@Emanon did not open
Victory First has told me to manually enter your password every time, even if it says it is saved. My games with him have gone smoothly
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Anhwe to Amur
1 tactical_bomber moved from Chahar to Amur
1 tactical_bomber moved from Anhwe to Amur
1 fighter moved from Kiangsu to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
1 bomber moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 infantry moved from Korea to Amur
1 armour moved from Soviet Far East to Amur
Japanese take Siberia from Russians
1 armour moved from Soviet Far East to Amur
1 fighter moved from Kiangsi to Hopei
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 fighter moved from Hunan to Suiyuyan
1 fighter moved from Kiangsi to Suiyuyan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Soviet Far East to Siberia
1 fighter moved from Japan to Amur
1 cruiser moved from 3 Sea Zone to 5 Sea Zone
1 carrier moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 transport moved from 3 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1.67 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Amur
Japanese attack with 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers
Russians defend with 17 infantry
Japanese roll dice for 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in Amur, round 2 : 15/22 hits, 12.17 expected hits
Russians roll dice for 17 infantry in Amur, round 2 : 8/17 hits, 5.67 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 infantry owned by the Japanese, 15 infantry owned by the Russians and 2 armour owned by the Japanese lost in Amur
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Amur, round 3 : 9/14 hits, 8.33 expected hits
Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Amur
Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -25
Casualties for Japanese: 2 armour, 5 fighters, 1 infantry and 1 tactical_bomber
Casualties for Russians: 17 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 bomber, 5 fighters and 5 tactical_bombers moved from Amur to Manchuria
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Hopei to Kweichow
Place Units - Japanese
2 armour and 3 infantry placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.67
Russians : 2.67
Japanese : 5.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Purchase Units - British
British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
2 battleships, 2 cruisers and 5 destroyers moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Tanganyika Territory to Kenya
1 fighter moved from Egypt to Kenya
1 tactical_bomber moved from Egypt to Kenya
Combat - British
Battle in Holland Belgium
Battle in Kenya
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British win, taking Holland Belgium from Germans, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Germans: 2 infantry
Battle in 111 Sea Zone
British attack with 2 battleships, 2 cruisers and 5 destroyers
Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Units damaged: 2 battleships owned by the British
1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
British win with 2 battleships, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 43
Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
Casualties for British: 2 destroyers
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
Place Units - British
3 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.83
British : -3.00
Italians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Northern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
1 fighter moved from Tobruk to France
1 fighter moved from Alexandria to Northern Italy
1 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 2/3 hits, 0.83 expected hits
British roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 3 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in France
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Purchase Units - Americans
Americans buy 2 armour, 11 infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
2 armour, 2 artilleries, 3 cruisers, 3 destroyers, 5 infantry, 2 mech_infantrys and 6 transports moved from 103 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
1 bomber moved from Hawaiian Islands to Eastern United States
1 bomber moved from Hawaiian Islands to Eastern United States
Place Units - Americans
5 transports placed in 101 Sea Zone
2 armour and 8 infantry placed in Eastern United States
3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 3/5 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Greater Southern Germany to Germany
1 armour moved from Western Germany to France
1 armour moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Non Combat Move - Germans
Place Units - Germans
3 infantry placed in Germany
2 armour and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 artillery moved from Romania to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 artillery and 7 infantry moved from Poland to Germany
3 armour moved from Eastern Poland to Germany
1 tactical_bomber moved from Baltic States to Germany
1 fighter moved from Baltic States to Germany
1 fighter moved from Baltic States to Germany
Combat - Russians
Battle in Germany
Russians attack with 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 1 factory_minor and 6 infantry
AA fire in Germany : 0/3 hits, 0.50 expected hits
Russians roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Germany, round 2 : 3/14 hits, 4.83 expected hits
Germans roll dice for 2 armour and 6 infantry in Germany, round 2 : 4/8 hits, 3.00 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Germany
Russians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Germany, round 3 : 1/10 hits, 4.17 expected hits
Germans roll dice for 2 armour and 3 infantry in Germany, round 3 : 3/5 hits, 2.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Germany
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Germany, round 4 : 3/7 hits, 3.50 expected hits
Germans roll dice for 2 armour and 2 infantry in Germany, round 4 : 1/4 hits, 1.67 expected hits
1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany
Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Germany, round 5 : 5/6 hits, 3.17 expected hits
Germans roll dice for 1 armour in Germany, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Germany
Russians captures 30PUs while taking Germans capital
Russians win, taking Germany from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 armour, 1 artillery and 7 infantry
Casualties for Germans: 2 armour and 6 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Germany to Poland
5 infantry moved from Eastern Poland to Poland
3 infantry moved from Baltic States to Poland
3 mech_infantrys moved from Novgorod to Poland
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Western Ukraine to Poland
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
3 armour and 3 mech_infantrys moved from Russia to Western Ukraine
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Baltic States to Novgorod
1 fighter moved from Russia to Poland
Place Units - Russians
3 infantry placed in Novgorod
1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 48 PUs; end with 79 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 1.83
Russians : -3.67
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter moved from Kweichow to 35 Sea Zone
1 artillery moved from Kweichow to Yunnan
1 fighter moved from Chahar to Yunnan
1 fighter moved from Manchuria to Yunnan
1 fighter moved from Manchuria to Yunnan
1 tactical_bomber moved from Manchuria to Yunnan
1 fighter moved from Manchuria to Yunnan
1 fighter moved from Manchuria to Yunnan
1 tactical_bomber moved from Manchuria to Yunnan
1 tactical_bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Manchuria to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 bomber moved from Manchuria to Kwangtung
1 bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Manchuria to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Chahar to Yunnan
Combat - Japanese
Battle in Kwangtung
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 4.17 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Yunnan
1 bomber moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 35 Sea Zone to Kwangsi
Place Units - Japanese
1 factory_minor placed in Kiangsu
2 armour and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from Scotland to 111 Sea Zone
2 armour, 1 artillery, 2 battleships, 2 cruisers, 3 destroyers, 4 infantry and 6 transports moved from 111 Sea Zone to 112 Sea Zone
2 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 7 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
2 armour, 1 artillery, 1 fighter and 5 infantry moved from Burma to Yunnan
2 armour and 4 mech_infantrys moved from India to Yunnan
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Shan State to 38 Sea Zone
1 mech_infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Siam
1 tactical_bomber moved from Shan State to Siam
1 fighter moved from Shan State to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Shan State to Siam
2 fighters and 3 infantry moved from Shan State to Yunnan
Combat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery, 4 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/8 hits, 3.17 expected hits
Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2.00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/7 hits, 3.00 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British retreated to Egypt
Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Italians: 4 infantry
Battle in Yunnan
British attack with 4 armour, 1 artillery, 3 fighters, 8 infantry and 4 mech_infantrys
Japanese defend with 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers
British roll dice for 4 armour, 1 artillery, 3 fighters, 8 infantry and 4 mech_infantrys in Yunnan, round 2 : 8/20 hits, 6.00 expected hits
Japanese roll dice for 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 8/14 hits, 6.50 expected hits
2 tactical_bombers owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 bombers owned by the Japanese and 8 infantry owned by the British lost in Yunnan
British roll dice for 4 armour, 1 artillery, 3 fighters and 4 mech_infantrys in Yunnan, round 3 : 5/12 hits, 4.67 expected hits
Japanese roll dice for 6 fighters in Yunnan, round 3 : 4/6 hits, 4.00 expected hits
5 fighters owned by the Japanese and 4 mech_infantrys owned by the British lost in Yunnan
British roll dice for 4 armour, 1 artillery and 3 fighters in Yunnan, round 4 : 2/8 hits, 3.83 expected hits
Japanese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 4 armour and 3 fighters remaining. Battle score for attacker is 84
Casualties for British: 1 artillery, 8 infantry and 4 mech_infantrys
Casualties for Japanese: 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers
Battle in Siam
British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 battleship in Siam, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 0/5 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Siam
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Siam, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Siam
Japanese win with 1 infantry remaining. Battle score for attacker is -17
Casualties for British: 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
1 tactical_bomber owned by the British retreated
Battle in Holland Belgium
British attack with 1 artillery and 7 infantry
Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 2/8 hits, 1.67 expected hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 4/6 hits, 1.33 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Western Germany
British attack with 2 armour, 1 artillery and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 5 infantry
British roll dice for 2 battleships and 2 cruisers in Western Germany, round 2 : 4/4 hits, 2.33 expected hits
British roll dice for 2 armour, 1 artillery and 4 infantry in Western Germany, round 2 : 0/7 hits, 2.17 expected hits
Germans roll dice for 2 armour and 5 infantry in Western Germany, round 2 : 2/7 hits, 2.67 expected hits
4 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
British roll dice for 2 armour, 1 artillery and 2 infantry in Western Germany, round 3 : 2/5 hits, 1.83 expected hits
Germans roll dice for 2 armour and 1 infantry in Western Germany, round 3 : 2/3 hits, 1.33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Western Germany
British roll dice for 2 armour and 1 artillery in Western Germany, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Western Germany, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 2 armour remaining. Battle score for attacker is 11
Casualties for British: 1 artillery and 4 infantry
Casualties for Germans: 2 armour and 5 infantry
Non Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
3 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Siam to Burma
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser moved from 85 Sea Zone to 87 Sea Zone
Place Units - British
3 mech_infantrys placed in Normandy Bordeaux
2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.83
British : -2.00
Italians : -1.33
Japanese : 4.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from Southern France to France
1 infantry moved from Southern France to France
1 mech_infantry moved from Morocco to Rio de Oro
Italians take Rio de Oro from Neutral_True
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Western Germany
Italians attack with 2 fighters and 7 infantry
British defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Italians roll dice for 2 fighters and 7 infantry in Western Germany, round 2 : 3/9 hits, 2.17 expected hits
British roll dice for 2 armour in Western Germany, round 2 : 0/2 hits, 1.00 expected hits
2 armour owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 2 fighters and 7 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Non Combat Move - Italians
1 fighter moved from Western Germany to France
1 fighter moved from Western Germany to France
Place Units - Italians
3 infantry placed in France
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -1.00
AA fire in Western Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 2 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
Combat - Americans
Battle in France
Americans attack with 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys
Germans defend with 2 armour and 2 infantry; Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 5 infantry
Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in France, round 2 : 7/12 hits, 3.83 expected hits
Italians roll dice for 2 armour, 2 fighters and 7 infantry in France, round 2 : 8/11 hits, 4.67 expected hits
2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans, 5 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in France
Americans roll dice for 2 armour, 1 artillery and 1 bomber in France, round 3 : 3/4 hits, 2.00 expected hits
Italians roll dice for 2 armour and 2 fighters in France, round 3 : 3/4 hits, 2.33 expected hits
2 armour owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in France
Americans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Italians lost in France
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Americans: 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for Germans: 2 armour and 2 infantry
Casualties for Italians: 2 fighters and 5 infantry
Non Combat Move - Americans
3 cruisers and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 103 Sea Zone to 105 Sea Zone
1 artillery and 7 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
6 transports moved from 110 Sea Zone to 103 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 8 infantry and 5 transports moved from 101 Sea Zone to 103 Sea Zone
2 bombers moved from Eastern United States to Normandy Bordeaux
Place Units - Americans
6 transports placed in 101 Sea Zone
4 armour, 2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 3.33
Americans : 4.50
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Suiyuyan to Shensi
3 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 10 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -1.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 6
Politics - Germans
Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 armour and 10 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery moved from Slovakia Hungary to Greater Southern Germany
Russians take Greater Southern Germany from Germans
2 armour moved from Germany to Western Germany
3 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Poland to Western Germany
Combat - Russians
Battle in Western Germany
Russians attack with 5 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Western Germany : 2/4 hits, 0.67 expected hits
2 fighters owned by the Russians lost in Western Germany
Russians roll dice for 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 2/10 hits, 4.17 expected hits
Italians roll dice for 7 infantry in Western Germany, round 2 : 3/7 hits, 2.33 expected hits
3 mech_infantrys owned by the Russians and 2 infantry owned by the Italians lost in Western Germany
Russians roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 2/7 hits, 3.67 expected hits
Italians roll dice for 5 infantry in Western Germany, round 3 : 3/5 hits, 1.67 expected hits
3 armour owned by the Russians and 2 infantry owned by the Italians lost in Western Germany
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/4 hits, 2.17 expected hits
Italians roll dice for 3 infantry in Western Germany, round 4 : 2/3 hits, 1.00 expected hits
2 armour owned by the Russians and 2 infantry owned by the Italians lost in Western Germany
Russians roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 5 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Western Germany, round 5 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Western Germany
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -51
Casualties for Russians: 5 armour, 3 fighters and 3 mech_infantrys
Casualties for Italians: 7 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Western Germany to Germany
8 infantry moved from Poland to Germany
4 infantry moved from Eastern Poland to Poland
3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
3 armour and 3 mech_infantrys moved from Eastern Poland to Poland
1 armour, 2 artilleries, 1 fighter and 4 infantry moved from Russia to Samara
1 armour moved from Samara to Novosibirsk
1 fighter moved from Samara to Novosibirsk
Place Units - Russians
10 mech_infantrys placed in Russia
3 armour placed in Volgograd
3 armour placed in Novgorod
1 armour placed in Germany
Russians undo move 3.
2 armour placed in Germany
1 armour placed in Novgorod
Turn Complete - Russians
Russians collect 50 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Italians : 3.67
AA fire in Western Germany : : 1.33
Russians : -4.17