@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
@samuel06 I could not remove the american troops from Manchuria. It keeps saying that I have to remove the transport prior to removed transported units. But even without the transport it won’t allow it…
I can try during my turn.
Sir, according to the dice, you kept the fighter last and it killed the last Japanese inf and it missed.
According to this, you would have been forced to put a carrier in sz19 to land the fighter. What did you do instead?
@JDOW I just left the plane there to die
@samuel06 That wasn’t my intention, I just clicked too fast and kept the plane
@samuel06 said in JDOW vs samuel06 (Allies+7) BM3:
@JDOW I just left the plane there to die
Are you aware that you cannot let a plane crash on purpose? You have to pick it up with a carrier if it survives.
You could, of course, put it down after the first round of combat, but then I might have had survivors at Manchuria.
However, according to the dice the lone arty would have won as well against the 2 inf.
So long story short, we can keep the map as is.
I cannot remove those 2 US troops either. I will try the following: I am gonna perform a fake attack during my next Japanese turn and edit and casualties back on the map.
Triple A seems to be confused now btw. Did not allow me to bring my bomber to Ahnwe although I declared war on the Chinese, so I had to edit.
@JDOW Yes I am aware of the rule. I simply didn’t think about it at the time. I was in a rush and played quickly and did not had time to fix it. I think I will have to move one of my aircraft carrier in sz19 to make the move legal. In this case, I will not send the Anzac destroyer to block sz19.
Don’t worry. You can keep the mao as is and play Russia.
I just pretend you took the fighter off in the first round in Manchuria and the land battle ended in mutual annihilation.
@JDOW Alright that works too. Thank you. What I should have done is probably just declare war with Russia but then you might have played differently. Oh well, I,m glad it is sorted out.
@samuel06 I don’t see the post for germany
??? What do you mean by that?
@JDOW I can’t see the post for Germany turn 6
@samuel06 You say I can play Russia but for some reason I can’t seem to see the Germany turn 6 anywhere
Weird, but I am certain I rolled the dice?
Wow, what the F**K?
No idea what happened but as you can see the dice have been rolled. I will collect the dice results on post the turn based on them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 bombers, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 artillery moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Rostov to Tambov
1 fighter moved from Novgorod to Tambov
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Southern Italy to Kazakhstan
15 armour and 12 mech_infantrys moved from Rostov to Northwest Persia
Combat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 15 armour and 12 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 15 armour and 12 mech_infantrys in Northwest Persia, round 2 : 6/27 hits, 9,50 expected hits
British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 15 armour and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Kazakhstan from Russians to Germans
EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
EDIT: Removing units owned by Germans from Tambov: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Changing ownership of Tambov from Germans to Russians
EDIT: Changing ownership of Archangel from Russians to Germans
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Archangel to Anhwe
8 infantry moved from Rostov to Volgograd
2 artilleries moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Tambov to Rostov
1 bomber moved from Kazakhstan to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
2 armour and 4 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Western Ukraine to Rostov
1 mech_infantry moved from Belarus to Rostov
1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
6 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Karelia to Novgorod
1 mech_infantry moved from Poland to Western Germany
3 mech_infantrys moved from Poland to Western Ukraine
1 tactical_bomber moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
Place Units - Germans
1 armour and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 submarines placed in 112 Sea Zone
2 bombers and 2 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Rostov: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,50
British : 0,00
Russians : 1,00
Here is the German turn, the battle results have been edited according to the dice you have in your inbox from 2 days ago.
Sorry for the confusion!
@JDOW Ok thanks. I can see this one.