Giallo (Allies +2) vs Shin_Ji BM Round 2

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 21
    
        Combat Move - French
            1 fighter moved from Gibraltar to Norway
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour and 2 infantry moved from Baltic States to 115 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
            2 armour and 2 infantry moved from 113 Sea Zone to Norway
            4 fighters moved from 115 Sea Zone to Norway
            1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
            2 bombers moved from Western Germany to Norway
            2 fighters moved from Southern Italy to Norway
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            2 mech_infantrys moved from Eastern Poland to Bessarabia
            7 infantry moved from Yugoslavia to Romania
            1 armour and 10 mech_infantrys moved from Greece to Romania
            7 mech_infantrys moved from Eastern Poland to Baltic States
            10 mech_infantrys moved from Western Germany to Poland
            3 mech_infantrys moved from France to Germany
    
        Combat - Germans
            Battle in Norway
                Germans attack with 2 armour, 2 bombers, 6 fighters and 2 infantry
                French defend with 1 fighter; Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
                    AA fire in Norway : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Germans lost in Norway
                    Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 2 armour, 2 bombers, 5 fighters and 2 infantry in Norway, round 2 : 8/11 hits, 5.17 expected hits
                    Americans roll dice for 1 aaGun, 1 fighter and 5 infantry in Norway, round 2 : 4/6 hits, 2.33 expected hits
                    1 aaGun owned by the Americans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 5 infantry owned by the Americans and 1 fighter owned by the French lost in Norway
                Germans win, taking Norway from Americans with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is -2
                Casualties for Germans: 1 armour, 2 fighters and 2 infantry
                Casualties for Americans: 1 aaGun and 5 infantry
                Casualties for French: 1 fighter
    
        Non Combat Move - Germans
            1 fighter moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
            1 fighter moved from Norway to Western Germany
            1 fighter moved from Norway to 113 Sea Zone
            1 bomber moved from Norway to Western Germany
            1 bomber moved from Norway to Western Germany
    
        Place Units - Germans
            1 artillery, 3 infantry and 6 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Greece
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    AA fire in Norway : : 0.50
    Americans : 1.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 22
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Buryatia
                  Russians take Buryatia from Japanese
            1 infantry moved from Novosibirsk to Tsinghai
            1 mech_infantry moved from Volgograd to Tsinghai
            4 artilleries and 8 infantry moved from Novgorod to Belarus
            2 infantry moved from Ukraine to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            5 artilleries, 15 infantry and 4 mech_infantrys moved from Bryansk to Belarus
            2 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Volgograd to Sikang
            1 infantry moved from Archangel to Belarus
    
        Combat - Russians
            Battle in Tsinghai
                Russians attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Tsinghai
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 9 artilleries, 24 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 9 artilleries, 24 infantry and 4 mech_infantrys in Belarus, round 2 : 7/37 hits, 9,17 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 9 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Sikang
                Russians attack with 1 armour and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Samara to Kazakhstan
            1 aaGun moved from Ukraine to Bryansk
            2 aaGuns moved from Novgorod to Belarus
            1 armour and 2 mech_infantrys moved from Novgorod to Finland
    
        Place Units - Russians
            2 artilleries, 5 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : -2,83
    Japanese : 2,00
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 mech_infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            3 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            4 fighters moved from 41 Sea Zone to Borneo
            2 fighters moved from 37 Sea Zone to Borneo
            1 fighter moved from 36 Sea Zone to Borneo
            1 armour and 3 mech_infantrys moved from Jehol to Amur
            2 armour moved from Shantung to Manchuria
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Burma to Yunnan
            2 armour and 5 mech_infantrys moved from West India to Burma
            1 submarine moved from 6 Sea Zone to 9 Sea Zone
            1 fighter moved from 6 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 9 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 9 Sea Zone
                    Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 7 fighters, 3 infantry and 1 mech_infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 7 fighters, 3 infantry and 1 mech_infantry in Borneo, round 2 : 5/11 hits, 4.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
                Japanese win, taking Borneo from Americans with 7 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 37 Sea Zone to 43 Sea Zone
            2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 41 Sea Zone to 43 Sea Zone
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            7 fighters moved from Borneo to 43 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from 21 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 artillery moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 fighters placed in Japan
            3 infantry placed in Shantung
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Malaya
            3 artilleries placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 5 mech_infantrys
            EDIT: Adding units owned by Japanese to India: 5 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 1.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 carriers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 9 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 9 Sea Zone
            3 fighters moved from Hawaiian Islands to 9 Sea Zone
            1 fighter moved from Hawaiian Islands to Midway
            3 battleships moved from 31 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 fighters moved from 31 Sea Zone to Midway
            1 fighter moved from Wake Island to Midway
            1 armour moved from Sakha to Buryatia
            1 armour moved from Buryatia to Yakut S.S.R.
            2 armour moved from Kansu to Tsinghai
            1 bomber moved from Novgorod to Tsinghai
            1 bomber moved from United Kingdom to Norway
            1 tactical_bomber moved from Novgorod to Norway
    
        Combat - Americans
            Battle in Norway
                Americans attack with 1 bomber and 1 tactical_bomber
                Germans defend with 1 airfield, 1 armour and 1 factory_minor
                    Americans roll dice for 1 bomber and 1 tactical_bomber in Norway, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Americans and 1 armour owned by the Germans lost in Norway
                Americans win with 1 bomber remaining. Battle score for attacker is -5
                Casualties for Americans: 1 tactical_bomber
                Casualties for Germans: 1 armour
            Battle in 9 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 9 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 9 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Tsinghai
                Americans attack with 2 armour and 1 bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 armour and 1 bomber in Tsinghai, round 2 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                    Americans roll dice for 2 armour and 1 bomber in Tsinghai, round 3 : 1/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Americans win, taking Tsinghai from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Midway
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 battleships in Midway, round 2 : 2/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            3 fighters moved from Caroline Islands to Philippines
            3 fighters moved from 9 Sea Zone to 25 Sea Zone
            2 carriers moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Midway to 25 Sea Zone
            3 fighters moved from Midway to 26 Sea Zone
            3 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Wake Island to 25 Sea Zone
            1 carrier moved from 31 Sea Zone to 25 Sea Zone
            3 submarines moved from 31 Sea Zone to 26 Sea Zone
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 submarine moved from 31 Sea Zone to 25 Sea Zone
            3 submarines moved from 31 Sea Zone to 26 Sea Zone
            1 bomber moved from Norway to Belarus
            4 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers moved from Novgorod to Belarus
            1 bomber moved from Tsinghai to Eastern Persia
    
        Place Units - Americans
            3 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Americans : 0,33
    Japanese : -1,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 22
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 22
    
        Purchase Units - British
            British buy 3 armour, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - British
            4 artilleries and 6 infantry moved from Novgorod to Belarus
            1 infantry moved from Eastern Persia to West India
                  UK_Pacific take West India from Japanese
            3 tactical_bombers moved from Iraq to Eastern Persia
            3 artilleries moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            2 armour and 1 mech_infantry moved from Persia to Eastern Persia
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Persia
            2 tactical_bombers placed in Iraq
            1 submarine placed in 80 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Turn Summary: Italians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from India to West India
            2 fighters moved from Southern Italy to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
    
        Combat - Italians
            Battle in West India
                Italians attack with 1 armour
                British defend with 1 infantry
                    Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0.50 expected hits
                    UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in West India
                UK_Pacific win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                    Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Western Ukraine
                    Italians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Western Ukraine
                Russians win with 1 artillery remaining. Battle score for attacker is -7
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 98 Sea Zone
                Italians attack with 2 destroyers and 2 fighters
                British defend with 2 destroyers and 1 submarine; French defend with 1 destroyer
                    Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 3 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    British roll dice for 2 destroyers in 98 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone
                    Italians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
                British win with no units remaining. Battle score for attacker is -6
                Casualties for Italians: 2 destroyers and 2 fighters
                Casualties for British: 2 destroyers and 1 submarine
                Casualties for French: 1 destroyer
    
        Non Combat Move - Italians
            3 infantry moved from Romania to Bessarabia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 1.83
    UK_Pacific : 0.67
    Russians : 1.00
    

    Savegame

  • '15

    I think this game is over. Well played!

  • '21 '20 '19 '18 '17 '16

    @Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:

    I think this game is over. Well played!

    Thanks buddy, was a good game!

Suggested Topics

  • 84
  • 45
  • 53
  • 43
  • 49
  • 202
  • 3.8k
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.4k

Users

39.9k

Topics

1.7m

Posts