2019 dawgoneit (Allies) vs SixUnder (Axis) BM Game 2


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            2 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Jehol to Chahar
            1 fighter moved from Suiyuyan to Chahar
            1 infantry moved from Jehol to Chahar
            7 infantry moved from Jehol to Anhwe
            1 fighter moved from Chahar to Anhwe
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            4 infantry moved from Libya to Tobruk
            1 artillery moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from Tobruk to Northern Italy
            1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 22 Sea Zone to 45 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 32 Sea Zone
            4 fighters moved from 33 Sea Zone to 32 Sea Zone
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in Southern France
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 32 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            4 fighters moved from 32 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 101 Sea Zone
            2 fighters and 1 transport placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            2 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Jehol to Chahar
            1 fighter moved from Suiyuyan to Chahar
            1 infantry moved from Jehol to Chahar
            7 infantry moved from Jehol to Anhwe
            1 fighter moved from Chahar to Anhwe
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Caucasus to Rostov
            4 fighters and 1 tactical_bomber moved from Caucasus to Rostov
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            2 armour and 2 mech_infantrys moved from Iraq to Caucasus
            4 infantry moved from Trans-Jordan to Iraq
            1 armour and 6 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Rostov
                British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 infantry
                    British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/8 hits, 3.50 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
                British win, taking Rostov from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 1 infantry
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Rostov to Caucasus
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Iraq
            3 armour placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    British : 1.50
    Italians : 0.17
    Americans : -1.50
    AA fire in Northern Italy : : 0.83
    Chinese : -0.83
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            4 infantry moved from Libya to Tobruk
            1 artillery moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 bomber moved from Tobruk to Northern Italy
            1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 22 Sea Zone to 45 Sea Zone
            3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
            1 destroyer moved from 33 Sea Zone to 32 Sea Zone
            4 fighters moved from 33 Sea Zone to 32 Sea Zone
            1 submarine moved from 22 Sea Zone to 19 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 1 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in Southern France
            Battle in 32 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 2 : 0/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 4 fighters in 32 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 32 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in 35 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            4 fighters moved from 32 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 battleship and 1 carrier placed in 101 Sea Zone
            2 fighters and 1 transport placed in 101 Sea Zone
            2 destroyers placed in 10 Sea Zone
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
            2 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Jehol to Chahar
            1 fighter moved from Suiyuyan to Chahar
            1 infantry moved from Jehol to Chahar
            7 infantry moved from Jehol to Anhwe
            1 fighter moved from Chahar to Anhwe
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                1 infantry owned by the Chinese retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 7 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 7 infantry in Anhwe, round 2 : 2/8 hits, 1.67 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 6 infantry in Anhwe, round 3 : 1/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Caucasus to Rostov
            4 fighters and 1 tactical_bomber moved from Caucasus to Rostov
            1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            2 armour and 2 mech_infantrys moved from Iraq to Caucasus
            4 infantry moved from Trans-Jordan to Iraq
            1 armour and 6 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 infantry moved from Iraq to Persia
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Rostov
                British attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 infantry
                    British roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 5/8 hits, 3.50 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
                British win, taking Rostov from Italians with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour and 1 infantry
    
        Non Combat Move - British
            4 fighters and 1 tactical_bomber moved from Rostov to Caucasus
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Iraq
            3 armour placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries and 6 infantry
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
            EDIT: Adding units owned by British to Morocco: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1.50
    Italians : 0.17
    Americans : -1.50
    AA fire in Northern Italy : : 0.83
    Chinese : -0.83
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            3 infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 93 Sea Zone
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Rostov
                Italians attack with 1 bomber and 3 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 bomber and 3 infantry in Rostov, round 2 : 1/4 hits, 1.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber and 1 infantry in Rostov, round 4 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 artillery in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Rostov
                 retreated to Rostov
                British win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Italians: 3 infantry
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 bomber moved from Rostov to Ukraine
    
        Place Units - Italians
            3 infantry placed in Ukraine
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.17
    British : 1.67
    Americans : -0.33
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
    Eastern Poland : 1 flag
    Ukraine : 1 flag, 2 aaGuns, 1 bomber, 1 factory_minor and 3 infantry
    93 Sea Zone : 1 flag, 1 submarine
    

    Production/PUs Summary :

    Germans : 57 / 77
    Russians : 16 / 0
    Japanese : 50 / 63
    Americans : 56 / 104
    Chinese : 13 / 14
    British : 38 / 44
    UK_Pacific : 5 / 8
    Italians : 14 / 14
    ANZAC : 10 / 17
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 309 times
            2 was rolled 284 times
            3 was rolled 276 times
            4 was rolled 256 times
            5 was rolled 303 times
            6 was rolled 304 times
        Average roll : 3.503
        Median : 3.000
        Variance : 1.215
        Standard Deviation : 1.102
        Total rolls : 1732
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.083
        Median : 3.000
        Variance : 0.545
        Standard Deviation : 0.739
        Total rolls : 12
    
    Germans Combat
            1 was rolled 106 times
            2 was rolled 90 times
            3 was rolled 92 times
            4 was rolled 95 times
            5 was rolled 96 times
            6 was rolled 98 times
        Average roll : 3.484
        Median : 4.000
        Variance : 0.272
        Standard Deviation : 0.522
        Total rolls : 577
    
    British Combat
            1 was rolled 20 times
            2 was rolled 25 times
            3 was rolled 20 times
            4 was rolled 10 times
            5 was rolled 13 times
            6 was rolled 18 times
        Average roll : 3.236
        Median : 3.000
        Variance : 1.384
        Standard Deviation : 1.176
        Total rolls : 106
    
    Italians Combat
            1 was rolled 22 times
            2 was rolled 18 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 25 times
            6 was rolled 18 times
        Average roll : 3.504
        Median : 4.000
        Variance : 0.704
        Standard Deviation : 0.839
        Total rolls : 113
    
    Americans Combat
            1 was rolled 10 times
            2 was rolled 18 times
            3 was rolled 13 times
            4 was rolled 18 times
            5 was rolled 17 times
            6 was rolled 24 times
        Average roll : 3.860
        Median : 4.000
        Variance : 1.165
        Standard Deviation : 1.079
        Total rolls : 100
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 49 times
            2 was rolled 55 times
            3 was rolled 44 times
            4 was rolled 37 times
            5 was rolled 60 times
            6 was rolled 55 times
        Average roll : 3.563
        Median : 4.000
        Variance : 1.191
        Standard Deviation : 1.091
        Total rolls : 300
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.545
        Median : 3.000
        Variance : 0.349
        Standard Deviation : 0.591
        Total rolls : 22
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 32 times
            2 was rolled 18 times
            3 was rolled 20 times
            4 was rolled 22 times
            5 was rolled 28 times
            6 was rolled 30 times
        Average roll : 3.573
        Median : 4.000
        Variance : 1.114
        Standard Deviation : 1.056
        Total rolls : 150
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.333
        Median : 4.000
        Variance : 0.824
        Standard Deviation : 0.907
        Total rolls : 18
    
    Russians Combat
            1 was rolled 56 times
            2 was rolled 42 times
            3 was rolled 52 times
            4 was rolled 43 times
            5 was rolled 50 times
            6 was rolled 47 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.503
        Standard Deviation : 0.709
        Total rolls : 290
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Caucasus to Rostov
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Caucasus to Rostov
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Caucasus to Rostov
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            2 infantry moved from Caucasus to Rostov
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 carrier, 1 destroyer and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            2 infantry moved from Archangel to Vologda
            1 armour and 1 mech_infantry moved from Vologda to Urals
            1 artillery and 1 mech_infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            1 mech_infantry moved from Russia to Urals
            1 artillery moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
            6 armour and 6 mech_infantrys moved from Russia to Rostov
            1 armour and 1 artillery moved from Tambov to Rostov
            9 armour moved from Bryansk to Rostov
            7 mech_infantrys moved from Smolensk to Rostov
            1 mech_infantry moved from Karelia to Belarus
            2 mech_infantrys moved from Novgorod to Bryansk
            2 infantry moved from Novgorod to Belarus
            9 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            10 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to 105 Sea Zone
            3 infantry moved from France to Normandy Bordeaux
            1 artillery moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Western Germany
            2 tactical_bombers moved from Germany to 112 Sea Zone
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 105 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Novosibirsk
                Germans attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Germans win, taking Novosibirsk from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Urals
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 4 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 5 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 16 armour, 1 artillery, 1 fighter, 13 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery; French defend with 2 infantry; ANZAC defend with 1 infantry
                    Germans roll dice for 16 armour, 1 artillery, 1 fighter, 13 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 10/32 hits, 11.83 expected hits
                    British roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the ANZAC, 2 infantry owned by the French, 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from British with 16 armour, 1 artillery, 1 fighter, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery
                Casualties for ANZAC: 1 infantry
                Casualties for French: 2 infantry
            Battle in Kazakhstan
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            1 bomber moved from 105 Sea Zone to Western Germany
    
        Place Units - Germans
            1 carrier and 1 destroyer placed in 112 Sea Zone
            1 bomber placed in Western Germany
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    British : -0.33
    Americans : -0.33
    Russians : -2.33
    

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 1 armour and 2 mech_infantrys
    Iceland : 1 flag, 1 airfield
    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 bombers, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
    Germany : 1 aaGun, 1 factory_major and 4 mech_infantrys
    Norway : 1 infantry
    Belarus : 1 flag, 2 infantry and 1 mech_infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 11 mech_infantrys
    Rostov : 1 flag, 16 armour, 1 artillery and 12 mech_infantrys
    Nenetsia : 1 flag, 1 infantry
    Urals : 1 flag, 1 armour and 2 mech_infantrys
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 10 mech_infantrys
    Bessarabia : 1 flag
    Russia : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 3 mech_infantrys
    Tambov : 1 flag
    Ukraine : 1 fighter and 1 tactical_bomber
    Western Ukraine : 1 flag
    Novosibirsk : 1 flag, 1 artillery and 2 mech_infantrys
    Vologda : 1 flag, 2 infantry
    Volgograd : 1 flag, 1 artillery and 1 factory_minor
    Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Smolensk : 1 flag
    Samara : 1 flag
    112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 66 / 87
    Russians : 11 / 0
    Japanese : 46 / 63
    Americans : 54 / 104
    Chinese : 13 / 14
    British : 36 / 44
    UK_Pacific : 5 / 8
    Italians : 14 / 14
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 317 times
            2 was rolled 295 times
            3 was rolled 282 times
            4 was rolled 269 times
            5 was rolled 320 times
            6 was rolled 318 times
        Average roll : 3.519
        Median : 4.000
        Variance : 1.290
        Standard Deviation : 1.136
        Total rolls : 1801
    
    Null / Other
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.083
        Median : 3.000
        Variance : 0.545
        Standard Deviation : 0.739
        Total rolls : 12
    
    Germans Combat
            1 was rolled 113 times
            2 was rolled 101 times
            3 was rolled 96 times
            4 was rolled 104 times
            5 was rolled 111 times
            6 was rolled 109 times
        Average roll : 3.514
        Median : 4.000
        Variance : 0.334
        Standard Deviation : 0.578
        Total rolls : 634
    
    British Combat
            1 was rolled 21 times
            2 was rolled 25 times
            3 was rolled 21 times
            4 was rolled 11 times
            5 was rolled 13 times
            6 was rolled 19 times
        Average roll : 3.245
        Median : 3.000
        Variance : 1.297
        Standard Deviation : 1.139
        Total rolls : 110
    
    Italians Combat
            1 was rolled 22 times
            2 was rolled 18 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 25 times
            6 was rolled 18 times
        Average roll : 3.504
        Median : 4.000
        Variance : 0.704
        Standard Deviation : 0.839
        Total rolls : 113
    
    Americans Combat
            1 was rolled 10 times
            2 was rolled 18 times
            3 was rolled 14 times
            4 was rolled 18 times
            5 was rolled 17 times
            6 was rolled 24 times
        Average roll : 3.851
        Median : 4.000
        Variance : 1.088
        Standard Deviation : 1.043
        Total rolls : 101
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 49 times
            2 was rolled 55 times
            3 was rolled 44 times
            4 was rolled 37 times
            5 was rolled 60 times
            6 was rolled 55 times
        Average roll : 3.563
        Median : 4.000
        Variance : 1.191
        Standard Deviation : 1.091
        Total rolls : 300
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.545
        Median : 3.000
        Variance : 0.349
        Standard Deviation : 0.591
        Total rolls : 22
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 32 times
            2 was rolled 18 times
            3 was rolled 20 times
            4 was rolled 22 times
            5 was rolled 28 times
            6 was rolled 30 times
        Average roll : 3.573
        Median : 4.000
        Variance : 1.114
        Standard Deviation : 1.056
        Total rolls : 150
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 3.333
        Median : 4.000
        Variance : 0.824
        Standard Deviation : 0.907
        Total rolls : 18
    
    Russians Combat
            1 was rolled 56 times
            2 was rolled 42 times
            3 was rolled 52 times
            4 was rolled 46 times
            5 was rolled 52 times
            6 was rolled 49 times
        Average roll : 3.481
        Median : 3.000
        Variance : 0.417
        Standard Deviation : 0.646
        Total rolls : 297
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Siberia to Amur
            1 infantry moved from Siberia to Soviet Far East
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 destroyers, 3 fighters and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
            1 artillery and 1 infantry moved from 39 Sea Zone to India
            6 armour, 7 artilleries, 4 infantry, 1 marine and 6 mech_infantrys moved from Burma to India
            5 fighters and 2 tactical_bombers moved from French Indo China to India
            3 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Anhwe
            2 fighters moved from 36 Sea Zone to Anhwe
            1 fighter moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 carrier and 1 transport moved from 44 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 4 tactical_bombers
                Americans defend with 1 submarine; ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 3 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 1/8 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 cruiser in 35 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 3 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 4/7 hits, 4.00 expected hits
                    Americans roll dice for 1 cruiser in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 1 cruiser
            Battle in Anhwe
                Japanese attack with 2 fighters and 4 infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 fighters and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    Japanese roll dice for 2 fighters and 3 infantry in Anhwe, round 3 : 1/5 hits, 1.50 expected hits
                    Chinese roll dice for 5 infantry in Anhwe, round 3 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 fighters and 1 infantry in Anhwe, round 4 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 4 : 2/4 hits, 1.33 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                 retreated to Anhwe
                Chinese win with 3 infantry remaining. Battle score for attacker is -16
                Casualties for Japanese: 1 fighter and 4 infantry
                Casualties for Chinese: 2 infantry
            Battle in India
                Japanese attack with 6 armour, 8 artilleries, 5 fighters, 5 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers
                British defend with 3 aaGuns, 7 artilleries and 26 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/7 hits, 1.17 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 6 armour, 8 artilleries, 4 fighters, 5 infantry, 1 marine, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 15/32 hits, 12.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 7 artilleries and 26 infantry in India, round 2 : 12/33 hits, 11.00 expected hits
                    5 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
                    Japanese roll dice for 6 armour, 4 artilleries, 4 fighters, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 10/20 hits, 9.00 expected hits
                    UK_Pacific roll dice for 7 artilleries and 14 infantry in India, round 3 : 2/21 hits, 7.00 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 10 infantry owned by the British lost in India
                    Japanese roll dice for 6 armour, 3 artilleries, 4 fighters, 3 mech_infantrys and 2 tactical_bombers in India, round 4 : 11/18 hits, 8.33 expected hits
                    UK_Pacific roll dice for 7 artilleries and 4 infantry in India, round 4 : 5/11 hits, 3.67 expected hits
                    2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 7 artilleries owned by the British and 4 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 6 armour, 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 7 artilleries, 1 fighter, 5 infantry, 1 marine and 6 mech_infantrys
                Casualties for British: 3 aaGuns, 7 artilleries and 26 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            3 fighters and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            4 fighters moved from India to Yunnan
            2 tactical_bombers moved from India to Yunnan
            3 mech_infantrys moved from Malaya to Burma
            1 destroyer and 4 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from 42 Sea Zone to 36 Sea Zone
            1 fighter moved from Anhwe to Kiangsu
            1 mech_infantry moved from French Indo China to Kiangsi
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from French Indo China to Hunan
    
        Place Units - Japanese
            3 fighters placed in 36 Sea Zone
            2 destroyers placed in 37 Sea Zone
            1 marine placed in Malaya
            3 artilleries placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
            Japanese collect 38 PUs (8 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    Chinese : 0.33
    UK_Pacific : -2.67
    AA fire in India : : -0.17
    Japanese : 1.33
    

    Territory Summary for Japanese :

    Kwangsi : 1 flag
    Kiangsu : 1 flag, 3 artilleries, 1 factory_minor and 1 fighter
    Kiangsi : 1 flag, 1 mech_infantry
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 4 fighters, 1 infantry and 2 tactical_bombers
    Kweichow : 1 flag, 1 infantry
    Hunan : 1 flag, 2 mech_infantrys
    Szechwan : 1 flag, 1 infantry
    Sikang : 1 flag, 1 infantry
    Ceylon : 1 flag
    Shan State : 1 flag
    Burma : 1 flag, 3 mech_infantrys
    India : 1 flag, 1 airfield, 6 armour, 1 artillery, 1 factory_minor and 1 harbour
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 marine
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    French Indo China : 1 flag, 1 airfield and 1 factory_minor
    Celebes : 1 flag, 1 armour and 1 infantry
    Sumatra : 1 flag
    42 Sea Zone : 1 flag, 1 submarine
    44 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 2 destroyers
    36 Sea Zone : 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 4 submarines, 4 tactical_bombers and 1 transport
    39 Sea Zone : 1 destroyer and 1 transport
    

    Production/PUs Summary :

    Germans : 66 / 87
    Russians : 14 / 0
    Japanese : 46 / 54
    Americans : 54 / 104
    Chinese : 13 / 14
    British : 36 / 44
    UK_Pacific : 2 / 0
    Italians : 14 / 14
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 360 times
            2 was rolled 349 times
            3 was rolled 320 times
            4 was rolled 322 times
            5 was rolled 371 times
            6 was rolled 376 times
        Average roll : 3.535
        Median : 4.000
        Variance : 1.384
        Standard Deviation : 1.176
        Total rolls : 2098
    
    Null / Other
            1 was rolled 12 times
            2 was rolled 21 times
            3 was rolled 15 times
            4 was rolled 19 times
            5 was rolled 19 times
            6 was rolled 26 times
        Average roll : 3.804
        Median : 4.000
        Variance : 1.057
        Standard Deviation : 1.028
        Total rolls : 112
    
    Germans Combat
            1 was rolled 113 times
            2 was rolled 101 times
            3 was rolled 96 times
            4 was rolled 104 times
            5 was rolled 111 times
            6 was rolled 109 times
        Average roll : 3.514
        Median : 4.000
        Variance : 0.334
        Standard Deviation : 0.578
        Total rolls : 634
    
    British Combat
            1 was rolled 22 times
            2 was rolled 26 times
            3 was rolled 22 times
            4 was rolled 14 times
            5 was rolled 13 times
            6 was rolled 20 times
        Average roll : 3.256
        Median : 3.000
        Variance : 1.099
        Standard Deviation : 1.048
        Total rolls : 117
    
    Italians Combat
            1 was rolled 22 times
            2 was rolled 18 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 25 times
            6 was rolled 18 times
        Average roll : 3.504
        Median : 4.000
        Variance : 0.704
        Standard Deviation : 0.839
        Total rolls : 113
    
    Americans Combat
            1 was rolled 12 times
            2 was rolled 21 times
            3 was rolled 15 times
            4 was rolled 19 times
            5 was rolled 19 times
            6 was rolled 26 times
        Average roll : 3.804
        Median : 4.000
        Variance : 1.057
        Standard Deviation : 1.028
        Total rolls : 112
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 71 times
            2 was rolled 71 times
            3 was rolled 55 times
            4 was rolled 54 times
            5 was rolled 77 times
            6 was rolled 72 times
        Average roll : 3.527
        Median : 4.000
        Variance : 1.176
        Standard Deviation : 1.085
        Total rolls : 400
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.545
        Median : 3.000
        Variance : 0.349
        Standard Deviation : 0.591
        Total rolls : 22
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 35 times
            2 was rolled 20 times
            3 was rolled 21 times
            4 was rolled 27 times
            5 was rolled 30 times
            6 was rolled 31 times
        Average roll : 3.549
        Median : 4.000
        Variance : 1.063
        Standard Deviation : 1.031
        Total rolls : 164
    
    UK_Pacific Combat
            1 was rolled 11 times
            2 was rolled 16 times
            3 was rolled 11 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 16 times
        Average roll : 3.639
        Median : 4.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 83
    
    Russians Combat
            1 was rolled 56 times
            2 was rolled 42 times
            3 was rolled 52 times
            4 was rolled 46 times
            5 was rolled 52 times
            6 was rolled 49 times
        Average roll : 3.481
        Median : 3.000
        Variance : 0.417
        Standard Deviation : 0.646
        Total rolls : 297
    

    Savegame


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Northwest Persia to Volgograd
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Borneo
            Battle in Iwo Jima
            Battle in Volgograd
                Americans attack with 1 mech_infantry
                Germans defend with 1 artillery and 1 factory_minor
                    Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Volgograd
                Germans win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Americans: 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 2 destroyers
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - Americans
            4 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 32 Sea Zone to 34 Sea Zone
            3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            4 infantry moved from Tobruk to Alexandria
            1 artillery moved from Tunisia to Libya
            1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 2 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 mech_infantry placed in Western United States
            4 infantry and 4 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : 1.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            1 fighter moved from Suiyuyan to Sikang
            1 infantry moved from Shensi to Kansu
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Hopei to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Anhwe
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter
            EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Northwest Persia to Volgograd
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 submarine moved from 44 Sea Zone to 37 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in Borneo
            Battle in Iwo Jima
            Battle in Volgograd
                Americans attack with 1 mech_infantry
                Germans defend with 1 artillery and 1 factory_minor
                    Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Volgograd
                Germans win, taking Borneo from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Americans: 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 2 destroyers
                    Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - Americans
            4 destroyers moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 32 Sea Zone to 34 Sea Zone
            3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            1 artillery and 2 infantry moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            4 infantry moved from Tobruk to Alexandria
            1 artillery moved from Tunisia to Libya
            1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Morocco to Tunisia
            1 artillery and 2 infantry moved from Morocco to Algeria
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 mech_infantry placed in Western United States
            4 infantry and 4 mech_infantrys placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Sikang
            1 fighter moved from Suiyuyan to Sikang
            1 infantry moved from Shensi to Kansu
            2 infantry moved from Chahar to Anhwe
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Hopei to Shensi
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Sikang to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Anhwe
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Suiyuyan: 1 fighter
            EDIT: Adding units owned by Chinese to Anhwe: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 3 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Caucasus to Volgograd
            1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
            1 fighter moved from Caucasus to Volgograd
            3 infantry moved from Caucasus to Kazakhstan
            2 fighters moved from Caucasus to Kazakhstan
    
        Combat - British
            Battle in Kazakhstan
                British attack with 2 fighters and 3 infantry
                Germans defend with 1 armour and 2 mech_infantrys
                    British roll dice for 2 fighters and 3 infantry in Kazakhstan, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                    British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 3 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Volgograd
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 factory_minor
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Volgograd
                British win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from Kazakhstan to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Volgograd to Northwest Persia
            8 armour, 1 artillery, 1 infantry and 11 mech_infantrys moved from Caucasus to Northwest Persia
            2 armour, 1 artillery, 5 infantry and 6 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Persia to Northwest Persia
            3 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Libya to Tobruk
            1 artillery and 3 infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
    
        Place Units - British
            3 infantry placed in Iraq
            3 armour placed in Egypt
            1 infantry and 2 mech_infantrys placed in Union of South Africa
            2 infantry placed in Quebec
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : 1.17
    Americans : 1.17
    Chinese : -0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Southern Italy
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 infantry moved from Southern France to France
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns moved from Ukraine to Rostov
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
            3 infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 2 infantry
    Northern Italy : 1 factory_major
    Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 2 mech_infantrys
    Rostov : 2 aaGuns and 3 infantry
    Eastern Poland : 1 flag
    Ukraine : 1 flag, 1 factory_minor and 3 infantry
    93 Sea Zone : 1 flag
    97 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 63 / 87
    Russians : 14 / 0
    Japanese : 40 / 54
    Americans : 59 / 99
    Chinese : 14 / 16
    British : 39 / 45
    UK_Pacific : 2 / 0
    Italians : 14 / 15
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 358 times
            2 was rolled 335 times
            3 was rolled 314 times
            4 was rolled 307 times
            5 was rolled 354 times
            6 was rolled 354 times
        Average roll : 3.507
        Median : 4.000
        Variance : 1.213
        Standard Deviation : 1.101
        Total rolls : 2022
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.211
        Median : 3.000
        Variance : 1.046
        Standard Deviation : 1.023
        Total rolls : 19
    
    Germans Combat
            1 was rolled 116 times
            2 was rolled 102 times
            3 was rolled 96 times
            4 was rolled 105 times
            5 was rolled 112 times
            6 was rolled 109 times
        Average roll : 3.503
        Median : 4.000
        Variance : 0.406
        Standard Deviation : 0.637
        Total rolls : 640
    
    British Combat
            1 was rolled 23 times
            2 was rolled 28 times
            3 was rolled 26 times
            4 was rolled 11 times
            5 was rolled 14 times
            6 was rolled 22 times
        Average roll : 3.250
        Median : 3.000
        Variance : 1.848
        Standard Deviation : 1.359
        Total rolls : 124
    
    Italians Combat
            1 was rolled 22 times
            2 was rolled 18 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 25 times
            6 was rolled 18 times
        Average roll : 3.504
        Median : 4.000
        Variance : 0.704
        Standard Deviation : 0.839
        Total rolls : 113
    
    Americans Combat
            1 was rolled 13 times
            2 was rolled 19 times
            3 was rolled 15 times
            4 was rolled 18 times
            5 was rolled 18 times
            6 was rolled 24 times
        Average roll : 3.757
        Median : 4.000
        Variance : 0.668
        Standard Deviation : 0.817
        Total rolls : 107
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 72 times
            2 was rolled 72 times
            3 was rolled 56 times
            4 was rolled 54 times
            5 was rolled 78 times
            6 was rolled 72 times
        Average roll : 3.520
        Median : 4.000
        Variance : 1.204
        Standard Deviation : 1.097
        Total rolls : 404
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.545
        Median : 3.000
        Variance : 0.349
        Standard Deviation : 0.591
        Total rolls : 22
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 35 times
            2 was rolled 22 times
            3 was rolled 22 times
            4 was rolled 28 times
            5 was rolled 30 times
            6 was rolled 32 times
        Average roll : 3.544
        Median : 4.000
        Variance : 0.838
        Standard Deviation : 0.916
        Total rolls : 169
    
    UK_Pacific Combat
            1 was rolled 11 times
            2 was rolled 16 times
            3 was rolled 11 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 16 times
        Average roll : 3.639
        Median : 4.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 83
    
    Russians Combat
            1 was rolled 56 times
            2 was rolled 42 times
            3 was rolled 52 times
            4 was rolled 46 times
            5 was rolled 52 times
            6 was rolled 49 times
        Average roll : 3.481
        Median : 3.000
        Variance : 0.417
        Standard Deviation : 0.646
        Total rolls : 297
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
            ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
            2 artilleries moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
            ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            3 fighters moved from Western Germany to 110 Sea Zone
            3 bombers moved from Western Germany to Southern Italy
            1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy
            3 mech_infantrys moved from Russia to Kazakhstan
            1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska
            2 infantry moved from Vologda to Novosibirsk
            1 artillery moved from Rostov to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            1 fighter moved from Ukraine to Kazakhstan
            16 armour and 12 mech_infantrys moved from Rostov to Caucasus
            9 mech_infantrys moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            10 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry and 1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Bryansk to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            4 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit orders from london sir


  • @SixUnder no scramble


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 fighter, 9 mech_infantrys and 4 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            3 fighters moved from Western Germany to 110 Sea Zone
            3 bombers moved from Western Germany to Southern Italy
            1 armour and 2 mech_infantrys moved from Urals to Evenkiyskiy
            3 mech_infantrys moved from Russia to Kazakhstan
            1 artillery and 2 mech_infantrys moved from Novosibirsk to Timguska
            2 infantry moved from Vologda to Novosibirsk
            1 artillery moved from Rostov to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            1 fighter moved from Ukraine to Kazakhstan
            16 armour and 12 mech_infantrys moved from Rostov to Caucasus
            9 mech_infantrys moved from Bryansk to Caucasus
            1 mech_infantry moved from Bryansk to Caucasus
            10 mech_infantrys moved from Eastern Poland to Ukraine
            2 infantry and 1 mech_infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Bryansk to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            4 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Timguska
                Germans attack with 1 artillery and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Timguska, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Timguska
                Germans win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport
                British defend with 1 destroyer; Russians defend with 1 submarine
                    Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 2 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 6/11 hits, 5.33 expected hits
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Russians lost in 110 Sea Zone
                Germans win with 2 carriers, 1 cruiser, 3 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                Casualties for Russians: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 fighter and 3 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Evenkiyskiy
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Evenkiyskiy, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Evenkiyskiy, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Evenkiyskiy
                Germans win, taking Evenkiyskiy from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Caucasus
                Germans attack with 16 armour and 22 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 16 armour and 22 mech_infantrys in Caucasus, round 2 : 13/38 hits, 11.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 16 armour and 22 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Kazakhstan to Samara
            1 tactical_bomber moved from Volgograd to Rostov
    
        Place Units - Germans
            1 airfield placed in Normandy Bordeaux
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            3 submarines placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            3 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    British : -0.17
    Russians : -0.33
    

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag, 1 armour and 2 mech_infantrys
    Timguska : 1 flag, 1 artillery and 1 mech_infantry
    Kazakhstan : 1 flag, 2 mech_infantrys
    Iceland : 1 flag, 1 airfield
    Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
    France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
    Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
    Germany : 1 aaGun, 1 factory_major and 3 mech_infantrys
    Norway : 1 infantry
    Southern Italy : 3 bombers
    Belarus : 1 flag
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 2 infantry and 3 mech_infantrys
    Rostov : 1 flag, 1 mech_infantry and 1 tactical_bomber
    Nenetsia : 1 flag, 1 infantry
    Urals : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag
    Eastern Poland : 4 mech_infantrys
    Bessarabia : 1 flag
    Russia : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor and 3 mech_infantrys
    Tambov : 1 flag
    Ukraine : 10 mech_infantrys
    Western Ukraine : 1 flag
    Novosibirsk : 1 flag, 2 infantry
    Vologda : 1 flag
    Volgograd : 1 flag, 1 artillery, 1 factory_minor and 1 mech_infantry
    Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Caucasus : 1 flag, 16 armour and 22 mech_infantrys
    Smolensk : 1 flag
    Samara : 1 flag, 1 fighter
    112 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 1 transport
    

    Production/PUs Summary :

    Germans : 70 / 97
    Russians : 10 / 0
    Japanese : 40 / 54
    Americans : 59 / 99
    Chinese : 14 / 16
    British : 36 / 45
    UK_Pacific : 2 / 0
    Italians : 14 / 15
    ANZAC : 14 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 375 times
            2 was rolled 346 times
            3 was rolled 326 times
            4 was rolled 318 times
            5 was rolled 367 times
            6 was rolled 366 times
        Average roll : 3.502
        Median : 4.000
        Variance : 1.328
        Standard Deviation : 1.152
        Total rolls : 2098
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.211
        Median : 3.000
        Variance : 1.046
        Standard Deviation : 1.023
        Total rolls : 19
    
    Germans Combat
            1 was rolled 131 times
            2 was rolled 113 times
            3 was rolled 106 times
            4 was rolled 114 times
            5 was rolled 125 times
            6 was rolled 119 times
        Average roll : 3.489
        Median : 4.000
        Variance : 0.571
        Standard Deviation : 0.756
        Total rolls : 708
    
    British Combat
            1 was rolled 24 times
            2 was rolled 28 times
            3 was rolled 28 times
            4 was rolled 12 times
            5 was rolled 14 times
            6 was rolled 22 times
        Average roll : 3.234
        Median : 3.000
        Variance : 1.869
        Standard Deviation : 1.367
        Total rolls : 128
    
    Italians Combat
            1 was rolled 22 times
            2 was rolled 18 times
            3 was rolled 15 times
            4 was rolled 15 times
            5 was rolled 25 times
            6 was rolled 18 times
        Average roll : 3.504
        Median : 4.000
        Variance : 0.704
        Standard Deviation : 0.839
        Total rolls : 113
    
    Americans Combat
            1 was rolled 13 times
            2 was rolled 19 times
            3 was rolled 15 times
            4 was rolled 18 times
            5 was rolled 18 times
            6 was rolled 24 times
        Average roll : 3.757
        Median : 4.000
        Variance : 0.668
        Standard Deviation : 0.817
        Total rolls : 107
    
    Neutral_Axis Combat
            1 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.667
        Median : 3.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 72 times
            2 was rolled 72 times
            3 was rolled 56 times
            4 was rolled 54 times
            5 was rolled 78 times
            6 was rolled 72 times
        Average roll : 3.520
        Median : 4.000
        Variance : 1.204
        Standard Deviation : 1.097
        Total rolls : 404
    
    French Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 5 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.419
        Median : 3.000
        Variance : 1.494
        Standard Deviation : 1.222
        Total rolls : 31
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 4 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.545
        Median : 3.000
        Variance : 0.349
        Standard Deviation : 0.591
        Total rolls : 22
    
    Neutral_Allies Combat
            2 was rolled 3 times
            3 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.900
        Median : 4.000
        Variance : 1.037
        Standard Deviation : 1.018
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 35 times
            2 was rolled 22 times
            3 was rolled 22 times
            4 was rolled 28 times
            5 was rolled 30 times
            6 was rolled 32 times
        Average roll : 3.544
        Median : 4.000
        Variance : 0.838
        Standard Deviation : 0.916
        Total rolls : 169
    
    UK_Pacific Combat
            1 was rolled 11 times
            2 was rolled 16 times
            3 was rolled 11 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 16 times
        Average roll : 3.639
        Median : 4.000
        Variance : 0.327
        Standard Deviation : 0.572
        Total rolls : 83
    
    Russians Combat
            1 was rolled 57 times
            2 was rolled 42 times
            3 was rolled 52 times
            4 was rolled 47 times
            5 was rolled 52 times
            6 was rolled 51 times
        Average roll : 3.492
        Median : 3.000
        Variance : 0.436
        Standard Deviation : 0.660
        Total rolls : 301
    

    Savegame

Suggested Topics

  • 16
  • 38
  • 113
  • 111
  • 84
  • 71
  • 183
  • 3.7k
Axis & Allies Boardgaming Custom Painted Miniatures

141

Online

17.3k

Users

39.7k

Topics

1.7m

Posts