scramble orders?
ok, a new game has started
may the better strategist wins
Godspeed :)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
1 armour moved from Amur to Soviet Far East
Japanese take Soviet Far East from Americans
1 artillery and 1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
1 armour moved from Amur to Soviet Far East
Japanese take Soviet Far East from Americans
1 artillery and 1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Shantung to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 3.00 expected hits
Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Shantung
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Shantung
1 submarine and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Japanese collect 25 PUs (1 lost to blockades); end with 25 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.50
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Karelia to Novgorod
9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Karelia to Novgorod
9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Novgorod
Americans attack with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 6,00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Novgorod
Americans win, taking 125 Sea Zone from Germans, taking Novgorod from Germans with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
3 infantry moved from Norway to Finland
3 armour moved from Finland to Karelia
3 fighters moved from Finland to Norway
3 tactical_bombers moved from Sweden to Karelia
1 fighter moved from Finland to Karelia
5 carriers moved from 127 Sea Zone to 125 Sea Zone
1 destroyer and 4 transports moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
9 fighters and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
4 armour and 4 infantry moved from Central United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
9 transports moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Algeria
Place Units - Americans
1 airfield placed in Norway
3 armour placed in Finland
2 artilleries and 1 infantry placed in Norway
10 infantry placed in Eastern United States
8 infantry placed in Central United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : -1,00
Americans : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
2 artilleries and 3 infantry moved from Chahar to Jehol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
2 artilleries and 3 infantry moved from Chahar to Jehol
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kansu
Chinese attack with 1 artillery and 4 infantry
Germans defend with 2 armour
Chinese roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 3/5 hits, 1,17 expected hits
Germans roll dice for 2 armour in Kansu, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Suiyuyan from Germans, taking Kansu from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Germans: 2 armour
Battle in Jehol
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 3 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 4 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 5 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 6 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 6 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
4 infantry moved from Hopei to Anhwe
Place Units - Chinese
3 artilleries placed in Anhwe
1 infantry placed in Jehol
1 artillery placed in Kiangsu
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0,00
Chinese : -2,83
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Combat Move - British
1 armour moved from Sikang to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Volgograd
British take Volgograd from Germans
1 mech_infantry moved from Persia to Caucasus
British take Caucasus from Italians
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Karelia to Novgorod
9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
Combat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in Novgorod
Americans attack with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 6,00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Novgorod
Americans win, taking 125 Sea Zone from Germans, taking Novgorod from Germans with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
3 infantry moved from Norway to Finland
3 armour moved from Finland to Karelia
3 fighters moved from Finland to Norway
3 tactical_bombers moved from Sweden to Karelia
1 fighter moved from Finland to Karelia
5 carriers moved from 127 Sea Zone to 125 Sea Zone
1 destroyer and 4 transports moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
9 fighters and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
4 armour and 4 infantry moved from Central United States to 101 Sea Zone
4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
9 transports moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Tunisia to Libya
1 artillery moved from Tunisia to Algeria
Place Units - Americans
1 airfield placed in Norway
3 armour placed in Finland
2 artilleries and 1 infantry placed in Norway
10 infantry placed in Eastern United States
8 infantry placed in Central United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
2 artilleries and 3 infantry moved from Chahar to Jehol
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Kansu
Chinese attack with 1 artillery and 4 infantry
Germans defend with 2 armour
Chinese roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 3/5 hits, 1,17 expected hits
Germans roll dice for 2 armour in Kansu, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Suiyuyan from Germans, taking Kansu from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 1 infantry
Casualties for Germans: 2 armour
Battle in Jehol
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 3 : 0/5 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 4 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 5 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 6 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 6 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 1 artillery and 3 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
4 infantry moved from Hopei to Anhwe
Place Units - Chinese
3 artilleries placed in Anhwe
1 infantry placed in Jehol
1 artillery placed in Kiangsu
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 40 PUs;
British buy 2 armour, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Sikang to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Volgograd
British take Volgograd from Germans
1 mech_infantry moved from Persia to Caucasus
British take Caucasus from Italians
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
Combat - British
Non Combat Move - British
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Afghanistan to Kazakhstan
3 armour and 2 mech_infantrys moved from India to Eastern Persia
3 armour and 3 mech_infantrys moved from Union of South Africa to Rhodesia
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
British undo move 1.
2 armour and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in Quebec
3 infantry placed in Persia
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -1,00
Americans : -1,00
Chinese : -2,83
Japanese : 0,67
@wizmark Finally no more German in China!!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Spain to Portugal
Italians take Portugal from Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Spain to Portugal
Italians take Portugal from Americans
Combat - Italians
Non Combat Move - Italians
10 infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Southern France
3 infantry moved from France to Southern France
7 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Egypt to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
3 infantry placed in Spain
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
@Sovietishcat we will be back before long :wink:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@wizmark same thing again, you can go till Japan :relaxed:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
7 armour and 1 mech_infantry moved from Syria to Caucasus
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Kazakhstan
4 infantry moved from Baltic States to Novgorod
3 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Volgograd
1 bomber moved from Russia to Kazakhstan
1 armour moved from Ethiopia to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Ethiopia
1 fighter and 1 tactical_bomber moved from Syria to Persia
1 bomber moved from Russia to Finland
2 bombers moved from Russia to Volgograd
2 bombers moved from Russia to Kazakhstan
2 bombers moved from Russia to Novgorod
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 fighter and 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 armour moved from Iraq to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
7 armour and 1 mech_infantry moved from Syria to Caucasus
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Russia to Volgograd
1 armour moved from Russia to Kazakhstan
4 infantry moved from Baltic States to Novgorod
3 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Volgograd
1 bomber moved from Russia to Kazakhstan
1 armour moved from Ethiopia to Kenya
Germans take Kenya from British
1 armour moved from Kenya to Ethiopia
1 fighter and 1 tactical_bomber moved from Syria to Persia
1 bomber moved from Russia to Finland
2 bombers moved from Russia to Volgograd
2 bombers moved from Russia to Kazakhstan
2 bombers moved from Russia to Novgorod
Combat - Germans
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits, 0.17 expected hits
Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Finland causes 4 damage total.
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 4 transports
4 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Novgorod
Germans attack with 5 bombers and 4 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 5 bombers and 4 infantry in Novgorod, round 2 : 4/9 hits, 4.00 expected hits
Americans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Americans with 5 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Persia
Germans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.17 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Volgograd
Germans attack with 2 armour, 3 bombers and 1 mech_infantry
British defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour, 3 bombers and 1 mech_infantry in Volgograd, round 2 : 4/6 hits, 3.17 expected hits
British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kazakhstan
Germans attack with 1 armour and 3 bombers
British defend with 1 infantry
Germans roll dice for 1 armour and 3 bombers in Kazakhstan, round 2 : 1/4 hits, 2.50 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 7 armour and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 7 armour and 1 mech_infantry in Caucasus, round 2 : 3/8 hits, 3.67 expected hits
British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 7 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Kazakhstan to Russia
3 bombers moved from Volgograd to Russia
5 bombers moved from Novgorod to Russia
7 infantry moved from Poland to Baltic States
10 infantry moved from Germany to Poland
3 mech_infantrys moved from Western Ukraine to Baltic States
1 armour and 1 mech_infantry moved from Bryansk to Baltic States
2 fighters moved from Western Germany to Spain
1 bomber moved from Finland to Baltic States
1 fighter moved from Syria to Egypt
1 armour moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Iraq
3 infantry moved from Turkey to Iraq
Place Units - Germans
1 bomber placed in Russia
1 fighter and 2 infantry placed in Southern France
10 infantry placed in Germany
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Iraq
2 infantry placed in Russia
3 infantry placed in Turkey
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2,2
Germans collect 73 PUs (6 lost to blockades); end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : -0.17
Americans : 0.00
AA fire in Finland : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Jehol
2 fighters moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
2 fighters and 2 tactical_bombers moved from Shantung to Jehol
1 artillery moved from Shantung to Jehol
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Jehol
2 fighters moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Jehol, round 2 : 5/12 hits, 6.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Soviet Far East to Amur
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to 6 Sea Zone
3 fighters moved from Jehol to 6 Sea Zone
2 tactical_bombers moved from Jehol to Shantung
2 fighters moved from Jehol to Shantung
1 fighter moved from 19 Sea Zone to Shantung
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 2 infantry placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
Japanese collect 25 PUs (1 lost to blockades); end with 25 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Chinese : -0.67
Japanese : -1.33
@wizmark I surrender, well done, you played very well and I really really thought I could pull this one out; I should have send all my planes to Egypt instead of trying to save Spain… Germany is just too strong and sooner or later you capture Everything in Europe!