TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Removing units owned by Italians from British Somaliland: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
2 fighters moved from Scotland to 125 Sea Zone
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 tactical_bomber moved from India to Shensi
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 125 Sea Zone
Battle in British Somaliland
Battle in Shensi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
British win, taking British Somaliland from Italians, taking Shensi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys moved from India to West India
1 bomber moved from British Somaliland to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Alexandria
3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from 125 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
Place Units - British
1 factory_minor placed in Persia
1 infantry placed in Union of South Africa
1 carrier placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - Italians
Battle in Morocco
Battle in Bessarabia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Morocco from French, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Novgorod
2 armour and 1 mech_infantry moved from Romania to Belarus
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : 0,67
Dice Statistics:
Total
1 was rolled 81 times
2 was rolled 91 times
3 was rolled 110 times
4 was rolled 73 times
5 was rolled 94 times
6 was rolled 90 times
Average roll : 3,516
Median : 3,000
Variance : 1,463
Standard Deviation : 1,209
Total rolls : 539
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 27 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 21 times
Average roll : 3,479
Median : 3,000
Variance : 0,354
Standard Deviation : 0,595
Total rolls : 146
British Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3,518
Median : 3,000
Variance : 1,297
Standard Deviation : 1,139
Total rolls : 56
Italians Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3,729
Median : 3,000
Variance : 1,702
Standard Deviation : 1,305
Total rolls : 48
Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2,750
Median : 2,000
Variance : 0,756
Standard Deviation : 0,869
Total rolls : 16
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 24 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3,333
Median : 3,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 93
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2,960
Median : 3,000
Variance : 0,535
Standard Deviation : 0,731
Total rolls : 25
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3,884
Median : 4,000
Variance : 1,022
Standard Deviation : 1,011
Total rolls : 69
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,833
Median : 4,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3,778
Median : 4,000
Variance : 1,094
Standard Deviation : 1,046
Total rolls : 54
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from Queensland to New South Wales
3 fighters moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to Algeria
1 fighter moved from Scotland to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 4 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports; Americans defend with 3 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 6/8 hits, 4,67 expected hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 5 transports in 91 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
1 destroyer owned by the British, 1 transport owned by the British, 2 submarines owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 91 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 67
Casualties for Germans: 2 submarines
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 2 transports
Casualties for Americans: 3 transports
Non Combat Move - Germans
1 bomber, 4 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco
1 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
2 artilleries moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to Archangel
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
2 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Holland Belgium to Germany
1 infantry moved from Normandy Bordeaux to France
4 armour moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
2 armour moved from Baltic States to Eastern Poland
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
3 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 submarine placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0,67
British : 0,00
Dice Statistics:
Total
1 was rolled 85 times
2 was rolled 94 times
3 was rolled 113 times
4 was rolled 76 times
5 was rolled 94 times
6 was rolled 91 times
Average roll : 3,494
Median : 3,000
Variance : 1,367
Standard Deviation : 1,169
Total rolls : 553
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 27 times
2 was rolled 26 times
3 was rolled 28 times
4 was rolled 24 times
5 was rolled 29 times
6 was rolled 22 times
Average roll : 3,436
Median : 3,000
Variance : 0,219
Standard Deviation : 0,468
Total rolls : 156
British Combat
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3,433
Median : 3,000
Variance : 1,559
Standard Deviation : 1,249
Total rolls : 60
Italians Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3,729
Median : 3,000
Variance : 1,702
Standard Deviation : 1,305
Total rolls : 48
Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2,750
Median : 2,000
Variance : 0,756
Standard Deviation : 0,869
Total rolls : 16
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 24 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3,333
Median : 3,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 93
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2,960
Median : 3,000
Variance : 0,535
Standard Deviation : 0,731
Total rolls : 25
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3,884
Median : 4,000
Variance : 1,022
Standard Deviation : 1,011
Total rolls : 69
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,833
Median : 4,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3,778
Median : 4,000
Variance : 1,094
Standard Deviation : 1,046
Total rolls : 54
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
2 infantry moved from Vologda to Urals
1 fighter moved from Bryansk to Archangel
1 fighter moved from Bryansk to Urals
1 mech_infantry moved from Russia to Urals
Purchase Units - Russians
Russians buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Russians
Battle in Urals
Russians attack with 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Urals, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 2/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Bryansk
1 fighter moved from Urals to Evenkiyskiy
2 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Northwest Persia to Bryansk
2 artilleries moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
8 infantry and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Shantung to Hunan
Japanese take Hunan from Chinese
1 artillery moved from Kansu to Shensi
1 bomber moved from French Indo China to Shensi
1 bomber moved from French Indo China to Shensi
1 armour moved from Shan State to India
1 tactical_bomber moved from French Indo China to India
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 bomber moved from French Indo China to India
1 fighter moved from French Indo China to India
4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter moved from 42 Sea Zone to 45 Sea Zone
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in India, round 2 : 4/6 hits, 3,00 expected hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Shensi
Japanese attack with 1 artillery and 2 bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery and 2 bombers in Shensi, round 2 : 2/3 hits, 1,67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 4 fighters, 2 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 4 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 : 6/11 hits, 5,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from India to French Indo China
2 bombers moved from Shensi to French Indo China
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
3 artilleries moved from Shan State to French Indo China
2 infantry moved from Shan State to French Indo China
5 transports moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
2 battleships, 1 carrier, 2 destroyers and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Shantung to Kiangsi
1 armour moved from Shantung to Chahar
4 fighters and 5 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from Manchuria to Japan
Place Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Malaya
1 carrier placed in 6 Sea Zone
2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 65 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese : -0,67
UK_Pacific : 0,00
Japanese : 1,83
Dice Statistics:
Total
1 was rolled 93 times
2 was rolled 102 times
3 was rolled 122 times
4 was rolled 82 times
5 was rolled 98 times
6 was rolled 95 times
Average roll : 3,465
Median : 3,000
Variance : 1,488
Standard Deviation : 1,220
Total rolls : 592
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 27 times
2 was rolled 28 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 29 times
6 was rolled 22 times
Average roll : 3,421
Median : 3,000
Variance : 0,212
Standard Deviation : 0,460
Total rolls : 159
British Combat
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 16 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3,433
Median : 3,000
Variance : 1,559
Standard Deviation : 1,249
Total rolls : 60
Italians Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3,729
Median : 3,000
Variance : 1,702
Standard Deviation : 1,305
Total rolls : 48
Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2,750
Median : 2,000
Variance : 0,756
Standard Deviation : 0,869
Total rolls : 16
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 18 times
2 was rolled 22 times
3 was rolled 29 times
4 was rolled 13 times
5 was rolled 17 times
6 was rolled 14 times
Average roll : 3,274
Median : 3,000
Variance : 1,561
Standard Deviation : 1,249
Total rolls : 113
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2,960
Median : 3,000
Variance : 0,535
Standard Deviation : 0,731
Total rolls : 25
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 18 times
Average roll : 3,851
Median : 4,000
Variance : 0,895
Standard Deviation : 0,946
Total rolls : 74
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 0,188
Standard Deviation : 0,433
Total rolls : 9
Russians Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3,726
Median : 4,000
Variance : 0,743
Standard Deviation : 0,862
Total rolls : 62
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Americans
1 fighter moved from Gibraltar to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Vologda to Yunnan
Purchase Units - Americans
Americans buy 2 carriers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Marshall Islands
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter
Casualties for Italians: 1 cruiser and 1 transport
Battle in Yunnan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Gibraltar
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 infantry and 2 mech_infantrys moved from 106 Sea Zone to New Brunswick Nova Scotia
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Hawaiian Islands
Place Units - Americans
1 infantry placed in Central United States
1 transport placed in 101 Sea Zone
2 carriers and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
4 infantry placed in Hunan
Chinese undo move 1.
4 infantry placed in Kweichow
Chinese undo move 1.
4 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - British
1 bomber moved from Egypt to Libya
1 fighter moved from Alexandria to Libya
1 fighter and 1 tactical_bomber moved from Persia to 39 Sea Zone
1 fighter moved from West India to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
Purchase Units - British
British buy 1 armour, 1 artillery, 1 carrier, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 39 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
British roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 39 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Japanese, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 39 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 fighter
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Kiangsi
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 2/2 hits, 1,17 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Kiangsi
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Libya
British attack with 1 bomber and 1 fighter
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 1 fighter in Libya, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 mech_infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Libya
British win with 1 bomber remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Libya to Egypt
1 armour moved from Persia to West India
1 mech_infantry moved from Iraq to Eastern Persia
1 fighter moved from 39 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to Ceylon
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
1 carrier placed in 106 Sea Zone
2 infantry placed in Union of South Africa
1 armour, 1 artillery and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - Italians
1 artillery moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 mech_infantry moved from Belarus to Smolensk
1 armour moved from Belarus to Smolensk
1 bomber moved from Novgorod to Smolensk
1 armour moved from Belarus to Smolensk
Purchase Units - Italians
Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in Smolensk
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Smolensk, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Smolensk
Italians win, taking Smolensk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Smolensk to Western Germany
1 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 armour moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0,17
Russians : 0,67
Dice Statistics:
Total
1 was rolled 103 times
2 was rolled 108 times
3 was rolled 127 times
4 was rolled 88 times
5 was rolled 98 times
6 was rolled 98 times
Average roll : 3,424
Median : 3,000
Variance : 1,406
Standard Deviation : 1,186
Total rolls : 622
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 27 times
2 was rolled 28 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 29 times
6 was rolled 22 times
Average roll : 3,421
Median : 3,000
Variance : 0,212
Standard Deviation : 0,460
Total rolls : 159
British Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3,284
Median : 3,000
Variance : 1,497
Standard Deviation : 1,224
Total rolls : 67
Italians Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3,611
Median : 3,000
Variance : 1,811
Standard Deviation : 1,346
Total rolls : 54
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2,800
Median : 2,000
Variance : 0,807
Standard Deviation : 0,898
Total rolls : 20
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 29 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3,261
Median : 3,000
Variance : 1,261
Standard Deviation : 1,123
Total rolls : 119
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2,960
Median : 3,000
Variance : 0,535
Standard Deviation : 0,731
Total rolls : 25
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 14 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3,788
Median : 4,000
Variance : 0,852
Standard Deviation : 0,923
Total rolls : 80
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 0,188
Standard Deviation : 0,433
Total rolls : 9
Russians Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3,683
Median : 4,000
Variance : 0,637
Standard Deviation : 0,798
Total rolls : 63
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
3 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Western Germany to Russia
8 armour moved from Belarus to Russia
1 mech_infantry moved from Bessarabia to Rostov
Germans take Rostov from Russians
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Russia
Germans attack with 8 armour and 1 bomber
Russians defend with 1 airfield, 1 factory_major, 8 infantry and 1 tactical_bomber
Germans roll dice for 8 armour and 1 bomber in Russia, round 2 : 6/9 hits, 4,67 expected hits
Russians roll dice for 8 infantry and 1 tactical_bomber in Russia, round 2 : 3/9 hits, 3,17 expected hits
6 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans roll dice for 5 armour and 1 bomber in Russia, round 3 : 4/6 hits, 3,17 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Russia, round 3 : 2/3 hits, 1,17 expected hits
1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 5 armour
Casualties for Russians: 8 infantry and 1 tactical_bomber
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 4 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 96 Sea Zone to Southern Italy
4 fighters and 3 tactical_bombers moved from Morocco to Southern Italy
1 bomber moved from Russia to Smolensk
2 aaGuns, 8 artilleries and 21 infantry moved from Belarus to Smolensk
3 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Smolensk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Karelia to Finland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
4 armour and 3 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 110 Sea Zone
Germans undo move 4.
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 2,83
French : -0,33
Russians : -1,00
Dice Statistics:
Total
1 was rolled 110 times
2 was rolled 116 times
3 was rolled 135 times
4 was rolled 96 times
5 was rolled 105 times
6 was rolled 106 times
Average roll : 3,431
Median : 3,000
Variance : 1,330
Standard Deviation : 1,153
Total rolls : 668
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 31 times
2 was rolled 35 times
3 was rolled 33 times
4 was rolled 28 times
5 was rolled 34 times
6 was rolled 26 times
Average roll : 3,412
Median : 3,000
Variance : 0,338
Standard Deviation : 0,581
Total rolls : 187
British Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3,284
Median : 3,000
Variance : 1,497
Standard Deviation : 1,224
Total rolls : 67
Italians Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3,611
Median : 3,000
Variance : 1,811
Standard Deviation : 1,346
Total rolls : 54
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2,800
Median : 2,000
Variance : 0,807
Standard Deviation : 0,898
Total rolls : 20
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 29 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3,261
Median : 3,000
Variance : 1,261
Standard Deviation : 1,123
Total rolls : 119
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 14 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3,788
Median : 4,000
Variance : 0,852
Standard Deviation : 0,923
Total rolls : 80
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 0,188
Standard Deviation : 0,433
Total rolls : 9
Russians Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3,688
Median : 4,000
Variance : 0,802
Standard Deviation : 0,895
Total rolls : 80
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers moved from Western Ukraine to Holland Belgium
9 armour, 5 artilleries, 20 infantry and 13 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Belarus to Eastern Poland
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/6 hits, 2,83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 9 armour, 5 artilleries, 20 infantry and 13 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 9 armour, 5 artilleries, 20 infantry and 13 mech_infantrys in Ukraine, round 2 : 9/47 hits, 12,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 9 armour, 5 artilleries, 19 infantry and 13 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Yugoslavia
1 fighter moved from Holland Belgium to Yugoslavia
1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
8 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Romania to Bessarabia
6 mech_infantrys moved from Novgorod to Eastern Poland
7 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Baltic States to Bessarabia
Place Units - Germans
1 fighter and 2 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
6 infantry placed in Germany
1 infantry placed in Western Germany
1 airfield placed in Yugoslavia
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
3 infantry moved from French Indo China to India
1 armour and 1 infantry moved from Sinkiang to India
1 armour moved from Sinkiang to India
Combat - Japanese
Battle in India
Japanese attack with 2 armour and 4 infantry
British defend with 1 armour and 4 infantry
Japanese roll dice for 2 armour and 4 infantry in India, round 2 : 0/6 hits, 1,67 expected hits
British roll dice for 1 armour and 4 infantry in India, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese lost in India
Japanese roll dice for 2 armour and 3 infantry in India, round 3 : 2/5 hits, 1,50 expected hits
British roll dice for 1 armour and 4 infantry in India, round 3 : 3/5 hits, 1,67 expected hits
3 infantry owned by the Japanese lost in India
2 infantry owned by the British lost in India
Japanese roll dice for 2 armour in India, round 4 : 0/2 hits, 1,00 expected hits
British roll dice for 1 armour and 2 infantry in India, round 4 : 1/3 hits, 1,00 expected hits
1 armour owned by the Japanese lost in India
Japanese roll dice for 1 armour in India, round 5 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour and 2 infantry in India, round 5 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 armour in India, round 6 : 1/1 hits, 0,50 expected hits
British roll dice for 1 armour and 2 infantry in India, round 6 : 3/3 hits, 1,00 expected hits
1 armour owned by the Japanese lost in India
1 infantry owned by the British lost in India
British win with 1 armour and 1 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour and 4 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
Russians lost 5 PUs to rocket attack by Japanese
Rockets roll: 5
4 infantry moved from Japan to Japan Sea Zone
1 carrier, 2 fighters, 4 infantry, 5 submarines and 2 transports moved from Japan Sea Zone to French Indo China Sea Zone
1 armour moved from Manchuria to French Indo China
4 infantry moved from French Indo China Sea Zone to French Indo China
1 fighter moved from French Indo China Sea Zone to French Indo China
2 infantry moved from Manchuria to China
1 fighter moved from French Indo China Sea Zone to French Indo China
Place Units - Japanese
1 battleship placed in French Indo China Sea Zone
2 infantry placed in French Indo China
1 armour and 2 infantry placed in Manchuria
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Rostov to Bryansk
3 infantry moved from Yugoslavia to Bulgaria
2 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,6,3,5,6
Italians collect 8 PUs (8 lost to blockades); end with 10 PUs
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Guam from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 64 Sea Zone
2 artilleries and 2 infantry moved from 64 Sea Zone to Central America
2 artilleries moved from Gibraltar to 91 Sea Zone
3 aaGuns moved from Morocco to 91 Sea Zone
7 infantry moved from Morocco to 91 Sea Zone
3 aaGuns, 2 artilleries, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 aaGuns, 2 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
2 mech_infantrys moved from Libya to Alexandria
1 bomber moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 7 carriers, 2 cruisers, 4 destroyers, 11 fighters, 1 infantry, 10 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
13 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Szechwan, round 2 : 3/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Kansu
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 factory_minor, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
Combat - British
Battle in 99 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - British
1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
3 artilleries and 6 infantry moved from Iraq to Persia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 tactical_bomber moved from Egypt to Union of South Africa
1 fighter moved from Gibraltar to Egypt
2 fighters moved from Gibraltar to 110 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 2 infantry, 4 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to 110 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - British
1 submarine placed in 110 Sea Zone
1 factory_minor placed in Persia
2 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 2.17
Americans regular : 0.67
Japanese regular : -0.67
Germans regular : -0.33
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Java
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
3 fighters moved from Caroline Islands to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 21 Sea Zone from Japanese
1 destroyer moved from 21 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from United Kingdom to Iceland
Non Combat Move - French
Turn Complete - French
Made an NCM change - moved German tank and mech into Manchuria.
Please let me know if you’ve had any issues with e-mail notifications, as mine have stopped. I checked my forum preferences, and they still appear to be on…
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Celebes
2 infantry moved from Baluchistan to Central India
1 fighter moved from Caroline Islands to Davao
1 fighter moved from Queensland to Davao
1 submarine moved from 35 Sea Zone to 36 Sea Zone
ANZAC take 36 Sea Zone from Japanese
2 infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
1 destroyer moved from 82 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 40 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to New Guinea
1 fighter moved from Hawaiian Islands to Queensland
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 55 Sea Zone
2 infantry moved from 55 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 4 fighters and 2 infantry in New Guinea, round 2 : 3/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
4 fighters moved from New Guinea to 55 Sea Zone
1 submarine moved from 64 Sea Zone to 55 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French