Ready. Game on. GL, HF!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 bombers, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
4 infantry moved from Bryansk to Russia
1 armour moved from Egypt to Iraq
15 bombers moved from Southern Italy to Iraq
2 bombers moved from Western Germany to Iraq
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Iraq
Germans attack with 1 armour and 17 bombers
British defend with 3 artilleries and 1 factory_minor; Russians defend with 6 fighters
Germans roll dice for 1 armour and 17 bombers in Iraq, round 2 : 13/18 hits, 11.83 expected hits
British roll dice for 3 artilleries and 6 fighters in Iraq, round 2 : 3/9 hits, 5.00 expected hits
6 fighters owned by the Russians, 3 bombers owned by the Germans and 3 artilleries owned by the British lost in Iraq
Germans win, taking Iraq from British with 1 armour and 14 bombers remaining. Battle score for attacker is 36
Casualties for Germans: 3 bombers
Casualties for British: 3 artilleries
Casualties for Russians: 6 fighters
Battle in Russia
Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
Germans roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Russia, round 2 : 4/10 hits, 4.17 expected hits
Russians roll dice for 2 artilleries and 3 infantry in Russia, round 2 : 5/5 hits, 1.67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians, 3 infantry owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Russia, round 3 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 3 infantry and 2 tactical_bombers
Casualties for Russians: 2 artilleries and 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
4 aaGuns, 21 artilleries, 12 infantry and 47 mech_infantrys moved from Bryansk to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
1 mech_infantry moved from Bessarabia to Rostov
3 armour moved from Ukraine to Tambov
4 armour and 4 mech_infantrys moved from Bryansk to Tambov
6 armour and 6 mech_infantrys moved from Bryansk to Caucasus
14 bombers moved from Iraq to Egypt
Place Units - Germans
6 bombers placed in Western Germany
1 submarine placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 67 PUs (1 lost to blockades); end with 81 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 93 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -2.00
Russians : 3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys moved from Samara to Tambov
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Tambov
Russians attack with 17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys
Germans defend with 4 aaGuns, 7 armour, 21 artilleries, 3 fighters, 13 infantry, 53 mech_infantrys and 1 tactical_bomber
Russians roll dice for 17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys in Tambov, round 2 : 31/96 hits, 29,00 expected hits
Germans roll dice for 4 aaGuns, 7 armour, 21 artilleries, 3 fighters, 13 infantry, 53 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 45/98 hits, 35,00 expected hits
45 infantry owned by the Russians, 4 aaGuns owned by the Germans, 13 infantry owned by the Germans and 14 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 17 armour, 22 artilleries, 6 infantry and 6 mech_infantrys in Tambov, round 3 : 23/51 hits, 19,83 expected hits
Germans roll dice for 7 armour, 21 artilleries, 3 fighters, 39 mech_infantrys and 1 tactical_bomber in Tambov, round 3 : 20/71 hits, 26,00 expected hits
6 mech_infantrys owned by the Russians, 6 infantry owned by the Russians, 8 artilleries owned by the Russians and 23 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 17 armour and 14 artilleries in Tambov, round 4 : 14/31 hits, 13,17 expected hits
Germans roll dice for 7 armour, 21 artilleries, 3 fighters, 16 mech_infantrys and 1 tactical_bomber in Tambov, round 4 : 18/48 hits, 18,33 expected hits
4 armour owned by the Russians, 14 artilleries owned by the Russians and 14 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 13 armour in Tambov, round 5 : 7/13 hits, 6,50 expected hits
Germans roll dice for 7 armour, 21 artilleries, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Tambov, round 5 : 12/34 hits, 13,67 expected hits
12 armour owned by the Russians, 5 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Tambov
Russians roll dice for 1 armour in Tambov, round 6 : 0/1 hits, 0,50 expected hits
Germans roll dice for 7 armour, 16 artilleries, 3 fighters and 1 tactical_bomber in Tambov, round 6 : 13/27 hits, 11,33 expected hits
1 armour owned by the Russians lost in Tambov
Germans win with 7 armour, 16 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -76
Casualties for Russians: 17 armour, 22 artilleries, 51 infantry and 6 mech_infantrys
Casualties for Germans: 4 aaGuns, 5 artilleries, 13 infantry and 53 mech_infantrys
Non Combat Move - Russians
4 aaGuns moved from Samara to Volgograd
2 aaGuns, 2 artilleries and 16 infantry moved from Yakut S.S.R. to Yenisey
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 3,67
Russians : 6,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 fighters, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 42 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 armour moved from Amur to Buryatia
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Shantung to Anhwe
2 armour moved from Kiangsi to Hopei
1 armour and 1 mech_infantry moved from Shantung to Hopei
1 armour moved from Jehol to Hopei
1 armour and 2 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 fighters moved from 20 Sea Zone to Kwangsi
1 carrier moved from 20 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from Americans
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
5 fighters moved from French Indo China to Shan State
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Malaya
Battle in Sumatra
Japanese attack with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 battleships in Sumatra, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/8 hits, 3.17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Sumatra
Japanese win, taking Malaya from UK_Pacific, taking Sumatra from Americans with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 1 armour, 5 fighters, 1 infantry and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 5 fighters, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 6/9 hits, 3.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 4 armour and 1 mech_infantry
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 4 armour and 1 mech_infantry in Hopei, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 3/4 hits, 1.33 expected hits
1 mech_infantry owned by the Japanese, 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour in Hopei, round 3 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 armour in Hopei, round 4 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 2 artilleries in Hopei, round 4 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese and 2 artilleries owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -8
Casualties for Japanese: 3 armour and 1 mech_infantry
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
1 aaGun, 2 artilleries and 13 infantry moved from Manchuria to Jehol
3 fighters moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
3 fighters moved from Shan State to French Indo China
2 fighters moved from Japan to French Indo China
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 transports placed in 36 Sea Zone
3 mech_infantrys placed in Shantung
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.17
Chinese : 1.00
UK_Pacific : 1.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 3 infantry moved from Gibraltar to Spain
3 armour and 3 infantry moved from Central United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Spain
2 fighters and 4 tactical_bombers moved from 89 Sea Zone to Spain
1 battleship moved from 89 Sea Zone to 91 Sea Zone
3 carriers moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
6 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers in Spain, round 2 : 6/16 hits, 6,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 armour, 1 artillery, 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
4 fighters moved from French Central Africa to Gibraltar
2 fighters moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Central United States to 91 Sea Zone
5 fighters moved from Eastern United States to 91 Sea Zone
5 bombers moved from Eastern United States to United Kingdom
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
2 aaGuns moved from Gibraltar to Spain
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
5 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
4 tactical_bombers moved from Spain to Gibraltar
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -2,33
Neutral_True : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Kansu to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Hopei
2 artilleries moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit Mode
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,83
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 3 infantry moved from Gibraltar to Spain
3 armour and 3 infantry moved from Central United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to Spain
2 fighters and 4 tactical_bombers moved from 89 Sea Zone to Spain
1 battleship moved from 89 Sea Zone to 91 Sea Zone
3 carriers moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 89 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
6 fighters moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 94 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters in 55 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship in Spain, round 2 : 0/1 hits, 0,67 expected hits
Americans roll dice for 3 armour, 1 artillery, 2 fighters, 6 infantry and 4 tactical_bombers in Spain, round 2 : 6/16 hits, 6,67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 armour, 1 artillery, 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
4 fighters moved from French Central Africa to Gibraltar
2 fighters moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Central United States to 91 Sea Zone
5 fighters moved from Eastern United States to 91 Sea Zone
5 bombers moved from Eastern United States to United Kingdom
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
2 aaGuns moved from Gibraltar to Spain
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
5 fighters moved from 55 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from 80 Sea Zone to Persia
4 tactical_bombers moved from Spain to Gibraltar
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 armour, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 artillery and 1 infantry moved from Kansu to Shensi
1 artillery and 1 infantry moved from Suiyuyan to Hopei
2 artilleries moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Hopei, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Shensi: 1 fighter
EDIT: Turning off Edit Mode
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 3 fighters; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from India to Trans-Jordan
5 fighters and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from 80 Sea Zone to Iraq
1 tactical_bomber moved from Iraq to Trans-Jordan
1 tactical_bomber moved from India to Iraq
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - British
Battle in Iraq
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 1 armour
Battle in Trans-Jordan
British attack with 1 bomber, 5 fighters and 2 tactical_bombers
Italians defend with 1 armour and 3 infantry
British roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in Trans-Jordan, round 2 : 6/8 hits, 4,50 expected hits
Italians roll dice for 1 armour and 3 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,50 expected hits
2 tactical_bombers owned by the British, 3 infantry owned by the Italians and 1 armour owned by the Italians lost in Trans-Jordan
British win with 1 bomber and 5 fighters remaining. Battle score for attacker is -7
Casualties for British: 2 tactical_bombers
Casualties for Italians: 1 armour and 3 infantry
Non Combat Move - British
1 bomber and 5 fighters moved from Trans-Jordan to Persia
1 tactical_bomber moved from Iraq to Persia
3 aaGuns, 3 artilleries and 19 infantry moved from Yunnan to Burma
3 artilleries and 3 infantry moved from India to Burma
3 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
5 fighters moved from Persia to 80 Sea Zone
Place Units - British
3 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,4,3,1,1,5,4,6
British collect 34 PUs (1 lost to blockades); end with 37 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 0,50
British : 2,33
Italians : 0,50
Americans : -2,33
Neutral_True : 0,00
Chinese : -0,83
Japanese : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Alexandria
3 fighters moved from Egypt to Alexandria
1 bomber and 2 fighters moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
3 submarines moved from 92 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Alexandria
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Alexandria, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 bomber, 4 fighters and 1 mech_infantry
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 bomber, 4 fighters and 1 mech_infantry in Iraq, round 2 : 5/6 hits, 2.83 expected hits
British roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 fighter owned by the Italians lost in Iraq
Italians win, taking Iraq from British with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 fighter
Casualties for British: 1 artillery
Non Combat Move - Italians
3 fighters moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
3 fighters moved from Alexandria to Southern Italy
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,4,2,6,3,3,2,6,2,5,6,4,1
Italians collect 16 PUs (2 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 2.50
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Yunnan to Northwest Persia
1 bomber moved from New Guinea to Burma
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Yunnan to Northwest Persia
1 bomber moved from New Guinea to Burma
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry and 18 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
16 artilleries moved from Tambov to Volgograd
6 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
14 bombers moved from Egypt to Persia
6 bombers moved from Western Germany to Persia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Persia
Germans attack with 20 bombers
British defend with 1 bomber, 1 factory_minor, 3 fighters, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 2 artilleries, 1 fighter and 2 infantry
Germans roll dice for 20 bombers in Persia, round 2 : 14/20 hits, 13.33 expected hits
British roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 3/13 hits, 5.67 expected hits
3 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 3 bombers owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the Americans, 1 fighter owned by the Americans, 2 artilleries owned by the Americans and 3 fighters owned by the British lost in Persia
Germans win with 17 bombers remaining. Battle score for attacker is 53
Casualties for Germans: 3 bombers
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
Casualties for British: 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Battle in Northwest Persia
Germans attack with 6 armour and 5 mech_infantrys
ANZAC defend with 1 bomber
Germans roll dice for 6 armour and 5 mech_infantrys in Northwest Persia, round 2 : 2/11 hits, 3.83 expected hits
British roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from British with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in Volgograd
Germans attack with 16 artilleries
Russians defend with 4 aaGuns, 1 factory_minor and 1 infantry
Germans roll dice for 16 artilleries in Volgograd, round 2 : 4/16 hits, 5.33 expected hits
Russians roll dice for 4 aaGuns and 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
4 aaGuns owned by the Russians lost in Volgograd
Germans roll dice for 16 artilleries in Volgograd, round 3 : 4/16 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 16 artilleries remaining. Battle score for attacker is 23
Casualties for Russians: 4 aaGuns and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Caucasus to Afghanistan
Germans take Afghanistan from Neutral_True
1 mech_infantry moved from Rostov to Turkey
Germans take Turkey from Neutral_True
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
7 armour moved from Tambov to Caucasus
14 bombers moved from Persia to Egypt
3 bombers moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from Tambov to Iraq
Place Units - Germans
3 artilleries placed in France
10 mech_infantrys placed in Western Germany
Germans undo move 2.
1 armour and 9 mech_infantrys placed in Western Germany
3 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
2 destroyers placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Combat Hit Differential Summary :
Germans : -3.83
British : -2.83
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 3 infantry and 18 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
16 artilleries moved from Tambov to Volgograd
6 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Russia to Samara
Germans take Samara from Russians
14 bombers moved from Egypt to Persia
6 bombers moved from Western Germany to Persia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Persia
Germans attack with 20 bombers
British defend with 1 bomber, 1 factory_minor, 3 fighters, 3 mech_infantrys and 1 tactical_bomber; Americans defend with 2 artilleries, 1 fighter and 2 infantry
Germans roll dice for 20 bombers in Persia, round 2 : 14/20 hits, 13.33 expected hits
British roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 3/13 hits, 5.67 expected hits
3 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 3 bombers owned by the Germans, 1 bomber owned by the British, 2 infantry owned by the Americans, 1 fighter owned by the Americans, 2 artilleries owned by the Americans and 3 fighters owned by the British lost in Persia
Germans win with 17 bombers remaining. Battle score for attacker is 53
Casualties for Germans: 3 bombers
Casualties for Americans: 2 artilleries, 1 fighter and 2 infantry
Casualties for British: 1 bomber, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Battle in Northwest Persia
Germans attack with 6 armour and 5 mech_infantrys
ANZAC defend with 1 bomber
Germans roll dice for 6 armour and 5 mech_infantrys in Northwest Persia, round 2 : 2/11 hits, 3.83 expected hits
British roll dice for 1 bomber in Northwest Persia, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from British with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in Volgograd
Germans attack with 16 artilleries
Russians defend with 4 aaGuns, 1 factory_minor and 1 infantry
Germans roll dice for 16 artilleries in Volgograd, round 2 : 4/16 hits, 5.33 expected hits
Russians roll dice for 4 aaGuns and 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
4 aaGuns owned by the Russians lost in Volgograd
Germans roll dice for 16 artilleries in Volgograd, round 3 : 4/16 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 16 artilleries remaining. Battle score for attacker is 23
Casualties for Russians: 4 aaGuns and 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Caucasus to Afghanistan
Germans take Afghanistan from Neutral_True
1 mech_infantry moved from Rostov to Turkey
Germans take Turkey from Neutral_True
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
7 armour moved from Tambov to Caucasus
14 bombers moved from Persia to Egypt
3 bombers moved from Persia to Iraq
3 fighters and 1 tactical_bomber moved from Tambov to Iraq
Place Units - Germans
3 artilleries placed in France
10 mech_infantrys placed in Western Germany
Germans undo move 2.
1 armour and 9 mech_infantrys placed in Western Germany
3 infantry placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
2 destroyers placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.83
British : -2.83
Russians : -0.67
So, unless I’ve overlooked something major, I win, right? I don’t see any way you could take back any of the VCs in Europe before Germany’s next turn.
@Shin-Ji said in Shin-Ji Vs. Giallo (Allies +8):
So, unless I’ve overlooked something major, I win, right? I don’t see any way you could take back any of the VCs in Europe before Germany’s next turn.
You are right, I waited too long but I have the feeling I could not attack or react earlier… GG Shin-Ji Ill post it
Thanks! This was a really fun game.