JDOW Axis vs Giallo BM3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 bomber and 10 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Line Islands to Eastern United States
            1 bomber moved from Johnston Island to Western United States
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            8 submarines moved from 10 Sea Zone to 26 Sea Zone
            9 fighters moved from West India to India
            2 armour moved from Iraq to 80 Sea Zone
            2 armour, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                  Americans take 39 Sea Zone from Japanese
            2 armour moved from 39 Sea Zone to India
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
    
        Combat - Americans
            Battle in India
                Americans attack with 2 armour and 9 fighters
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 2 armour and 9 fighters in India, round 2 : 5/11 hits, 5,50 expected hits
                    Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Japanese and 1 armour owned by the Americans lost in India
                Americans win, taking India from Japanese with 1 armour and 9 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 armour
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Americans
            5 fighters moved from India to 39 Sea Zone
            4 fighters moved from India to West India
            1 aaGun moved from British Columbia to Western United States
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            10 fighters and 3 tactical_bombers moved from 26 Sea Zone to Midway
            3 fighters moved from Hawaiian Islands to Midway
    
        Place Units - Americans
            10 submarines placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
            1 fighter moved from Shensi to Tsinghai
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Suiyuyan to Kansu
            2 infantry moved from Hopei to Chahar
            2 infantry moved from Hopei to Anhwe
            6 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 8 infantry in Chahar, round 2 : 2/8 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kansu
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 aaGun and 1 infantry
                    AA fire in Tsinghai : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Tsinghai
                    Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 fighter and 2 infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Persia
                  British take Persia from Germans
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 submarine moved from 109 Sea Zone to 111 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            5 artilleries and 10 infantry moved from Trans-Jordan to Egypt
            2 submarines moved from 98 Sea Zone to 80 Sea Zone
            1 armour moved from Iraq to 80 Sea Zone
            1 armour, 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 armour moved from 39 Sea Zone to India
            6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers moved from West India to India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    AA fire in Tsinghai : : 0,83
    Americans : 0,00
    Chinese : 0,17
    Japanese : 2,33
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 bomber moved from Southern Italy to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 bomber and 2 infantry
                British defend with 1 airfield, 1 harbour and 2 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Gibraltar to Southern France
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 armour moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Western Ukraine to Bessarabia
            1 artillery moved from Caucasus to Northwest Persia
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 2 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1,00
    British : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            2 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to South Australia
            1 fighter moved from New South Wales to South Australia
            2 fighters moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Queensland
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to New South Wales
            2 fighters moved from South Australia to New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
            ANZAC collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to South Australia
            2 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to South Australia
            1 fighter moved from New South Wales to South Australia
            2 fighters moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in South Australia
                ANZAC attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 0/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 3 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Queensland
                ANZAC attack with 2 fighters and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            2 fighters moved from Queensland to New South Wales
            2 fighters moved from South Australia to New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6
            ANZAC collect 6 PUs; end with 8 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 12 armour and 6 mech_infantrys
            EDIT: Removing units owned by British from Iraq: 12 armour and 6 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Combat Move - French
            2 infantry moved from Iraq to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    forgot to move my uk units in iraq, I moved them

  • '15 '14

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 5 armour, 2 artilleries, 2 bombers, 2 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone
            1 armour moved from 92 Sea Zone to Algeria
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from 91 Sea Zone to Morocco
            1 artillery moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 destroyer moved from 112 Sea Zone to 111 Sea Zone
            2 bombers moved from Holland Belgium to 111 Sea Zone
            1 armour moved from Novosibirsk to Shensi
            2 infantry moved from Volgograd to Samara
            1 artillery moved from Volgograd to Samara
            1 infantry moved from Volgograd to Samara
            1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
                  Germans take Iraq from Americans
            2 armour moved from Northwest Persia to Persia
            4 mech_infantrys moved from Northwest Persia to Persia
            1 mech_infantry moved from Caucasus to Sikang
                  Germans take Sikang from Chinese
            3 infantry moved from Archangel to Vologda
            3 bombers moved from Western Germany to Trans-Jordan
            1 bomber moved from Western Germany to Trans-Jordan
            1 bomber moved from Western Germany to 111 Sea Zone
    
        Combat - Germans
            Battle in Morocco
            Battle in Algeria
            Battle in Shensi
                Germans attack with 1 armour
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Shensi
                Germans win, taking Morocco from French, taking Algeria from Americans, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in 111 Sea Zone
                Germans attack with 3 bombers and 1 destroyer
                British defend with 1 submarine
                    Germans roll dice for 3 bombers and 1 destroyer in 111 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
                    British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 111 Sea Zone
                Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Persia
                Germans attack with 2 armour and 4 mech_infantrys
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 2 armour and 4 mech_infantrys in Persia, round 2 : 2/6 hits, 1,67 expected hits
                    British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Trans-Jordan
                Germans attack with 1 armour, 4 bombers and 1 mech_infantry
                French defend with 2 infantry
                    Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Trans-Jordan, round 2 : 2/6 hits, 3,33 expected hits
                    British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 armour and 4 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for French: 2 infantry
            Battle in Samara
                Germans attack with 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Archangel to Belarus
            11 infantry moved from Archangel to Novgorod
            2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            2 armour, 3 artilleries, 5 infantry and 6 mech_infantrys moved from Caucasus to Volgograd
            2 mech_infantrys moved from Rostov to Volgograd
            1 artillery moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Volgograd
            13 mech_infantrys moved from Northwest Persia to Volgograd
            6 armour moved from Northwest Persia to Volgograd
            2 mech_infantrys moved from Northwest Persia to Volgograd
            4 bombers moved from Trans-Jordan to Northwest Persia
            1 transport moved from 110 Sea Zone to 123 Sea Zone
            1 fighter moved from 110 Sea Zone to Iceland
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 fighter moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from Holland Belgium to Gibraltar
            1 tactical_bomber moved from Holland Belgium to Gibraltar
            1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
            3 bombers moved from Western Germany to Gibraltar
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 armour moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to Novgorod
            2 bombers moved from 111 Sea Zone to Novgorod
            1 bomber moved from 111 Sea Zone to 91 Sea Zone
            1 bomber moved from 91 Sea Zone to Gibraltar
            1 tactical_bomber moved from Holland Belgium to Romania
            1 tactical_bomber moved from Holland Belgium to Southern Italy
    
        Place Units - Germans
            1 aaGun and 2 infantry placed in Ukraine
            2 infantry placed in Normandy Bordeaux
            2 artilleries and 1 infantry placed in Volgograd
            2 infantry placed in Southern France
            2 armour and 1 infantry placed in Novgorod
            3 armour and 5 mech_infantrys placed in Germany
            2 bombers and 2 fighters placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,3,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2
            Germans collect 72 PUs (5 lost to blockades); end with 72 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,17
    British : -0,17
    Russians : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
            3 infantry moved from Tambov to Samara
            3 fighters moved from Russia to Samara
            2 fighters moved from Russia to Vologda
            3 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 aaGun, 1 factory_minor and 2 infantry
                    AA fire in Ukraine : 0/1 hits, 0,17 expected hits
                    Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 aaGun and 2 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                 retreated to Rostov
                Italians win with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Russians attack with 3 fighters and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Samara, round 2 : 1/6 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Russians roll dice for 3 fighters and 2 infantry in Samara, round 3 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 3/5 hits, 1,50 expected hits
                    Germans roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            3 fighters moved from Samara to Russia
            1 fighter moved from Western Ukraine to Russia
            1 fighter moved from Ukraine to Russia
            1 fighter moved from Rostov to Russia
            2 aaGuns and 26 infantry moved from Smolensk to Russia
            1 aaGun and 28 infantry moved from Tambov to Russia
            2 armour, 13 infantry and 1 mech_infantry moved from Bryansk to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : 1,33
    AA fire in Ukraine : : -0,17
    Russians : 1,67
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 5 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            4 artilleries and 10 infantry moved from Burma to India
            1 armour and 3 mech_infantrys moved from Yunnan to India
            2 bombers, 10 fighters and 5 tactical_bombers moved from Shan State to India
            1 bomber moved from Philippines to India
            1 infantry and 1 mech_infantry moved from Western Australia to South Australia
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in India
                Japanese attack with 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers
                British defend with 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers; Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/36 hits, 15,00 expected hits
                    UK_Pacific roll dice for 2 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/29 hits, 11,83 expected hits
                    10 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 bombers owned by the British, 3 artilleries owned by the British and 10 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 2 mech_infantrys and 5 tactical_bombers in India, round 3 : 15/25 hits, 12,83 expected hits
                    UK_Pacific roll dice for 2 armour, 3 artilleries, 6 fighters and 2 tactical_bombers in India, round 3 : 8/13 hits, 7,00 expected hits
                    2 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Americans, 3 artilleries owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking Johnston Island from Americans, taking India from UK_Pacific with 1 armour, 3 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 106
                Casualties for Japanese: 4 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys
                Casualties for British: 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers
                Casualties for Americans: 1 armour
            Battle in South Australia
                Japanese attack with 1 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in South Australia, round 2 : 1/2 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                Japanese win, taking South Australia from ANZAC with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Jehol to Shantung
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            2 infantry moved from Yunnan to Kweichow
            2 infantry moved from French Indo China to Yunnan
            2 infantry moved from Shan State to Burma
            1 mech_infantry moved from French Indo China to Hunan
            2 bombers moved from India to Kiangsi
            1 bomber moved from India to Burma
            1 fighter moved from India to Shan State
            2 fighters moved from India to Burma
            5 fighters and 5 tactical_bombers moved from India to Shan State
            1 transport moved from 37 Sea Zone to 34 Sea Zone
            2 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 34 Sea Zone
            1 destroyer moved from 34 Sea Zone to 16 Sea Zone
            1 transport moved from 56 Sea Zone to 45 Sea Zone
            1 destroyer moved from 34 Sea Zone to 6 Sea Zone
            1 battleship moved from 34 Sea Zone to 6 Sea Zone
            3 fighters moved from Caroline Islands to 6 Sea Zone
            4 carriers moved from 34 Sea Zone to 6 Sea Zone
            1 cruiser moved from 34 Sea Zone to 6 Sea Zone
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
            2 fighters moved from 34 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 4 fighters placed in 6 Sea Zone
            1 fighter and 2 infantry placed in Japan
            1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,1,1,2,2,4,4,5,1,2,4,5,6,6
            Japanese collect 77 PUs (3 lost to blockades); end with 77 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 2 fighters and 2 infantry
            EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    UK_Pacific : 0,17
    Japanese : 3,83
    

    Savegame

  • '15 '14

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 5 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            4 artilleries and 10 infantry moved from Burma to India
            1 armour and 3 mech_infantrys moved from Yunnan to India
            2 bombers, 10 fighters and 5 tactical_bombers moved from Shan State to India
            1 bomber moved from Philippines to India
            1 infantry and 1 mech_infantry moved from Western Australia to South Australia
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
            Battle in Johnston Island
            Battle in India
                Japanese attack with 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers
                British defend with 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers; Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/36 hits, 15,00 expected hits
                    UK_Pacific roll dice for 2 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/29 hits, 11,83 expected hits
                    10 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 bombers owned by the British, 3 artilleries owned by the British and 10 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 2 mech_infantrys and 5 tactical_bombers in India, round 3 : 15/25 hits, 12,83 expected hits
                    UK_Pacific roll dice for 2 armour, 3 artilleries, 6 fighters and 2 tactical_bombers in India, round 3 : 8/13 hits, 7,00 expected hits
                    2 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Americans, 3 artilleries owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in India
                Japanese destroys 8PUs while taking UK_Pacific capital
                Japanese win, taking Johnston Island from Americans, taking India from UK_Pacific with 1 armour, 3 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 106
                Casualties for Japanese: 4 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys
                Casualties for British: 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers
                Casualties for Americans: 1 armour
            Battle in South Australia
                Japanese attack with 1 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in South Australia, round 2 : 1/2 hits, 0,33 expected hits
                    ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                Japanese win, taking South Australia from ANZAC with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Jehol to Shantung
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Shantung
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Hunan to Kweichow
            2 infantry moved from Yunnan to Kweichow
            2 infantry moved from French Indo China to Yunnan
            2 infantry moved from Shan State to Burma
            1 mech_infantry moved from French Indo China to Hunan
            2 bombers moved from India to Kiangsi
            1 bomber moved from India to Burma
            1 fighter moved from India to Shan State
            2 fighters moved from India to Burma
            5 fighters and 5 tactical_bombers moved from India to Shan State
            1 transport moved from 37 Sea Zone to 34 Sea Zone
            2 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 34 Sea Zone
            1 destroyer moved from 34 Sea Zone to 16 Sea Zone
            1 transport moved from 56 Sea Zone to 45 Sea Zone
            1 destroyer moved from 34 Sea Zone to 6 Sea Zone
            1 battleship moved from 34 Sea Zone to 6 Sea Zone
            3 fighters moved from Caroline Islands to 6 Sea Zone
            4 carriers moved from 34 Sea Zone to 6 Sea Zone
            1 cruiser moved from 34 Sea Zone to 6 Sea Zone
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
            2 fighters moved from 34 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 4 fighters placed in 6 Sea Zone
            1 fighter and 2 infantry placed in Japan
            1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Malaya
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,1,1,2,2,4,4,5,1,2,4,5,6,6
            Japanese collect 77 PUs (3 lost to blockades); end with 77 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 2 fighters and 2 infantry
            EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    UK_Pacific : 0,17
    Japanese : 3,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    Well played, waited too long with the allies. but you also got me stuck at Australia. ill post it

  • '15 '14

    Thanks a lot for the game Sir!

Suggested Topics

  • 86
  • 47
  • 59
  • 49
  • 38
  • 66
  • 95
  • 95
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

17.4k

Users

39.9k

Topics

1.7m

Posts