@AndrewAAGamer said in L24 OOB surfer (X) vs AndrewAAGamer (L+60) #1:
Actually, I think you are playing quite well
Thanks. I’m at least trying.
Edited to NCM a mech to Yugo
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 fighter moved from New South Wales to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 transport moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 marine and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Marianas
1 infantry moved from 22 Sea Zone to Marianas
Combat - ANZAC
Battle in 22 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 transport in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 22 Sea Zone
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marianas
Non Combat Move - ANZAC
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Tobruk to Alexandria
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 artillery moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
2 fighters moved from Western Ukraine to Belarus
1 artillery and 2 fighters moved from Western Ukraine to Ukraine
1 bomber moved from France to 104 Sea Zone
3 bombers moved from France to Archangel
1 infantry moved from Novgorod to Archangel
Combat - Germans
Battle in Ukraine
Germans attack with 1 artillery and 2 fighters
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 fighters in Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Archangel, round 2 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Belarus, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 112 Sea Zone
3 bombers moved from Archangel to Novgorod
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
5 armour and 4 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Eastern Poland to Western Ukraine
2 fighters moved from Belarus to Western Ukraine
2 fighters moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Novgorod to Karelia
1 fighter moved from Western Germany to Western Ukraine
1 infantry moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
Place Units - Germans
3 infantry placed in Novgorod
1 destroyer and 2 submarines placed in 112 Sea Zone
1 fighter and 5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,6,2,4,2,2,1,5,5,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,1,4,1,1,4
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 2.50
Americans : -0.33
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 6 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 artillery moved from Tambov to Bryansk
1 infantry moved from Volgograd to Tambov
4 artilleries moved from Russia to Bryansk
6 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
Place Units - Russians
6 artilleries, 1 fighter and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.00
I’m leaving for the beach on Tuesday and won’t get to take my turn until around Sunday. Unless I can squeeze it in somehow before then. Really being squeezed and made many calculations and considered many options.
That’s fine. I’m leaving Wednesday on a trip and won’t be back until Sunday also.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 6 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 carriers moved from 6 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 marine moved from Ceylon to 39 Sea Zone
1 carrier, 1 cruiser, 1 marine and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
2 armour moved from Burma to Hunan
1 armour moved from Burma to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Jehol to Kiangsu
1 fighter moved from Kiangsu to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter moved from 35 Sea Zone to Paulau Island
1 tactical_bomber moved from Philippines to Paulau Island
1 fighter moved from Philippines to Paulau Island
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 6 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Szechwan
2 carriers moved from 6 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 marine moved from Ceylon to 39 Sea Zone
1 carrier, 1 cruiser, 1 marine and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 35 Sea Zone
2 armour moved from Burma to Hunan
1 armour moved from Burma to Szechwan
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Jehol to Kiangsu
1 fighter moved from Kiangsu to Philippines
1 bomber moved from French Indo China to Philippines
1 fighter moved from 35 Sea Zone to Paulau Island
1 tactical_bomber moved from Philippines to Paulau Island
1 fighter moved from Philippines to Paulau Island
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Paulau Island
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 armour and 1 tactical_bomber in Szechwan, round 3 : 0/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 tactical_bomber in Szechwan, round 4 : 1/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Szechwan to Kiangsu
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Paulau Island to 35 Sea Zone
1 tactical_bomber moved from Paulau Island to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 6 destroyers placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.67
Chinese : 0.67
Japanese : -1.50
Despite Japan’s big income last turn, I couldn’t do everything that I wanted to do. Had to forego moving in force into W. India or moving towards Africa. to face China. I chose to build a massive fleet to try to force you out of the central Pacific.
The disastrous first turn battle of Yunnan is still affecting me now. China had a 1 in 81 chance of a perfect 4 for 4 hits. I rolled 2 hits vs an expected 3.5 hits. Together, that’s about 1 chance in 142. If Japan had taken out the Chinese in round 1, or at least 3 of them, I would have taken a plane as a hit and taken Yunnan. I suffered more casualties and China got a N.O. and was able to build 2 art. China retreated and left 3 empty spaces around its army. If it only had a fighter, Japan would have occupied those 3 spaces. But with the 2 arts, China could have efficiently countered in all 3 spaces. Attacking only with infantry is risky. So Japan would have needed at least 2 units per space, which I didn’t have. So China generated 1+ units per turn, vs less than 1 unit without art. And, Japan generated less income per turn. Traditionally, I build I.C.s early in China. But this game, I tried your strategy to build a stronger fleet first. When I lost Yunnan and Russia kept most of its army in Sakha, I should have modified my strategy and built I.C.s and troops sooner.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
7 fighters moved from 33 Sea Zone to Paulau Island
1 fighter moved from Caroline Islands to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 8/10 hits, 4.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries moved from 109 Sea Zone to United Kingdom
4 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser and 1 marine moved from 91 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to United Kingdom
1 artillery moved from Central United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 marine moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 marine and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
2 bombers moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Syria to Russia
1 armour moved from Persia to Caucasus
1 fighter moved from Central United States to Eastern United States
1 marine moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 22 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
7 fighters moved from Paulau Island to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Morocco to Tunisia
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 4.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kansu to Kweichow
2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Hopei to Shensi
2 infantry moved from Kansu to Shensi
10 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from Gibraltar to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
1 tactical_bomber moved from 33 Sea Zone to Paulau Island
7 fighters moved from 33 Sea Zone to Paulau Island
1 fighter moved from Caroline Islands to 34 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Americans attack with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 8/10 hits, 4.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 artilleries moved from 109 Sea Zone to United Kingdom
4 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser and 1 marine moved from 91 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to United Kingdom
1 artillery moved from Central United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 marine moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 marine and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 marine moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
2 bombers moved from 104 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Syria to Russia
1 armour moved from Persia to Caucasus
1 fighter moved from Central United States to Eastern United States
1 marine moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 22 Sea Zone
1 destroyer moved from 30 Sea Zone to 23 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 marine moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from 34 Sea Zone to Caroline Islands
7 fighters moved from Paulau Island to 33 Sea Zone
1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Morocco to Tunisia
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 artillery and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kansu to Kweichow
2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 artillery moved from Hopei to Shensi
2 infantry moved from Kansu to Shensi
10 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Syria to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Russia
2 fighters moved from Syria to Bryansk
1 armour moved from Cyprus to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 99 Sea Zone to 81 Sea Zone
1 battleship moved from 99 Sea Zone to 81 Sea Zone
2 cruisers moved from 99 Sea Zone to 81 Sea Zone
1 carrier moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 81 Sea Zone to Trans-Jordan
2 artilleries moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 armour moved from Persia to Caucasus
9 mech_infantrys moved from Persia to Caucasus
3 aaGuns, 3 artilleries and 15 infantry moved from Eastern Persia to Persia
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 carrier moved from 99 Sea Zone to 81 Sea Zone
2 fighters moved from Bryansk to Russia
2 fighters moved from 98 Sea Zone to Syria
1 tactical_bomber moved from 98 Sea Zone to Syria
1 bomber moved from 98 Sea Zone to Syria
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to 109 Sea Zone
Place Units - British
1 carrier and 1 fighter placed in 109 Sea Zone
1 destroyer placed in 81 Sea Zone
1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67
British : -0.67
Americans : 4.50
Chinese : 1.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Ukraine
1 bomber moved from Southern Italy to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour and 1 bomber in Ukraine, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Southern Italy to Greater Southern Germany
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Ukraine to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,6,6,3,4,6,3,1
Italians collect 8 PUs (8 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : -0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 mech_infantry placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
3 infantry moved from Novgorod to Belarus
3 fighters and 1 tactical_bomber moved from Western Ukraine to Belarus
1 bomber moved from Novgorod to Belarus
2 submarines moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Novgorod to 115 Sea Zone
Submerge Russian sub in sz115 by Novg? Defend with CR against 2 subs and 2 bombers?
Sub in 115 stays on the surface and fights
Destroyer in 104 is my ace lucky destroyer…
hmmm… 2 sixes… not so lucky…