@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
@JDOW Oh no, I didn’t know that. I guess I got confused by triple a. I will send only one plane in Manchuria and not send the bomber too fo sz6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
@samuel06 Well, it didn’t go in my favor at all. I rerolled the combat in Manchuria only and thought we can just edit out the result on the current game (Anzac turn).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
Americans roll dice for 1 fighter in Manchuria, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 1 fighter in Manchuria, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Manchuria, round 5 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win, taking 93 Sea Zone from Italians with 1 fighter remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 fighter could not land in Manchuria and was removed
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : 0.00
Yeah sure, just edit the map when doing Anzac.
According to the rolls I did not get why you kept the fighter last, did you hope for a mutual annihilation?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
3 fighters moved from Philippines to Korea
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
3 fighters moved from Philippines to Korea
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 armour and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
EDIT: Changing ownership of Manchuria from Chinese to Japanese
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
@samuel06 I could not remove the american troops from Manchuria. It keeps saying that I have to remove the transport prior to removed transported units. But even without the transport it won’t allow it…
I can try during my turn.
Sir, according to the dice, you kept the fighter last and it killed the last Japanese inf and it missed.
According to this, you would have been forced to put a carrier in sz19 to land the fighter. What did you do instead?
@JDOW I just left the plane there to die
@samuel06 That wasn’t my intention, I just clicked too fast and kept the plane
@samuel06 said in JDOW vs samuel06 (Allies+7) BM3:
@JDOW I just left the plane there to die
Are you aware that you cannot let a plane crash on purpose? You have to pick it up with a carrier if it survives.
You could, of course, put it down after the first round of combat, but then I might have had survivors at Manchuria.
However, according to the dice the lone arty would have won as well against the 2 inf.
So long story short, we can keep the map as is.
I cannot remove those 2 US troops either. I will try the following: I am gonna perform a fake attack during my next Japanese turn and edit and casualties back on the map.
Triple A seems to be confused now btw. Did not allow me to bring my bomber to Ahnwe although I declared war on the Chinese, so I had to edit.
@JDOW Yes I am aware of the rule. I simply didn’t think about it at the time. I was in a rush and played quickly and did not had time to fix it. I think I will have to move one of my aircraft carrier in sz19 to make the move legal. In this case, I will not send the Anzac destroyer to block sz19.
Don’t worry. You can keep the mao as is and play Russia.
I just pretend you took the fighter off in the first round in Manchuria and the land battle ended in mutual annihilation.
@JDOW Alright that works too. Thank you. What I should have done is probably just declare war with Russia but then you might have played differently. Oh well, I,m glad it is sorted out.
@samuel06 I don’t see the post for germany
??? What do you mean by that?