@Arthur-Bomber-Harris tip BB and kill cruiser please
G40 Trulpen (allies +30) vs majikforce (axis)
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 fighter ANZAC roll dice for 1 fighter and 1 tactical_bomber in Celebes, round 2 : 2/2 hits, 1,17 expected hits Japanese roll dice for 1 fighter in Celebes, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in Celebes ANZAC win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Non Combat Move - ANZAC 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 45 Sea Zone 3 fighters moved from 54 Sea Zone to Shan State 2 fighters moved from Queensland to Shan State 2 aaGuns, 1 artillery and 7 infantry moved from South Australia to Queensland Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,1,4,1,6,6,1,5 ANZAC collect 18 PUs (1 lost to blockades); end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,67
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 armour, 10 artilleries, 6 infantry and 23 mech_infantrys moved from Ukraine to Rostov 3 infantry moved from Ukraine to Bryansk 1 bomber and 1 fighter moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Novgorod to Archangel 1 fighter and 2 infantry moved from Novgorod to Belarus 1 fighter moved from Western Germany to Normandy Bordeaux 2 infantry moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Southern France 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Southern France 1 infantry moved from Novosibirsk to Timguska 1 mech_infantry moved from Eastern Poland to Bryansk Combat - Germans Battle in Rostov Germans attack with 10 armour, 10 artilleries, 6 infantry and 23 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour, 10 artilleries, 6 infantry and 23 mech_infantrys in Rostov, round 2 : 17/49 hits, 14.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 10 armour, 10 artilleries, 5 infantry and 23 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Bryansk, round 2 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 1 artillery, 2 fighters and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to France 3 aaGuns moved from France to Western Germany 1 infantry moved from Western Germany to France 1 fighter moved from Normandy Bordeaux to Western Germany 1 destroyer moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Greece to Turkey 2 aaGuns moved from Ukraine to Rostov 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Novgorod to Eastern Poland 1 fighter moved from Bryansk to Turkey 2 mech_infantrys moved from Yugoslavia to Greece 1 fighter moved from Belarus to 99 Sea Zone 2 fighters moved from Southern France to Southern Italy 2 mech_infantrys moved from France to Southern Italy 5 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Bryansk to Eastern Poland Place Units - Germans 1 fighter placed in Western Germany 3 infantry placed in France 1 armour and 2 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 4 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 5.33 Americans : 0.00 Russians : 0.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Vologda to Urals Russians take Urals from Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 mech_infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Volgograd to Kazakhstan 1 artillery and 2 infantry moved from Vologda to Archangel 1 mech_infantry moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Kazakhstan 3 infantry moved from Smolensk to Bryansk 1 fighter moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 armour moved from Iraq to Saudi Arabia Russians take Saudi Arabia from Italians 1 armour moved from Saudi Arabia to Iraq Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Kazakhstan Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Bryansk to Tambov 2 fighters moved from Kazakhstan to Tambov 1 fighter and 1 tactical_bomber moved from Archangel to Tambov 7 infantry moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 infantry moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Tobruk Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : 1,83 Japanese : 0,50
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Vologda to Urals Russians take Urals from Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 mech_infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Volgograd to Kazakhstan 1 artillery and 2 infantry moved from Vologda to Archangel 1 mech_infantry moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Kazakhstan 3 infantry moved from Smolensk to Bryansk 1 fighter moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 armour moved from Iraq to Saudi Arabia Russians take Saudi Arabia from Italians 1 armour moved from Saudi Arabia to Iraq Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Kazakhstan Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Bryansk to Tambov 2 fighters moved from Kazakhstan to Tambov 1 fighter and 1 tactical_bomber moved from Archangel to Tambov 7 infantry moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 infantry moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Tobruk Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 2 infantry EDIT: Adding units owned by Russians to Tambov: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33 Russians : 1,83 Japanese : 0,50
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I see now that there’s a can-opening possibility in Bryansk. Need to re-evaluate and maybe change the NCM of Russia.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Vologda to Urals Russians take Urals from Germans 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 mech_infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Volgograd to Kazakhstan 1 artillery and 2 infantry moved from Vologda to Archangel 1 mech_infantry moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 fighters moved from Russia to Kazakhstan 3 infantry moved from Smolensk to Bryansk 1 fighter moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 armour moved from Iraq to Saudi Arabia Russians take Saudi Arabia from Italians 1 armour moved from Saudi Arabia to Iraq Combat - Russians Battle in Bryansk Russians attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bryansk, round 2 : 2/5 hits, 1,50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Kazakhstan Russians attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Bryansk to Tambov 2 fighters moved from Kazakhstan to Tambov 1 fighter and 1 tactical_bomber moved from Archangel to Tambov 7 infantry moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 infantry moved from Iraq to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Tobruk Place Units - Russians 1 armour, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 2 infantry EDIT: Adding units owned by Russians to Tambov: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Trans-Jordan: 1 infantry EDIT: Adding units owned by Russians to Iraq: 1 infantry EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Adding units owned by Russians to Bryansk: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,33 Russians : 1,83 Japanese : 0,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 infantry moved from 2 Sea Zone to Alaska 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 2 fighters moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Yunnan 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Manchuria to Buryatia 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Szechwan to Yunnan 1 armour and 1 mech_infantry moved from Szechwan to Sikang 1 infantry moved from Szechwan to Yunnan 3 mech_infantrys moved from Kwangtung to French Indo China 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Szechwan to Sikang 5 fighters and 1 tactical_bomber moved from French Indo China to 45 Sea Zone 1 fighter moved from French Indo China to Yunnan Combat - Japanese Battle in Philippines Battle in Hawaiian Islands Japanese attack with 2 infantry Americans defend with 2 aaGuns, 1 airfield and 1 harbour 2 aaGuns owned by the Americans lost in Hawaiian Islands Japanese win, taking Philippines from Americans, taking Hawaiian Islands from Americans with 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 2 aaGuns Battle in Alaska Battle in Yunnan Japanese attack with 4 fighters, 2 infantry and 1 mech_infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/7 hits, 2.50 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Alaska from Americans, taking Yunnan from Chinese with 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 45 Sea Zone Japanese attack with 5 fighters and 1 tactical_bomber ANZAC defend with 1 carrier, 1 fighter and 1 tactical_bomber Japanese roll dice for 5 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits ANZAC roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese and 1 carrier owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits ANZAC roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the ANZAC lost in 45 Sea Zone retreated to 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is -14 Casualties for Japanese: 3 fighters and 1 tactical_bomber Casualties for ANZAC: 1 carrier and 1 tactical_bomber Battle in Sikang Japanese attack with 1 armour, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry 1 fighter owned by the ANZAC forced to land in Dutch New Guinea Non Combat Move - Japanese 4 fighters moved from Yunnan to French Indo China 1 aaGun and 6 infantry moved from Anhwe to Kweichow 2 fighters moved from 45 Sea Zone to 35 Sea Zone 2 battleships, 6 carriers, 2 cruisers and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 6 Sea Zone to French Indo China 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 1 fighter and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,3,3 Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Chinese : 0.33 Japanese : -3.00
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Johnston Island to Hawaiian Islands 3 tactical_bombers moved from Western United States to Hawaiian Islands 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 26 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 2 infantry moved from Spain to Southern France 1 bomber moved from Spain to 96 Sea Zone 1 fighter moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Spain to Southern France 1 tactical_bomber moved from Spain to 94 Sea Zone 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 fighter moved from 92 Sea Zone to Southern France 1 tactical_bomber moved from Spain to Southern France 1 infantry moved from Spain to Normandy Bordeaux 1 bomber and 1 fighter moved from Spain to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands Combat - Americans Battle in 96 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 26 Sea Zone Americans attack with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans roll dice for 4 submarines in 26 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hawaiian Islands Americans attack with 4 fighters, 2 infantry and 3 tactical_bombers Japanese defend with 1 airfield, 1 harbour and 2 infantry Americans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Hawaiian Islands, round 2 : 3/9 hits, 4,33 expected hits Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 94 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 94 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in Normandy Bordeaux Americans attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 bomber, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in Southern France Americans attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 3/5 hits, 1,67 expected hits Germans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 transport moved from 27 Sea Zone to 10 Sea Zone 4 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Shan State to India 8 infantry moved from Eastern United States to 101 Sea Zone 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 4 infantry moved from Venezuela to 89 Sea Zone 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 fighter moved from 94 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Spain 1 tactical_bomber moved from Southern France to Spain 1 fighter moved from Southern France to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to Spain 1 bomber moved from 96 Sea Zone to Spain 12 infantry moved from 91 Sea Zone to Spain 1 submarine moved from 44 Sea Zone to 41 Sea Zone Place Units - Americans 1 battleship, 1 carrier and 1 submarine placed in 92 Sea Zone 1 bomber and 4 infantry placed in Eastern United States 1 fighter placed in Eastern United States 2 infantry placed in Western United States Americans undo move 2. 4 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from Spain: 2 tactical_bombers EDIT: Adding units owned by Americans to Spain: 2 fighters EDIT: Adding units owned by Americans to 92 Sea Zone: 2 tactical_bombers EDIT: Turning off Edit Mode 1 bomber placed in Western United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4 Americans collect 59 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 Americans : -1,83 Japanese : 0,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Sikang 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 3 infantry Japanese defend with 1 armour Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0,50 expected hits Chinese roll dice for 3 infantry in Sikang, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 armour in Sikang, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Sikang, round 5 : 0/1 hits, 0,50 expected hits Chinese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 armour in Sikang, round 6 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 armour remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : 0,50
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 bomber and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 battleship moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Burma to Yunnan 1 infantry moved from Shan State to Yunnan 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to Shan State 3 fighters and 1 tactical_bomber moved from Shan State to Yunnan Combat - British Battle in 93 Sea Zone British attack with 1 battleship, 1 fighter and 2 submarines Italians defend with 1 destroyer British roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 battleship, 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Yunnan British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry and 1 mech_infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2,50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in Yunnan British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2,50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Yunnan to Shan State 1 armour and 2 mech_infantrys moved from India to Shan State 1 bomber moved from Persia to India 2 infantry and 1 mech_infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 fighters moved from Egypt to Tambov 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 mech_infantrys moved from Egypt to Tobruk 1 armour and 2 mech_infantrys moved from Egypt to Tobruk 1 fighter moved from 93 Sea Zone to Spain Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 armour and 2 infantry placed in Persia 2 fighters placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 1 bomber and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Some Units in India change ownership: 1 bomber and 1 infantry
Combat Hit Differential Summary :
British : -0,67 Italians : -0,33 Japanese : -1,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Turkey to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from Turkey to Syria Italians take Syria from ANZAC 1 mech_infantry moved from Turkey to Northwest Persia Italians take Northwest Persia from British 1 mech_infantry moved from Turkey to Caucasus Italians take Caucasus from Russians Combat - Italians Battle in Egypt Italians attack with 1 artillery and 1 infantry British defend with 1 airfield, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 99 Sea Zone to 95 Sea Zone 1 fighter moved from Northern Italy to Southern Italy 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 destroyers placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : 0.67
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 3 fighters moved from Shan State to Sikang 1 fighter moved from Shan State to Sikang Combat - ANZAC Battle in Celebes Battle in Sikang ANZAC attack with 4 fighters Japanese defend with 1 armour ANZAC roll dice for 4 fighters in Sikang, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Sikang ANZAC win, taking Celebes from Japanese with 3 fighters remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - ANZAC 3 fighters moved from Sikang to Tsinghai 1 fighter moved from Dutch New Guinea to Shan State 1 submarine moved from 44 Sea Zone to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 carrier moved from 54 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : 0,50
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@trulpenplay Turn is coming. Been busy at night and this turn needs some careful planning. Sorry for the delay.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 artillery and 2 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Archangel 1 bomber moved from Eastern Poland to Bryansk 1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from Turkey to 80 Sea Zone 1 mech_infantry moved from Ukraine to Bryansk 2 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from France to Southern France 1 fighter moved from Western Germany to Southern France 3 infantry moved from France to Southern France 1 artillery moved from France to Southern France Combat - Germans Battle in 80 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Germans attack with 1 artillery and 4 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery in Archangel, round 5 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -2 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Americans: 2 infantry Battle in Bryansk Germans attack with 1 armour, 1 bomber and 6 mech_infantrys Russians defend with 1 artillery and 4 infantry Germans roll dice for 1 armour, 1 bomber and 6 mech_infantrys in Bryansk, round 2 : 0/8 hits, 2.17 expected hits Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 2/5 hits, 1.67 expected hits 2 mech_infantrys owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 1 bomber and 4 mech_infantrys in Bryansk, round 3 : 2/6 hits, 1.83 expected hits Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Bryansk, round 4 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 5 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 5 mech_infantrys Casualties for Russians: 1 artillery and 4 infantry Battle in Southern France Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 3 infantry Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 2 : 0/6 hits, 2.17 expected hits Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Southern France, round 3 : 4/6 hits, 2.17 expected hits Americans roll dice for 3 infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Non Combat Move - Germans 1 bomber moved from Bryansk to Rostov 2 fighters moved from Southern Italy to Rostov 1 fighter moved from 95 Sea Zone to Rostov 1 tactical_bomber moved from Southern France to Southern Italy 1 fighter moved from Southern France to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to Southern Italy 1 fighter moved from 80 Sea Zone to Turkey 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 3 aaGuns moved from Western Germany to Northern Italy 4 infantry moved from Western Germany to France 2 mech_infantrys moved from Southern Italy to Yugoslavia 5 armour moved from Rostov to Turkey 3 mech_infantrys moved from Rostov to Turkey 2 mech_infantrys moved from Greece to Turkey 1 armour moved from Ukraine to Rostov 3 mech_infantrys moved from Ukraine to Rostov 4 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Sweden to Finland 1 infantry moved from Timguska to Yenisey Place Units - Germans 1 factory_minor placed in Rostov 1 fighter placed in Western Germany 1 armour and 2 infantry placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,4,1 Germans collect 61 PUs (1 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -1.00 Russians : 1.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Tambov to Bryansk 1 fighter moved from Tambov to Bryansk 1 mech_infantry moved from Kazakhstan to Caucasus 1 fighter moved from Tambov to Caucasus 1 fighter moved from Tambov to Volgograd 1 fighter moved from Tambov to Caucasus 2 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Bryansk 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 1 armour moved from Tobruk to Egypt 1 armour moved from Iraq to Egypt 1 mech_infantry moved from Iraq to Egypt 1 armour moved from Evenkiyskiy to Timguska Russians take Timguska from Japanese 1 mech_infantry moved from Evenkiyskiy to Timguska 1 armour and 1 mech_infantry moved from Timguska to Novosibirsk Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits, 2,17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Egypt Russians attack with 2 armour and 1 mech_infantry Italians defend with 1 airfield, 1 artillery and 1 harbour Russians roll dice for 2 armour and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Egypt Russians roll dice for 2 armour in Egypt, round 3 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 artillery in Egypt, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 armour in Egypt, round 4 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 artillery in Egypt, round 4 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Egypt Russians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0,50 expected hits Italians roll dice for 1 artillery in Egypt, round 5 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians and 1 artillery owned by the Italians lost in Egypt Italians win with no units remaining. Battle score for attacker is -12 Casualties for Russians: 2 armour and 1 mech_infantry Casualties for Italians: 1 artillery Battle in Caucasus Russians attack with 2 fighters and 1 mech_infantry Italians defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 6 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Volgograd, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 2 fighters moved from Caucasus to Tambov 1 fighter moved from Volgograd to Tambov 1 infantry moved from Iraq to Persia 1 armour moved from Iraq to Persia 1 mech_infantry moved from Novosibirsk to Russia 5 infantry moved from Russia to Tambov 2 mech_infantrys moved from Tambov to Russia 1 armour moved from Russia to Tambov 1 mech_infantry moved from Tambov to Russia Place Units - Russians 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0,50 Italians : 1,33 Russians : -5,67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 2 infantry moved from Kweichow to Yunnan 1 infantry moved from Kweichow to Yunnan 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 6 fighters moved from French Indo China to Yunnan 1 fighter moved from French Indo China to Borneo 2 fighters moved from 35 Sea Zone to Celebes 1 fighter moved from 35 Sea Zone to Borneo 1 battleship moved from 35 Sea Zone to 43 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 2 fighters and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Celebes, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 2 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 6 fighters and 3 infantry British defend with 2 infantry Japanese roll dice for 6 fighters and 3 infantry in Yunnan, round 2 : 5/9 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 6 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 6 fighters moved from Yunnan to French Indo China 2 mech_infantrys moved from Kwangtung to French Indo China 1 armour moved from Kwangtung to French Indo China 1 aaGun and 3 infantry moved from Kweichow to Shensi 1 mech_infantry moved from Buryatia to Yenisey 3 mech_infantrys moved from Manchuria to Anhwe 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 2 fighters moved from Celebes to 43 Sea Zone 1 fighter moved from 44 Sea Zone to 43 Sea Zone 3 carriers moved from 35 Sea Zone to 43 Sea Zone 2 destroyers moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kwangtung 1 destroyer placed in 19 Sea Zone 2 mech_infantrys placed in Manchuria 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.33 UK_Pacific : -0.67 Japanese : 1.67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Americans Americans buy 4 artilleries, 1 fighter, 10 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Spain to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone 2 infantry moved from Spain to Normandy Bordeaux 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from Spain to Normandy Bordeaux 1 bomber moved from Spain to France 6 artilleries, 17 infantry and 3 mech_infantrys moved from Spain to Southern France 1 submarine moved from 92 Sea Zone to 104 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Western United States to British Columbia 1 infantry moved from Western United States to 10 Sea Zone 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from 1 Sea Zone to Alaska 1 bomber moved from Western United States to British Columbia 1 fighter moved from Eastern United States to British Columbia 1 fighter moved from Spain to Normandy Bordeaux 1 infantry moved from 6 Sea Zone to Korea Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Alaska Battle in 98 Sea Zone Americans attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone Americans win, taking Alaska from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Korea Battle in 104 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win, taking Korea from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Normandy Bordeaux Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Southern France Americans attack with 6 artilleries, 17 infantry and 3 mech_infantrys Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 6 artilleries, 17 infantry and 3 mech_infantrys in Southern France, round 2 : 4/26 hits, 6,33 expected hits Germans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1,33 expected hits 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 6 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 1 artillery and 3 infantry Battle in British Columbia Americans attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 1 infantry in British Columbia, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 2 Sea Zone to 7 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Spain 2 aaGuns moved from Spain to Southern France 6 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain 1 fighter moved from Normandy Bordeaux to Spain 1 tactical_bomber moved from Spain to 92 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to Spain 1 bomber moved from 98 Sea Zone to Malta 1 fighter moved from British Columbia to Western United States 1 bomber moved from France to Spain 1 bomber moved from British Columbia to Scotland Place Units - Americans 1 artillery and 1 infantry placed in Western United States 3 artilleries, 1 fighter and 6 infantry placed in Eastern United States 3 infantry placed in Central United States 3 submarines placed in 92 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1,33 AA fire in France : : -0,17 Americans : -3,50 Japanese : -0,33
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :