@Stucifer said in L25 PTV - Stucifer (X+11) v 666 (Allies):
@666 Intercept option in Egypt
No, I will let my AA shot the luftwaffe down.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
@axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
last-ditch effort, all-in on Japan…counting on the dice to owe me big time!
Not sure what I was thinking last turn. Saw during japans turn how wide open I left West Germany. I wonder if you could have stayed in Rostov/Bry and did mass landing in WGer. I think that would have opened things up if you had brought US support from Pacific. Either way a massive oversight on my part that thanks to the break through in Rostov shouldnt be too painful but still unnecessary.
Wondered what you would do in Japan. No chance to take Japan but certainly causes me to move stuff around in a way that could open things up for something to happen.
Not over yet unfortunately. Game went kinda nuts in a big hurry.
yah I had considered the idea of staying in bryansk and rostov and doing the w.ger, but only after I already had moved russia. I was so upset about the dice results in the game while I was playing russia that I honestly couldn’t think straight. so I just moved without thinking too much. only after I had posted and came back to the game, I started seeing the opportunities, but at that point I really didn’t feel like redoing it. and yes I was considering the possibility of bringing as much air as possible to reinforce w.ger, but again you played Japan aggressively enough to where I didn’t think it would’ve been doing to redirect forces away from there. so yah what I have going now is a weaker version of that final thrust, unfortunately. but I considered this game pretty much lost at this point anyway. I mean look at even your convoys, they have been amazing, I wish I could get like 10% of the consistency you’ve been getting on me. so yah like I said, the dice have been pretty lopsided, with almost no relief (I couldn’t even get away with a clean SBR last turn).
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
7 armour and 16 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 marine moved from Germany to 113 Sea Zone
1 marine moved from 113 Sea Zone to Denmark
2 infantry moved from Finland to Norway
2 fighters and 2 tactical_bombers moved from Yugoslavia to Denmark
2 bombers moved from Yugoslavia to Norway
2 fighters and 2 tactical_bombers moved from Yugoslavia to 113 Sea Zone
1 fighter moved from France to Denmark
1 fighter moved from France to 113 Sea Zone
1 mech_infantry moved from Evenkiyskiy to Kansu
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Archangel to Vologda
1 bomber moved from Yugoslavia to Norway
1 fighter moved from Yugoslavia to 113 Sea Zone
1 fighter moved from Yugoslavia to Denmark
1 fighter moved from Yugoslavia to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
Combat - Germans
Battle in Norway
Germans attack with 3 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 bombers and 2 infantry in Norway, round 2 : 4/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Denmark
Germans attack with 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Denmark, round 2 : 4/9 hits, 4.33 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 7 armour and 16 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 7 armour and 16 mech_infantrys in Volgograd, round 2 : 5/23 hits, 6.17 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers moved from Norway to Germany
1 fighter moved from Normandy Bordeaux to 92 Sea Zone
1 fighter moved from Yugoslavia to 92 Sea Zone
1 infantry moved from Karelia to Vyborg
1 infantry moved from Novgorod to Vyborg
1 artillery and 1 infantry moved from Smolensk to Belarus
1 aaGun and 1 infantry moved from Archangel to Belarus
8 mech_infantrys moved from Eastern Poland to Germany
2 aaGuns, 6 armour, 22 artilleries, 10 infantry and 15 mech_infantrys moved from Ukraine to Rostov
6 armour and 15 mech_infantrys moved from Rostov to Caucasus
1 aaGun, 3 artilleries, 15 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone
2 carriers moved from 114 Sea Zone to 115 Sea Zone
4 fighters and 2 tactical_bombers moved from Denmark to Germany
1 fighter moved from 113 Sea Zone to Germany
Place Units - Germans
1 airfield and 9 infantry placed in Germany
1 destroyer placed in 114 Sea Zone
3 artilleries placed in Ukraine
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.00
Russians : -0.33
assumed no scramble in z113.
dice statistics dont necessarily mean much but they certainly are telling when looking at the Russians. Very clear skew to the higher die rolls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
2 armour moved from Samara to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 3 infantry in Vologda, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Smolensk to Russia
2 aaGuns and 9 infantry moved from Yenisey to Timguska
18 artilleries moved from Russia to Samara
10 infantry moved from Russia to Samara
15 infantry moved from Russia to Samara
7 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
5 infantry moved from Russia to Samara
7 mech_infantrys moved from Samara to Russia
3 infantry moved from Russia to Samara
1 submarine moved from 105 Sea Zone to 110 Sea Zone
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 85 PUs; 6 SuicideAttackTokens;
Japanese buy 4 fighters, 13 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Malaya to Shan State
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from French Indo China to Yunnan
3 armour and 8 mech_infantrys moved from French Indo China to Kwangsi
2 bombers moved from French Indo China to Shan State
2 bombers moved from French Indo China to Kiangsi
2 bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Japanese attack with 3 armour and 9 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 3 armour and 9 mech_infantrys in Kwangsi, round 2 : 4/12 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 armour and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.83 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Kiangsi to Japan
2 bombers moved from Yunnan to Japan
2 bombers moved from Shan State to Japan
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
2 fighters moved from 37 Sea Zone to Manchuria
2 fighters moved from 36 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from French Indo China to Japan
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Japan
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 63 Sea Zone to Caroline Islands
1 armour and 1 infantry moved from Korea to Manchuria
2 armour and 1 mech_infantry moved from Chahar to Manchuria
1 armour moved from Suiyuyan to Chahar
1 infantry moved from Kansu to Suiyuyan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 carriers moved from 63 Sea Zone to 33 Sea Zone
2 carriers and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
4 fighters and 6 infantry placed in Japan
3 infantry placed in Kiangsu
2 infantry placed in Malaya
2 infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : 0.00
Japanese : -2.00
dont know what your planning in the pacific… Or maybe you were just trying to pull me away but I guess we will find out soon enough.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
dont know what your planning in the pacific… Or maybe you were just trying to pull me away but I guess we will find out soon enough.
yah pretty much to pull you away. won’t get to my turn until later today
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
2 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Western Germany to Northern Italy
Americans take Northern Italy from Italians
1 armour, 2 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 112 Sea Zone to 91 Sea Zone
4 fighters moved from 112 Sea Zone to 91 Sea Zone
3 destroyers moved from 112 Sea Zone to 91 Sea Zone
2 carriers moved from 112 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 7 Sea Zone to 6 Sea Zone
10 fighters moved from 7 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Battle in Midway
Battle in Wake Island
Battle in 6 Sea Zone
Americans attack with 10 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Hawaiian Islands from Japanese, taking Midway from Japanese, taking Wake Island from Japanese, taking 6 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 2 artilleries, 5 infantry and 1 marine
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Morocco, round 2 : 3/9 hits, 2.67 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
3 carriers, 1 submarine, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone
5 carriers, 1 cruiser and 1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 destroyer moved from 11 Sea Zone to 64 Sea Zone
1 fighter moved from Line Islands to Southeast Mexico
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
10 fighters moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 12 Sea Zone to 8 Sea Zone
1 bomber moved from Aleutian Islands to Southeast Mexico
1 bomber moved from Aleutian Islands to Central United States
2 tactical_bombers moved from Western United States to Southeast Mexico
1 tactical_bomber moved from Aleutian Islands to Southeast Mexico
2 fighters moved from Aleutian Islands to Southeast Mexico
2 fighters moved from 8 Sea Zone to Western United States
2 tactical_bombers moved from Aleutian Islands to Western United States
1 tactical_bomber moved from 8 Sea Zone to Western United States
1 tactical_bomber moved from 8 Sea Zone to Western United States
3 fighters moved from Kweichow to India
1 submarine moved from 11 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
3 carriers, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Burma to Yunnan
4 artilleries moved from Kweichow to Yunnan
11 infantry moved from Kweichow to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries, 1 fighter and 14 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 5/19 hits, 4.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Purchase Units - British
British buy 4 artilleries, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
1 mech_infantry moved from Sikang to Kansu
1 bomber moved from Kweichow to Kansu
1 infantry moved from Western Germany to Greater Southern Germany
1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
3 fighters moved from Western Germany to Greater Southern Germany
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 fighter and 1 tactical_bomber moved from India to Shan State
Combat - British
Battle in 94 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kansu
British attack with 1 bomber and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 4 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
British win, taking Kansu from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Greater Southern Germany
British attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greater Southern Germany
British win, taking Greater Southern Germany from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
2 infantry moved from Northwest Persia to Persia
1 infantry and 3 mech_infantrys moved from Iraq to Persia
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 transport moved from 80 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
5 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
3 fighters moved from West India to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
7 artilleries moved from Burma to Yunnan
1 aaGun and 2 mech_infantrys moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Burma
8 infantry moved from Burma to Yunnan
6 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
10 infantry and 1 marine moved from India to Burma
1 aaGun moved from India to Burma
2 mech_infantrys moved from West India to Persia
1 fighter and 1 tactical_bomber moved from Burma to India
3 fighters moved from Greater Southern Germany to 98 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Morocco
2 fighters moved from 112 Sea Zone to Morocco
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Western Germany to Morocco
2 fighters moved from Western Germany to Trans-Jordan
1 bomber moved from Kansu to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 submarines moved from 112 Sea Zone to 105 Sea Zone
1 carrier, 2 cruisers, 1 destroyer and 4 submarines moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 submarine and 1 transport placed in 98 Sea Zone
3 artilleries placed in Persia
1 marine placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 fighter
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.33
British : -1.67
Americans : 1.50
Chinese : 0.17
Japanese : -1.33
complicated turn…
assumed no scramble
whats up with that? Least you could have done was repair my West German factory.
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
whats up with that? Least you could have done was repair my West German factory.
well, I left it as a little gift for you!
no big deal but i dont know how my transport ended up in z94. There was zero reason for it to be there. was supposed to be in z92.
didnt even notice it was there until I went to use it this turn.
maybe you were feeling sorry for all the good luck you’ve been having over me lol
but yah honestly I didn’t even think to ask, thought you had a reason but didn’t even consider it further.
normally I’d allow an edit, but several turns have gone by already, and particularly a lot of planning went into this US/UK turn, which included ensuring morocco landing was safe, 98 was safe, Middle East, etc. it’s all finely tuned and hanging on a thread lol, so one extra transport does mess with all that.
ok, i get it. I just didnt see it. And as I said it would be impossible to come up with a reason for it to be there. but i g
agreed, and had I looked at it any closer I would’ve thought the same thing, and asked you about it. normally I’m very forgiving about these things, so even if it was right before US turn and I had thought to question it, I’d ask you and allow the edit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 8 PUs;
Combat Move - Italians
1 infantry moved from Holland Belgium to Western Germany
Germans take Western Germany from Americans
1 bomber moved from Japan to 26 Sea Zone
1 infantry moved from Southern France to Northern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from Yugoslavia to Greater Southern Germany
2 fighters moved from 114 Sea Zone to Greater Southern Germany
1 bomber moved from Southern Italy to Greater Southern Germany
1 bomber and 3 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in 26 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northern Italy
Italians attack with 1 bomber, 3 fighters and 3 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Greater Southern Germany
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greater Southern Germany
Italians win, taking Greater Southern Germany from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Northern Italy to Gibraltar
1 bomber moved from Northern Italy to Southern Italy
1 bomber moved from Greater Southern Germany to Southern Italy
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier moved from 114 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Greater Southern Germany to 97 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
1 aaGun, 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from 26 Sea Zone to Marshall Islands
Place Units - Italians
2 tactical_bombers placed in Southern Italy
1 transport placed in 97 Sea Zone
1 marine placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 armour
EDIT: Adding units owned by Italians to Libya: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 23 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Persia
3 fighters moved from Western United States to Hawaiian Islands
2 infantry moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
ANZAC collect 6 PUs (2 lost to blockades); end with 7 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belarus to Smolensk
1 bomber moved from Germany to Smolensk
2 bombers moved from Germany to Tambov
1 artillery and 2 infantry moved from Rostov to Tambov
1 bomber moved from Guam to 31 Sea Zone
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
Combat - Germans
Battle in 31 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Tambov
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Tambov, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Volgograd
2 bombers moved from Tambov to Volgograd
2 aaGuns, 21 artilleries and 8 infantry moved from Rostov to Volgograd
3 artilleries moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Belarus to Bryansk
1 aaGun and 1 artillery moved from Belarus to Novgorod
2 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
1 marine moved from Denmark to 113 Sea Zone
1 marine moved from 113 Sea Zone to Germany
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 3 carriers, 1 destroyer and 2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 122 Sea Zone to 124 Sea Zone
2 fighters moved from Yugoslavia to Gibraltar
3 fighters moved from Germany to Southern Italy
4 fighters and 2 tactical_bombers moved from 115 Sea Zone to Yugoslavia
2 fighters and 2 tactical_bombers moved from Germany to Yugoslavia
4 armour and 16 mech_infantrys moved from Caucasus to Volgograd
8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from 31 Sea Zone to Caroline Islands
Place Units - Germans
9 mech_infantrys placed in Germany
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,6,5
Germans collect 53 PUs (3 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.00
intended to hit smol with my Moscow stack. I’ll just use the in game roller since forum roller doesn’t work. that’ll give you dice emails for it.
I’ll be rolling 20 inf, 2 art and 1 tank, vs your 2 inf