Persia to India
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
2 aaGuns and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 2 aaGuns and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 0.67
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
4 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,6,4,1
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
4 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,6,4,1
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 2 armour
EDIT: Adding units owned by Italians to Ukraine: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50
British : -0.67
Quick edit. Forgot to non-com my tanks to Ukraine. Please use the second post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Caucasus to India
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Sikang to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Novosibirsk to Samara
1 infantry and 1 mech_infantry moved from Samara to Volgograd
2 armour moved from Ukraine to Volgograd
7 armour, 11 artilleries, 9 infantry and 2 mech_infantrys moved from Rostov to Volgograd
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
3 armour moved from Vologda to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in Volgograd, round 2 : 15/1 hits, 15.50 expected hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Tsinghai to Novosibirsk
3 armour moved from Kansu to Vologda
1 infantry moved from Russia to Samara
1 armour moved from Shan State to Yunnan
1 bomber moved from Hunan to Kweichow
1 bomber moved from Hunan to Russia
2 aaGuns moved from Rostov to Volgograd
2 bombers, 3 fighters and 4 tactical_bombers moved from Rostov to Southern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Rostov
4 artilleries and 3 infantry moved from Bryansk to Ukraine
4 artilleries and 4 infantry moved from Belarus to Bryansk
1 aaGun moved from Germany to Western Germany
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 transports moved from 115 Sea Zone to 114 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 5 infantry moved from Germany to 114 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Russia
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3,1,5,5,4
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Shan State to Malaya
2 mech_infantrys moved from Shan State to Siam
1 armour and 2 mech_infantrys moved from Shan State to Burma
2 fighters moved from Shan State to Malaya
2 fighters moved from Shan State to Siam
1 armour moved from French Indo China to Burma
1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Amur to Siberia
Combat - Japanese
Battle in Siam
Japanese attack with 2 fighters and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Siam, round 2 : 2/1 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys in Burma, round 2 : 5/1 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters and 2 mech_infantrys in Malaya, round 2 : 2/1 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Malaya to French Indo China
2 fighters moved from Siam to French Indo China
2 infantry moved from French Indo China to Yunnan
2 artilleries and 5 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
6 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 submarines moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow
2 infantry moved from Jehol to Anhwe
4 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Amur to Jehol
2 carriers, 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,2
Japanese collect 43 PUs (7 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.67
UK_Pacific : -0.67
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
5 bombers moved from Caroline Islands to Siberia
6 bombers moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from India to Volgograd
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 6 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 6 bombers
Japanese defend with 2 carriers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 6 bombers in 36 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
Japanese roll dice for 2 carriers and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 carriers and 1 transport
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 5 bombers and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 5 bombers and 1 infantry in Siberia, round 2 : 4/1 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
5 bombers moved from Siberia to Soviet Far East
4 destroyers moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 34 Sea Zone to 21 Sea Zone
3 carriers and 3 fighters moved from 33 Sea Zone to 21 Sea Zone
5 bombers moved from 36 Sea Zone to Java
1 bomber moved from India to Caucasus
1 bomber moved from Volgograd to Caucasus
3 transports moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
3 submarines moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 14 Sea Zone
6 submarines moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 89 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry and 1 mech_infantry placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 6 infantry placed in Central United States
Americans undo move 5.
1 infantry placed in Western United States
1 artillery and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
Americans : 0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
5 bombers moved from Caroline Islands to Siberia
6 bombers moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from India to Volgograd
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 6 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 6 bombers
Japanese defend with 2 carriers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 6 bombers in 36 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
Japanese roll dice for 2 carriers and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 carriers and 1 transport
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 5 bombers and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 5 bombers and 1 infantry in Siberia, round 2 : 4/1 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
5 bombers moved from Siberia to Soviet Far East
4 destroyers moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 34 Sea Zone to 21 Sea Zone
3 carriers and 3 fighters moved from 33 Sea Zone to 21 Sea Zone
5 bombers moved from 36 Sea Zone to Java
1 bomber moved from India to Caucasus
1 bomber moved from Volgograd to Caucasus
3 transports moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
3 submarines moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 14 Sea Zone
6 submarines moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 89 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry and 1 mech_infantry placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 6 infantry placed in Central United States
Americans undo move 5.
1 infantry placed in Western United States
1 artillery and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 artilleries and 12 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 battleship moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from India to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
Combat - British
British creates battle in territory 125 Sea Zone
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 4 infantry
British roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/1 hits, 2.83 expected hits
Italians roll dice for 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.33 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Normandy Bordeaux
British roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/1 hits, 2.67 expected hits
Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking 125 Sea Zone from Germans, taking Normandy Bordeaux from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 4 infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 4 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/1 hits, 1.83 expected hits
Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 1/1 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 3 infantry
2 fighters owned by the British retreated
Battle in Kazakhstan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Rostov
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/1 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
4 armour moved from Northwest Persia to Caucasus
6 infantry moved from Northwest Persia to Caucasus
2 aaGuns moved from Northwest Persia to Caucasus
6 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
3 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
2 aaGuns and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2,2,3
UK_Pacific collect 5 PUs (4 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 aaGuns and 1 infantry
Combat Hit Differential Summary :
Germans : 1.67
British : -1.50
Italians : -1.33
AA fire in Volgograd : : -0.17
Americans : 0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 92 Sea Zone
1 artillery and 4 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 7 infantry moved from France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 bomber owned by the Italians lost in 92 Sea Zone
French win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for French: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 12 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 12 infantry in Normandy Bordeaux, round 2 : 3/0 hits, 3.00 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 2 artilleries and 12 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun and 3 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Northern Italy to Western Germany
1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,4,6,4,1,6
Italians collect 14 PUs (5 lost to blockades); end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.67
French : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Combat Hit Differential Summary :
@AndrewAAGamer SS and transport with single infantry landing in Philippines. Jap SS dives or fights?
@AndrewAAGamer Dive
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
3 fighters moved from Caucasus to India
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Philippines
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Celebes
3 fighters moved from Caucasus to India
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 9 armour, 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries and 4 infantry moved from Bryansk to Rostov
6 artilleries and 7 infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 10 artilleries and 11 infantry
British defend with 1 mech_infantry
Germans roll dice for 10 artilleries and 11 infantry in Rostov, round 2 : 7/1 hits, 6.83 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from British with 10 artilleries and 10 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Volgograd
2 armour and 1 mech_infantry moved from Bryansk to Rostov
3 armour moved from Vologda to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Rostov
3 armour moved from Russia to Rostov
1 bomber moved from Russia to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 battleship, 1 cruiser, 1 destroyer and 4 transports moved from 115 Sea Zone to 113 Sea Zone
3 armour, 3 artilleries and 5 infantry moved from Novgorod to Belarus
3 armour moved from Belarus to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
7 armour and 1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Rostov
1 aaGun moved from Volgograd to Rostov
1 bomber moved from Kweichow to Yunnan
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 artilleries placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Russia
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3,1,3,2,5
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 0.67