@avandoo I misclicked the territory for the retreat from Yugoslavia, that is the edit.
VonAlba (Axis) vs Yelrae (Allied) BM3
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 1 harbour, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 1 infantry moved from Manchuria to Amur 3 armour moved from Burma to India 4 mech_infantrys moved from Burma to India 7 artilleries moved from Burma to India 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Burma to 38 Sea Zone 1 infantry and 5 transports moved from 38 Sea Zone to 36 Sea Zone 2 armour moved from Yunnan to French Indo China 12 infantry moved from Burma to India 1 armour moved from Yunnan to Shensi 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 artillery, 3 infantry and 1 marine moved from Kweichow to Shensi 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Chahar 1 artillery and 2 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Suiyuyan 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 3 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from 8 Sea Zone to Aleutian Islands 6 submarines moved from 26 Sea Zone to 10 Sea Zone 2 battleships, 3 carriers, 6 destroyers and 2 fighters moved from 26 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 8 Sea Zone 2 fighters moved from Hawaiian Islands to 8 Sea Zone 1 fighter moved from Japan to 8 Sea Zone 4 fighters moved from Japan to Caroline Islands 1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Java 1 submarine moved from 39 Sea Zone to 80 Sea Zone Combat - Japanese Battle in 8 Sea Zone Japanese attack with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Aleutian Islands Japanese attack with 1 artillery and 3 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 0/4 hits, 1,00 expected hits Americans roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 3 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Japanese win, taking Aleutian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in India Japanese attack with 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys in India, round 2 : 11/26 hits, 7,67 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 3 armour, 7 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 harbour placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 armour, 1 artillery and 2 infantry placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 74 PUs; end with 84 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Americans : -0,67 UK_Pacific : 0,33 Japanese : 2,33
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yeah, if game continue i lose for sure. Why you don’t push with usa against jap first, to stop me to take 6 vc?
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 63 PUs; Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 8 infantry moved from Gibraltar to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 8 infantry moved from 110 Sea Zone to Holland Belgium 1 armour moved from Norway to 112 Sea Zone 1 armour moved from 112 Sea Zone to Denmark 6 artilleries moved from Central United States to 101 Sea Zone 2 artilleries moved from Eastern United States to 101 Sea Zone 8 infantry moved from Eastern United States to 101 Sea Zone 8 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 8 artilleries moved from 91 Sea Zone to Morocco 8 infantry moved from 91 Sea Zone to Morocco 2 carriers and 3 destroyers moved from 89 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Finland to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Finland to United Kingdom 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Holland Belgium Battle in Morocco Battle in Denmark Non Combat Move - Americans 2 aaGuns moved from Eastern United States to 101 Sea Zone 2 aaGuns and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns moved from 91 Sea Zone to Morocco 2 transports moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 3 artilleries placed in Norway 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone Americans undo move 3. 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,1,3,1,6,5,5,2,6,5,6,3 Americans collect 49 PUs (11 lost to blockades); end with 50 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 1 PU Purchase Units - British British buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 artilleries, 11 infantry and 1 mech_infantry moved from Normandy Bordeaux to France French take France from Germans French take Morocco from Americans 1 infantry moved from Libya to Tunisia French take Tunisia from Italians 1 infantry moved from Greece to Albania British take Albania from Italians 1 armour moved from Greece to Albania 3 artilleries, 3 fighters and 21 infantry moved from West India to India 2 armour moved from Tobruk to Tunisia 1 mech_infantry moved from Tobruk to Tunisia 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Tobruk to Greece 1 fighter moved from Tobruk to Greece Combat - British Battle in India British attack with 3 artilleries, 3 fighters and 21 infantry Japanese defend with 1 airfield, 3 armour, 7 artilleries, 1 factory_minor, 1 harbour, 11 infantry and 4 mech_infantrys British roll dice for 3 artilleries, 3 fighters and 21 infantry in India, round 2 : 11/27 hits, 6.50 expected hits Japanese roll dice for 3 armour, 7 artilleries, 11 infantry and 4 mech_infantrys in India, round 2 : 15/25 hits, 8.83 expected hits 11 infantry owned by the Japanese and 15 infantry owned by the British lost in India British roll dice for 3 artilleries, 3 fighters and 6 infantry in India, round 3 : 6/12 hits, 4.00 expected hits Japanese roll dice for 3 armour, 7 artilleries and 4 mech_infantrys in India, round 3 : 8/14 hits, 5.17 expected hits 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 2 artilleries owned by the British and 6 infantry owned by the British lost in India 1 artillery owned by the British retreated to West India Japanese win with 3 armour and 5 artilleries remaining. Battle score for attacker is -14 Casualties for British: 2 artilleries and 21 infantry Casualties for Japanese: 2 artilleries, 11 infantry and 4 mech_infantrys Non Combat Move - British 3 fighters moved from India to Persia 1 artillery and 5 infantry moved from Iraq to Persia 1 infantry moved from Eastern Persia to Persia 3 aaGuns moved from West India to Eastern Persia 1 infantry moved from Northwest Persia to Persia 2 infantry moved from Trans-Jordan to Iraq 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 7 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 fighter moved from United Kingdom to Morocco Place Units - British 2 artilleries and 1 infantry placed in Iraq 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 1 aaGun EDIT: Adding units owned by British to France: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2 British collect 33 PUs (4 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 6.50 Japanese : 9.00
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@VonAlba I wanted to try a game where I focus all the allies on Europe. If I put more of an effort to hold Hawaii or India that would of been better.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 armour, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 artilleries moved from Yugoslavia to Slovakia Hungary 2 artilleries and 5 infantry moved from Northern Italy to Western Germany 1 bomber moved from Germany to Novgorod Combat - Italians Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Battle in Gibraltar Battle in 99 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter British defend with 1 cruiser, 1 destroyer, 2 submarines and 1 transport Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits British roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the British and 2 submarines owned by the British lost in 99 Sea Zone Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 fighter in 99 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits 1 transport owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone Italians win, taking Gibraltar from British, taking 99 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 39 Casualties for British: 1 cruiser, 1 destroyer, 2 submarines and 1 transport Battle in Tunisia Italians attack with 1 armour, 3 infantry and 1 mech_infantry British defend with 2 armour, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 1/5 hits, 1,17 expected hits French roll dice for 2 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 4/4 hits, 1,67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 3 infantry owned by the Italians lost in Tunisia 1 armour owned by the Italians retreated to Algeria French win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Italians: 3 infantry and 1 mech_infantry Casualties for British: 1 infantry Battle in Slovakia Hungary Italians attack with 2 artilleries Russians defend with 1 infantry Italians roll dice for 2 artilleries in Slovakia Hungary, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 bomber moved from Novgorod to Germany Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 2,17 British : -0,67 French : 2,33 Russians : 0,67 AA fire in Novgorod : : -0,17
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Good game. Want to start another?
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ok, what side do you prefer?
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I could try allies again, but you can choose if you wish. I’m fine with either side.
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ok, i prefer axis because i wanna try new tattics
later i start the new gameps. remember to posto you defeat in post-league-game-results-here
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Sounds good! Ready when you are.
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