Wizmark (X) vs Sovietishcat (L)

  • '20 '19

    TripleA Move Summary: Japanese round 28

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 fighters
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
            1 armour moved from Amur to Soviet Far East
                  Japanese take Soviet Far East from Americans
            1 artillery and 1 infantry moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Shantung to Jehol
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to Jehol
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 fighters
            EDIT: Adding units owned by Germans to Western Germany: 2 fighters
            EDIT: Turning off Edit Mode
            1 armour moved from Amur to Soviet Far East
                  Japanese take Soviet Far East from Americans
            1 artillery and 1 infantry moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Shantung to Jehol
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shantung to Jehol
    
        Combat - Japanese
            Battle in Jehol
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 armour
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in 19 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 3/7 hits, 4.00 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            4 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            2 fighters and 2 tactical_bombers moved from Jehol to Shantung
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Shantung
            1 submarine and 1 transport placed in 6 Sea Zone
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
            Japanese collect 25 PUs (1 lost to blockades); end with 25 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : -0.50
    Japanese : -1.33
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 28

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Karelia to Novgorod
            9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Karelia to Novgorod
            9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
    
        Combat - Americans
            Americans creates battle in territory 125 Sea Zone
            Battle in Novgorod
                Americans attack with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 6,00 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans lost in Novgorod
                Americans win, taking 125 Sea Zone from Germans, taking Novgorod from Germans with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            3 infantry moved from Norway to Finland
            3 armour moved from Finland to Karelia
            3 fighters moved from Finland to Norway
            3 tactical_bombers moved from Sweden to Karelia
            1 fighter moved from Finland to Karelia
            5 carriers moved from 127 Sea Zone to 125 Sea Zone
            1 destroyer and 4 transports moved from 127 Sea Zone to 125 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            9 fighters and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
            4 armour and 4 infantry moved from Central United States to 101 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            9 transports moved from 106 Sea Zone to 101 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 artillery moved from Tunisia to Algeria
    
        Place Units - Americans
            1 airfield placed in Norway
            3 armour placed in Finland
            2 artilleries and 1 infantry placed in Norway
            10 infantry placed in Eastern United States
            8 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Americans : -1,00
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 28

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 artillery and 3 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            2 artilleries and 3 infantry moved from Chahar to Jehol
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 artillery and 3 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            2 artilleries and 3 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Kansu
                Chinese attack with 1 artillery and 4 infantry
                Germans defend with 2 armour
                    Chinese roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 3/5 hits, 1,17 expected hits
                    Germans roll dice for 2 armour in Kansu, round 2 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Suiyuyan from Germans, taking Kansu from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 2 armour
            Battle in Jehol
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 3 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 4 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 5 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 6 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 6 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            3 artilleries placed in Anhwe
            1 infantry placed in Jehol
            1 artillery placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Chinese : -2,83
    Japanese : 0,67
    

    Savegame

  • '19

    TripleA Move Summary: British round 28

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Combat Move - British
            1 armour moved from Sikang to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Volgograd
                  British take Volgograd from Germans
            1 mech_infantry moved from Persia to Caucasus
                  British take Caucasus from Italians
            1 armour and 1 mech_infantry moved from Yunnan to Anhwe
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Americans
            Americans buy 1 airfield, 3 armour, 2 artilleries, 1 destroyer, 19 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 2 infantry moved from Karelia to Novgorod
            9 fighters and 1 tactical_bomber moved from 127 Sea Zone to Novgorod
    
        Combat - Americans
            Americans creates battle in territory 125 Sea Zone
            Battle in Novgorod
                Americans attack with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/13 hits, 6,00 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans lost in Novgorod
                Americans win, taking 125 Sea Zone from Germans, taking Novgorod from Germans with 1 artillery, 9 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            3 infantry moved from Norway to Finland
            3 armour moved from Finland to Karelia
            3 fighters moved from Finland to Norway
            3 tactical_bombers moved from Sweden to Karelia
            1 fighter moved from Finland to Karelia
            5 carriers moved from 127 Sea Zone to 125 Sea Zone
            1 destroyer and 4 transports moved from 127 Sea Zone to 125 Sea Zone
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            9 fighters and 1 tactical_bomber moved from Novgorod to 125 Sea Zone
            4 armour and 4 infantry moved from Central United States to 101 Sea Zone
            4 armour, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 armour and 4 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            9 transports moved from 106 Sea Zone to 101 Sea Zone
            1 infantry moved from Tunisia to Libya
            1 artillery moved from Tunisia to Algeria
    
        Place Units - Americans
            1 airfield placed in Norway
            3 armour placed in Finland
            2 artilleries and 1 infantry placed in Norway
            10 infantry placed in Eastern United States
            8 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 108 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            1 artillery and 3 infantry moved from Shensi to Kansu
            1 infantry moved from Tsinghai to Kansu
            2 artilleries and 3 infantry moved from Chahar to Jehol
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Battle in Kansu
                Chinese attack with 1 artillery and 4 infantry
                Germans defend with 2 armour
                    Chinese roll dice for 1 artillery and 4 infantry in Kansu, round 2 : 3/5 hits, 1,17 expected hits
                    Germans roll dice for 2 armour in Kansu, round 2 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Suiyuyan from Germans, taking Kansu from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Germans: 2 armour
            Battle in Jehol
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 2 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 artilleries and 3 infantry in Jehol, round 3 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 4 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 4 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 5 : 0/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 5 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 1 infantry in Jehol, round 6 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 6 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Chinese: 1 artillery and 3 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            4 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            3 artilleries placed in Anhwe
            1 infantry placed in Jehol
            1 artillery placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 40 PUs; 
            British buy 2 armour, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Sikang to Kazakhstan
                  British take Kazakhstan from Germans
            1 armour moved from Kazakhstan to Volgograd
                  British take Volgograd from Germans
            1 mech_infantry moved from Persia to Caucasus
                  British take Caucasus from Italians
            1 armour and 1 mech_infantry moved from Yunnan to Anhwe
    
        Combat - British
    
        Non Combat Move - British
            2 fighters moved from United Kingdom to Gibraltar
            1 infantry moved from Afghanistan to Kazakhstan
            3 armour and 2 mech_infantrys moved from India to Eastern Persia
            3 armour and 3 mech_infantrys moved from Union of South Africa to Rhodesia
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            British undo move 1.
            2 armour and 1 mech_infantry placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            1 infantry and 1 mech_infantry placed in Quebec
            3 infantry placed in Persia
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            3 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 3 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Americans : -1,00
    Chinese : -2,83
    Japanese : 0,67
    

    Savegame

  • '19

    @wizmark Finally no more German in China!!

  • '20 '19

    TripleA Move Summary: Italians round 28

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Spain to Portugal
                  Italians take Portugal from Americans
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Spain to Portugal
                  Italians take Portugal from Americans
    
        Combat - Italians
    
        Non Combat Move - Italians
            10 infantry moved from Northern Italy to Southern France
            1 armour and 1 mech_infantry moved from Western Germany to Southern France
            3 infantry moved from France to Southern France
            7 infantry moved from Southern Italy to Northern Italy
            1 fighter moved from Egypt to Southern Italy
    
        Place Units - Italians
            1 destroyer and 1 submarine placed in 97 Sea Zone
            3 infantry placed in Spain
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
            Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @Sovietishcat we will be back before long :wink:

  • '19

    TripleA Turn Summary: ANZAC round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 28

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 28
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 carrier, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 19 Sea Zone
    
        Place Units - ANZAC
            1 carrier, 1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    @wizmark same thing again, you can go till Japan :relaxed:

  • '20 '19

    TripleA Move Summary: Germans round 29

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 29
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 fighter and 23 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 armour moved from Iraq to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Northwest Persia to Persia
            3 infantry moved from Iraq to Persia
            7 armour and 1 mech_infantry moved from Syria to Caucasus
            1 armour moved from Russia to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Russia to Volgograd
            1 armour moved from Russia to Kazakhstan
            4 infantry moved from Baltic States to Novgorod
            3 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Volgograd
            1 bomber moved from Russia to Kazakhstan
            1 armour moved from Ethiopia to Kenya
                  Germans take Kenya from British
            1 armour moved from Kenya to Ethiopia
            1 fighter and 1 tactical_bomber moved from Syria to Persia
            1 bomber moved from Russia to Finland
            2 bombers moved from Russia to Volgograd
            2 bombers moved from Russia to Kazakhstan
            2 bombers moved from Russia to Novgorod
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 29

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 29
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 1 fighter and 23 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 armour moved from Iraq to Northwest Persia
                  Germans take Northwest Persia from British
            1 armour moved from Northwest Persia to Persia
            3 infantry moved from Iraq to Persia
            7 armour and 1 mech_infantry moved from Syria to Caucasus
            1 armour moved from Russia to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 armour moved from Russia to Volgograd
            1 armour moved from Russia to Kazakhstan
            4 infantry moved from Baltic States to Novgorod
            3 bombers moved from Russia to Novgorod
            1 bomber moved from Russia to Volgograd
            1 bomber moved from Russia to Kazakhstan
            1 armour moved from Ethiopia to Kenya
                  Germans take Kenya from British
            1 armour moved from Kenya to Ethiopia
            1 fighter and 1 tactical_bomber moved from Syria to Persia
            1 bomber moved from Russia to Finland
            2 bombers moved from Russia to Volgograd
            2 bombers moved from Russia to Kazakhstan
            2 bombers moved from Russia to Novgorod
    
        Combat - Germans
            Strategic bombing raid in Finland
                    AA fire in Finland : 0/1 hits, 0.17 expected hits
                Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Finland causes 4 damage total. 
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 4 transports
                    4 transports owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 28
                Casualties for Americans: 4 transports
            Battle in Novgorod
                Germans attack with 5 bombers and 4 infantry
                Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 5 bombers and 4 infantry in Novgorod, round 2 : 4/9 hits, 4.00 expected hits
                    Americans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Americans with 5 bombers and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 2 infantry
            Battle in Persia
                Germans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.17 expected hits
                    British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for British: 3 infantry
            Battle in Volgograd
                Germans attack with 2 armour, 3 bombers and 1 mech_infantry
                British defend with 1 armour and 1 factory_minor
                    Germans roll dice for 2 armour, 3 bombers and 1 mech_infantry in Volgograd, round 2 : 4/6 hits, 3.17 expected hits
                    British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 2 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Kazakhstan
                Germans attack with 1 armour and 3 bombers
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 3 bombers in Kazakhstan, round 2 : 1/4 hits, 2.50 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Caucasus
                Germans attack with 7 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 7 armour and 1 mech_infantry in Caucasus, round 2 : 3/8 hits, 3.67 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from British with 7 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            3 bombers moved from Kazakhstan to Russia
            3 bombers moved from Volgograd to Russia
            5 bombers moved from Novgorod to Russia
            7 infantry moved from Poland to Baltic States
            10 infantry moved from Germany to Poland
            3 mech_infantrys moved from Western Ukraine to Baltic States
            1 armour and 1 mech_infantry moved from Bryansk to Baltic States
            2 fighters moved from Western Germany to Spain
            1 bomber moved from Finland to Baltic States
            1 fighter moved from Syria to Egypt
            1 armour moved from Tobruk to Egypt
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
            3 infantry moved from Turkey to Iraq
    
        Place Units - Germans
            1 bomber placed in Russia
            1 fighter and 2 infantry placed in Southern France
            10 infantry placed in Germany
            1 destroyer placed in 98 Sea Zone
            2 infantry placed in Egypt
            3 infantry placed in Iraq
            2 infantry placed in Russia
            3 infantry placed in Turkey
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,2,2
            Germans collect 73 PUs (6 lost to blockades); end with 73 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -0.17
    Americans : 0.00
    AA fire in Finland : : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 29

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 29
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to Jehol
            2 fighters and 2 tactical_bombers moved from Shantung to Jehol
            1 artillery moved from Shantung to Jehol
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Jehol
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 29

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 29
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shantung to Jehol
            2 fighters and 2 tactical_bombers moved from Shantung to Jehol
            1 artillery moved from Shantung to Jehol
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Jehol
            2 fighters moved from 6 Sea Zone to 19 Sea Zone
            3 fighters moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 5 fighters and 1 submarine
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers in Jehol, round 2 : 5/12 hits, 6.50 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 armour moved from Soviet Far East to Amur
            1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 tactical_bomber moved from Jehol to 6 Sea Zone
            1 tactical_bomber moved from Jehol to 6 Sea Zone
            3 fighters moved from Jehol to 6 Sea Zone
            2 tactical_bombers moved from Jehol to Shantung
            2 fighters moved from Jehol to Shantung
            1 fighter moved from 19 Sea Zone to Shantung
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            1 fighter moved from 19 Sea Zone to 6 Sea Zone
            2 fighters moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            1 submarine placed in 6 Sea Zone
            1 fighter placed in Japan
            1 armour and 2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3
            Japanese collect 25 PUs (1 lost to blockades); end with 25 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : -0.67
    Japanese : -1.33
    

    Savegame

  • '19

    @wizmark I surrender, well done, you played very well and I really really thought I could pull this one out; I should have send all my planes to Egypt instead of trying to save Spain… Germany is just too strong and sooner or later you capture Everything in Europe!

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