Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeClassic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2
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TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Purchase Units - British British buy 1 armour and 7 infantry; Remaining resources: 2 PUs; Combat Move - British 5 transports moved from Baltic Sea Zone to North Sea Zone 1 armour and 7 infantry moved from United Kingdom to North Sea Zone 1 armour, 7 infantry and 5 transports moved from North Sea Zone to Baltic Sea Zone 1 armour and 7 infantry moved from Baltic Sea Zone to Karelia S.S.R. 2 armour and 10 infantry moved from Finland Norway to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 3 armour and 17 infantry Germans defend with 1 aaGun, 2 armour, 1 factory and 19 infantry British roll dice for 1 battleship in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits British roll dice for 3 armour and 17 infantry in Karelia S.S.R., round 2 : 3/20 hits, 4.33 expected hits Germans roll dice for 2 armour and 19 infantry in Karelia S.S.R., round 2 : 6/21 hits, 7.00 expected hits 3 infantry owned by the Germans and 6 infantry owned by the British lost in Karelia S.S.R. British roll dice for 3 armour and 11 infantry in Karelia S.S.R., round 3 : 4/14 hits, 3.33 expected hits Germans roll dice for 2 armour and 16 infantry in Karelia S.S.R., round 3 : 3/18 hits, 6.00 expected hits 4 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R. British roll dice for 3 armour and 8 infantry in Karelia S.S.R., round 4 : 3/11 hits, 2.83 expected hits Germans roll dice for 2 armour and 12 infantry in Karelia S.S.R., round 4 : 5/14 hits, 4.67 expected hits 3 infantry owned by the Germans and 5 infantry owned by the British lost in Karelia S.S.R. British roll dice for 3 armour and 3 infantry in Karelia S.S.R., round 5 : 1/6 hits, 2.00 expected hits Germans roll dice for 2 armour and 9 infantry in Karelia S.S.R., round 5 : 4/11 hits, 3.67 expected hits 1 infantry owned by the Germans, 3 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R. British roll dice for 2 armour in Karelia S.S.R., round 6 : 0/2 hits, 1.00 expected hits Germans roll dice for 2 armour and 8 infantry in Karelia S.S.R., round 6 : 2/10 hits, 3.33 expected hits 2 armour owned by the British lost in Karelia S.S.R. Germans win with 2 armour and 8 infantry remaining. Battle score for attacker is -33 Casualties for British: 3 armour and 17 infantry Casualties for Germans: 11 infantry Non Combat Move - British Place Units - British 1 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -4.67 British : -3.17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters and 10 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from India to Indian Ocean Sea Zone 1 infantry and 1 transport moved from Indian Ocean Sea Zone to Mozambique Sea Zone 1 infantry moved from Mozambique Sea Zone to South Africa Japanese take South Africa from British 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 1 bomber moved from India to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 2 bombers moved from India to Russia 1 armour moved from Japan to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 1 armour, 2 infantry and 2 transports moved from Japan Sea Zone to Hawaii Sea Zone 1 armour moved from Hawaii Sea Zone to Hawaiian Islands 2 infantry moved from Hawaii Sea Zone to Hawaiian Islands Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 3,6 and costs: 9 PUs. Bombing raid costs 9 PUs Battle in Hawaiian Islands Japanese attack with 1 armour and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Hawaiian Islands, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Hawaiian Islands, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Hawaiian Islands, round 4 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Evenki National Okrug Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Evenki National Okrug, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 6 armour and 33 infantry moved from Novosibirsk to Kazakh S.S.R. 2 infantry moved from Manchuria to Yakut S.S.R. 2 bombers moved from Russia to India 1 bomber moved from Evenki National Okrug to India 2 infantry moved from French Indo China to India 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 2 battleships moved from Red Sea Zone to South Africa Sea Zone 1 transport moved from Red Sea Zone to South Africa Sea Zone 1 carrier moved from Red Sea Zone to South Africa Sea Zone 1 transport moved from Red Sea Zone to French Indo China Sea Zone 1 submarine moved from Red Sea Zone to South Africa Sea Zone 1 armour moved from Yakut S.S.R. to Kazakh S.S.R. 1 armour moved from India to Kazakh S.S.R. 1 armour moved from Manchuria to Yakut S.S.R. Place Units - Japanese 2 fighters and 1 infantry placed in India 3 infantry placed in Manchuria 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Americans : 0.00 Russians : 0.67 Japanese : -0.50
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 2 PUs; Combat Move - Americans 1 transport moved from North Sea Zone to Baltic Sea Zone 2 infantry moved from Finland Norway to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to Karelia S.S.R. 2 armour and 9 infantry moved from Finland Norway to Karelia S.S.R. 1 battleship moved from North Sea Zone to Baltic Sea Zone 1 infantry moved from Caucasus to Karelia S.S.R. 1 armour moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. 3 fighters moved from Russia to Evenki National Okrug Combat - Americans Battle in Karelia S.S.R. Americans attack with 3 armour, 1 fighter and 12 infantry Germans defend with 1 aaGun, 2 armour, 1 factory and 8 infantry AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 3 armour, 1 fighter and 12 infantry in Karelia S.S.R., round 2 : 3/16 hits, 4.00 expected hits Germans roll dice for 2 armour and 8 infantry in Karelia S.S.R., round 2 : 5/10 hits, 3.33 expected hits 4 infantry owned by the Germans and 5 infantry owned by the Americans lost in Karelia S.S.R. Americans roll dice for 3 armour, 1 fighter and 7 infantry in Karelia S.S.R., round 3 : 3/11 hits, 3.17 expected hits Germans roll dice for 2 armour and 4 infantry in Karelia S.S.R., round 3 : 2/6 hits, 2.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Karelia S.S.R. Americans roll dice for 3 armour, 1 fighter and 5 infantry in Karelia S.S.R., round 4 : 1/9 hits, 2.83 expected hits Germans roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 4 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Karelia S.S.R. Americans roll dice for 3 armour, 1 fighter and 3 infantry in Karelia S.S.R., round 5 : 4/7 hits, 2.50 expected hits Germans roll dice for 2 armour in Karelia S.S.R., round 5 : 1/2 hits, 0.67 expected hits 2 armour owned by the Germans and 1 infantry owned by the Americans lost in Karelia S.S.R. Americans win, taking Karelia S.S.R. from Germans with 3 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 10 infantry Casualties for Germans: 2 armour and 8 infantry Battle in Evenki National Okrug Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Evenki National Okrug, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Americans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Evenki National Okrug to Russia 1 fighter moved from Karelia S.S.R. to Russia 4 transports moved from North Sea Zone to East Canada Sea Zone 1 carrier moved from North Sea Zone to West Africa Sea Zone 1 armour and 6 infantry moved from West Canada to East Canada Sea Zone 1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone 1 armour and 6 infantry moved from West Spain Sea Zone to Algeria 1 fighter moved from East US to Baltic Sea Zone 1 infantry moved from Persia to Caucasus 1 infantry moved from Syria Jordan to Persia 1 armour moved from Syria Jordan to Caucasus 4 infantry moved from Anglo Sudan Egypt to Syria Jordan 1 infantry moved from Anglo Sudan Egypt to Syria Jordan 1 infantry moved from Congo to Kenya-Rhodesia 1 infantry moved from Anglo Sudan Egypt to Kenya-Rhodesia 1 armour and 8 infantry moved from West US to West Canada Place Units - Americans 1 fighter placed in East US 1 armour and 5 infantry placed in West US Turn Complete - Americans Americans collect 33 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 3.00 AA fire in Karelia S.S.R. : : -0.17 Americans : -0.67 Japanese : -0.33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 12 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Evenki National Okrug Russians take Evenki National Okrug from Japanese 2 infantry moved from Russia to Novosibirsk 2 fighters moved from Russia to Novosibirsk 1 infantry moved from Caucasus to Russia Combat - Russians Battle in Novosibirsk Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Novosibirsk to Russia Place Units - Russians 2 infantry placed in Russia Russians undo move 1. 1 infantry placed in Russia 1 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Russians : -0.33 Japanese : -0.33
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Oh, one extra non-combat move I forgot - the two Russian naval units to move to accompany the US Carrier.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 12 Purchase Units - Germans Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Caucasus 1 armour moved from East Europe to Caucasus 1 fighter moved from Germany to Caucasus 1 armour and 12 infantry moved from East Europe to Karelia S.S.R. Combat - Germans Battle in Caucasus Germans attack with 1 armour, 1 fighter and 1 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Karelia S.S.R. Germans attack with 1 armour and 12 infantry Americans defend with 3 armour and 2 infantry; Russians defend with 1 aaGun, 1 factory and 1 infantry Germans roll dice for 1 armour and 12 infantry in Karelia S.S.R., round 2 : 2/13 hits, 2.50 expected hits Russians roll dice for 3 armour and 3 infantry in Karelia S.S.R., round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Karelia S.S.R. Germans roll dice for 1 armour and 11 infantry in Karelia S.S.R., round 3 : 2/12 hits, 2.33 expected hits Russians roll dice for 3 armour and 1 infantry in Karelia S.S.R., round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Karelia S.S.R. Germans roll dice for 1 armour and 10 infantry in Karelia S.S.R., round 4 : 3/11 hits, 2.17 expected hits Russians roll dice for 2 armour in Karelia S.S.R., round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 armour owned by the Americans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour and 9 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 3 infantry Casualties for Americans: 3 armour and 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Ukraine S.S.R. 1 aaGun moved from East Europe to Ukraine S.S.R. 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to West Europe 3 infantry moved from Germany to South Europe Place Units - Germans 10 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from South Europe: 1 infantry EDIT: Removing units owned by Germans from South Europe: 1 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 34 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to South Europe: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.83 Russians : -0.67
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TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 12 Purchase Units - British British buy 1 armour and 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from Baltic Sea Zone to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 2 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to East Europe Combat - British Battle in East Europe British attack with 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in East Europe, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Europe British win, taking East Europe from Germans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Cleaning up during movement phase 4 transports moved from Baltic Sea Zone to North Sea Zone 1 armour and 5 infantry moved from United Kingdom to North Sea Zone 1 armour, 5 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone 1 armour and 5 infantry moved from Baltic Sea Zone to Finland Norway Place Units - British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from North Sea Zone: 1 submarine and 1 transport EDIT: Adding units owned by Russians to West Africa Sea Zone: 1 submarine and 1 transport EDIT: Turning off Edit Mode 1 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 factory, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to Mexico Sea Zone 1 infantry moved from Mexico Sea Zone to Mexico Japanese take Mexico from Americans 1 armour moved from Hawaiian Islands to Hawaii Sea Zone 1 armour and 1 transport moved from Hawaii Sea Zone to West Panama Sea Zone 1 armour moved from West Panama Sea Zone to Panama Japanese take Panama from Americans 2 infantry moved from India to Persia 2 infantry moved from Yakut S.S.R. to Novosibirsk 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 bomber moved from India to Novosibirsk 1 bomber moved from India to Novosibirsk 1 bomber moved from India to Persia Combat - Japanese Battle in Novosibirsk Japanese attack with 2 bombers and 3 infantry Russians defend with 2 infantry Japanese roll dice for 2 bombers and 3 infantry in Novosibirsk, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in Persia Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Persia Japanese win, taking Persia from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Novosibirsk to West Europe 1 bomber moved from Persia to West Europe 1 armour moved from Yakut S.S.R. to Kazakh S.S.R. 2 battleships moved from South Africa Sea Zone to Congo Sea Zone 1 submarine moved from South Africa Sea Zone to Congo Sea Zone 1 carrier moved from South Africa Sea Zone to Congo Sea Zone 1 transport moved from South Africa Sea Zone to Congo Sea Zone 1 transport moved from Mozambique Sea Zone to Angola Sea Zone 5 infantry moved from Manchuria to Yakut S.S.R. 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Hawaii Sea Zone 2 infantry moved from Hawaii Sea Zone to Hawaiian Islands 1 transport moved from French Indo China Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 2 fighters moved from India to South Africa Place Units - Japanese 1 factory placed in South Africa 3 infantry placed in India 3 infantry placed in Manchuria 3 infantry placed in Japan 1 transport placed in Japan Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Removing units owned by Japanese from India: 1 infantry EDIT: Adding units owned by Japanese to Sinkiang: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : -0.33 Russians : 0.33 Japanese : 2.17
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Syria Jordan to Persia 4 fighters moved from Russia to Persia 1 infantry moved from Syria Jordan to Persia 1 armour and 2 infantry moved from West US to Mexico Combat - Americans Battle in Persia Americans attack with 4 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in Persia, round 2 : 3/6 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Persia Americans win, taking Persia from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Mexico Americans attack with 1 armour and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 infantry in Mexico, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Mexico, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Mexico Americans win, taking Mexico from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 armour moved from Algeria to Anglo Sudan Egypt 6 infantry moved from Algeria to French Equatorial Africa 7 infantry moved from Syria Jordan to Anglo Sudan Egypt 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 4 fighters moved from Persia to Russia 4 transports moved from West Spain Sea Zone to East Canada Sea Zone 1 battleship and 1 transport moved from Baltic Sea Zone to West Spain Sea Zone 1 fighter moved from Baltic Sea Zone to West Spain Sea Zone 1 carrier moved from West Africa Sea Zone to West Spain Sea Zone 1 submarine moved from South Brazil Sea Zone to West Spain Sea Zone 1 armour and 6 infantry moved from West Canada to East Canada Sea Zone 1 armour, 6 infantry and 4 transports moved from East Canada Sea Zone to West Spain Sea Zone 1 armour and 6 infantry moved from West Spain Sea Zone to Algeria 1 fighter moved from East US to West Spain Sea Zone 3 infantry moved from West US to West Canada 1 aaGun moved from East Canada to East US Place Units - Americans 1 bomber placed in East US 1 armour and 1 infantry placed in East US 4 infantry placed in West US Turn Complete - Americans Americans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : 0.00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 13 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Russia to Karelia S.S.R. 30 infantry moved from Russia to Karelia S.S.R. 1 infantry moved from Russia to Caucasus 1 infantry moved from Russia to Caucasus 2 fighters moved from Russia to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Karelia S.S.R. Russians attack with 2 armour and 30 infantry Germans defend with 1 aaGun, 1 armour, 1 factory and 9 infantry Russians roll dice for 2 armour and 30 infantry in Karelia S.S.R., round 2 : 1/32 hits, 6.00 expected hits Germans roll dice for 1 armour and 9 infantry in Karelia S.S.R., round 2 : 5/10 hits, 3.33 expected hits 5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Russians roll dice for 2 armour and 25 infantry in Karelia S.S.R., round 3 : 2/27 hits, 5.17 expected hits Germans roll dice for 1 armour and 8 infantry in Karelia S.S.R., round 3 : 2/9 hits, 3.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R. 23 infantry owned by the Russians and 2 armour owned by the Russians retreated to Russia Germans win with 1 armour and 6 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 7 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Russia 1 infantry moved from Evenki National Okrug to Russia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -8.83
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Well that certainly made up for your own losses earlier. I think it’s your game again.
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Wow, yes I agree for the moment.
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Where would you like your hit? -
Oh no, did I forget to move those Russian naval units again? I had meant to keep them with the American fleet.
If it’s too late to amend that then I’d lose the transport and retreat the sub.
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@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2:
Oh no, did I forget to move those Russian naval units again? I had meant to keep them with the American fleet.
If it’s too late to amend that then I’d lose the transport and retreat the sub.
No worries. I thought you were trying to block me from getting at your fleet. I’m going to redo my German turn given that’s the case.
I hate “got ya’s”. No worries at all.
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No I’m up for the fight if you want it to happen there, I just wanted them together for it. Thanks!
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@Avin said in Classic 2nd edition, Avin (Allies) vs AcesWild (Axis) RR no bid, game2:
No I’m up for the fight if you want it to happen there, I just wanted them together for it. Thanks!
I hear ya. It was the first roll of G13 so no harm no foul. If it had been my last roll, we would both have had to live with it.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 13 Purchase Units - Germans Germans buy 1 armour and 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from West Africa Sea Zone: 1 transport EDIT: Removing units owned by Russians from West Africa Sea Zone: 1 submarine EDIT: Adding units owned by Russians to West Spain Sea Zone: 1 submarine and 1 transport EDIT: Turning off Edit Mode 3 infantry moved from Karelia S.S.R. to Caucasus 1 fighter moved from Ukraine S.S.R. to Caucasus 3 infantry moved from Karelia S.S.R. to East Europe 1 armour moved from Karelia S.S.R. to East Europe 1 infantry moved from South Europe to East Europe 4 infantry moved from Germany to East Europe 4 infantry moved from Germany to East Europe 1 fighter moved from West Europe to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe Combat - Germans Battle in Caucasus Germans attack with 1 fighter and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in East Europe Germans attack with 1 armour, 1 fighter and 14 infantry British defend with 2 infantry Germans roll dice for 1 armour, 1 fighter and 14 infantry in East Europe, round 2 : 2/16 hits, 3.33 expected hits British roll dice for 2 infantry in East Europe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in East Europe Germans win, taking East Europe from British with 1 armour, 1 fighter and 14 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 fighter moved from East Europe to West Europe 1 fighter moved from Caucasus to Germany 1 aaGun moved from Karelia S.S.R. to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe 1 infantry moved from Germany to East Europe Place Units - Germans 1 infantry placed in Karelia S.S.R. 1 armour and 9 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from East Europe: 1 infantry EDIT: Removing units owned by Germans from East Europe: 1 infantry EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Removing units owned by Germans from East Europe: 1 infantry EDIT: Adding units owned by Germans to Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1.33 British : -0.67 Russians : -0.33
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 13 Purchase Units - British British buy 1 armour and 7 infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from Baltic Sea Zone to North Sea Zone 2 infantry moved from United Kingdom to North Sea Zone 2 infantry and 1 transport moved from North Sea Zone to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 2 infantry Germans defend with 1 factory and 1 infantry British roll dice for 1 battleship in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Karelia S.S.R. British roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. Germans win with no units remaining. Battle score for attacker is -3 Casualties for British: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - British 4 transports moved from Baltic Sea Zone to North Sea Zone 1 armour and 5 infantry moved from United Kingdom to North Sea Zone 1 armour, 5 infantry and 4 transports moved from North Sea Zone to Baltic Sea Zone 1 armour and 5 infantry moved from Baltic Sea Zone to Finland Norway Place Units - British 1 armour and 7 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -0.17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Classic, version: 2.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 fighter, 10 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 3 infantry moved from India to Persia 5 infantry moved from Kazakh S.S.R. to Persia 1 armour moved from Kazakh S.S.R. to Persia 2 fighters moved from South Africa to Kenya-Rhodesia 1 infantry moved from South Africa to Kenya-Rhodesia 3 bombers moved from West Europe to Kenya-Rhodesia Combat - Japanese Battle in Persia Japanese attack with 1 armour and 8 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 8 infantry in Persia, round 2 : 2/9 hits, 1.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Persia Japanese win, taking Persia from British with 1 armour and 8 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Kenya-Rhodesia Japanese attack with 3 bombers, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 3 bombers, 2 fighters and 1 infantry in Kenya-Rhodesia, round 2 : 2/6 hits, 3.17 expected hits British roll dice for 2 infantry in Kenya-Rhodesia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kenya-Rhodesia Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 3 bombers and 2 fighters moved from Kenya-Rhodesia to South Africa 1 transport moved from Angola Sea Zone to Mozambique Sea Zone 2 battleships moved from Congo Sea Zone to Angola Sea Zone 1 carrier moved from Congo Sea Zone to Angola Sea Zone 1 submarine moved from Congo Sea Zone to Angola Sea Zone 1 transport moved from Congo Sea Zone to Angola Sea Zone 1 armour moved from Panama to West Panama Sea Zone 1 armour and 1 transport moved from West Panama Sea Zone to South Argentina Sea Zone 1 aaGun moved from India to Persia 8 armour and 27 infantry moved from Kazakh S.S.R. to Novosibirsk 4 infantry moved from Yakut S.S.R. to Novosibirsk 1 aaGun moved from Yakut S.S.R. to Novosibirsk 5 infantry moved from Manchuria to Yakut S.S.R. 1 infantry moved from Sinkiang to Novosibirsk 1 infantry moved from Sinkiang to India 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China Sea Zone to French Indo China 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 transport moved from Mexico Sea Zone to Hawaii Sea Zone 1 infantry moved from Hawaiian Islands to Hawaii Sea Zone 1 infantry and 1 transport moved from Hawaii Sea Zone to Wake Island Sea Zone 1 infantry moved from Wake Island Sea Zone to Wake Island Place Units - Japanese 1 transport placed in Indian Ocean Sea Zone 2 infantry placed in South Africa 1 fighter and 1 infantry placed in India 3 infantry placed in Manchuria 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : 0.00 Japanese : -1.00