• Operation Underbelly (Part 6)

    War in the East

    9492fea5-41af-4126-b39b-c557625edafa-image.png

    (Approximate setup, after the 1st Soviet turn.)

    As is fairly clearly illustrated by just the basic geography of the map, the key to the USSR’s eastern territories is Eastern Siberia (which I often shorten to just “East Siberia.”) It starts with a factory and an AA gun, making it a fairly easily defensible territory, and is another one of those “keystone states” that serves as a gateway to other back-line territories. This happens to be the theatre where the most powerful NATO ally (the USA) can project the most offensive force, and so it can’t be neglected by the Soviets.

    Now, for those unfamiliar with the game, E&W has a diplomacy system; without getting into it at too much depth, if China favours the USSR (as they do in the starting setup,) the Soviets can move their units through Chinese territories, and gain some extra income. China also grants the unique benefit of defending North Korea; 6 neutral infantry (maximum) can defend the territory, as long as the USSR controls it, at the start of their ‘Place Units’ phase. If killed, these 6 infantry are replenished on any subsequent Soviet turn in which these conditions are met. What this does, is it makes it harder for the US to move aggressively into Siberia via South Korea.

    The problem for the Soviets is that age-old problem for any land power who has to fight the allies: the shuck-shuck.

    The SZ at the top of the map borders both Alaska and Western Canada. This makes it a perfect spot for the US fleet to rally, and continually transport infantry into Kamchatka – placing in the Western US, and walking to Western Canada, much as they do in the Atlantic theatre. Once Kamchatka is secured, these ships can be moved to the East Siberia SZ, to amphibiously invade East Siberia itself.

    So what should the Soviet response be, within the paradigm of ‘Operation Underbelly’? Well, in other strategies, the USSR normally would take out South Korea straight away (albeit this usually requires extra infantry in North Korea on ‘round zero’ and still requires throwing everything you have at it.) This move is really only of any value, for the equipment it is able to destroy (the US fighter in particular, but the armor also.) As such, I think the Soviets should only really go after South Korea, if a similar such opportunity presents itself.

    As part of our strategy of defending our coastal territories, it makes sense to maximize our infantry placement every round on North Korea, East Siberia, and (if we still control it) Kamchatka. However, if the US is moving aggressively into the region, we need to marshal these troops in East Siberia, moving them to the territory every turn, to bolster our defense; we should retake Kamchatka and North Korea if we lose them, to prevent the US being able to place infantry in those territories on subsequent turns. If the US is being more passive, we might want to move our forces southward and take the Korean peninsula; I expect the US to place 2 infantry in South Korea every turn, since they have the economy to do so, even if they don’t have the equipment available to make a breakout from that position. The sooner we take out their ability to place (and freely land) additional troops there, the better it is for us in the long run – potentially saving us the pain of having to liberate North Korea.

    The next question is, what forces can we commit to the area? As in the European theatre, round 3 is sort of the pivotal turn; we should be able to take India on this turn (allowing us to reposition our offensive units) as well as start spending on new equipment. Depending on what the allies are doing (and assuming we have been setting up supporting infantry in the lead up) I think the Soviets should place 2 heavy tanks on either East Siberia or Karelia, on round 3. The reason for heavy armor is because by deploying so close to the front lines, we can utilize their movement; from East Siberia, it allows a “two steps forward, one step back”-maneuver (attacking South Korea and moving back to North Korea) and from Norway (once captured) it allows a similar move – attacking Sweden, and then moving back to Karelia.

    If the British have been sending paratroopers to reinforce Norway, then this will likely continue to build up. As such, we need to eliminate this threat, by capturing the territory as soon as possible. However, since the US can set up their shuck-shuck into Kamchatka as early as round 2, this theatre potentially deserves even greater consideration. Because our starting units are tied down with the India attack until round 3, it won’t be until round 4 when we can start repositioning them to face the US landings in the east. And, even if the landings haven’t happened, it might be worthwhile to place the tanks in East Siberia anyway, to simply steamroll South Korea on round 4 (if we’ve moved in enough infantry to support such an attack.)

    (to be continued…)


  • (Part 6, continued)

    Avengers, Assemble: Repositioning, and Repelling the Invasion
    The next thing that we need to think about is how to redistribute our offensive equipment, in order to help maintain the gains that we’ve made, as well as defend our existing borders. Since most of our equipment is pointed at India, let’s start there.

    What we need to take into consideration, is a potential UK shuck-shuck from Africa into Pakistan. With Armor Group C being committed to the India attack, my initial thought would be to keep this force in Burma, so that they’re in a position to counter any landings into the valuable territories of Indochina or India, and reposition back to Burma. However, a viable convoy route into Pakistan throws a wrench into this whole idea; probably units that are more mobile will be needed to deal with this threat. As such, though it will be a slow process, it probably makes sense to reposition Armor Group C back to East Siberia, where it effectively only needs to counter-attack its adjacent territories. It also will be quicker than trying to send them to the frontline in Europe; probably once India falls on round 3, these units should start moving out, and mopping up Burma and Indochina should be left to other forces.

    With that thinking in mind, Reserve Group A should probably be moved towards Europe, and should just skip India entirely. (This assumes you don’t attack Iran, which is likely a bad idea anyway, in the case that the UK is able to set up their shuck-shuck from Africa.) The limited mobility of regular armor probably makes them a bad choice for trying to take Sweden, but if you’re just looking to neutralize Norway, they can come in handy once moved to Karelia. In that case, you’ll want to move them on towards central Europe afterwards (or just send them there straight away, ignoring Norway.) We could potentially move Reserve Group A towards East Siberia (further bolstering our counter-attacking force) but I feel like tying down so much offense in a theatre where we can’t make any real gains, is a bit of a waste. It probably makes more sense to send over fighters (which also boost our defense) since they can be repositioned more quickly, if no longer needed.

    If we go with the “Strong India” positioning for our fighters, we essentially end up with two air wings consisting of three fighters each, and a third consisting of one fighter; for the sake of brevity, let’s assume this lone fighter is lost in a naval battle, leaving us with just two equally-sized groups: A and C. On round 3, probably both groups should start in Sinkiang or Pakistan; this means they only need to move 1 space to attack India, and can then move 3 spaces on non-combat.

    To counter the American presence, what I think we should do is to move Air Group A to Manchuria. This gives us the positioning to hit either South Korea or Kamchatka, and reposition back to Manchuria or East Siberia – while still being able to reach Burma or Indochina, if needed there instead. On round 4, our starting infantry from East Siberia and North Korea can attack Indochina, with our remaining infantry from the India attack moving into Burma, to close the pocket. To support this, I propose moving Air Group C to Sichuan, on non-combat in round 3. Ultimately, once securing our control, I think we’ll want to position these fighters in India, so that we can counter-attack any surrounding areas (Pakistan, Burma, Indochina, and the adjacent sea zones) while still having the range to return to India, for defense. If Air Group A does end up being used to support attacks into Burma or Indochina on round 4, then Air Group C can be non-combat moved up to Manchuria to take their place.

    Having 3 fighters in each theatre means that we have 1 for each territory we’ll potentially need to counter-attack: Kamchatka, North Korea, and South Korea from East Siberia; Pakistan, Burma, and Indochina from India. This is mostly a cosmetic consideration, though; we can’t counter-attack South Korea without having forces in North Korea, and we can’t counter-attack Indochina without having forces in Burma. So we’ll never be able to split our air forces evenly, anyway. Really, what the focus should be, is in ensuring you have sufficient amounts of equipment in both theatres, to repel invasion; this might mean building heavy armor in East Siberia, and shifting your entire air force towards the India theatre. It’s just a matter of reacting to what your opponent is doing.

    d63fd879-fd00-45d0-87ba-d7bd717b3a14-image.png
    (Round-trip fighter ranges from India, East Siberia; shown in red)

    If we’re worried about being hit by the EMP effect of a nuke, we can move these fighters (earmarked for India) to either Sichuan or Sinkiang, and still be able to cover the same land territories; Pakistan and India being 1 space from Sinkiang and 3 spaces from Sichuan, with Burma and Indochina being 1 space from Sichuan and 3 spaces from Sinkiang – meaning we can rock our aircraft back and forth over these areas, while always landing them in China. Likewise, we’ll want to keep Air Group A in East Siberia whenever possible (for defense) but move them to Manchuria to avoid the nuke.

    So what’s left?
    Reserve Group B: I think I prefer having the bomber stationed in Kazakhstan, since this allows it to cover our entire empire, and most of our coastlines. You can move it to Moscow, if you want to be a little closer to the Atlantic (and assuming you plan to add ships in the area.) Otherwise, look for places you can spring surprises, with paratroopers: from Yugoslavia, Turkey, or Pakistan you can potentially reach Africa; from Karelia you can reach Iceland or Greenland (potentially setting up a move into North America); from North Korea you can reach Okinawa, the Philippines, or even Japan – potentially island-hopping your way to Australia; from East Siberia, you can reach Alaska or Western Canada (potentially with fighter support, based in Kamchatka.) Try and use your bomber creatively, to throw off your opponent, and make them defend territories they otherwise wouldn’t.

    As an aside, this is one of the tactics that NATO uses effectively (and easily) against the USSR, forcing them to leave “picket forces” in back-line territories (mostly in Europe) that are of no real value, beyond their IPCs. I think there’s a strong case to be made that since paratroopers so disproportionately favour NATO, they should be house-ruled out of the game – or at the very least, bombers should only be allowed to transport infantry on non-combat, keeping in spirit with the game’s setting, of the “Berlin Airlift.”

    Reserve Group C: Since I think this heavy tank should be used against India during the round 2 strafe, it will end up in Sinkiang at the end of that turn. If it is kept out of the India attack on round 3, it can instead be repositioned to North Korea, thus supporting Air Group A (plus any heavy armor placed in East Siberia on the same round) for attacks on round 4. Otherwise, it can be kept in the India theatre for as long as desired, potentially turning towards Siberia once southeast Asia has been subjugated.

    Alternately, Reserve Group C could be moved towards Scandinavia, but this would mean stopping in Komi or Orel (neither of which I like) on round 3, to attack Norway and move back to Karelia on round 4. The other way to do it would be to move to Moscow, Georgia, or Ukraine, and attack Norway without being able to move back (which I also don’t like.) Probably if we’re moving this group to Europe, it should just go straight to the main front; Ukraine on round 3, and Switzerland on round 4.

    (Edit)
    After some thinking, the better alternative to the suggestions above, would be to use Reserve Group C in the round 3 attack on India, and then reposition in one of the following ways:
    a) Inner Mongolia: allows for a round 4 attack on Burma or Indochina, but can also be sent to South Korea (albeit stranding itself in the process) joining ranks with new heavy tanks placed in East Siberia on round 3
    b) Kazakhstan: allows for moving to Karelia on round 4 (possibly coinciding with placing new heavy tanks there on the same round) for a round 5 attack on Sweden; alternatively, move to Poland or Romania on round 4, attacking Italy on round 5
    (/Edit)

    (next post will touch a bit on mopping up in southeast Asia.)


  • The Underbelly of the Beast: Why Invading Neutrals is a Bad Idea

    c4587e84-d28f-4164-af44-3ce6dc471090-image.png

    On round 3, our main force should capture India; on round 4, the infantry remaining from this attack can move into Burma. At the same time, the infantry that we moved from East Siberia and North Korea on round 1 will be able to march into Indochina. So what should we do next?

    It might be tempting to invade Thailand for the extra income, but that “breaks the seal” on Singapore; if we leave Thailand neutral, it forces the British to commit a transport in order to move any units from Singapore into combat – which means one transport that can’t be used somewhere else. We also need to consider the threat of US amphibious forces. If we take Thailand, it just makes for 1 more territory that we have to defend from invasion, when what we really want to do is minimize our number of vulnerable coastal territories as much as possible.

    The same is true of Iran. As I’ve said in the past, it can be a useful corridor for marshalling tanks from Asia into Europe, but if the UK has a strong transport fleet in the area, it opens up a backdoor into Turkey. We want this area to be “closed for business,” so it is better to keep Iran neutral, and thus keep NATO forces out.

    That all being said, once everything is locked down (end of round 4) we can potentially look at invading Afghanistan and Tibet, to boost our economy a little bit. Neither territory is subject to naval invasion (and both have fairly weak armies) so the only concern is the threat of paratroopers – keep the ranges of any NATO bombers in mind, when deciding whether or not to leave infantry in either of these territories. In order to make sure we secure this southern coastal region, we’ll want to continue producing infantry in Kazakhstan and Turkmenistan (and possibly Mongolia) on round 2; they won’t be in range to participate in the attacks on India, but they will be able to help secure the territory on round 4, so that our attacking forces can push further forward.

    Our garrison forces should be primarily based out of India, meaning Indochina is the furthest conquered territory from that powerbase. This is what makes it a desirable target for the US; if we aren’t in a position to counter-attack a US landing into Indochina, then they can start to build up forces there, over time. So we’ll need to be moving infantry from India to Burma on a regular basis, to make sure we can outmatch any potential incursions.

    Industrial Complex?
    I’ve wondered if it would be worthwhile to put an IC into India. If you’re able to put down some transports, you can begin your own shuck-shuck into Africa (by invading Ethiopia) but this assumes the US Pacific fleet and the combined NATO Mediterranean fleet will allow your transports to live that long. Since there’s already an IC in Ukraine, it probably makes more sense to build up a fleet in the Black Sea (with the added protection of the Turkish straits) for such purposes. Even then, it would require a very high Soviet economy, which would probably mean NATO is not far from surrendering anyway.

    Oil Rush?
    On a similar note, I’ve seen strategies that involve the Soviets invading the Arab League, for a couple reasons. Generally, it’s because neutral forces are far weaker, compared to those of the main combatants, who’ve had a couple of rounds to build up. This makes them easier to attack than a large NATO garrison in France, for example. The other reason is that (obviously) this provides a big economic boost; the problem is that (if it’s a land assault only) the Soviets will be limited in where there can attack. This effectively gives NATO its own boost in economy, until the rest of the territories can be captured by the Soviets.

    So while this does give you a gateway into Africa, it also increases the length of coastline which NATO can potentially assault. Depending on NATO’s transport and supply position, you may find the US wading ashore in the Arab states from both directions, as well as WE and UK pushing back hard. Where I’ve had success with this strategy, is by combining conventional attacks into Syria and Iraq, with nuclear strikes against Saudi Arabia and Egypt on the same turn. So, overall I feel like this is only really feasible as a late-game tactic.


  • War in the North

    This post is basically going to be an amalgam of all the possible moves you can make, in order to secure Norway and Sweden; I keep trying to downplay the importance of this theatre, but my mind keeps wanting to hammer out the execution of such moves, so here we go.

    As said before, this theatre should be a priority if the enemy begins committing forces to it. The other reason to attack Sweden is to close off the strait; you might want to do this if NATO liberates West Germany, and your “Baltic Wall” is in some way deficient (or insufficient to repel invasions.)

    So what should we be looking for? As I’ve said before, the UK probably wants any transports it is using in the Atlantic to convene in the Irish SZ. This is because it’s the SZ from which the US can shuck-shuck into France, and so it just makes sense for NATO to concentrate their naval forces in one zone, instead of two (the 2nd being either the North Sea, or the Komi SZ.) Generally if Norway ends up being reinforced, it’s done by WE placing new infantry there, or the UK landing paratroopers.

    Keep an eye out for:

    • UK bombers rallying in the home island, for further paradrops
    • UK (and potentially WE) transports in the North Sea
    • US transports in the Komi SZ (to pick up infantry from Iceland)

    Any of these are signs that the Allies want to try and open a new front in the North. Luckily, we can afford to be reactive in this theatre; gauge your opponents actions, and then decide if you should commit forces.

    Reserve Group A (armor): Starting in Turkey, I’ve mentioned that you can kind of hedge your bets, and move to Ukraine on round 2 (allowing redeployment to either Karelia or Yugoslavia on round 3, depending on where you want to exert force.) You can also potentially move only as far as Georgia, if you’re sure you want to commit to the north, but also want the tanks in range to counter-attack Turkey if needed; this of course will work best if you committed your “flex” infantry on round 1 to placing in Georgia.

    Armor Group B (Balkans): You can use these forces to pacify any landings in Yugoslavia or Greece on round 2, likely rallying in Yugoslavia on non-combat, with infantry coming down from Poland. What you can then do, is split off the heavy armor from this group, reassigning them to Karelia on round 3, while keeping your regular tanks in Yugoslavia (or West Germany.)

    “Baltic Wall”: So with infantry moving from Karelia down the Baltic coast, your wall should be set up at the end of the Soviet non-combat movement phase, in round 3. This means that infantry placed in Karelia on or after round 3 can be committed to attacks in Scandinavia, without compromising the wall – so long as we continue to feed our frontline with reinforcements from other territories, such as Poland or Romania. As mentioned before, we’ll want to be maxing out our infantry placement on West Germany, Yugoslavia, and Greece, on any rounds which we control them at the start of our turn.

    As you can see, this is all lining up for an assault on Norway in round 4. However, if we want to supplement our northern offensive with new heavy tanks placed in Karelia, we will want to have extra infantry to cover the territory defensively. What this effectively means is that whatever turn we plan to place armor in Karelia, we need to place infantry in Orel, 2 turns prior to that. If we start placing infantry in Orel on round 2, they will reach Karelia (via Komi) on round 4.

    Note: By taking Norway, NATO bombers based in France or the UK no longer have a safe landing space, if they were wanting to drop paratroopers into Orel. Therefore, once we take Norway, we no longer need infantry in this territory for deterrence.

    If we are planning to place heavy armor in East Siberia on round 3 (to take out South Korea) then the earliest we would want to place in Karelia would be round 4. Like I said, we can speed this up to react to our opponent (potentially ignoring South Korea to do so.) On the other hand…

    Reserve Group C (cavalry): If we use this heavy armor to attack India on both rounds 2 and 3, we can reposition it to Karelia on round 4. We might want to consider having our placement of new tanks in Karelia line up with this. By doing so, we have 3 heavy tanks that can potentially move through Norway to attack Sweden (on round 5) in addition to whatever forces we want to reuse from our Norway attack.

    Conclusions:
    Overall, I think the best option is to wait until round 5 to attack Norway (with the earliest we could attack probably being in round 4.) This allows us an extra round to have Armor Group B able to mop up any shenanigans in the Balkans, as well as an extra round for Reserve Group A to be able to counter-attack Turkey, and still reposition. This also allows us to delay placing new tanks in Karelia until round 5 (to be used on Sweden in round 6) giving us a “breather” in round 4, with which to make sure we place enough infantry on all of our borders (after having deployed new armor in East Siberia, on round 3.) We can speed up the deployment by starting to place in Orel as early as round 2, but if we’re attacking on round 5, it can wait a bit. We can also beef up the attack by committing one of our air groups to the front, once India falls (taking it away from either the India theatre or East Siberia.)


  • War in the North
    Part 2: Speeding up the Timeline

    Operation Underbelly - Europe.png

    This depiction assumes your 3 “flex” infantry were placed in Georgia.

    I’ve been giving some more thought to the proposed attack on Norway (and into Sweden) and here’s what I’ve figured out:

    1. This move likely won’t work if you have to counter-attack Greece on round 2
    2. You need to place some “flex” infantry in Orel, on round 1
    3. You need to be able to place 3 infantry in Poland on round 2 (thus speeding up the “Baltic Wall” tactic)

    If you’re unable to do these things, then I would avoid this “accelerated” attack in the north. As you can see on the map, the proposed moves on round 1 leave you with 2 heavy tanks in Romania. These will be used as the main offensive units for this action, which is why the situation of a strong NATO landing into Greece on round 1 has the ability to derail this maneuver, as these tanks will be needed for that counter-attack instead.

    On round 2, whatever infantry you gathered in Komi must move to Karelia to support the attack on Norway. This is why we need infantry in Orel on round 1, so that we can move them to Komi on round 2 (replacing those units moved up, for the attack.) Also on round 2, we’ll want to move our heavy tanks from Romania to Karelia; this culminates in an attack on Norway in round 3.

    Technically, you can still counter-attack Greece, and then non-combat move to Poland, keeping your heavy tanks in range of Norway, but leaving them stranded there when they do attack. We want to set them up such that they can withdraw back to Karelia after taking Norway. On the other hand, if they can be provided with enough covering infantry in Norway, then they can attack Sweden on the following turn(s), and be repositioned to Karelia after, which would also be ideal.

    The reason we want to complete the Baltic Wall early, is so that the Norway attack can coincide with our move out of West Germany and into Switzerland. This might not be a necessary move, so I’ll explain the thinking behind it. Essentially what we want to do is bait NATO into moving their navy into the Baltic Sea, as well as to land their bombers in Norway, so that we can trap the former and destroy the latter.

    On round 2, we should be able to place 31 infantry; here’s how I would suggest spreading those around:

    West Germany: 4 inf
    Poland: 3 inf
    [Balkans]: 4 inf
    Karelia: 4 inf
    Georgia: 3 inf
    Kazakhstan: 2 inf
    Turkmenistan: 2 inf
    [Pakistan if controlled, otherwise Mongolia]: 1 inf
    East Siberia: 4 inf
    Kamchatka: 2 inf
    North Korea: 2 inf

    If we do this, and we move our infantry out of Orel on the same round, this leaves that territory undefended. Orel is in range of paratroopers from both France and the UK (where NATO bombers could reasonably expect to be stationed) but only if those bombers fly over the AA gun in Karelia, to land in Norway. This is an excellent situation for us, if we are in a position to attack Norway on round 3. If we keep our reserves nearby on round 2, then we are also well-positioned to counter-attack Orel, with infantry drawn from surrounding territories (primarily Georgia) and without needing to pull tanks away from our main frontline in Europe. Our heavy tanks in Romania (if not used against Greece or Yugoslavia) can also hit Orel on round 2, and end their movement in Karelia.

    Now, if we abandon West Germany on round 3, that means NATO can capture the territory (thus re-opening the strait to them) on the same round. If this is done on the WE or UK turn, then potentially UK and US ships can move into the Baltic on the same round. If we retake West Germany in force on round 4, we can trap these ships in the Baltic Sea. As such, we want to be in a position to take Sweden, closing the trap for good, and allowing us to permanently withdraw from West Germany. To facilitate this, we’ll want to place heavy tanks in Karelia on round 3. The placement of these units will be covered by infantry placed in Orel on round 1, moving to Komi on round 2, and then Karelia on round 3. Our combined heavy tank force (potentially including Reserve Group C) can simply move through Norway, to attack Sweden as early as round 4; they can either stay put, or move to Norway on non-combat (if we can get enough infantry fodder to Norway at the same time.)

    This means that deployment of heavy armor to East Siberia will be delayed until round 4 or (I would recommend) round 5. Ultimately, South Korea is not much of a prize; we mainly want to concern ourselves with keeping North Korea under Soviet control. We also have to decide early on whether to commit our reserves to this northern initiative, so pay attention to the result of other battles, and be mindful of the global situation at all times; whichever reserves we commit to this plan will miss out on one (or both) of our attacks against India.

    Reserve Group A can be moved to Kazakhstan or Ukraine, and still effectively counter-attack Orel; it just depends if we want them to commit them long-term to Europe or to Asia. If they attack Orel from Ukraine, they can be moved to Karelia for a follow-up attack on Norway, if needed. Likewise, Reserve Group C can strafe India on round 2 (ending in Sinkiang) and still hit Orel on round 3, but with no movement left to reposition. Ultimately, it’s a matter of balancing out the amount of force to apply to each theatre, and where you want to commit your units long-term.


  • @the-janus

    Is this game still around? I haven’t seen it or The Great War in over a decade. I thought the Imp killed off his site.


  • @jwlbigdog They did, but some people still play them.


  • @imperious-leader I’m guessing in person? The Mapview apps for them hasn’t been compatible on any platform I own in a while.


  • @jwlbigdog
    Sorry for the late reply – I got distracted by something shiny ;)
    Hopefully you see this, and shoot me a reply.

    Are you still playing the game locally or anything? Got any war stories to share? I sent you a direct chat as well, we can talk in there if you’d prefer.


  • @the-janus
    I haven’t, but I still have the map sans pieces. I really wish Imp had made a TGW map. Apparently one of the A&A offshoots made a WW1 game, but it is already out of print and several hundred dollars now. Maybe someone can get Imp out of retirement long enough to put his stuff on a Steam platform. He could bundle EW/TGW/ Crucible all together and make a killing these days.


  • @jwlbigdog I tried to get him “out of retirement” so to speak; around the time I started this thread, I actually got ahold of one of the guys mentioned in the instruction book, who passed along an email to Imp – but I never got a response back :(

    I’ve got a version of MapView working on my Windows 10 rig right now, so I can look at the starting setup. But without a registration key, I can’t save games.


  • @the-janus If you were to get permission from Imp, I could remove the registration check from MapView for that module.


  • @motdc Against my typical M.O. I’ve fired off another email to Imp and Co. I’ll post here as soon as I hear anything back.


  • @the-janus sorry to require that, but the copyright laws are pretty strict in this scenario. I could be sued if I were enabled that work to be distributed without consent given the original agreement Imp and I had.

    Game rules concepts and mechanics, on the other hand, are not covered so if someone got desperate they could whip up an alternate artwork map and be able to play using that.


  • @jwlbigdog

    On the topic of house rules:

    As of late, I’ve been reflecting on how essential it is for the USSR to be able to move through China’s territories – to the point where I think that they need a separate rule from the other neutral alliances/major neutrals. (China seems to always get special treatment in A&A games, once you get beyond ‘Classic’.)

    Any opinions or suggestions on that?

    I’m thinking it might be useful to crib from A&A 1914 (activating minor countries) or A&A Europe’s oil territories; let the USSR freely non-combat move units through China, but only give them income for Chinese territories that have Soviet troops. It would also sort of help reflect the idea (expressed in the rulebook) that the communists hadn’t completely taken control of China in 1948, though it may have been a foregone conclusion at that point; the presence of Soviet troops would have definitely tipped the balance.


  • @the-janus it’s been a long time since I played…
    I do remember at one point contemplating a variant that allowed for full activation of a major neutral if it gets influenced past 100% contribution. In other words, Chinese units join USSR. I don’t remember, but I was under the impression that if favoring a faction, that faction had right of passage through the neutral’s territory anyway.


  • @jwlbigdog said in "East & West" by Imp Games - Discussion:

    @the-janus it’s been a long time since I played…
    I don’t remember, but I was under the impression that if favoring a faction, that faction had right of passage through the neutral’s territory anyway.

    This is correct; my point was more that the USSR can’t do without the ability to move through China – so perhaps the rules could be amended to make that easier. In my games, NATO tends to invest quite a bit into spies, just to sway China away from the USSR; it almost feels like a tax they have to pay, that’s preventing them from using their spies for anything more fun.


  • @the-janus said in "East & West" by Imp Games - Discussion:

    @motdc Against my typical M.O. I’ve fired off another email to Imp and Co. I’ll post here as soon as I hear anything back.

    Imp Games has allowed for the removal of the registration requirements for all three of their games. Changes have been made today, now just need to work out updates to the installer and a download site.


  • I think I have made all the technical changes needed, but feel free to let me know if you hit a glitch: http://www.motcreations.com


  • @imperious-leader
    By the way, did you get a physical copy of The Great War’s map?
    I seem to recall that there was only one player who ever got their hands on it, and I swore that was you – but maybe I’m misremembering.

    I wonder how much of a challenge that getting the custom pieces for it would be, in this age of 3D printing being so much more ubiquitous. IIRC that was the big economic stumbling block, for Imp Games.

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