19L Giallo(x) vs Sovietishcat(allies) bm3

  • '19

    TripleA Turn Summary: French round 36

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 36
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 4 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from Shan State to Siam
                  ANZAC take Siam from Japanese
            1 artillery moved from Shan State to Burma
                  ANZAC take Burma from Japanese
            2 fighters moved from Malaya to 37 Sea Zone
            2 destroyers moved from 54 Sea Zone to 37 Sea Zone
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 2 destroyers and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 2 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Malaya
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 armour and 1 infantry placed in Malaya
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 28 PUs; end with 33 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
    
        Purchase Units - French
            French buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - French
            1 armour, 1 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
            1 armour and 1 mech_infantry moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Romania to Eastern Poland
    
        Combat - French
            Battle in Slovakia Hungary
                French attack with 1 armour, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    French roll dice for 1 armour, 1 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                French win, taking Slovakia Hungary from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                French attack with 1 armour and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    French roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                French win, taking Eastern Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - French
            1 mech_infantry moved from Yugoslavia to Romania
            13 infantry moved from Northern Italy to Yugoslavia
            6 artilleries moved from Northern Italy to Yugoslavia
            2 mech_infantrys moved from France to Yugoslavia
            3 mech_infantrys moved from Southern France to Yugoslavia
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Western Germany
    
        Place Units - French
            3 armour placed in Southern France
            1 mech_infantry placed in France
    
        Turn Complete - French
            French collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    French : 0,50
    ANZAC : 0,33
    Japanese : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 37

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 37
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 3 mech_infantrys and 6 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  Japanese take Kazakhstan from Americans
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Americans
            1 mech_infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Jehol to Amur
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from French Indo China to Siam
            1 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from ANZAC
            1 infantry moved from French Indo China to Yunnan
            3 fighters moved from Kwangsi to Yunnan
            3 mech_infantrys moved from India to Burma
            1 fighter moved from India to Burma
            1 fighter moved from French Indo China to Siam
            1 fighter moved from French Indo China to Burma
            1 fighter moved from French Indo China to Siam
            1 bomber moved from French Indo China to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                  Japanese take 36 Sea Zone from Americans
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
            6 fighters moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from 6 Sea Zone to 18 Sea Zone
            2 fighters moved from 6 Sea Zone to 17 Sea Zone
            2 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 armour moved from Rostov to Russia
            1 bomber moved from Germany to Finland
    
        Combat - Japanese
            Japanese creates battle in territory 80 Sea Zone
            Strategic bombing raid in Finland
                    AA fire in Finland : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Finland causes 0 damage total. 
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4,17 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Siam
                Japanese attack with 2 fighters and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 fighters and 1 infantry in Siam, round 2 : 2/3 hits, 1,17 expected hits
                    ANZAC roll dice for 1 artillery in Siam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Siam
                Japanese win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 3 fighters and 1 infantry
                Chinese defend with 1 airfield and 1 infantry
                    Japanese roll dice for 3 fighters and 1 infantry in Yunnan, round 2 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 fighters and 3 mech_infantrys
                ANZAC defend with 1 artillery
                    Japanese roll dice for 2 fighters and 3 mech_infantrys in Burma, round 2 : 2/5 hits, 1,50 expected hits
                    ANZAC roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Burma
                Japanese win, taking Burma from ANZAC with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer and 9 fighters
                Americans defend with 1 destroyer and 2 submarines
                    Japanese roll dice for 1 destroyer and 9 fighters in 19 Sea Zone, round 2 : 5/10 hits, 4,83 expected hits
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 2/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 19 Sea Zone
                Japanese win with 8 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 destroyer and 1 fighter
                Casualties for Americans: 1 destroyer and 2 submarines
    
        Non Combat Move - Japanese
            8 fighters moved from 19 Sea Zone to 6 Sea Zone
            5 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            5 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from 37 Sea Zone to French Indo China
            3 fighters moved from Yunnan to French Indo China
            2 fighters moved from Siam to French Indo China
            2 fighters moved from Burma to French Indo China
            10 armour and 57 mech_infantrys moved from Eastern Persia to Kazakhstan
            31 artilleries and 26 infantry moved from Eastern Persia to West India
    
        Place Units - Japanese
            3 artilleries placed in French Indo China
            3 mech_infantrys placed in India
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
            Japanese collect 55 PUs (1 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,33
    ANZAC : 0,00
    Chinese : -0,33
    AA fire in Finland : : 0,83
    Japanese : 0,83
    

    Savegame

  • '19

    TripleA Turn Summary: French round 37

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 37
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            2 fighters moved from Malaya to 37 Sea Zone
            2 infantry moved from Malaya to Shan State
            1 armour moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Kwangtung
            Battle in 37 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                ANZAC win, taking Kwangtung from Japanese with 2 fighters remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Celebes
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Shan State
                ANZAC attack with 1 armour and 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 armour and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                ANZAC win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 37 Sea Zone to Malaya
            2 submarines moved from 33 Sea Zone to 36 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 armour placed in Queensland
            1 armour and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 33 PUs; end with 33 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 39 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 42 PUs
    
        Purchase Units - French
            French buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 mech_infantry moved from Yugoslavia to Bessarabia
                  French take Bessarabia from Germans
            1 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 mech_infantry moved from Yugoslavia to Poland
                  French take Poland from Germans
    
        Combat - French
            Battle in Eastern Poland
                French attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 infantry
                    French roll dice for 1 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                French win, taking Eastern Poland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - French
            6 artilleries, 15 infantry and 3 mech_infantrys moved from Yugoslavia to Romania
            4 infantry moved from Northern Italy to Yugoslavia
            3 armour moved from Southern France to Yugoslavia
            1 mech_infantry moved from France to Yugoslavia
    
        Place Units - French
            3 armour placed in Southern France
            2 mech_infantrys placed in France
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    French : 0,17
    ANZAC : -2,33
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 38

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 38
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Amur to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Americans
            3 mech_infantrys moved from India to Shan State
            1 artillery moved from French Indo China to Siam
                  Japanese take Siam from ANZAC
            2 artilleries moved from French Indo China to Shan State
            3 infantry moved from Shantung to Anhwe
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Yunnan to Szechwan
            2 mech_infantrys moved from Burma to Shan State
            1 mech_infantry moved from Burma to Kwangsi
            1 bomber moved from French Indo China to 44 Sea Zone
            3 fighters moved from French Indo China to Szechwan
            3 fighters moved from French Indo China to Shan State
            1 fighter moved from French Indo China to 20 Sea Zone
            1 destroyer moved from 16 Sea Zone to 17 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from 6 Sea Zone to 17 Sea Zone
            2 fighters moved from 6 Sea Zone to 18 Sea Zone
            3 fighters moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 19 Sea Zone
            1 fighter moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            31 artilleries and 26 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from Kazakhstan to Szechwan
    
        Combat - Japanese
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in 17 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 17 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits
                    Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
                Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Eastern Persia
                Japanese attack with 31 artilleries and 26 infantry
                British defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 31 artilleries and 26 infantry in Eastern Persia, round 2 : 22/57 hits, 19,00 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Eastern Persia, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 31 artilleries and 24 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 artilleries and 2 infantry
            Battle in Szechwan
                Japanese attack with 3 fighters, 2 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 3/6 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/8 hits, 4,17 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 18 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shan State
                Japanese attack with 2 artilleries, 3 fighters and 5 mech_infantrys
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 2 artilleries, 3 fighters and 5 mech_infantrys in Shan State, round 2 : 5/10 hits, 3,33 expected hits
                    ANZAC roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits, 0,83 expected hits
                    1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from ANZAC with 2 artilleries, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 7/9 hits, 4,67 expected hits
                    Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            6 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            6 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            5 fighters and 2 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 17 Sea Zone
            1 fighter moved from 20 Sea Zone to 6 Sea Zone
            3 fighters moved from Shan State to India
            3 fighters moved from Szechwan to French Indo China
            1 submarine moved from 80 Sea Zone to 39 Sea Zone
            10 armour and 57 mech_infantrys moved from Kazakhstan to Tambov
            1 bomber moved from 44 Sea Zone to French Indo China
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 39 Sea Zone
            6 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,4,6
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,5,4,4,5,4,4
            Japanese collect 52 PUs (1 lost to blockades); end with 53 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    British : 0,67
    Americans : -0,17
    ANZAC : -0,83
    Chinese : 0,33
    Japanese : 7,17
    

    Savegame

  • '19

    TripleA Turn Summary: French round 38

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 38
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 carrier and 1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            3 armour and 3 infantry moved from Malaya to Shan State
            1 armour and 2 infantry moved from Queensland to 54 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Shan State
            1 infantry moved from 37 Sea Zone to Shan State
            2 infantry moved from Kwangtung to Kwangsi
            2 fighters moved from Malaya to Kwangsi
    
        Combat - ANZAC
            ANZAC creates battle in territory 36 Sea Zone
            Battle in Kwangsi
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield and 1 mech_infantry
                    ANZAC roll dice for 2 fighters and 2 infantry in Kwangsi, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                ANZAC win, taking 36 Sea Zone from Japanese, taking Kwangsi from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shan State
                ANZAC attack with 4 armour and 5 infantry
                Japanese defend with 2 artilleries and 5 mech_infantrys
                    ANZAC roll dice for 4 armour and 5 infantry in Shan State, round 2 : 2/9 hits, 2,83 expected hits
                    Japanese roll dice for 2 artilleries and 5 mech_infantrys in Shan State, round 2 : 1/7 hits, 2,33 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 4 armour and 4 infantry in Shan State, round 3 : 4/8 hits, 2,67 expected hits
                    Japanese roll dice for 2 artilleries and 3 mech_infantrys in Shan State, round 3 : 2/5 hits, 1,67 expected hits
                    1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State
                    ANZAC roll dice for 4 armour and 2 infantry in Shan State, round 4 : 2/6 hits, 2,33 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Shan State
                ANZAC win, taking Shan State from Japanese with 4 armour and 1 infantry remaining. Battle score for attacker is 16
                Casualties for ANZAC: 4 infantry
                Casualties for Japanese: 2 artilleries and 5 mech_infantrys
    
        Non Combat Move - ANZAC
            2 fighters moved from Kwangsi to Kwangtung
    
        Place Units - ANZAC
            1 factory_minor placed in Kwangtung
            2 transports placed in 54 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 2 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 2 infantry
            EDIT: Turning off Edit Mode
            1 armour placed in Queensland
            1 artillery and 2 infantry placed in New South Wales
            ANZAC undo move 4.
            1 artillery and 2 infantry placed in Malaya
    
        Turn Complete - ANZAC
            ANZAC collect 32 PUs; end with 32 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
    
        Purchase Units - French
            French buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - French
            1 mech_infantry moved from Romania to Poland
                  French take Poland from Germans
            1 armour, 2 infantry and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary
    
        Combat - French
            Battle in Slovakia Hungary
                French attack with 1 armour, 2 infantry and 1 mech_infantry
                Germans defend with 2 infantry
                    French roll dice for 1 armour, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    French roll dice for 1 armour, 2 infantry and 1 mech_infantry in Slovakia Hungary, round 3 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                French win, taking Slovakia Hungary from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - French
            6 artilleries, 15 infantry and 2 mech_infantrys moved from Romania to Bessarabia
            2 armour and 2 infantry moved from Yugoslavia to Romania
            2 mech_infantrys moved from France to Yugoslavia
            3 armour moved from Southern France to Yugoslavia
    
        Place Units - French
            1 infantry placed in France
            1 armour and 2 mech_infantrys placed in Southern France
            1 mech_infantry placed in France
    
        Turn Complete - French
            French collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    French : 0,00
    ANZAC : 0,83
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 39

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 39
    
        Purchase Units - Japanese
            Japanese buy 10 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            31 artilleries and 24 infantry moved from Eastern Persia to Persia
            1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
                  Japanese take 39 Sea Zone from UK_Pacific
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            3 fighters moved from India to Persia
            1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to 37 Sea Zone
            4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 23 fighters, 68 submarines and 6 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from Japan to 17 Sea Zone
            10 armour and 57 mech_infantrys moved from Tambov to Russia
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Novosibirsk to Kansu
            1 mech_infantry moved from Kansu to Suiyuyan
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
                British defend with 4 submarines; ANZAC defend with 2 transports
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
                    2 submarines owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    British roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    British roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the British lost in 37 Sea Zone
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26
                Casualties for Japanese: 2 submarines
                Casualties for British: 4 submarines
                Casualties for ANZAC: 2 transports
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Persia
                Japanese attack with 31 artilleries, 3 fighters and 24 infantry
                British defend with 19 armour, 1 bomber, 1 factory_minor, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 1 aaGun
                    AA fire in Persia : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 31 artilleries, 3 fighters and 24 infantry in Persia, round 2 : 22/58 hits, 19,83 expected hits
    

    Combat Hit Differential Summary :

    British : 0,67
    AA fire in Persia : : -0,50
    ANZAC : -0,67
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Let’s see what the axis can do, please let me know your ool

  • '19

    @Giallo some major battles ahead! Please best OOL in both combats. Tip all ACs first- First hit BB -subs - destroy ACs - Destroyers - tacs - BB( second hit) - fighters.
    I think that should be best OOL what do you think?

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Japanese round 39

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 39
    
        Purchase Units - Japanese
            Japanese buy 10 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            31 artilleries and 24 infantry moved from Eastern Persia to Persia
            1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
                  Japanese take 39 Sea Zone from UK_Pacific
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
            3 fighters moved from India to Persia
            1 fighter moved from French Indo China to 37 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 bomber moved from French Indo China to 37 Sea Zone
            4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 23 fighters, 68 submarines and 6 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            3 fighters moved from Japan to 17 Sea Zone
            10 armour and 57 mech_infantrys moved from Tambov to Russia
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Novosibirsk to Kansu
            1 mech_infantry moved from Kansu to Suiyuyan
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
                British defend with 4 submarines; ANZAC defend with 2 transports
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
                    2 submarines owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 0/3 hits, 1,50 expected hits
                    British roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 37 Sea Zone, round 4 : 2/3 hits, 1,50 expected hits
                    British roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the British lost in 37 Sea Zone
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26
                Casualties for Japanese: 2 submarines
                Casualties for British: 4 submarines
                Casualties for ANZAC: 2 transports
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 3/3 hits, 1,33 expected hits
                    ANZAC roll dice for 2 submarines in 36 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the ANZAC lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Persia
                Japanese attack with 31 artilleries, 3 fighters and 24 infantry
                British defend with 19 armour, 1 bomber, 1 factory_minor, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 1 bomber; Russians defend with 1 aaGun
                    AA fire in Persia : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 31 artilleries, 3 fighters and 24 infantry in Persia, round 2 : 22/58 hits, 19,83 expected hits
                    British roll dice for 1 aaGun, 19 armour, 2 bombers, 1 fighter, 28 infantry, 8 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 21/59 hits, 23,00 expected hits
                    21 infantry owned by the Japanese, 1 bomber owned by the British, 1 aaGun owned by the Russians, 1 bomber owned by the Americans and 19 infantry owned by the British lost in Persia
                    Japanese roll dice for 31 artilleries, 3 fighters and 3 infantry in Persia, round 3 : 12/37 hits, 12,83 expected hits
                    British roll dice for 19 armour, 1 fighter, 9 infantry, 8 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 18/38 hits, 16,33 expected hits
                    3 infantry owned by the Japanese, 15 artilleries owned by the Japanese, 3 mech_infantrys owned by the British and 9 infantry owned by the British lost in Persia
                    Japanese roll dice for 16 artilleries and 3 fighters in Persia, round 4 : 5/19 hits, 6,83 expected hits
                    British roll dice for 19 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 18/26 hits, 12,33 expected hits
                    2 fighters owned by the Japanese, 16 artilleries owned by the Japanese and 5 mech_infantrys owned by the British lost in Persia
                 retreated to Persia
                British win with 19 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -71
                Casualties for Japanese: 31 artilleries, 2 fighters and 24 infantry
                Casualties for Americans: 1 bomber
                Casualties for British: 1 bomber, 28 infantry and 8 mech_infantrys
                Casualties for Russians: 1 aaGun
            Battle in 17 Sea Zone
                Japanese attack with 4 battleships, 18 carriers, 2 cruisers, 13 destroyers, 26 fighters, 68 submarines and 6 tactical_bombers
                Americans defend with 1 battleship, 19 carriers, 29 destroyers, 31 fighters, 56 submarines, 8 tactical_bombers and 1 transport; ANZAC defend with 1 carrier and 1 fighter
                    Japanese roll dice for 68 submarines in 17 Sea Zone, round 2 : 22/68 hits, 22,67 expected hits
    

    Combat Hit Differential Summary :

    British : 6,00
    AA fire in Persia : : -0,50
    ANZAC : -0,67
    Japanese : -2,00
    

    Savegame


  • @Sovietishcat said in 19L Giallo(x) vs Sovietishcat(allies) bm3:

    @Giallo some major battles ahead! Please best OOL in both combats. Tip all ACs first- First hit BB -subs - destroy ACs - Destroyers - tacs - BB( second hit) - fighters.
    I think that should be best OOL what do you think?

    well the 1st battle went your way big time, I have 22 hits with my subs, just remember that you don’t have a harbour to repair your ships… So maybe you want to change anything, at the other hand you will need all the power you have to win this battle

  • '19

    @Giallo At this point, the only thing that matters is my planes are last, they can always land; but like you said I need all the power, so still best OOL.

  • '21 '20 '19 '18 '17 '16

    Well that was that, GG, I waited too long… Ill post it!

  • '19

    @Giallo Thanks for the game! GG

  • '19

    @Giallo rematch?

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