Global with Jeff
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Anhwe to Amur 1 tactical_bomber moved from Chahar to Amur 1 tactical_bomber moved from Anhwe to Amur 1 fighter moved from Kiangsu to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 1 tactical_bomber moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 bomber moved from Manchuria to Amur 1 fighter and 1 tactical_bomber moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 armour moved from Soviet Far East to Amur Japanese take Siberia from Russians 1 armour moved from Soviet Far East to Amur 1 fighter moved from Kiangsi to Hopei 1 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Suiyuyan 1 fighter moved from Hunan to Suiyuyan 1 fighter moved from Kiangsi to Suiyuyan 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from Japan to Amur 1 cruiser moved from 3 Sea Zone to 5 Sea Zone 1 carrier moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in Suiyuyan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuyan, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Amur Japanese attack with 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers Russians defend with 17 infantry Japanese roll dice for 2 armour, 2 bombers, 10 fighters, 1 infantry and 7 tactical_bombers in Amur, round 2 : 15/22 hits, 12.17 expected hits Russians roll dice for 17 infantry in Amur, round 2 : 8/17 hits, 5.67 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 1 infantry owned by the Japanese, 15 infantry owned by the Russians and 2 armour owned by the Japanese lost in Amur Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in Amur, round 3 : 9/14 hits, 8.33 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese win with 2 bombers, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is -25 Casualties for Japanese: 2 armour, 5 fighters, 1 infantry and 1 tactical_bomber Casualties for Russians: 17 infantry Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Japanese 1 bomber moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 bomber, 5 fighters and 5 tactical_bombers moved from Amur to Manchuria 1 fighter moved from Suiyuyan to Chahar 1 fighter moved from Suiyuyan to Chahar 1 fighter moved from Hopei to Kweichow Place Units - Japanese 2 armour and 3 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs (1 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.67 Russians : 2.67 Japanese : 5.50
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Politics - British Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola Purchase Units - British British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 2 battleships, 2 cruisers and 5 destroyers moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from United Kingdom to Scotland 1 artillery moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Egypt to Kenya 1 tactical_bomber moved from Egypt to Kenya Combat - British Battle in Holland Belgium Battle in Kenya British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Holland Belgium from Germans, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Scotland British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 2 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in 111 Sea Zone British attack with 2 battleships, 2 cruisers and 5 destroyers Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 2 battleships owned by the British 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 battleship owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone British win with 2 battleships, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 43 Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 transport Casualties for British: 2 destroyers Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kenya to Egypt Place Units - British 3 infantry placed in Normandy Bordeaux 1 armour, 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 18 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.83 British : -3.00 Italians : 0.33
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Northern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 fighter moved from Tobruk to France 1 fighter moved from Alexandria to Northern Italy 1 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Holland Belgium Italians attack with 1 armour, 3 infantry and 1 mech_infantry British defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 3 : 0/3 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 4 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Holland Belgium from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 3 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in France 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : 1.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Politics - Americans Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral Purchase Units - Americans Americans buy 2 armour, 11 infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 2 armour, 2 artilleries, 3 cruisers, 3 destroyers, 5 infantry, 2 mech_infantrys and 6 transports moved from 103 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone 1 bomber moved from Eastern United States to Normandy Bordeaux 1 bomber moved from Hawaiian Islands to Eastern United States 1 bomber moved from Hawaiian Islands to Eastern United States Place Units - Americans 5 transports placed in 101 Sea Zone 2 armour and 8 infantry placed in Eastern United States 3 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 3/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.50 Japanese : 0.00
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 4 Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Politics - Germans Purchase Units - Germans Germans buy 2 armour and 8 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Slovakia Hungary to Germany 1 infantry moved from Greater Southern Germany to Germany 1 armour moved from Western Germany to France 1 armour moved from Western Germany to France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Non Combat Move - Germans Place Units - Germans 3 infantry placed in Germany 2 armour and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery moved from Romania to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 artillery and 7 infantry moved from Poland to Germany 3 armour moved from Eastern Poland to Germany 1 tactical_bomber moved from Baltic States to Germany 1 fighter moved from Baltic States to Germany 1 fighter moved from Baltic States to Germany Combat - Russians Battle in Germany Russians attack with 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 2 armour, 1 factory_minor and 6 infantry AA fire in Germany : 0/3 hits, 0.50 expected hits Russians roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Germany, round 2 : 3/14 hits, 4.83 expected hits Germans roll dice for 2 armour and 6 infantry in Germany, round 2 : 4/8 hits, 3.00 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Germany Russians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Germany, round 3 : 1/10 hits, 4.17 expected hits Germans roll dice for 2 armour and 3 infantry in Germany, round 3 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Germany Russians roll dice for 3 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Germany, round 4 : 3/7 hits, 3.50 expected hits Germans roll dice for 2 armour and 2 infantry in Germany, round 4 : 1/4 hits, 1.67 expected hits 1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Germany, round 5 : 5/6 hits, 3.17 expected hits Germans roll dice for 1 armour in Germany, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Germany Russians captures 30PUs while taking Germans capital Russians win, taking Germany from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 armour, 1 artillery and 7 infantry Casualties for Germans: 2 armour and 6 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Germany to Poland 5 infantry moved from Eastern Poland to Poland 3 infantry moved from Baltic States to Poland 3 mech_infantrys moved from Novgorod to Poland 1 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Western Ukraine to Eastern Poland 3 armour moved from Western Ukraine to Poland 2 artilleries and 2 infantry moved from Bryansk to Western Ukraine 3 armour and 3 mech_infantrys moved from Russia to Western Ukraine 1 aaGun moved from Smolensk to Russia 1 aaGun moved from Baltic States to Novgorod 1 fighter moved from Russia to Poland Place Units - Russians 3 infantry placed in Novgorod 1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 48 PUs; end with 79 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -3.67 AA fire in Germany : : -0.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Japan to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from Kweichow to 35 Sea Zone 1 artillery moved from Kweichow to Yunnan 1 fighter moved from Chahar to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Manchuria to Yunnan 1 tactical_bomber moved from Manchuria to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Manchuria to Yunnan 1 tactical_bomber moved from Manchuria to Yunnan 1 tactical_bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Manchuria to Kwangtung 1 fighter moved from Manchuria to Kwangtung 1 bomber moved from Manchuria to Kwangtung 1 bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Manchuria to Kwangtung 1 tactical_bomber moved from Manchuria to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 1 fighter moved from Chahar to Yunnan Combat - Japanese Battle in Kwangtung Japanese attack with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers British defend with 1 harbour and 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 5/8 hits, 4.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for British: 2 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Yunnan 1 bomber moved from Kwangtung to Yunnan 1 tactical_bomber moved from Kwangtung to Kwangsi 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from 35 Sea Zone to Kwangsi Place Units - Japanese 1 factory_minor placed in Kiangsu 2 armour and 1 infantry placed in Japan 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 41 PUs (1 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.33 Japanese : 0.83
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - British British buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery, 4 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone 1 armour moved from Scotland to 111 Sea Zone 2 armour, 1 artillery, 2 battleships, 2 cruisers, 3 destroyers, 4 infantry and 6 transports moved from 111 Sea Zone to 112 Sea Zone 2 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 7 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria 2 armour, 1 artillery, 1 fighter and 5 infantry moved from Burma to Yunnan 2 armour and 4 mech_infantrys moved from India to Yunnan 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 mech_infantry moved from Shan State to 38 Sea Zone 1 mech_infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 mech_infantry moved from 37 Sea Zone to Siam 1 tactical_bomber moved from Shan State to Siam 1 fighter moved from Shan State to Siam 1 infantry moved from Shan State to Siam 1 infantry moved from Shan State to Siam 2 fighters and 3 infantry moved from Shan State to Yunnan Combat - British Battle in Alexandria British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 1 artillery, 4 infantry and 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/8 hits, 3.17 expected hits Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/7 hits, 3.00 expected hits Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria 2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British retreated to Egypt Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Italians: 4 infantry Battle in Yunnan British attack with 4 armour, 1 artillery, 3 fighters, 8 infantry and 4 mech_infantrys Japanese defend with 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers British roll dice for 4 armour, 1 artillery, 3 fighters, 8 infantry and 4 mech_infantrys in Yunnan, round 2 : 8/20 hits, 6.00 expected hits Japanese roll dice for 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 8/14 hits, 6.50 expected hits 2 tactical_bombers owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 bombers owned by the Japanese and 8 infantry owned by the British lost in Yunnan British roll dice for 4 armour, 1 artillery, 3 fighters and 4 mech_infantrys in Yunnan, round 3 : 5/12 hits, 4.67 expected hits Japanese roll dice for 6 fighters in Yunnan, round 3 : 4/6 hits, 4.00 expected hits 5 fighters owned by the Japanese and 4 mech_infantrys owned by the British lost in Yunnan British roll dice for 4 armour, 1 artillery and 3 fighters in Yunnan, round 4 : 2/8 hits, 3.83 expected hits Japanese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 4 armour and 3 fighters remaining. Battle score for attacker is 84 Casualties for British: 1 artillery, 8 infantry and 4 mech_infantrys Casualties for Japanese: 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers Battle in Siam British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 battleship in Siam, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Siam British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Siam, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Siam Japanese win with 1 infantry remaining. Battle score for attacker is -17 Casualties for British: 1 fighter, 2 infantry and 1 mech_infantry Casualties for Japanese: 1 infantry 1 tactical_bomber owned by the British retreated Battle in Holland Belgium British attack with 1 artillery and 7 infantry Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 2/8 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 4/6 hits, 1.33 expected hits Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Germans: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in Western Germany British attack with 2 armour, 1 artillery and 4 infantry Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 5 infantry British roll dice for 2 battleships and 2 cruisers in Western Germany, round 2 : 4/4 hits, 2.33 expected hits British roll dice for 2 armour, 1 artillery and 4 infantry in Western Germany, round 2 : 0/7 hits, 2.17 expected hits Germans roll dice for 2 armour and 5 infantry in Western Germany, round 2 : 2/7 hits, 2.67 expected hits 4 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany British roll dice for 2 armour, 1 artillery and 2 infantry in Western Germany, round 3 : 2/5 hits, 1.83 expected hits Germans roll dice for 2 armour and 1 infantry in Western Germany, round 3 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Western Germany British roll dice for 2 armour and 1 artillery in Western Germany, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Western Germany, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany British converts factory_major into different units British win, taking Western Germany from Germans with 2 armour remaining. Battle score for attacker is 11 Casualties for British: 1 artillery and 4 infantry Casualties for Germans: 2 armour and 5 infantry Non Combat Move - British 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Alexandria to Egypt 3 fighters moved from Yunnan to Burma 1 tactical_bomber moved from Siam to Burma 1 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 destroyer moved from 77 Sea Zone to 39 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 cruiser moved from 85 Sea Zone to 87 Sea Zone Place Units - British 3 mech_infantrys placed in Normandy Bordeaux 2 artilleries and 5 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 15 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.83 British : -2.00 Italians : -1.33 Japanese : 4.50
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 destroyer and 1 submarine moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in Caroline Islands Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Northern Italy to Western Germany 1 fighter moved from France to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from France to Western Germany 1 infantry moved from Southern France to France 1 infantry moved from Southern France to France 1 mech_infantry moved from Morocco to Rio de Oro Italians take Rio de Oro from Neutral_True 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 destroyer moved from 96 Sea Zone to 92 Sea Zone 1 cruiser moved from 96 Sea Zone to 92 Sea Zone 1 transport moved from 96 Sea Zone to 92 Sea Zone Combat - Italians Battle in Western Germany Italians attack with 2 fighters and 7 infantry British defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor and 1 harbour AA fire in Western Germany : 0/2 hits, 0.33 expected hits Italians roll dice for 2 fighters and 7 infantry in Western Germany, round 2 : 3/9 hits, 2.17 expected hits British roll dice for 2 armour in Western Germany, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Western Germany Italians win, taking Western Germany from British with 2 fighters and 7 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 armour Non Combat Move - Italians 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to France Place Units - Italians 3 infantry placed in France 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 2 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -1.00 AA fire in Western Germany : : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - Americans Americans buy 4 armour, 2 artilleries, 2 infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France Combat - Americans Battle in France Americans attack with 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys Germans defend with 2 armour and 2 infantry; Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 5 infantry Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in France, round 2 : 7/12 hits, 3.83 expected hits Italians roll dice for 2 armour, 2 fighters and 7 infantry in France, round 2 : 8/11 hits, 4.67 expected hits 2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans, 5 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in France Americans roll dice for 2 armour, 1 artillery and 1 bomber in France, round 3 : 3/4 hits, 2.00 expected hits Italians roll dice for 2 armour and 2 fighters in France, round 3 : 3/4 hits, 2.33 expected hits 2 armour owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in France Americans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in France Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Americans: 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for Germans: 2 armour and 2 infantry Casualties for Italians: 2 fighters and 5 infantry Non Combat Move - Americans 3 cruisers and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 103 Sea Zone to 105 Sea Zone 1 artillery and 7 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 6 transports moved from 110 Sea Zone to 103 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 8 infantry and 5 transports moved from 101 Sea Zone to 103 Sea Zone 2 bombers moved from Eastern United States to Normandy Bordeaux Place Units - Americans 6 transports placed in 101 Sea Zone 4 armour, 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians : 3.33 Americans : 4.50
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 2 infantry moved from Suiyuyan to Shensi 3 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 10 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -1.50 Japanese : -1.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 5 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 6 Politics - Germans Combat Move - Germans Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1
Game History
Round: 6 Purchase Units - Russians Russians buy 7 armour and 10 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Slovakia Hungary to Greater Southern Germany Russians take Greater Southern Germany from Germans 2 armour moved from Germany to Western Germany 3 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Poland to Western Germany Combat - Russians Battle in Western Germany Russians attack with 5 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry AA fire in Western Germany : 2/4 hits, 0.67 expected hits 2 fighters owned by the Russians lost in Western Germany Russians roll dice for 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 2/10 hits, 4.17 expected hits Italians roll dice for 7 infantry in Western Germany, round 2 : 3/7 hits, 2.33 expected hits 3 mech_infantrys owned by the Russians and 2 infantry owned by the Italians lost in Western Germany Russians roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 2/7 hits, 3.67 expected hits Italians roll dice for 5 infantry in Western Germany, round 3 : 3/5 hits, 1.67 expected hits 3 armour owned by the Russians and 2 infantry owned by the Italians lost in Western Germany Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/4 hits, 2.17 expected hits Italians roll dice for 3 infantry in Western Germany, round 4 : 2/3 hits, 1.00 expected hits 2 armour owned by the Russians and 2 infantry owned by the Italians lost in Western Germany Russians roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 5 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Western Germany, round 5 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Western Germany Russians win with 1 tactical_bomber remaining. Battle score for attacker is -51 Casualties for Russians: 5 armour, 3 fighters and 3 mech_infantrys Casualties for Italians: 7 infantry Non Combat Move - Russians 1 tactical_bomber moved from Western Germany to Germany 8 infantry moved from Poland to Germany 4 infantry moved from Eastern Poland to Poland 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland 3 armour and 3 mech_infantrys moved from Eastern Poland to Poland 1 armour, 2 artilleries, 1 fighter and 4 infantry moved from Russia to Samara 1 armour moved from Samara to Novosibirsk 1 fighter moved from Samara to Novosibirsk Place Units - Russians 10 mech_infantrys placed in Russia 3 armour placed in Volgograd 3 armour placed in Novgorod 1 armour placed in Germany Russians undo move 3. 2 armour placed in Germany 1 armour placed in Novgorod Turn Complete - Russians Russians collect 50 PUs; end with 52 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Italians : 3.67 AA fire in Western Germany : : 1.33 Russians : -4.17