Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsShin-Ji Vs. Giallo (Allies +8)
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to India 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 4 bombers, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Southern Italy to 91 Sea Zone 1 armour moved from Volgograd to Northwest Persia Germans take Northwest Persia from Neutral_Allies 1 artillery and 2 infantry moved from Ukraine to Bryansk 3 artilleries moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 10 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 3 infantry moved from France to Western Germany 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Southern Italy to Yugoslavia 1 bomber moved from Southern Italy to Iraq Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 4 submarines and 1 transport 4 submarines owned by the Americans Submerged 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Smolensk Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Tambov to Bryansk 1 fighter moved from Tambov to Bryansk 1 fighter moved from Smolensk to Bryansk 1 aaGun moved from Belarus to Bryansk 1 bomber moved from Iraq to Egypt 1 bomber moved from 91 Sea Zone to Southern France Place Units - Germans 1 submarine placed in 110 Sea Zone Germans undo move 1. 1 submarine placed in 110 Sea Zone 4 bombers placed in Western Germany 3 artilleries placed in Ukraine 2 infantry and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -0.83 AA fire in Iraq : : -0.17 Russians : 0.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Tambov 3 fighters moved from Russia to Smolensk 3 fighters and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Russians creates battle in territory 110 Sea Zone Battle in Tambov Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 3 fighters and 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -1,00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 55 Sea Zone to 44 Sea Zone Japanese take 42 Sea Zone from Americans 1 submarine moved from 55 Sea Zone to 54 Sea Zone 2 battleships, 7 carriers, 4 destroyers and 3 transports moved from 55 Sea Zone to 33 Sea Zone 8 infantry moved from Japan to 6 Sea Zone 1 destroyer, 8 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Shan State 1 artillery and 2 infantry moved from French Indo China to Shan State 1 fighter moved from 55 Sea Zone to Shan State 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Kwangsi to French Indo China 2 armour moved from Shantung to Kiangsi 1 armour moved from Amur to Jehol 1 armour moved from Soviet Far East to Amur 1 infantry moved from Novosibirsk to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 45 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 54 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 8 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Japan to French Indo China Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 artilleries placed in French Indo China 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 2 armour EDIT: Adding units owned by Japanese to Shantung: 2 armour EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans : -0.67 UK_Pacific : 0.00 Japanese : 0.50
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 44 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 35 Sea Zone to 54 Sea Zone 4 fighters moved from Queensland to 54 Sea Zone 1 destroyer moved from 103 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone Combat - Americans Battle in Kwangtung Battle in 54 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking Kwangtung from Japanese, taking 54 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 44 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 44 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 28 Sea Zone to Hawaiian Islands 5 tactical_bombers moved from Western United States to 26 Sea Zone 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 89 Sea Zone to 101 Sea Zone 1 carrier moved from 89 Sea Zone to 11 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from French West Africa to 82 Sea Zone 1 artillery moved from Gold Coast to 82 Sea Zone 1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 mech_infantry moved from Tunisia to Morocco 1 transport moved from 87 Sea Zone to 89 Sea Zone Place Units - Americans 3 armour and 3 infantry placed in Central United States 1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 1,67 Japanese : -0,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Kweichow 1 infantry moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 artilleries and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 5 infantry in Shensi, round 2 : 4/8 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 2,83 Japanese : -0,67
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TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - British 1 artillery moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 armour, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 3 carriers and 2 cruisers moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from 71 Sea Zone to 81 Sea Zone 2 artilleries moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Persia to Trans-Jordan 1 mech_infantry moved from Persia to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 destroyer moved from 74 Sea Zone to 72 Sea Zone 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Tunisia to Libya British take Libya from Italians
Combat Hit Differential Summary :
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scramble?>
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No thank you!
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In case I’m not around when you’re back, OOL is Italian Inf, then German Inf, then well, if it gets that far we may need to check at that point. This all assumes you aren’t getting wacky rolls, so lets say less than 6 hits initially.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 armour, 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 artillery moved from French West Africa to French Central Africa Americans take French Central Africa from Italians 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 2 fighters moved from 35 Sea Zone to 44 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 35 Sea Zone to 54 Sea Zone 4 fighters moved from Queensland to 54 Sea Zone 1 destroyer moved from 103 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone Combat - Americans Battle in Kwangtung Battle in 54 Sea Zone Americans attack with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 5/9 hits, 4,67 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Americans win, taking Kwangtung from Japanese, taking 54 Sea Zone from Japanese with 2 battleships, 6 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 110 Sea Zone Americans attack with 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 44 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 fighters moved from 44 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from 28 Sea Zone to Hawaiian Islands 5 tactical_bombers moved from Western United States to 26 Sea Zone 5 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 89 Sea Zone to 101 Sea Zone 1 carrier moved from 89 Sea Zone to 11 Sea Zone 1 carrier moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from French West Africa to 82 Sea Zone 1 artillery moved from Gold Coast to 82 Sea Zone 1 artillery and 1 infantry moved from French Equatorial Africa to 82 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 mech_infantry moved from Tunisia to Morocco 1 transport moved from 87 Sea Zone to 89 Sea Zone Place Units - Americans 3 armour and 3 infantry placed in Central United States 1 battleship, 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Burma to Kweichow 1 infantry moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Szechwan to Shensi 1 artillery and 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 artilleries and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 5 infantry in Shensi, round 2 : 4/8 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 33 PUs; British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Burma to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Yunnan to Shan State 2 fighters and 2 tactical_bombers moved from 72 Sea Zone to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 armour, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 3 carriers and 2 cruisers moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from 71 Sea Zone to 81 Sea Zone 2 artilleries moved from Iraq to Trans-Jordan 2 mech_infantrys moved from Persia to Trans-Jordan 1 mech_infantry moved from Persia to Northwest Persia 2 fighters moved from Persia to Northwest Persia 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 destroyer moved from 74 Sea Zone to 72 Sea Zone 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Tunisia to Libya British take Libya from Italians Combat - British Battle in Trans-Jordan British attack with 2 artilleries and 2 mech_infantrys Italians defend with 3 artilleries British roll dice for 2 artilleries and 2 mech_infantrys in Trans-Jordan, round 2 : 3/4 hits, 1,33 expected hits Italians roll dice for 3 artilleries in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British and 3 artilleries owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Italians: 3 artilleries Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Northwest Persia British attack with 2 fighters and 1 mech_infantry Germans defend with 1 armour British roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia British win with 2 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in Egypt British attack with 1 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers Germans defend with 1 armour, 1 bomber and 2 infantry; Italians defend with 1 airfield, 4 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry British roll dice for 2 cruisers in Egypt, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 2/12 hits, 4,33 expected hits Italians roll dice for 5 armour, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 6/16 hits, 6,67 expected hits 3 mech_infantrys owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Egypt 1 armour retreated to Anglo Egyptian Sudan British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 5 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 3 : 5/13 hits, 5,67 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win with 5 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -13 Casualties for British: 1 artillery, 3 infantry and 3 mech_infantrys Casualties for Italians: 4 infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Egypt to 81 Sea Zone 1 fighter moved from Northwest Persia to 81 Sea Zone 1 fighter moved from Northwest Persia to Iraq 2 artilleries and 2 infantry moved from India to Burma Place Units - British 2 artilleries and 1 infantry placed in Iraq 3 mech_infantrys placed in Persia 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,6 British collect 35 PUs (2 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0,33 British : 1,00 Italians : -1,33 Americans : 1,67 Chinese : 2,83 Japanese : -0,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 4 transports moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from Southern Italy to Trans-Jordan 1 bomber moved from Southern Italy to Persia 1 armour moved from Egypt to Anglo Egyptian Sudan 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Trans-Jordan Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry British defend with 2 artilleries and 1 mech_infantry Italians roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 2 artilleries and 1 mech_infantry in Trans-Jordan, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 2 artilleries and 1 mech_infantry Battle in Anglo Egyptian Sudan Italians attack with 1 armour and 2 fighters British defend with 1 armour Italians roll dice for 1 armour and 2 fighters in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 2 fighters moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Trans-Jordan to Egypt 3 fighters moved from Bryansk to Caucasus 1 bomber moved from Persia to Caucasus 1 armour moved from Bryansk to Caucasus 2 armour moved from Egypt to Trans-Jordan Place Units - Italians 2 armour and 1 infantry placed in Egypt 3 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17 Italians : 0.67 British : -1.50
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Changing ownership of Northern Territory from Japanese to ANZAC EDIT: Turning off Edit Mode 1 bomber placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Changing ownership of Northern Territory from Japanese to ANZAC EDIT: Turning off Edit Mode 1 bomber placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:11:46 AM
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Volgograd to Tambov 1 mech_infantry moved from Volgograd to Bryansk 3 artilleries moved from Ukraine to Bryansk 10 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Smolensk 2 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Yugoslavia to Bessarabia 4 bombers moved from Western Germany to Southern Italy 1 bomber moved from Southern France to Southern Italy 1 bomber moved from Egypt to Southern Italy 1 fighter moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov Combat - Germans Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Bryansk Place Units - Germans 1 fighter and 2 tactical_bombers placed in Novgorod 3 armour placed in Ukraine 3 armour placed in Volgograd 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 0.00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 110 Sea Zone to 125 Sea Zone 6 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 6 fighters and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 6 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3,67 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Russians and 3 armour owned by the Germans lost in Volgograd Russians win with 6 fighters remaining. Battle score for attacker is 7 Casualties for Russians: 1 tactical_bomber Casualties for Germans: 3 armour Non Combat Move - Russians 6 fighters moved from Volgograd to Russia Place Units - Russians 2 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0,50 Russians : -0,67
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wait one sec
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I will attack Samara as well is it ok if i take one russian inf off
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sure, np.