@axis-dominion Almost done with these combats, but question for you in the SZ 111 battle. It’s round 1, I’ve damaged your Battleship and have 1 more hit from a plane. Do you want to lose the Destroyer? I do still have two attacking subs. Your units, save the submarine, haven’t rolled yet, so they might not survive anyway. Wanted to check though.
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4
-
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 carriers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 110 Sea Zone to 113 Sea Zone 4 fighters moved from Normandy Bordeaux to 113 Sea Zone 2 tactical_bombers moved from Normandy Bordeaux to 113 Sea Zone 6 bombers moved from Normandy Bordeaux to 113 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 5 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 5 submarines moved from 63 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from New Zealand to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone Combat - Americans Battle in Denmark Battle in 54 Sea Zone Americans attack with 6 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 54 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking Denmark from Germans, taking 54 Sea Zone from Japanese with 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone Americans attack with 6 bombers, 8 fighters and 2 tactical_bombers Germans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine, 4 tactical_bombers and 2 transports 1 submarine owned by the Germans Submerged Americans roll dice for 6 bombers, 8 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 11/16 hits, 9,33 expected hits Units damaged: 1 battleship owned by the Germans Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports in 113 Sea Zone, round 2 : 5/10 hits, 4,50 expected hits 1 destroyer owned by the Germans, 3 carriers owned by the Germans, 5 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone Americans roll dice for 6 bombers, 3 fighters and 2 tactical_bombers in 113 Sea Zone, round 3 : 5/11 hits, 6,83 expected hits Germans roll dice for 1 battleship, 2 tactical_bombers and 2 transports in 113 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits 1 battleship owned by the Germans, 1 fighter owned by the Americans, 2 tactical_bombers owned by the Germans and 2 transports owned by the Germans lost in 113 Sea Zone Americans win with 6 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 86 Casualties for Americans: 6 fighters Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 tactical_bombers and 2 transports Non Combat Move - Americans 2 fighters and 2 tactical_bombers moved from 113 Sea Zone to 110 Sea Zone 6 bombers moved from 113 Sea Zone to Normandy Bordeaux 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from 54 Sea Zone to Queensland 3 fighters moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Eastern United States to 10 Sea Zone 2 artilleries and 2 transports moved from 123 Sea Zone to 109 Sea Zone 2 artilleries moved from 109 Sea Zone to United Kingdom 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 1 aaGun moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 armour, 2 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 carrier placed in 10 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 carriers and 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Yunnan Chinese take Yunnan from Japanese 1 artillery and 2 infantry moved from Kiangsi to Kiangsu 2 artilleries and 11 infantry moved from Kiangsi to Anhwe Combat - Chinese Battle in Kiangsu Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Anhwe Chinese attack with 2 artilleries and 11 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 11 infantry in Anhwe, round 2 : 1/13 hits, 2,83 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 10 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Anhwe 1 infantry placed in Hopei 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs Purchase Units - British British buy 6 armour and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 1 armour and 1 infantry moved from 114 Sea Zone to Germany 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 1 artillery moved from 95 Sea Zone to Northern Italy 1 infantry moved from Kazakhstan to Novosibirsk British take Novosibirsk from Germans Combat - British Battle in Northern Italy British attack with 1 artillery Italians defend with 2 aaGuns and 1 factory_major 2 aaGuns owned by the Italians lost in Northern Italy British converts factory_major into different units British win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Poland Battle in Germany British captures 70PUs while taking Germans capital British converts factory_major into different units Non Combat Move - British 1 destroyer moved from 110 Sea Zone to 114 Sea Zone 2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from 110 Sea Zone to Normandy Bordeaux 3 mech_infantrys moved from Persia to West India 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Caucasus to Northwest Persia 1 armour moved from India to West India 2 armour moved from Kwangtung to Anhwe 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Shan State to Burma 1 infantry moved from Szechwan to Yunnan 1 destroyer moved from 110 Sea Zone to 114 Sea Zone Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 2 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 116 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 121 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 UK_Pacific collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : -0,17 Chinese : -1,50 Japanese : 0,67
-
@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 G40 best 3 out of 5 game #4:
Well, F*ck me. I was desperately trying to figure out how you can bring all your planes and rememberd you have a damn factory sitting there to build carriers…
@weddingsinger I agree, it can be difficult sometimes to think about every move; I miscalculated the battle in Moscow and got screwed.
-
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 3 infantry moved from Southern France to Northern Italy 1 armour and 1 mech_infantry moved from Romania to Poland 1 infantry moved from Southern Italy to Northern Italy 3 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 7 infantry British defend with 1 artillery and 1 factory_minor Italians roll dice for 7 infantry in Northern Italy, round 2 : 1/7 hits, 1.17 expected hits British roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 7 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Poland Italians attack with 1 armour and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour and 1 mech_infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Poland British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,1,5,1,5,2,4,5,4,3 Italians collect 2 PUs (13 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 1.00
-
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Sumatra to West India Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC ANZAC creates battle in territory 62 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Sumatra to West India Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 4 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Combat Move - Germans 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 armour and 2 mech_infantrys moved from Western Germany to Germany 3 mech_infantrys moved from Novgorod to Poland 1 artillery and 2 mech_infantrys moved from Western Germany to Denmark 4 fighters moved from Western Germany to 114 Sea Zone 1 mech_infantry moved from Western Germany to Denmark 1 mech_infantry moved from Western Germany to Germany 1 mech_infantry moved from Russia to Vologda 1 mech_infantry moved from Vologda to Novosibirsk 1 tactical_bomber moved from Russia to Novosibirsk 1 armour moved from Russia to Urals Germans take Urals from Russians 1 armour moved from Tambov to Samara Germans take Samara from Russians 1 armour moved from Samara to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Russia to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 2 tactical_bombers moved from Ukraine to Caucasus Combat - Germans Battle in Caucasus Germans attack with 1 infantry, 1 mech_infantry and 2 tactical_bombers French defend with 2 infantry Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the French lost in Caucasus Germans roll dice for 1 infantry, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in 114 Sea Zone Germans attack with 4 fighters and 1 submarine British defend with 2 destroyers and 2 transports Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in 114 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 2 destroyers and 2 transports in 114 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 2 destroyers owned by the British, 1 transport owned by the British, 1 submarine owned by the Germans and 1 fighter owned by the Germans lost in 114 Sea Zone 1 transport owned by the British lost in 114 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 2 destroyers and 2 transports Battle in Novosibirsk Germans attack with 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 2/2 hits, 0.67 expected hits British roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Novosibirsk Germans win, taking Novosibirsk from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Denmark Germans attack with 1 artillery and 3 mech_infantrys Americans defend with 2 infantry Germans roll dice for 1 artillery and 3 mech_infantrys in Denmark, round 2 : 2/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 2 infantry Battle in Poland Germans attack with 3 mech_infantrys British defend with 1 infantry Germans roll dice for 3 mech_infantrys in Poland, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Poland Germans win, taking Poland from British with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Germany Germans attack with 1 armour and 3 mech_infantrys British defend with 1 armour, 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 3 mech_infantrys in Germany, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 armour and 1 infantry in Germany, round 2 : 2/2 hits, 0.83 expected hits 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Germany Germans win, taking Germany from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 3 fighters moved from 114 Sea Zone to Western Germany 2 mech_infantrys moved from Ukraine to Rostov 1 armour moved from Tambov to Rostov 4 mech_infantrys moved from Southern Italy to Western Germany 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 5 mech_infantrys moved from Western Germany to Germany 4 mech_infantrys moved from Western Germany to Germany 6 mech_infantrys moved from Western Germany to Germany 2 tactical_bombers moved from Caucasus to Romania 1 tactical_bomber moved from Novosibirsk to Russia 1 mech_infantry moved from Norway to Karelia 1 infantry moved from Western Germany to Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,6,2,6,1,1,6,5,1,5 Germans collect 60 PUs (5 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Holland Belgium: 4 infantry EDIT: Adding units owned by Italians to Western Germany: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.83 British : 1.50 Americans : 0.33 Russians : -1.67
-
Did an edit since I forgot to move Italy’s guys in Holland on their non-combat.
-
@weddingsinger don’t forget I have nothing to play with USSR; so you can go right to Japan!
-
I did forget but itll have to wait til morning
-
@weddingsinger No problems, not all the time that there are no Russia units anymore on the map!
-
TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 mech_infantry moved from 39 Sea Zone to India 1 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Chahar to Anhwe 1 armour moved from Jehol to Anhwe 4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shantung to Anhwe 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from Malaya to Shan State 3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Yunnan 1 battleship, 3 carriers and 2 destroyers moved from 42 Sea Zone to 55 Sea Zone 1 cruiser moved from 37 Sea Zone to 55 Sea Zone
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 mech_infantry moved from 39 Sea Zone to India 1 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Chahar to Anhwe 1 armour moved from Jehol to Anhwe 4 armour, 4 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Shantung to Anhwe 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 1 armour and 1 mech_infantry moved from Malaya to Shan State 3 bombers, 2 fighters and 1 tactical_bomber moved from French Indo China to Anhwe 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to Yunnan 1 battleship, 3 carriers and 2 destroyers moved from 42 Sea Zone to 55 Sea Zone 1 cruiser moved from 37 Sea Zone to 55 Sea Zone Combat - Japanese Battle in India Japanese captures 10PUs while taking UK_Pacific capital Battle in 55 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers ANZAC defend with 1 destroyer Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 2 destroyers in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win, taking India from UK_Pacific with 1 battleship, 3 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kiangsu Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Kiangsu Japanese roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 2 artilleries in Kiangsu, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kiangsu, round 4 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 2 artilleries in Kiangsu, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Kiangsu, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Yunnan Japanese attack with 2 armour and 1 mech_infantry British defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 armour in Yunnan, round 3 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Casualties for British: 1 infantry Battle in Shan State Japanese attack with 1 armour and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 6 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 2 armour; Chinese defend with 2 artilleries and 15 infantry Japanese roll dice for 6 armour, 3 bombers, 6 fighters, 3 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 9/20 hits, 9.83 expected hits Chinese roll dice for 2 armour, 2 artilleries and 15 infantry in Anhwe, round 2 : 4/19 hits, 6.67 expected hits 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 9 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 5 armour, 3 bombers, 6 fighters and 2 tactical_bombers in Anhwe, round 3 : 10/16 hits, 8.83 expected hits Chinese roll dice for 2 armour, 2 artilleries and 6 infantry in Anhwe, round 3 : 2/10 hits, 3.67 expected hits 2 armour owned by the Japanese, 6 infantry owned by the Chinese, 2 artilleries owned by the Chinese and 2 armour owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 3 armour, 3 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Japanese: 3 armour and 3 mech_infantrys Casualties for Chinese: 2 artilleries and 15 infantry Casualties for British: 2 armour Non Combat Move - Japanese 3 bombers moved from Anhwe to French Indo China 1 tactical_bomber moved from Anhwe to French Indo China 1 fighter moved from Anhwe to French Indo China 1 fighter moved from Anhwe to French Indo China 1 fighter moved from Anhwe to French Indo China 1 fighter moved from Anhwe to French Indo China 2 fighters and 1 tactical_bomber moved from Anhwe to Shantung 1 battleship and 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 carriers moved from 35 Sea Zone to 55 Sea Zone Place Units - Japanese 2 infantry placed in Malaya Turning on Edit Mode EDIT: Removing units owned by Japanese from 38 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport EDIT: Turning off Edit Mode 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in Shantung 1 fighter placed in Malaya 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : -4.67 UK_Pacific : 0.67 Japanese : 1.33
-
Moved 2 more units to Germany and had to edit a Japanese transport I forgot to move.
-
TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Normandy Bordeaux to Western Germany 4 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans 1 infantry moved from Normandy Bordeaux to Southern France French take Southern France from Italians 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Western Germany
-
@weddingsinger Intercept bombing raid in W.Germany?
-
No scramble
-
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; Combat Move - Americans 4 bombers moved from Normandy Bordeaux to Western Germany 4 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans 1 infantry moved from Normandy Bordeaux to Southern France French take Southern France from Italians 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 artillery moved from United Kingdom to 109 Sea Zone 1 artillery and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 bomber moved from Normandy Bordeaux to Northern Italy 1 bomber moved from Normandy Bordeaux to Western Germany Combat - Americans Air Battle in Western Germany Americans attacks with 11 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0,17 expected hits Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Northern Italy causes 6 damage total. Strategic bombing raid in Western Germany AA fire in Western Germany : 0/4 hits, 0,67 expected hits AA fire in Western Germany : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Western Germany rolls: 7,3,7,3 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany causes 20 damage total. Battle in Holland Belgium Americans attack with 1 artillery, 1 infantry and 2 tactical_bombers Italians defend with 1 infantry Americans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Cleaning up after air battles Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Non Combat Move - Americans 5 artilleries moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 4 bombers moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 110 Sea Zone 6 fighters moved from Western Germany to Normandy Bordeaux 1 bomber moved from Northern Italy to France 1 bomber moved from France to Normandy Bordeaux 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone 6 destroyers moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 3 carriers and 3 fighters moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 5 submarines moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 3 bombers and 3 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0,33 AA fire in Western Germany : : 0,17 Americans : 0,33 AA fire in Northern Italy : : -0,17
-
TripleA Move Summary: Chinese round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese
-
TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Szechwan 1 infantry placed in Kweichow 1 infantry placed in Hunan 4 infantry placed in Suiyuyan Chinese undo move 4. 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Shensi 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - British British repair damage of 4x factory_major; Remaining resources: 117 PUs; British buy 3 bombers, 2 carriers, 4 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from West India to India 1 mech_infantry moved from West India to India 11 infantry moved from Northwest Persia to Caucasus 3 armour moved from Iraq to Caucasus 1 infantry moved from Kiangsi to Kwangsi Chinese take Kwangsi from Japanese