ok did a small adjustment. go ahead and make your edits during franz.
Giallo (Allies +2) vs Shin_Ji BM Round 2
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 21 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Romania to Bessarabia 1 infantry moved from Yugoslavia to Romania 2 infantry moved from Bulgaria to Romania 1 armour moved from West India to India Combat - Italians Battle in Bessarabia Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 1.17 Russians : -0.33
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@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
Gods of earth and air! I hadn’t even looked at the TUV of the battle. yikes!
Haha:)
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Guam Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from Queensland to New South Wales 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 21 Combat Move - French 1 fighter moved from Gibraltar to Norway 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 2 infantry moved from Baltic States to 115 Sea Zone 2 armour, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone 2 armour and 2 infantry moved from 113 Sea Zone to Norway 4 fighters moved from 115 Sea Zone to Norway 1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 2 bombers moved from Western Germany to Norway 2 fighters moved from Southern Italy to Norway 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 mech_infantrys moved from Eastern Poland to Bessarabia 7 infantry moved from Yugoslavia to Romania 1 armour and 10 mech_infantrys moved from Greece to Romania 7 mech_infantrys moved from Eastern Poland to Baltic States 10 mech_infantrys moved from Western Germany to Poland 3 mech_infantrys moved from France to Germany Combat - Germans Battle in Norway Germans attack with 2 armour, 2 bombers, 6 fighters and 2 infantry French defend with 1 fighter; Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry AA fire in Norway : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Norway Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 armour, 2 bombers, 5 fighters and 2 infantry in Norway, round 2 : 8/11 hits, 5.17 expected hits Americans roll dice for 1 aaGun, 1 fighter and 5 infantry in Norway, round 2 : 4/6 hits, 2.33 expected hits 1 aaGun owned by the Americans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 5 infantry owned by the Americans and 1 fighter owned by the French lost in Norway Germans win, taking Norway from Americans with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is -2 Casualties for Germans: 1 armour, 2 fighters and 2 infantry Casualties for Americans: 1 aaGun and 5 infantry Casualties for French: 1 fighter Non Combat Move - Germans 1 fighter moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from Norway to 113 Sea Zone 1 bomber moved from Norway to Western Germany 1 bomber moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 infantry and 6 mech_infantrys placed in Western Germany 1 mech_infantry placed in Greece Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 2.67 AA fire in Norway : : 0.50 Americans : 1.67
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TripleA Turn Summary: Russians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22 Purchase Units - Russians Russians buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Volgograd to Tsinghai 4 artilleries and 8 infantry moved from Novgorod to Belarus 2 infantry moved from Ukraine to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 5 artilleries, 15 infantry and 4 mech_infantrys moved from Bryansk to Belarus 2 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Sikang 1 infantry moved from Archangel to Belarus Combat - Russians Battle in Tsinghai Russians attack with 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Tsinghai Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry and 1 mech_infantry Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 9 artilleries, 24 infantry and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 9 artilleries, 24 infantry and 4 mech_infantrys in Belarus, round 2 : 7/37 hits, 9,17 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 9 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Kazakhstan 1 aaGun moved from Ukraine to Bryansk 2 aaGuns moved from Novgorod to Belarus 1 armour and 2 mech_infantrys moved from Novgorod to Finland Place Units - Russians 2 artilleries, 5 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : -2,83 Japanese : 2,00
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22 Purchase Units - Japanese Japanese buy 5 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 mech_infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 3 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 4 fighters moved from 41 Sea Zone to Borneo 2 fighters moved from 37 Sea Zone to Borneo 1 fighter moved from 36 Sea Zone to Borneo 1 armour and 3 mech_infantrys moved from Jehol to Amur 2 armour moved from Shantung to Manchuria 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kweichow to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Burma to Yunnan 2 armour and 5 mech_infantrys moved from West India to Burma 1 submarine moved from 6 Sea Zone to 9 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 9 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 9 Sea Zone Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 7 fighters, 3 infantry and 1 mech_infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 7 fighters, 3 infantry and 1 mech_infantry in Borneo, round 2 : 5/11 hits, 4.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 7 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 carrier moved from 37 Sea Zone to 43 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 41 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 7 fighters moved from Borneo to 43 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 artillery moved from 6 Sea Zone to Japan Place Units - Japanese 3 fighters placed in Japan 3 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 3 artilleries placed in India Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 5 mech_infantrys EDIT: Adding units owned by Japanese to India: 5 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 1.17
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TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22 Purchase Units - Americans Americans buy 2 artilleries, 3 carriers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 9 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 9 Sea Zone 3 fighters moved from Hawaiian Islands to 9 Sea Zone 1 fighter moved from Hawaiian Islands to Midway 3 battleships moved from 31 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 fighters moved from 31 Sea Zone to Midway 1 fighter moved from Wake Island to Midway 1 armour moved from Sakha to Buryatia 1 armour moved from Buryatia to Yakut S.S.R. 2 armour moved from Kansu to Tsinghai 1 bomber moved from Novgorod to Tsinghai 1 bomber moved from United Kingdom to Norway 1 tactical_bomber moved from Novgorod to Norway Combat - Americans Battle in Norway Americans attack with 1 bomber and 1 tactical_bomber Germans defend with 1 airfield, 1 armour and 1 factory_minor Americans roll dice for 1 bomber and 1 tactical_bomber in Norway, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Americans and 1 armour owned by the Germans lost in Norway Americans win with 1 bomber remaining. Battle score for attacker is -5 Casualties for Americans: 1 tactical_bomber Casualties for Germans: 1 armour Battle in 9 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 9 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 9 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Tsinghai Americans attack with 2 armour and 1 bomber Japanese defend with 1 infantry and 1 mech_infantry Americans roll dice for 2 armour and 1 bomber in Tsinghai, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Americans roll dice for 2 armour and 1 bomber in Tsinghai, round 3 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Americans win, taking Tsinghai from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Midway Americans attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 airfield, 1 infantry and 1 mech_infantry Americans roll dice for 2 battleships in Midway, round 2 : 2/2 hits, 1,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Caroline Islands to Philippines 3 fighters moved from 9 Sea Zone to 25 Sea Zone 2 carriers moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Midway to 25 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 3 carriers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Wake Island to 25 Sea Zone 1 carrier moved from 31 Sea Zone to 25 Sea Zone 3 submarines moved from 31 Sea Zone to 26 Sea Zone 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 3 submarines moved from 31 Sea Zone to 26 Sea Zone 1 bomber moved from Norway to Belarus 4 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers moved from Novgorod to Belarus 1 bomber moved from Tsinghai to Eastern Persia Place Units - Americans 3 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0,50 Americans : 0,33 Japanese : -1,83
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TripleA Turn Summary: Chinese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 2 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,67
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22 Purchase Units - British British buy 3 armour, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - British 4 artilleries and 6 infantry moved from Novgorod to Belarus 1 infantry moved from Eastern Persia to West India UK_Pacific take West India from Japanese 3 tactical_bombers moved from Iraq to Eastern Persia 3 artilleries moved from Persia to Eastern Persia 3 mech_infantrys moved from Iraq to Eastern Persia 2 armour and 1 mech_infantry moved from Persia to Eastern Persia 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 98 Sea Zone Combat - British Non Combat Move - British Place Units - British 3 armour placed in Persia 2 tactical_bombers placed in Iraq 1 submarine placed in 80 Sea Zone Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from India to West India 2 fighters moved from Southern Italy to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine Combat - Italians Battle in West India Italians attack with 1 armour British defend with 1 infantry Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in West India UK_Pacific win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Battle in Western Ukraine Italians attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Western Ukraine Italians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Western Ukraine Russians win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Russians: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 98 Sea Zone Italians attack with 2 destroyers and 2 fighters British defend with 2 destroyers and 1 submarine; French defend with 1 destroyer Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 3 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the British lost in 98 Sea Zone Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits British roll dice for 2 destroyers in 98 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone Italians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone British win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 2 destroyers and 2 fighters Casualties for British: 2 destroyers and 1 submarine Casualties for French: 1 destroyer Non Combat Move - Italians 3 infantry moved from Romania to Bessarabia Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 1.83 UK_Pacific : 0.67 Russians : 1.00
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I think this game is over. Well played!
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@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
I think this game is over. Well played!
Thanks buddy, was a good game!