4 subs: 106,110,111 and Egypt sz
2 fighter in russia to reach yunnan
1 inf yunnan
we agreed to do without bump and not claim victory before three months of inactivity
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Western Germany to Russia
8 armour moved from Belarus to Russia
1 mech_infantry moved from Bessarabia to Rostov
Germans take Rostov from Russians
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 submarine moved from 93 Sea Zone to 96 Sea Zone
1 bomber moved from Morocco to 96 Sea Zone
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Russia
Germans attack with 8 armour and 1 bomber
Russians defend with 1 airfield, 1 factory_major, 8 infantry and 1 tactical_bomber
Germans roll dice for 8 armour and 1 bomber in Russia, round 2 : 6/9 hits, 4,67 expected hits
Russians roll dice for 8 infantry and 1 tactical_bomber in Russia, round 2 : 3/9 hits, 3,17 expected hits
6 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans roll dice for 5 armour and 1 bomber in Russia, round 3 : 4/6 hits, 3,17 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Russia, round 3 : 2/3 hits, 1,17 expected hits
1 tactical_bomber owned by the Russians, 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Germans: 5 armour
Casualties for Russians: 8 infantry and 1 tactical_bomber
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 2 artilleries and 2 infantry in Archangel, round 4 : 3/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 96 Sea Zone
Germans attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 96 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 96 Sea Zone to Southern Italy
4 fighters and 3 tactical_bombers moved from Morocco to Southern Italy
1 bomber moved from Russia to Smolensk
2 aaGuns, 8 artilleries and 21 infantry moved from Belarus to Smolensk
3 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
4 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Smolensk
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Karelia to Finland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
4 armour and 3 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 110 Sea Zone
Germans undo move 4.
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 2,83
French : -0,33
Russians : -1,00
Dice Statistics:
Total
1 was rolled 110 times
2 was rolled 116 times
3 was rolled 135 times
4 was rolled 96 times
5 was rolled 105 times
6 was rolled 106 times
Average roll : 3,431
Median : 3,000
Variance : 1,330
Standard Deviation : 1,153
Total rolls : 668
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 31 times
2 was rolled 35 times
3 was rolled 33 times
4 was rolled 28 times
5 was rolled 34 times
6 was rolled 26 times
Average roll : 3,412
Median : 3,000
Variance : 0,338
Standard Deviation : 0,581
Total rolls : 187
British Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3,284
Median : 3,000
Variance : 1,497
Standard Deviation : 1,224
Total rolls : 67
Italians Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3,611
Median : 3,000
Variance : 1,811
Standard Deviation : 1,346
Total rolls : 54
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2,800
Median : 2,000
Variance : 0,807
Standard Deviation : 0,898
Total rolls : 20
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 29 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3,261
Median : 3,000
Variance : 1,261
Standard Deviation : 1,123
Total rolls : 119
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 14 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3,788
Median : 4,000
Variance : 0,852
Standard Deviation : 0,923
Total rolls : 80
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 0,188
Standard Deviation : 0,433
Total rolls : 9
Russians Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 14 times
6 was rolled 13 times
Average roll : 3,688
Median : 4,000
Variance : 0,802
Standard Deviation : 0,895
Total rolls : 80
germany was quite lucky this turn
Oh, my…😆
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
1 mech_infantry moved from Urals to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
7 armour and 1 mech_infantry moved from Bryansk to Russia
5 artilleries moved from Bryansk to Russia
15 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1,50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Russia
Russians attack with 7 armour, 5 artilleries, 16 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 3 armour and 1 factory_minor
Russians roll dice for 7 armour, 5 artilleries, 16 infantry and 2 mech_infantrys in Russia, round 2 : 16/30 hits, 9,00 expected hits
Germans roll dice for 3 armour in Russia, round 2 : 2/3 hits, 1,50 expected hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 7 armour, 5 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 2 infantry
Casualties for Germans: 3 armour
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 9 infantry moved from Bryansk to Russia
1 infantry moved from Urals to Novosibirsk
1 fighter and 1 tactical_bomber moved from Rostov to Novosibirsk
1 fighter moved from Evenkiyskiy to Novosibirsk
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0,17
Russians : 6,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Burma to Yunnan
1 infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Shantung to Anhwe
2 bombers moved from French Indo China to Shensi
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Shantung to Anhwe
1 bomber moved from French Indo China to Shensi
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Ceylon
1 tactical_bomber moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 fighter moved from Manchuria to Anhwe
1 tactical_bomber moved from Japan to Anhwe
5 fighters and 5 tactical_bombers moved from French Indo China to Kweichow
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Ceylon
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 tactical_bomber
Japanese roll dice for 1 battleship in Ceylon, round 2 : 1/1 hits, 0,67 expected hits
UK_Pacific roll dice for 1 tactical_bomber in Ceylon, round 2 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the British lost in Ceylon
Japanese win, taking Ceylon from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Kweichow
Japanese attack with 5 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 5 fighters and 5 tactical_bombers in Kweichow, round 2 : 6/10 hits, 5,83 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
1 fighter owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 fighter and 2 infantry
Battle in Shensi
Japanese attack with 3 bombers and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers and 1 infantry in Shensi, round 2 : 2/4 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Ceylon to 39 Sea Zone
1 carrier moved from 36 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Shan State to India
1 mech_infantry moved from Shantung to Chahar
2 bombers moved from Shensi to French Indo China
1 fighter moved from Anhwe to Manchuria
1 tactical_bomber moved from Anhwe to Shantung
1 bomber moved from Shensi to India
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 tactical_bomber moved from Kweichow to 36 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Burma to India
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Malaya
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry placed in India
1 armour placed in India
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese : -0,67
UK_Pacific : -0,50
Japanese : 0,17
Dice Statistics:
Total
1 was rolled 122 times
2 was rolled 137 times
3 was rolled 142 times
4 was rolled 106 times
5 was rolled 114 times
6 was rolled 118 times
Average roll : 3,415
Median : 3,000
Variance : 1,291
Standard Deviation : 1,136
Total rolls : 739
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 31 times
2 was rolled 37 times
3 was rolled 33 times
4 was rolled 29 times
5 was rolled 34 times
6 was rolled 27 times
Average roll : 3,414
Median : 3,000
Variance : 0,341
Standard Deviation : 0,584
Total rolls : 191
British Combat
1 was rolled 10 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3,284
Median : 3,000
Variance : 1,497
Standard Deviation : 1,224
Total rolls : 67
Italians Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3,611
Median : 3,000
Variance : 1,811
Standard Deviation : 1,346
Total rolls : 54
Americans Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2,800
Median : 2,000
Variance : 0,807
Standard Deviation : 0,898
Total rolls : 20
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 24 times
2 was rolled 30 times
3 was rolled 32 times
4 was rolled 18 times
5 was rolled 19 times
6 was rolled 21 times
Average roll : 3,285
Median : 3,000
Variance : 1,189
Standard Deviation : 1,090
Total rolls : 144
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 21 times
Average roll : 3,805
Median : 4,000
Variance : 0,808
Standard Deviation : 0,899
Total rolls : 87
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,148
Standard Deviation : 0,385
Total rolls : 10
Russians Combat
1 was rolled 19 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 23 times
5 was rolled 20 times
6 was rolled 15 times
Average roll : 3,456
Median : 4,000
Variance : 0,301
Standard Deviation : 0,549
Total rolls : 114
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Americans
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 tactical_bomber moved from Gibraltar to Morocco
Purchase Units - Americans
Combat Hit Differential Summary :
Scramble sz6?
What are the american buys this turn?
nevermind. no scramble
@koala said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:
What are the american buys this turn?
Americans buy 3 fighters, 1 infantry, 1 tactical bomber and 4 transports.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Americans
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 tactical_bomber moved from Gibraltar to Morocco
Purchase Units - Americans
Americans buy 3 fighters, 1 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Morocco
Americans attack with 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Morocco, round 2 : 1/8 hits, 2,17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Morocco, round 3 : 4/8 hits, 2,17 expected hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 bomber, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 1 carrier and 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 4 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits
Japanese roll dice for 1 carrier and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 1 carrier and 1 destroyer
Battle in Korea
Non Combat Move - Americans
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers and 5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Morocco to 91 Sea Zone
1 bomber moved from Morocco to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by French from 106 Sea Zone: 1 fighter
EDIT: Adding units owned by French to 91 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 fighter placed in Eastern United States
3 transports placed in 101 Sea Zone
1 infantry placed in Western United States
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -1,00
Americans : 0,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Chinese
1 artillery and 4 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hopei to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 5 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 3/6 hits, 1,33 expected hits
Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1,67
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - British
1 fighter moved from West India to 80 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from Egypt to 93 Sea Zone
Purchase Units - British
British buy 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 93 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 bomber and 1 destroyer in 93 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from 93 Sea Zone to Gibraltar
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Persia to Eastern Persia
3 aaGuns, 2 artilleries and 8 infantry moved from West India to Eastern Persia
1 fighter moved from 80 Sea Zone to Eastern Persia
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Egypt
2 carriers moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Novosibirsk
Place Units - British
1 fighter placed in Persia
2 fighters placed in United Kingdom
1 submarine placed in 109 Sea Zone
British undo move 1.
1 fighter placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,17
British : 1,17
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
2 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 artillery moved from Ukraine to Bryansk
3 fighters moved from Southern Italy to 93 Sea Zone
Purchase Units - Italians
Italians buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 3 : 0/4 hits, 1,83 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 4 : 3/4 hits, 1,83 expected hits
British roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 fighters moved from 93 Sea Zone to Southern Italy
1 armour moved from Belarus to Nenetsia
1 artillery moved from Northern Italy to France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Yugoslavia
1 armour moved from Ukraine to Romania
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -3,17
British : 0,00
Russians : -0,33
Dice Statistics:
Total
1 was rolled 132 times
2 was rolled 146 times
3 was rolled 155 times
4 was rolled 117 times
5 was rolled 124 times
6 was rolled 128 times
Average roll : 3,423
Median : 3,000
Variance : 1,265
Standard Deviation : 1,125
Total rolls : 802
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 31 times
2 was rolled 37 times
3 was rolled 33 times
4 was rolled 30 times
5 was rolled 34 times
6 was rolled 27 times
Average roll : 3,417
Median : 3,000
Variance : 0,314
Standard Deviation : 0,560
Total rolls : 192
British Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3,203
Median : 3,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 74
Italians Combat
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 4 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3,849
Median : 3,000
Variance : 3,206
Standard Deviation : 1,791
Total rolls : 73
Americans Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,045
Median : 3,000
Variance : 1,519
Standard Deviation : 1,233
Total rolls : 44
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 24 times
2 was rolled 30 times
3 was rolled 36 times
4 was rolled 18 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 3,295
Median : 3,000
Variance : 1,627
Standard Deviation : 1,276
Total rolls : 149
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3,710
Median : 4,000
Variance : 0,777
Standard Deviation : 0,882
Total rolls : 93
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,148
Standard Deviation : 0,385
Total rolls : 10
Russians Combat
1 was rolled 19 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 24 times
5 was rolled 20 times
6 was rolled 15 times
Average roll : 3,461
Median : 4,000
Variance : 0,376
Standard Deviation : 0,613
Total rolls : 115
I see that I forgot to NCM my des by Midway. Is it ok that I shift it now to sz6?
@trulpen said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:
I see that I forgot to NCM my des by Midway. Is it ok that I shift it now to sz6?
Sorry, it wasn’t an issue. Thought it was an US des, but it was in fact ANZACs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
2 infantry moved from New Guinea to Dutch New Guinea
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Caroline Islands to Korea
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from 91 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Smolensk to Tambov
Germans take Tambov from Russians
2 infantry moved from Ukraine to Rostov
1 armour moved from Smolensk to Rostov
1 fighter moved from Smolensk to Rostov
1 bomber moved from Smolensk to Rostov
Purchase Units - Germans
Germans buy 2 armour, 6 bombers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 mech_infantry moved from Novgorod to Nenetsia
1 armour moved from Smolensk to Nenetsia
2 aaGuns, 1 armour, 8 artilleries, 21 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Rostov to Bryansk
1 bomber moved from Rostov to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Germany to Eastern Poland
2 tactical_bombers moved from Southern Italy to Western Germany
3 fighters moved from Southern Italy to Western Germany
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 armour and 1 mech_infantry moved from Germany to Romania
Place Units - Germans
6 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in Western Germany
1 infantry placed in France
Germans undo move 4.
1 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in France
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 0,33
Dice Statistics:
Total
1 was rolled 132 times
2 was rolled 147 times
3 was rolled 157 times
4 was rolled 118 times
5 was rolled 126 times
6 was rolled 129 times
Average roll : 3,428
Median : 3,000
Variance : 1,291
Standard Deviation : 1,136
Total rolls : 809
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 31 times
2 was rolled 37 times
3 was rolled 35 times
4 was rolled 31 times
5 was rolled 35 times
6 was rolled 28 times
Average roll : 3,437
Median : 3,000
Variance : 0,290
Standard Deviation : 0,538
Total rolls : 197
British Combat
1 was rolled 13 times
2 was rolled 16 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3,203
Median : 3,000
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 74
Italians Combat
1 was rolled 5 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 4 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3,849
Median : 3,000
Variance : 3,206
Standard Deviation : 1,791
Total rolls : 73
Americans Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3,045
Median : 3,000
Variance : 1,519
Standard Deviation : 1,233
Total rolls : 44
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 24 times
2 was rolled 30 times
3 was rolled 36 times
4 was rolled 18 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 3,295
Median : 3,000
Variance : 1,627
Standard Deviation : 1,276
Total rolls : 149
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,038
Median : 3,000
Variance : 0,373
Standard Deviation : 0,611
Total rolls : 26
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3,710
Median : 4,000
Variance : 0,777
Standard Deviation : 0,882
Total rolls : 93
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,148
Standard Deviation : 0,385
Total rolls : 10
Russians Combat
1 was rolled 19 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 24 times
5 was rolled 21 times
6 was rolled 15 times
Average roll : 3,462
Median : 4,000
Variance : 0,375
Standard Deviation : 0,612
Total rolls : 117
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 6
Combat Move - Russians
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 infantry moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Novosibirsk to Smolensk
1 fighter moved from Novosibirsk to Vologda
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 armour, 1 artillery, 1 factory_upgrade and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : 0,00
Russians : -0,67