Scramble to 110?
Yes, all 3 fighters.
Max defence for the OOL, save the fighters until last, lose the French fighter before the UK ones.
Submerge in 106?
No, it fights.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 3
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from India to Yunnan
Place Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
3 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Smolensk
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Smolensk
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Smolensk, round 2 : 2/6 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans : -0.33
Lose the AA Gun in Smolensk?
@BobbaRossa said in Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III:
Ugh… That went way worse than I anticipated…
Yeah, was wondering. Did I get some extra units in or were you just hoping for better dice?
Yes please, lose the AA.
There was nowhere safe for the fleet to get to, just wanted them to get average hits and would’ve been satisfied… Alas.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
3 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
1 armour moved from Eastern Poland to Smolensk
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Smolensk
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Smolensk, round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Smolensk
4 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantry
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
3 aaGuns, 3 artilleries and 22 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 fighter moved from 91 Sea Zone to Western Germany
1 fighter moved from 91 Sea Zone to Western Germany
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Southern Italy to Belarus
3 bombers moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Bessarabia to Novgorod
3 armour, 2 artilleries, 8 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Tunisia to Gibraltar
1 tactical_bomber moved from Southern Italy to Gibraltar
1 tactical_bomber moved from Western Germany to Gibraltar
11 artilleries and 3 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Neutral_Axis
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
3 artilleries placed in Novgorod
1 fighter placed in Western Germany
9 mech_infantrys placed in Germany
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Russians
16 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Kazakhstan to Kansu
1 tactical_bomber moved from Russia to Kansu
3 fighters moved from Russia to Ukraine
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Kansu
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Ukraine to Russia
2 aaGuns moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
4 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Bryansk to Russia
3 infantry moved from Smolensk to Russia
1 tactical_bomber moved from Kansu to Samara
2 infantry moved from Tambov to Samara
4 infantry moved from Russia to Samara
2 artilleries moved from Bryansk to Russia
3 artilleries moved from Bryansk to Tambov
30 infantry moved from Bryansk to Tambov
7 infantry moved from Bryansk to Russia
2 aaGuns moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
5 infantry moved from Russia to Tambov
Place Units - Russians
2 infantry placed in Volgograd
1 artillery, 1 fighter and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 119 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,1,5
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Anhwe to Hunan
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
1 fighter moved from 6 Sea Zone to 21 Sea Zone
2 bombers and 2 tactical_bombers moved from French Indo China to Hunan
1 destroyer, 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 2 bombers, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun, 5 artilleries and 9 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 carrier and 1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Hunan to 36 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to Philippines
2 bombers moved from Hunan to French Indo China
1 fighter moved from French Indo China to 35 Sea Zone
Place Units - Japanese
1 armour, 2 artilleries and 1 harbour placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 armour and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
Japanese : -1.17
Was worried I would spread myself too thin there. Wasn’t as bad as I thought, perhaps we’ll see that it was still too thin.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Americans
1 bomber moved from India to Kweichow
1 submarine moved from 33 Sea Zone to 44 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 33 Sea Zone to Queensland
1 artillery moved from Caroline Islands to 33 Sea Zone
1 transport moved from 66 Sea Zone to 63 Sea Zone
1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser, 3 destroyers and 2 submarines moved from 101 Sea Zone to 28 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to Central United States
1 mech_infantry moved from Central United States to Western United States
1 armour and 3 infantry moved from French Guiana to Brazil
1 artillery moved from 54 Sea Zone to Queensland
Place Units - Americans
2 carriers, 6 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Kweichow
Non Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Move - British
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
2 fighters, 1 infantry and 1 tactical_bomber moved from Yunnan to Hunan
1 armour moved from Iraq to Syria
British take Syria from Neutral_Axis
1 armour moved from Syria to Iraq
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Tanganyika Territory
Battle in Hunan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 2 fighters and 1 tactical_bomber in Hunan, round 3 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Tanganyika Territory from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia
1 battleship, 1 carrier and 2 submarines moved from 98 Sea Zone to 81 Sea Zone
1 bomber moved from Egypt to India
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
2 artilleries and 8 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Iraq
1 destroyer placed in 81 Sea Zone
1 infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 33 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
British : -1.50
Americans : 0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 unit repaired.
1 armour and 1 mech_infantry moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Eastern Poland to Bryansk
1 battleship, 1 cruiser and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
2 infantry moved from 99 Sea Zone to Crete
1 marine moved from Gibraltar to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Syria
Purchase Units - Italians
Italians buy 3 artilleries, 2 infantry and 1 transport; Remaining resources: 2 PUs;
Combat - Italians
Battle in Crete
Battle in Syria
Battle in Malta
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber and 1 cruiser in 98 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking Crete from Neutral_Allies, taking Syria from British, taking Malta from British, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Libya to Tobruk
1 mech_infantry moved from Romania to Belarus
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Bulgaria to Greece
Place Units - Italians
1 transport placed in 95 Sea Zone
3 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.83
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 4
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Non Combat Move - ANZAC
1 infantry moved from New Zealand to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
2 mech_infantrys moved from Eastern Poland to Ukraine
3 bombers moved from Novgorod to Ukraine
1 fighter moved from Belarus to Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
1 mech_infantry moved from Belarus to Ukraine
Purchase Units - Germans
Germans buy 2 artilleries, 2 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Ukraine
Germans attack with 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/9 hits, 4.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
3 aaGuns, 7 armour, 5 artilleries, 30 infantry and 8 mech_infantrys moved from Belarus to Bryansk
3 artilleries and 1 infantry moved from Novgorod to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
11 artilleries and 3 infantry moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to Greece
1 tactical_bomber moved from Gibraltar to Western Germany
2 fighters moved from Western Germany to Bryansk
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Southern France
1 artillery placed in France
9 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Combat - Russians
Non Combat Move - Russians
3 artilleries moved from Tambov to Russia
1 tactical_bomber moved from Samara to Russia
1 armour and 1 mech_infantry moved from Kansu to Samara
2 aaGuns and 16 infantry moved from Jehol to Manchuria
1 aaGun moved from Tambov to Samara
16 infantry moved from Tambov to Russia
1 infantry moved from Tambov to Russia
18 infantry moved from Tambov to Samara
2 infantry moved from Volgograd to Samara
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
1 fighter moved from Celebes to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hopei to Kweichow
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Korea
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Korea from Russians, taking Kweichow from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Celebes
3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
2 bombers moved from 42 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Hunan
3 artilleries and 3 infantry moved from Kiangsu to Anhwe
2 fighters moved from Philippines to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 artilleries placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 artilleries, 2 fighters and 1 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
Chinese : -0.33
Japanese : 1.17
Japan are struggling.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Borneo
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 5 submarines moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 28 Sea Zone to 89 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 armour and 3 infantry moved from Brazil to French Guiana
1 artillery moved from Queensland to New South Wales
Place Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery and 1 marine placed in Central United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Move - British
1 infantry moved from Iraq to Syria
1 fighter and 1 tactical_bomber moved from Persia to Syria
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
1 bomber moved from India to Hunan
Purchase Units - British
British buy 1 artillery, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - British
Battle in French Madagascar
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking French Madagascar from Neutral_Axis, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 marine
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 marine in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 infantry owned by the British lost in Syria
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Italians: 1 marine
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Syria to Egypt
1 armour moved from Iraq to Egypt
1 mech_infantry moved from Northwest Persia to Iraq
1 battleship, 1 carrier, 1 destroyer and 2 submarines moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 8 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Hunan to Yunnan
1 bomber moved from Hunan to India
2 mech_infantrys moved from India to Yunnan
7 infantry moved from India to Burma
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 28 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
3 mech_infantrys placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 artillery placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,5,4,5,3,2,3,4,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
British : 0.00
Italians : 0.67
Chinese : 0.33
Japanese : 0.00
@simon33 said in Bobbarossa (Allies+6) vs Simon33 (Axis) BM3 Game III:
Japan are struggling.
Those ANZAC subs went down as heroes! Songs are already being written of their heroism!
Yeah, Japan is looking rough atm, but Europe is wildly in your favor. Have to hang on for dear life…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 5
Combat Move - Italians
2 artilleries and 4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber, 1 infantry, 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat - Italians
Non Combat Move - Italians
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Belarus to Rostov
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 1 bomber placed in Southern Italy
1 infantry and 1 marine placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
I suppose you’re right. You would expect Japan to be doing it tough given that I didn’t DOW J1. Although I don’t feel like the fall of Moscow is imminent, Egypt is under a lot of pressure. Which will make it hard later.