mrcunego (Allies+6) vs Simon33 (Axis) BM3


  • Yeah the sz6 J2 was a big hit for Japan. the defense was to weak. But the leftover fleet of US was just wiped in the next round for minus 60 TUV. But I think overall result of that US move was in favor of the allies as the game progress.

    And scramble orders i SZ6 is up for japan
    japanscramble.tsvg

  • '19 '17 '16

    Yeah, full scramble.

    It was also that you got on Korea and started putting out units from there.


  • italians are up
    Best regards
    MrCunego
    italians.tsvg

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 bomber, 2 infantry and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
            1 armour moved from Iraq to Syria
                  Italians take Syria from British
            1 armour moved from Iraq to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 armour moved from Trans-Jordan to Iraq
            1 armour moved from Syria to Iraq
            1 armour moved from Tunisia to Algeria
                  Italians take Algeria from British
            1 armour moved from Algeria to Tunisia
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 fighter moved from Western Germany to Caucasus
            1 infantry moved from Holland Belgium to France
            1 infantry moved from Normandy Bordeaux to France
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            1 bomber placed in Southern Italy
            1 artillery and 2 infantry placed in Caucasus
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Java to India
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            2 destroyers, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 destroyers, 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Java to India
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 72 PUs; 
            Germans buy 4 artilleries, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 armour and 4 mech_infantrys moved from Iraq to Persia
            3 armour and 6 mech_infantrys moved from Caucasus to Volgograd
            1 armour and 1 mech_infantry moved from Rostov to Volgograd
                  Germans take Tambov from Russians
    
        Combat - Germans
            Battle in Persia
                Germans attack with 4 armour and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 4 armour and 4 mech_infantrys in Persia, round 2 : 2/8 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
                Germans win, taking Persia from British with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Volgograd
                Germans attack with 4 armour and 7 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 4 armour and 7 mech_infantrys in Volgograd, round 2 : 2/11 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            4 mech_infantrys moved from Rostov to Volgograd
            7 mech_infantrys moved from Rostov to Belarus
            7 artilleries moved from Novgorod to Belarus
            1 mech_infantry moved from Archangel to Novgorod
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 infantry moved from Western Germany to France
            7 mech_infantrys moved from Poland to Belarus
            4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Iraq to Ukraine
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    British : 0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 fighters moved from Shensi to India
            2 armour and 1 mech_infantry moved from Hunan to Yunnan
            6 infantry moved from Kwangsi to Yunnan
            2 aaGuns, 9 infantry and 3 mech_infantrys moved from Vologda to Russia
            1 infantry moved from Samara to Russia
            4 fighters moved from Shensi to Russia
    
        Place Units - Russians
            1 armour and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 19 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.1

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour, 14 artilleries, 11 infantry, 1 marine and 2 mech_infantrys moved from Burma to India
            1 bomber moved from Japan to 45 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 destroyers and 1 transport
                    Japanese roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 2 destroyers and 1 transport in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 bomber in 45 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 45 Sea Zone
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 23
                Casualties for ANZAC: 2 destroyers and 1 transport
            Battle in India
                Japanese attack with 1 armour, 14 artilleries, 11 infantry, 1 marine and 2 mech_infantrys
                British defend with 3 aaGuns, 1 armour, 1 artillery, 23 infantry and 1 mech_infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Russians defend with 2 fighters
                    Japanese roll dice for 1 armour, 14 artilleries, 11 infantry, 1 marine and 2 mech_infantrys in India, round 2 : 8/29 hits, 9.67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 3 fighters, 23 infantry and 1 mech_infantry in India, round 2 : 8/29 hits, 10.83 expected hits
                    7 infantry owned by the Japanese, 1 marine owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 14 artilleries, 4 infantry and 2 mech_infantrys in India, round 3 : 5/21 hits, 7.17 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 18 infantry and 1 mech_infantry in India, round 3 : 8/24 hits, 9.17 expected hits
                    4 infantry owned by the Japanese, 4 artilleries owned by the Japanese and 5 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 10 artilleries and 2 mech_infantrys in India, round 4 : 5/13 hits, 4.50 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 13 infantry and 1 mech_infantry in India, round 4 : 6/19 hits, 7.50 expected hits
                    6 artilleries owned by the Japanese and 5 infantry owned by the British lost in India
                    Japanese roll dice for 1 armour, 4 artilleries and 2 mech_infantrys in India, round 5 : 2/7 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 3 fighters, 8 infantry and 1 mech_infantry in India, round 5 : 7/14 hits, 5.83 expected hits
                    2 mech_infantrys owned by the Japanese, 4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in India
                UK_Pacific win with 1 armour, 1 artillery, 3 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -42
                Casualties for Japanese: 1 armour, 14 artilleries, 11 infantry, 1 marine and 2 mech_infantrys
                Casualties for British: 3 aaGuns and 17 infantry
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    UK_Pacific : -4.33
    Japanese : -3.17
    

    Savegame

  • '19 '17 '16

    Ok, that’s it. You win. Japan just died, and too quickly.


  • Thanks for a good game. Yeah Japan got under a lot of pressure. And the russians didn’t get hurt for using all their eastern troops against Japan as well as some fast movers.
    Best regards
    MrCunego

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