Forgot about China but I don’t have time tonight. Probably won’t have time tomorrow until late evening US Central. You can take the turn for me and do Germany if you want.
Global with Jeff
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Purchase Units - Russians Russians repair damage of 1x factory_minor; Remaining resources: 43 PUs; Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 artilleries and 9 infantry moved from Baltic States to Poland 2 armour, 3 infantry and 2 mech_infantrys moved from Eastern Poland to Poland 2 armour and 1 fighter moved from Western Ukraine to Poland 1 fighter and 1 tactical_bomber moved from Belarus to Poland Combat - Russians Russians creates battle in territory 124 Sea Zone Battle in 124 Sea Zone Russians attack with 1 submarine Germans defend with 2 submarines Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits 1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 124 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 0 Casualties for Russians: 1 submarine Casualties for Germans: 1 submarine Battle in Poland Russians attack with 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 9/23 hits, 7.00 expected hits Germans roll dice for 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry in Poland, round 2 : 6/18 hits, 7.00 expected hits 6 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 bomber owned by the Germans and 6 infantry owned by the Germans lost in Poland Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 5/17 hits, 6.00 expected hits Germans roll dice for 5 armour, 3 artilleries and 1 fighter in Poland, round 3 : 6/9 hits, 4.17 expected hits 6 infantry owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Poland Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 4/11 hits, 5.00 expected hits Germans roll dice for 3 armour and 1 fighter in Poland, round 4 : 4/4 hits, 2.17 expected hits 2 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 1 fighter owned by the Germans and 3 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Russians: 2 artilleries, 12 infantry and 2 mech_infantrys Casualties for Germans: 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry Non Combat Move - Russians 7 infantry moved from Novgorod to Baltic States 1 artillery and 2 infantry moved from Belarus to Baltic States 1 artillery moved from Western Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia 5 infantry moved from Bryansk to Western Ukraine 3 armour moved from Russia to Western Ukraine 4 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Poland to Baltic States Place Units - Russians 3 infantry placed in Novgorod 3 armour, 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 41 PUs Trigger Russians 2 Territory Buffer: Russians met a national objective for an additional 6 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 4.33 Russians : 0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Purchase Units - Japanese Japanese buy 1 cruiser, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 armour moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 3 Sea Zone to Soviet Far East 1 fighter moved from 3 Sea Zone to Soviet Far East 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Sakha 1 tactical_bomber moved from Manchuria to Siberia 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Sakha 1 fighter moved from Manchuria to Amur 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Yunnan to Kweichow 1 bomber moved from Shantung to Kweichow 1 fighter moved from Shantung to Kweichow 1 tactical_bomber moved from Jehol to Suiyuyan 1 fighter moved from Jehol to Kweichow 1 infantry moved from Buyant-Uhaa to Chahar 1 infantry moved from Buyant-Uhaa to Chahar 1 artillery moved from Buyant-Uhaa to Chahar 1 fighter moved from Korea to Anhwe 1 bomber moved from Korea to Anhwe 1 tactical_bomber moved from Korea to Anhwe 1 fighter moved from Okinawa to Kiangsu 1 infantry moved from Kiangsi to Kwangsi 1 fighter moved from Anhwe to Kiangsi 1 fighter moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Jehol to Hopei 1 bomber moved from Anhwe to Hopei 1 artillery moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Japanese Japanese creates battle in territory Sakha Japanese creates battle in territory Siberia Battle in Soviet Far East Battle in Kweichow Japanese attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Kweichow, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Kweichow, round 3 : 1/6 hits, 2.50 expected hits Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Soviet Far East from Russians, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 1 bomber and 1 tactical_bomber in Hopei, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hopei to Chahar 1 bomber moved from Hopei to Anhwe 1 tactical_bomber moved from Siberia to Amur 1 fighter moved from Sakha to Amur 1 tactical_bomber moved from Sakha to Amur 1 fighter moved from Kweichow to Hunan 1 fighter moved from Amur to Manchuria 1 fighter moved from Amur to Manchuria 1 fighter moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 fighter moved from Soviet Far East to Amur 1 fighter moved from Soviet Far East to Manchuria 1 fighter moved from Amur to Manchuria 1 fighter moved from Kweichow to Yunnan 1 bomber moved from Kweichow to Yunnan Place Units - Japanese 1 cruiser, 1 fighter and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Japanese undo move 1. 1 fighter placed in Japan 1 cruiser and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -3.50
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Purchase Units - British British buy 1 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Egypt to 96 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 96 Sea Zone 2 infantry moved from Rhodesia to Tanganyika Territory 1 armour moved from Ethiopia to Egypt Combat - British Battle in 96 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Italians defend with 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Units damaged: 1 carrier owned by the British 1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in 96 Sea Zone British win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48 Casualties for Italians: 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport Battle in Normandy Bordeaux British attack with 1 artillery and 7 infantry Germans defend with 1 mech_infantry; Italians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour British roll dice for 2 battleships and 2 cruisers in Normandy Bordeaux, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 1/8 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits 2 artilleries owned by the Italians, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 3 : 0/6 hits, 1.33 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Normandy Bordeaux British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Casualties for Germans: 1 mech_infantry Casualties for Italians: 1 armour and 2 artilleries Non Combat Move - British 1 mech_infantry moved from India to Shan State 1 infantry moved from India to Burma 1 armour moved from India to Burma 1 armour moved from India to Burma 1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt 1 tactical_bomber moved from 96 Sea Zone to Egypt Place Units - British 2 transports placed in 110 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : -1.50 Italians : 0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Politics - Italians Italians takes Political Action: Political Action Axis To War With TrueNeutrals Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Libya to Tobruk 1 armour moved from Tunisia to Morocco Italians take Algeria from French 1 mech_infantry moved from Tunisia to Algeria 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern France to 96 Sea Zone 1 fighter moved from France to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 cruisers, 2 destroyers, 2 fighters and 1 transport in 96 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 96 Sea Zone Italians win with 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 37 Casualties for Italians: 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport Battle in Morocco Italians attack with 1 armour French defend with 1 infantry Italians roll dice for 1 armour in Morocco, round 2 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 5 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Morocco, round 6 : 1/1 hits, 0.50 expected hits French roll dice for 1 infantry in Morocco, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Morocco French win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Alexandria 1 fighter moved from 96 Sea Zone to Tobruk Place Units - Italians 2 infantry and 1 mech_infantry placed in France 1 armour placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50 British : -0.17 French : -0.67
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Politics - Americans Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Purchase Units - Americans Americans buy 8 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 armour, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 103 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone Place Units - Americans 4 transports placed in 101 Sea Zone 8 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Japanese and British from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 tactical_bomber Non Combat Move - Chinese 3 infantry moved from Szechwan to Shensi 1 fighter moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 3 Politics - French Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Politics - Germans Purchase Units - Germans Germans buy 4 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Western Germany to Poland 1 armour moved from Germany to Poland 1 armour and 1 infantry moved from Germany to Poland 1 artillery moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 fighter moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 tactical_bomber moved from Romania to Bessarabia 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Western Germany to Greater Southern Germany 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from 111 Sea Zone to Scotland 1 destroyer moved from 113 Sea Zone to 111 Sea Zone 1 cruiser moved from 113 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 cruiser moved from 113 Sea Zone to 111 Sea Zone Combat - Germans Battle in Scotland Battle in Bessarabia Germans attack with 1 fighter and 2 tactical_bombers Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter and 2 tactical_bombers in Bessarabia, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia Germans roll dice for 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Bessarabia Germans roll dice for 1 tactical_bomber in Bessarabia, round 4 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Bessarabia Russians win, taking Scotland from British with 1 artillery remaining. Battle score for attacker is -26 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Germans attack with 3 infantry and 1 mech_infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry Germans roll dice for 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 0.50 expected hits British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 3/5 hits, 1.67 expected hits 1 mech_infantry owned by the Germans lost in Normandy Bordeaux British win with 1 artillery and 4 infantry remaining. Battle score for attacker is -13 Casualties for Germans: 3 infantry and 1 mech_infantry Battle in Poland Germans attack with 3 armour, 1 artillery and 3 infantry Russians defend with 4 armour Germans roll dice for 3 armour, 1 artillery and 3 infantry in Poland, round 2 : 1/7 hits, 2.50 expected hits Russians roll dice for 4 armour in Poland, round 2 : 2/4 hits, 2.00 expected hits 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Poland Germans roll dice for 3 armour, 1 artillery and 1 infantry in Poland, round 3 : 4/5 hits, 2.17 expected hits Russians roll dice for 3 armour in Poland, round 3 : 2/3 hits, 1.50 expected hits 3 armour owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 3 armour remaining. Battle score for attacker is 11 Casualties for Germans: 1 artillery and 3 infantry Casualties for Russians: 4 armour Non Combat Move - Germans Place Units - Germans 3 infantry placed in Western Germany 2 armour and 1 infantry placed in Germany 2 armour placed in Western Germany Turn Complete - Germans Germans collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -2.33 British : 1.00 Russians : 1.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Politics - Russians Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral Purchase Units - Russians Russians buy 3 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Bessarabia to Romania Russians take Romania from Germans 3 armour and 5 infantry moved from Western Ukraine to Eastern Poland 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Baltic States to Poland 18 infantry moved from Buryatia to Amur Combat - Russians Battle in Amur Russians attack with 18 infantry Japanese defend with 1 infantry and 1 mech_infantry Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Eastern Poland Russians attack with 3 armour and 5 infantry Germans defend with 3 infantry Russians roll dice for 3 armour and 5 infantry in Eastern Poland, round 2 : 3/8 hits, 2.33 expected hits Germans roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Poland Russians attack with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber Germans defend with 3 armour Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Poland, round 2 : 5/13 hits, 3.67 expected hits Germans roll dice for 3 armour in Poland, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour Non Combat Move - Russians 3 infantry moved from Novgorod to Baltic States 4 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 armour moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 armour moved from Russia to Western Ukraine 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Poland to Baltic States 1 fighter moved from Poland to Baltic States 1 fighter moved from Poland to Baltic States 1 aaGun moved from Novgorod to Baltic States 1 aaGun moved from Russia to Smolensk Place Units - Russians 3 mech_infantrys placed in Novgorod 3 armour, 1 fighter and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 1.00 Japanese : 0.33
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Anhwe to Amur 1 tactical_bomber moved from Chahar to Amur 1 tactical_bomber moved from Anhwe to Amur 1 fighter moved from Kiangsu to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 bomber moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 armour moved from Soviet Far East to Amur Japanese take Siberia from Russians 1 armour moved from Soviet Far East to Amur 1 fighter moved from Kiangsi to Hopei 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Suiyuyan 1 fighter moved from Hunan to Suiyuyan 1 fighter moved from Kiangsi to Suiyuyan 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Japan to Amur 1 cruiser moved from 3 Sea Zone to 5 Sea Zone 1 carrier moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in Suiyuyan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers Russians defend with 17 infantry Japanese roll dice for 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in Amur, round 2 : 15/22 hits, 12.17 expected hits Russians roll dice for 17 infantry in Amur, round 2 : 8/17 hits, 5.67 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 infantry owned by the Japanese, 15 infantry owned by the Russians and 2 armour owned by the Japanese lost in Amur Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Amur, round 3 : 9/14 hits, 8.33 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Japanese: 2 armour, 5 fighters, 1 infantry and 1 tactical_bomber Casualties for Russians: 17 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 1 bomber moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 bomber, 5 fighters and 5 tactical_bombers moved from Amur to Manchuria 1 fighter moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar 1 fighter moved from Hopei to Kweichow Place Units - Japanese 2 armour and 3 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.67 Russians : 2.67 Japanese : 5.50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Purchase Units - British British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 2 battleships, 2 cruisers and 5 destroyers moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Egypt to Kenya 1 tactical_bomber moved from Egypt to Kenya Combat - British Battle in Holland Belgium Battle in Kenya British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Holland Belgium from Germans, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Scotland British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in 111 Sea Zone British attack with 2 battleships, 2 cruisers and 5 destroyers Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 2 battleships owned by the British 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone British win with 2 battleships, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 43 Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 transport Casualties for British: 2 destroyers Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kenya to Egypt Place Units - British 3 infantry placed in Normandy Bordeaux 1 armour, 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 18 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.83 British : -3.00 Italians : 0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Northern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 fighter moved from Tobruk to France 1 fighter moved from Alexandria to Northern Italy 1 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Holland Belgium Italians attack with 1 armour, 3 infantry and 1 mech_infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 3 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in France 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 1.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Purchase Units - Americans Americans buy 2 armour, 11 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 2 armour, 2 artilleries, 3 cruisers, 3 destroyers, 5 infantry, 2 mech_infantrys and 6 transports moved from 103 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Hawaiian Islands to Eastern United States 1 bomber moved from Hawaiian Islands to Eastern United States Place Units - Americans 5 transports placed in 101 Sea Zone 2 armour and 8 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : 0.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Politics - Germans Purchase Units - Germans Germans buy 2 armour and 8 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Greater Southern Germany to Germany 1 armour moved from Western Germany to France 1 armour moved from Western Germany to France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Non Combat Move - Germans Place Units - Germans 3 infantry placed in Germany 2 armour and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Romania to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 artillery and 7 infantry moved from Poland to Germany 3 armour moved from Eastern Poland to Germany 1 tactical_bomber moved from Baltic States to Germany 1 fighter moved from Baltic States to Germany 1 fighter moved from Baltic States to Germany Combat - Russians Battle in Germany Russians attack with 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 armour, 1 factory_minor and 6 infantry AA fire in Germany : 0/3 hits, 0.50 expected hits Russians roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Germany, round 2 : 3/14 hits, 4.83 expected hits Germans roll dice for 2 armour and 6 infantry in Germany, round 2 : 4/8 hits, 3.00 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Germany Russians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Germany, round 3 : 1/10 hits, 4.17 expected hits Germans roll dice for 2 armour and 3 infantry in Germany, round 3 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Germany Russians roll dice for 3 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Germany, round 4 : 3/7 hits, 3.50 expected hits Germans roll dice for 2 armour and 2 infantry in Germany, round 4 : 1/4 hits, 1.67 expected hits 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Germany, round 5 : 5/6 hits, 3.17 expected hits Germans roll dice for 1 armour in Germany, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Germany Russians captures 30PUs while taking Germans capital Russians win, taking Germany from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 armour, 1 artillery and 7 infantry Casualties for Germans: 2 armour and 6 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Germany to Poland 5 infantry moved from Eastern Poland to Poland 3 infantry moved from Baltic States to Poland 3 mech_infantrys moved from Novgorod to Poland 1 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Western Ukraine to Eastern Poland 3 armour moved from Western Ukraine to Poland 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine 3 armour and 3 mech_infantrys moved from Russia to Western Ukraine 1 aaGun moved from Smolensk to Russia 1 aaGun moved from Baltic States to Novgorod 1 fighter moved from Russia to Poland Place Units - Russians 3 infantry placed in Novgorod 1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 48 PUs; end with 79 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -3.67 AA fire in Germany : : -0.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from Kweichow to 35 Sea Zone 1 artillery moved from Kweichow to Yunnan 1 fighter moved from Chahar to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Manchuria to Yunnan 1 tactical_bomber moved from Manchuria to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Manchuria to Yunnan 1 tactical_bomber moved from Manchuria to Yunnan 1 tactical_bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Manchuria to Kwangtung 1 fighter moved from Manchuria to Kwangtung 1 bomber moved from Manchuria to Kwangtung 1 bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Manchuria to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Chahar to Yunnan Combat - Japanese Battle in Kwangtung Japanese attack with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers British defend with 1 harbour and 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Yunnan 1 bomber moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from 35 Sea Zone to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 2 armour and 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : 0.83