Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2
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Wow, yes I agree for the moment.
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Where would you like your hit? -
Oh no, did I forget to move those Russian naval units again? I had meant to keep them with the American fleet.
If it’s too late to amend that then I’d lose the transport and retreat the sub.
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@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2:
Oh no, did I forget to move those Russian naval units again? I had meant to keep them with the American fleet.
If it’s too late to amend that then I’d lose the transport and retreat the sub.
No worries. I thought you were trying to block me from getting at your fleet. I’m going to redo my German turn given that’s the case.
I hate “got ya’s”. No worries at all.
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No I’m up for the fight if you want it to happen there, I just wanted them together for it. Thanks!
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@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2:
No I’m up for the fight if you want it to happen there, I just wanted them together for it. Thanks!
I hear ya. It was the first roll of G13 so no harm no foul. If it had been my last roll, we would both have had to live with it.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 13 Purchase Units - Germans Germans buy 1 armour and 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from West Africa Sea Zone: 1 transport EDIT: Removing units owned by Russians from West Africa Sea Zone: 1 submarine EDIT: Adding units owned by Russians to West Spain Sea Zone: 1 submarine and 1 transport EDIT: Turning off Edit Mode 3 infantry moved from Karelia S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 3 infantry moved from Karelia S.S.R. to East Europe 1 armour moved from Karelia S.S.R. to East Europe 1 infantry moved from South Europe to East Europe 4 infantry moved from Germany to East Europe 4 infantry moved from Germany to East Europe 1 fighter moved from West Europe to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe Combat - Germans Battle in Caucasus Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in East Europe Germans attack with 1 armour, 1 fighter and 14 infantry British defend with 2 infantry Germans roll dice for 1 armour, 1 fighter and 14 infantry in East Europe, round 2 : 2/16 hits, 3.33 expected hits British roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in East Europe Germans win, taking East Europe from British with 1 armour, 1 fighter and 14 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter moved from East Europe to West Europe 1 fighter moved from Caucasus to Germany 1 aaGun moved from Karelia S.S.R. to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe Place Units - Germans 1 infantry placed in Karelia S.S.R. 1 armour and 9 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from East Europe: 1 infantry EDIT: Removing units owned by Germans from East Europe: 1 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Removing units owned by Germans from East Europe: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : -0.67 Russians : -0.33
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 13 Purchase Units - British British buy 1 armour and 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from Baltic Sea Zone to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 2 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 2 infantry Germans defend with 1 factory and 1 infantry British roll dice for 1 battleship in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. Germans win with no units remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - British 4 transports moved from Baltic Sea Zone to North Sea Zone 1 armour and 5 infantry moved from United Kingdom to North Sea Zone 1 armour, 5 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone 1 armour and 5 infantry moved from Baltic Sea Zone to Finland Norway Place Units - British 1 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -0.17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 fighter, 10 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 3 infantry moved from India to Persia 5 infantry moved from Kazakh S.S.R. to Persia 1 armour moved from Kazakh S.S.R. to Persia 2 fighters moved from South Africa to Kenya-Rhodesia 1 infantry moved from South Africa to Kenya-Rhodesia 3 bombers moved from West Europe to Kenya-Rhodesia Combat - Japanese Battle in Persia Japanese attack with 1 armour and 8 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 8 infantry in Persia, round 2 : 2/9 hits, 1.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Persia Japanese win, taking Persia from British with 1 armour and 8 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kenya-Rhodesia Japanese attack with 3 bombers, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 3 bombers, 2 fighters and 1 infantry in Kenya-Rhodesia, round 2 : 2/6 hits, 3.17 expected hits British roll dice for 2 infantry in Kenya-Rhodesia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kenya-Rhodesia Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 bombers and 2 fighters moved from Kenya-Rhodesia to South Africa 1 transport moved from Angola Sea Zone to Mozambique Sea Zone 2 battleships moved from Congo Sea Zone to Angola Sea Zone 1 carrier moved from Congo Sea Zone to Angola Sea Zone 1 submarine moved from Congo Sea Zone to Angola Sea Zone 1 transport moved from Congo Sea Zone to Angola Sea Zone 1 armour moved from Panama to West Panama Sea Zone 1 armour and 1 transport moved from West Panama Sea Zone to South Argentina Sea Zone 1 aaGun moved from India to Persia 8 armour and 27 infantry moved from Kazakh S.S.R. to Novosibirsk 4 infantry moved from Yakut S.S.R. to Novosibirsk 1 aaGun moved from Yakut S.S.R. to Novosibirsk 5 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Sinkiang to Novosibirsk 1 infantry moved from Sinkiang to India 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 transport moved from Mexico Sea Zone to Hawaii Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island Sea Zone to Wake Island Place Units - Japanese 1 transport placed in Indian Ocean Sea Zone 2 infantry placed in South Africa 1 fighter and 1 infantry placed in India 3 infantry placed in Manchuria 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 0.00 Japanese : -1.00
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from East US to Karelia S.S.R. 1 armour moved from Mexico to Panama Americans take Panama from Japanese 1 armour moved from Panama to Mexico 1 transport moved from West Spain Sea Zone to West Mediteranean Sea Zone 1 infantry moved from Algeria to West Mediteranean Sea Zone 1 infantry moved from Algeria to West Mediteranean Sea Zone 2 infantry and 1 transport moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 2 infantry moved from Central Mediteranean Sea Zone to South Europe 1 battleship moved from West Spain Sea Zone to Central Mediteranean Sea Zone Combat - Americans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in South Europe Americans attack with 2 infantry Germans defend with 1 factory and 1 infantry Americans roll dice for 1 battleship in South Europe, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in South Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in South Europe Americans win, taking South Europe from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber moved from Karelia S.S.R. to Russia 2 fighters moved from West Spain Sea Zone to Anglo Sudan Egypt 1 submarine moved from West Spain Sea Zone to Central Mediteranean Sea Zone 2 transports moved from West Spain Sea Zone to East Canada Sea Zone 2 transports moved from West Spain Sea Zone to East Canada Sea Zone 7 infantry moved from West Canada to East Canada Sea Zone 7 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 8 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 armour moved from Anglo Sudan Egypt to Kenya-Rhodesia 6 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 armour moved from Algeria to Anglo Sudan Egypt 4 infantry moved from Algeria to French Equatorial Africa 2 fighters moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 fighter moved from Russia to Anglo Sudan Egypt 7 infantry moved from West Spain Sea Zone to Algeria 1 armour moved from East US to West Canada 1 infantry moved from East US to East Canada 4 infantry moved from West US to West Canada Place Units - Americans 1 bomber placed in East US 1 armour and 4 infantry placed in West US Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 14 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Kazakh S.S.R. 2 fighters moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Kazakh S.S.R. to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Russians : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 14 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 infantry moved from Germany to South Europe 1 fighter moved from West Europe to South Europe 1 fighter moved from Germany to South Europe 1 infantry moved from Germany to South Europe Combat - Germans Battle in South Europe Germans attack with 2 fighters and 4 infantry Americans defend with 1 factory and 1 infantry Germans roll dice for 2 fighters and 4 infantry in South Europe, round 2 : 1/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in South Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in South Europe Germans win, taking South Europe from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter moved from South Europe to West Europe 1 fighter moved from South Europe to Germany 1 infantry moved from Caucasus to Karelia S.S.R. 1 aaGun moved from East Europe to South Europe 1 aaGun moved from Ukraine S.S.R. to East Europe 1 armour moved from East Europe to Germany 5 infantry moved from Germany to East Europe 2 infantry moved from Germany to West Europe Place Units - Germans 10 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : -0.33
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 14 Purchase Units - British British buy 1 aaGun, 1 armour and 4 infantry; Remaining resources: 2 PUs; Combat Move - British 4 transports moved from Baltic Sea Zone to North Sea Zone 7 infantry moved from United Kingdom to North Sea Zone 7 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone 7 infantry moved from Baltic Sea Zone to Karelia S.S.R. 2 armour and 10 infantry moved from Finland Norway to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 2 armour and 17 infantry Germans defend with 1 factory and 1 infantry British roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 2 armour and 17 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 transport moved from Baltic Sea Zone to North Sea Zone 1 aaGun moved from United Kingdom to North Sea Zone 1 aaGun and 1 transport moved from North Sea Zone to Baltic Sea Zone 1 aaGun moved from Baltic Sea Zone to Karelia S.S.R. Place Units - British 1 aaGun, 1 armour and 4 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 aaGun, 3 armour and 7 infantry; Remaining resources: 11 PUs; Combat Move - Japanese 3 infantry moved from Persia to Syria Jordan 1 infantry moved from Persia to Syria Jordan 33 infantry moved from Novosibirsk to Kazakh S.S.R. 3 bombers moved from South Africa to Central Mediteranean Sea Zone 8 armour moved from Novosibirsk to Kazakh S.S.R. Combat - Japanese Battle in Kazakh S.S.R. Japanese attack with 8 armour and 33 infantry Russians defend with 2 infantry Japanese roll dice for 8 armour and 33 infantry in Kazakh S.S.R., round 2 : 10/41 hits, 9.50 expected hits Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 8 armour and 32 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Syria Jordan Japanese attack with 4 infantry Americans defend with 1 infantry Japanese roll dice for 4 infantry in Syria Jordan, round 2 : 0/4 hits, 0.67 expected hits British roll dice for 1 infantry in Syria Jordan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 infantry in Syria Jordan, round 3 : 1/4 hits, 0.67 expected hits British roll dice for 1 infantry in Syria Jordan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Syria Jordan Japanese win, taking Syria Jordan from British with 3 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Central Mediteranean Sea Zone Japanese attack with 3 bombers Americans defend with 1 battleship, 1 submarine and 1 transport Japanese roll dice for 3 bombers in Central Mediteranean Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Americans roll dice for 1 battleship and 1 transport in Central Mediteranean Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Americans, 1 bomber owned by the Japanese, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in Central Mediteranean Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 bomber Casualties for Americans: 1 battleship, 1 submarine and 1 transport Non Combat Move - Japanese 2 bombers moved from Central Mediteranean Sea Zone to Germany 1 transport moved from Mozambique Sea Zone to Red Sea Zone 2 infantry moved from Persia to Red Sea Zone 2 infantry and 1 transport moved from Red Sea Zone to Mozambique Sea Zone 2 infantry moved from Mozambique Sea Zone to South Africa 2 infantry moved from India to Indian Ocean Sea Zone 2 infantry and 1 transport moved from Indian Ocean Sea Zone to Mozambique Sea Zone 2 infantry moved from Mozambique Sea Zone to South Africa 1 submarine moved from Angola Sea Zone to Mozambique Sea Zone 1 transport moved from Angola Sea Zone to Mozambique Sea Zone 2 battleships moved from Angola Sea Zone to Mozambique Sea Zone 1 carrier moved from Angola Sea Zone to Mozambique Sea Zone 1 armour and 1 transport moved from South Argentina Sea Zone to Angola Sea Zone 1 armour moved from Angola Sea Zone to South Africa 1 fighter moved from India to South Africa 1 armour moved from Persia to Kazakh S.S.R. 1 aaGun moved from Persia to India 1 aaGun moved from Novosibirsk to Yakut S.S.R. 5 infantry moved from Manchuria to Yakut S.S.R. 4 infantry moved from French Indo China to French Indo China Sea Zone 4 infantry and 2 transports moved from French Indo China Sea Zone to East Compass Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from Wake Island to Wake Island Sea Zone 1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 1 aaGun and 1 armour placed in South Africa 3 infantry placed in India 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : 0.17 Russians : 0.33 Japanese : 1.17
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just an FYI: there are no more AA guns available for purchase. Piece count limitation rule.
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*I bought the last one on the turn I just took, J14
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 fighters and 8 infantry moved from Kenya-Rhodesia to South Africa 1 armour and 1 fighter moved from Anglo Sudan Egypt to South Africa 1 bomber moved from Russia to South Africa 3 infantry moved from Anglo Sudan Egypt to Syria Jordan 1 fighter moved from Russia to Syria Jordan Combat - Americans Battle in South Africa Americans attack with 2 armour, 1 bomber, 3 fighters and 8 infantry Japanese defend with 1 aaGun, 2 armour, 1 factory, 3 fighters and 6 infantry AA fire in South Africa : 1/4 hits, 0.67 expected hits 1 fighter owned by the Americans lost in South Africa Americans roll dice for 2 armour, 1 bomber, 2 fighters and 8 infantry in South Africa, round 2 : 5/13 hits, 4.00 expected hits Japanese roll dice for 2 armour, 3 fighters and 6 infantry in South Africa, round 2 : 8/11 hits, 4.67 expected hits 5 infantry owned by the Japanese and 8 infantry owned by the Americans lost in South Africa Americans roll dice for 2 armour, 1 bomber and 2 fighters in South Africa, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 2 armour, 3 fighters and 1 infantry in South Africa, round 3 : 5/6 hits, 3.00 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Japanese, 2 armour owned by the Americans, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in South Africa Japanese win with 3 fighters remaining. Battle score for attacker is -57 Casualties for Americans: 2 armour, 1 bomber, 3 fighters and 8 infantry Casualties for Japanese: 2 armour and 6 infantry Battle in Syria Jordan Americans attack with 1 fighter and 3 infantry Japanese defend with 3 infantry Americans roll dice for 1 fighter and 3 infantry in Syria Jordan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 3 infantry in Syria Jordan, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Syria Jordan Americans roll dice for 1 fighter and 1 infantry in Syria Jordan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Syria Jordan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Syria Jordan Japanese win with 2 infantry remaining. Battle score for attacker is -18 Casualties for Americans: 1 fighter and 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans Place Units - Americans 1 armour, 1 bomber and 6 infantry placed in East US Turn Complete - Americans Americans collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans : 0.67 AA fire in South Africa : : 0.33 Japanese : 7.67
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I knew that was a risky battle but I felt like I needed it. It didn’t pay off, so I concede here. Very well played, good game!
You had asked what I thought I had done as a mistake earlier: for background, I haven’t ever really played Russia Restricted before these two games, and on the previous game I had an easy enough time because you made the G1 purchase of building up your navy, which meant that even though the dice were against me early on in that game, I still could easily use the Allies production to surround and contain Germany easily in Europe.
This game I underestimated the amount of force I would need to bring on Germany without having had that initial Russian attack but with Germany going heavily on troops as they should, and I diverted my Russian forces in an attempt to keep Japan back longer, which was a mistake. As a result, Germany never did get contained and you had freedom to push out in Eastern Europe throughout the whole game. I do believe that even with Russia Restricted that the Allies have a strong enough lead but I didn’t do the best job demonstrating that because you are certainly an able opponent and capitalized very well on my mistake there. I did still very much enjoy the game, though!
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Thanks for that analysis, I appreciate that.
I made two mistakes myself and really regret the one I just made. The first was not throwing in a tank on the attack with five bombers into the mid-east a few turns back. The other mistake I noticed just before posting the comment about the AA gun last night. I forgot that you had a tank in Egypt and I should not have purchased a tank and an AA gun. I should have purchased two fighters. I could have very easily done this as I saved 11 IPC and would only have needed to reduce my inf purchases by one to complete this purchase. Five fighters would have made the odds much more favorable, in the ballpark of 50/50 in which case I doubt you would have attacked at all and your army would have done other things and otherwise be intact. My apologies, I feel I should have paid for that mistake. Instead, I had hot dice.
As I stated a few turns back, this is and perhaps always will be the coolest game of classic I have every played regardless of who would win and I still stand by that. Thank you for pointing me toward the battle calculator and helping me understand the dice much better than I had before. You have really sharpened up my game. This weekend I am going to an AnA tourney to play some anniversary and I am bringing that calc with me. It is essential to immaculate play and I dont know how I got on without it before.
I also learned the word “penultimate”.
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Since I have made the videos, I concede that the axis are at a disadvantage using no optional rules. The attack on Ukraine and the Baltic fleet is too much for Germany to handle. I don’t think it is impossible to win, but probably in the ballpark of 75-80% loss average. I now think that RR is essential to fair play. I’m open to the idea that the Axis might still need a boost as well and I have been contemplating several “non-invasive”, no bid adjustments to the “at start” setup to adjust for that but I will need to log a few more games at least and study the stats of those games. I also have a strong inclination that much depends on the first turn (in terms of die roll between the Axis and Allies).