Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 38 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Shan State to 42 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 destroyers moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from India to Caucasus
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from 38 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Shan State, round 2 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Shan State to 42 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 destroyers moved from 62 Sea Zone to 42 Sea Zone
3 fighters moved from India to Caucasus
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
1 fighter moved from India to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Szechwan to Shan State
1 bomber moved from Hunan to Shan State
1 bomber moved from Chahar to Shan State
Combat - Germans
Battle in Shan State
Germans attack with 1 armour and 2 bombers
ANZAC defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour and 2 bombers in Shan State, round 2 : 1/1 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Shan State
Germans roll dice for 1 armour and 2 bombers in Shan State, round 3 : 2/1 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Shan State
Germans win, taking Shan State from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Shan State to Hunan
1 infantry moved from Tsinghai to Sikang
1 armour moved from Sikang to Kansu
2 armour moved from Suiyuyan to Kansu
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 infantry moved from Novosibirsk to Tsinghai
3 armour moved from Kansu to Vologda
1 artillery moved from Tambov to Rostov
3 armour, 3 artilleries and 3 infantry moved from Bryansk to Rostov
2 armour and 1 mech_infantry moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Russia to Rostov
4 artilleries and 4 infantry moved from Belarus to Bryansk
2 armour moved from Eastern Poland to Ukraine
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 artilleries and 4 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
4 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Finland
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 bomber moved from Western Germany to Southern Italy
2 artilleries and 5 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in Novgorod
4 armour, 1 artillery and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,5,2,2
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -0.67
UK_Pacific : -1.00
@MillCreek Ooops… did not see that. Oh well.
@AndrewAAGamer I have played the US poorly. As well as I have played on the Europe side I have played just as equally poorly on the Pacific side. My problem is Ted always plays Japan or US and I always play Germany/Italy or Russia/UK so I am making this up as I go.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 6 armour, 12 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 20 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from Americans
2 battleships, 9 carriers, 1 cruiser, 8 destroyers, 10 fighters, 14 submarines and 8 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kweichow to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Hunan to French Indo China
3 infantry moved from Kwangsi to French Indo China
2 bombers moved from Hunan to 42 Sea Zone
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 36 Sea Zone
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 9 carriers, 1 cruiser, 8 destroyers, 10 fighters, 16 submarines and 8 tactical_bombers
Americans defend with 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 11 fighters, 8 submarines and 7 tactical_bombers; ANZAC defend with 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 3 transports
Japanese roll dice for 16 submarines in 42 Sea Zone, round 2 : 6/1 hits, 5.33 expected hits
Units damaged: 6 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 9 carriers, 1 cruiser, 8 destroyers, 10 fighters and 8 tactical_bombers in 42 Sea Zone, round 2 : 16/1 hits, 16.17 expected hits
Units damaged: 1 carrier owned by the ANZAC, 3 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 9 submarines in 42 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 8 destroyers, 13 fighters, 7 tactical_bombers and 3 transports in 42 Sea Zone, round 2 : 20/1 hits, 20.33 expected hits
Units damaged: 1 battleship owned by the Japanese
8 submarines owned by the Americans, 2 destroyers owned by the ANZAC, 9 carriers owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 15 submarines in 42 Sea Zone, round 3 : 5/0 hits, 5.00 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 8 destroyers, 10 fighters and 8 tactical_bombers in 42 Sea Zone, round 3 : 16/1 hits, 16.17 expected hits
Americans roll dice for 1 battleship, 10 carriers, 3 cruisers, 6 destroyers, 13 fighters, 7 tactical_bombers and 3 transports in 42 Sea Zone, round 3 : 20/1 hits, 19.67 expected hits
1 carrier owned by the ANZAC, 3 cruisers owned by the Americans, 4 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 tactical_bombers owned by the Americans, 5 destroyers owned by the Japanese, 9 carriers owned by the Americans and 15 submarines owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 1 cruiser, 3 destroyers, 10 fighters and 8 tactical_bombers in 42 Sea Zone, round 4 : 14/1 hits, 14.50 expected hits
Americans roll dice for 1 battleship, 13 fighters, 5 tactical_bombers and 3 transports in 42 Sea Zone, round 4 : 12/1 hits, 11.83 expected hits
7 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC, 1 bomber owned by the Japanese, 5 tactical_bombers owned by the Americans, 3 destroyers owned by the Japanese, 7 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 10 fighters and 1 tactical_bomber in 42 Sea Zone, round 5 : 7/1 hits, 7.67 expected hits
Americans roll dice for 1 battleship, 4 fighters and 3 transports in 42 Sea Zone, round 5 : 3/1 hits, 3.33 expected hits
2 transports owned by the ANZAC, 1 bomber owned by the Japanese, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 105
Casualties for Japanese: 2 battleships, 2 bombers, 9 carriers, 1 cruiser, 8 destroyers, 16 submarines and 7 tactical_bombers
Casualties for ANZAC: 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 3 transports
Casualties for Americans: 1 battleship, 9 carriers, 3 cruisers, 4 destroyers, 11 fighters, 8 submarines and 7 tactical_bombers
Battle in French Indo China
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Japanese roll dice for 1 armour and 3 infantry in French Indo China, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Japanese
6 mech_infantrys moved from Hunan to Shan State
1 armour moved from Kweichow to Shan State
2 artilleries moved from Kweichow to Yunnan
3 artilleries and 4 infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Anhwe to Yunnan
2 artilleries and 5 infantry moved from Anhwe to Hunan
1 infantry moved from Kwangtung to Kwangsi
10 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State
2 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 artillery, 3 infantry and 1 mech_infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 aaGun, 1 artillery and 4 infantry moved from Jehol to Anhwe
3 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 19 Sea Zone
1 submarine placed in 20 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.00
Japanese : -0.50
Well, that big naval battle seemed to go heavily in my favor. Thankfully, with low luck, it’s guaranteed not to be unreasonable either way. But when you are playing with small margins, every little bit counts.
@MillCreek In my experience the dice normally punish you for making a mistake. I easily could have stopped that if I had seen it. I just did not pay attention to the German troops in China.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 artillery moved from India to Burma
2 fighters moved from India to Burma
Combat - Americans
Battle in Burma
Americans attack with 1 artillery and 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 2 fighters in Burma, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Burma
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Americans
EDIT: Turning off Edit Mode
1 infantry moved from Soviet Far East to Siberia
2 bombers moved from Northwest Persia to India
2 fighters moved from Burma to India
3 transports moved from 39 Sea Zone to 72 Sea Zone
2 tactical_bombers moved from Java to India
9 bombers moved from Java to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 carriers, 5 fighters and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
4 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 infantry placed in Central United States
2 destroyers and 6 submarines placed in 10 Sea Zone
2 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 destroyers, 2 infantry, 8 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 3 submarines moved from 10 Sea Zone to 3 Sea Zone
1 artillery moved from India to Burma
2 fighters moved from India to Burma
Combat - Americans
Battle in Burma
Americans attack with 1 artillery and 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 1 artillery and 2 fighters in Burma, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Americans lost in Burma
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Japanese defend with 1 submarine
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Americans
EDIT: Turning off Edit Mode
1 infantry moved from Soviet Far East to Siberia
2 bombers moved from Northwest Persia to India
2 fighters moved from Burma to India
3 transports moved from 39 Sea Zone to 72 Sea Zone
2 tactical_bombers moved from Java to India
9 bombers moved from Java to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
3 carriers, 5 fighters and 7 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
4 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 infantry placed in Central United States
2 destroyers and 6 submarines placed in 10 Sea Zone
2 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 transports moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Northwest Persia to Volgograd
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Volgograd
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Volgograd from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 carriers and 3 fighters moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Libya
2 transports moved from 92 Sea Zone to 110 Sea Zone
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
7 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
2 aaGuns moved from Caucasus to Northwest Persia
4 armour moved from Caucasus to Northwest Persia
4 fighters moved from Northwest Persia to India
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Northwest Persia to India
1 tactical_bomber moved from Northwest Persia to India
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 43 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
2 aaGuns and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs
Some Units in India change ownership: 2 aaGuns and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
British : 0.67
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
4 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,6,4,1
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
4 infantry moved from France to Normandy Bordeaux
4 infantry moved from France to Holland Belgium
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 4 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 4 infantry in Holland Belgium, round 2 : 1/1 hits, 1.33 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from Bulgaria to Yugoslavia
4 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from France to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,3,6,4,1
Italians collect 15 PUs (6 lost to blockades); end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 2 armour
EDIT: Adding units owned by Italians to Ukraine: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.50
British : -0.67
Quick edit. Forgot to non-com my tanks to Ukraine. Please use the second post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Caucasus to India
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Sikang to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Novosibirsk to Samara
1 infantry and 1 mech_infantry moved from Samara to Volgograd
2 armour moved from Ukraine to Volgograd
7 armour, 11 artilleries, 9 infantry and 2 mech_infantrys moved from Rostov to Volgograd
2 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
3 armour moved from Vologda to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in Volgograd, round 2 : 15/1 hits, 15.50 expected hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 15 armour, 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Tsinghai to Novosibirsk
3 armour moved from Kansu to Vologda
1 infantry moved from Russia to Samara
1 armour moved from Shan State to Yunnan
1 bomber moved from Hunan to Kweichow
1 bomber moved from Hunan to Russia
2 aaGuns moved from Rostov to Volgograd
2 bombers, 3 fighters and 4 tactical_bombers moved from Rostov to Southern Italy
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Rostov
4 artilleries and 3 infantry moved from Bryansk to Ukraine
4 artilleries and 4 infantry moved from Belarus to Bryansk
1 aaGun moved from Germany to Western Germany
4 armour and 5 mech_infantrys moved from Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 transports moved from 115 Sea Zone to 114 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 5 infantry moved from Germany to 114 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 5 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 armour placed in Russia
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery and 8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,3,1,5,5,4
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 6 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Shan State to Malaya
2 mech_infantrys moved from Shan State to Siam
1 armour and 2 mech_infantrys moved from Shan State to Burma
2 fighters moved from Shan State to Malaya
2 fighters moved from Shan State to Siam
1 armour moved from French Indo China to Burma
1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Amur to Siberia
Combat - Japanese
Battle in Siam
Japanese attack with 2 fighters and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Siam, round 2 : 2/1 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Siam
Japanese win, taking Siam from ANZAC with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys in Burma, round 2 : 5/1 hits, 5.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 5 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 fighters and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters and 2 mech_infantrys in Malaya, round 2 : 2/1 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Malaya to French Indo China
2 fighters moved from Siam to French Indo China
2 infantry moved from French Indo China to Yunnan
2 artilleries and 5 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
6 fighters and 1 tactical_bomber moved from Shan State to French Indo China
2 submarines moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Anhwe to Kweichow
2 infantry moved from Jehol to Anhwe
4 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Amur to Jehol
2 carriers, 2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kwangtung
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,2
Japanese collect 43 PUs (7 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.67
UK_Pacific : -0.67
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
5 bombers moved from Caroline Islands to Siberia
6 bombers moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 bomber moved from India to Volgograd
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 6 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 6 bombers
Japanese defend with 2 carriers, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 6 bombers in 36 Sea Zone, round 2 : 4/0 hits, 4.00 expected hits
Japanese roll dice for 2 carriers and 1 transport in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
2 carriers owned by the Japanese and 1 bomber owned by the Americans lost in 36 Sea Zone
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win with 5 bombers remaining. Battle score for attacker is 27
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 carriers and 1 transport
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 5 bombers and 1 infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 5 bombers and 1 infantry in Siberia, round 2 : 4/1 hits, 3.50 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Siberia
Americans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Americans
5 bombers moved from Siberia to Soviet Far East
4 destroyers moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from 34 Sea Zone to 21 Sea Zone
3 carriers and 3 fighters moved from 33 Sea Zone to 21 Sea Zone
5 bombers moved from 36 Sea Zone to Java
1 bomber moved from India to Caucasus
1 bomber moved from Volgograd to Caucasus
3 transports moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
3 submarines moved from 33 Sea Zone to 19 Sea Zone
3 submarines moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 14 Sea Zone
6 submarines moved from 10 Sea Zone to 7 Sea Zone
2 destroyers moved from 10 Sea Zone to 89 Sea Zone
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry and 1 mech_infantry placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 6 infantry placed in Central United States
Americans undo move 5.
1 infantry placed in Western United States
1 artillery and 5 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
Americans : 0.83
Japanese : 0.00