@max334 ac41e5e6-a265-41f6-8811-98f8c5867a29-triplea_41360_5uk.tsvg
Ksmckay (axis) vs Axis-Dominion(Allies) BM3
-
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
@axis-dominion said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
last-ditch effort, all-in on Japan…counting on the dice to owe me big time!
Not sure what I was thinking last turn. Saw during japans turn how wide open I left West Germany. I wonder if you could have stayed in Rostov/Bry and did mass landing in WGer. I think that would have opened things up if you had brought US support from Pacific. Either way a massive oversight on my part that thanks to the break through in Rostov shouldnt be too painful but still unnecessary.
Wondered what you would do in Japan. No chance to take Japan but certainly causes me to move stuff around in a way that could open things up for something to happen.
Not over yet unfortunately. Game went kinda nuts in a big hurry.
yah I had considered the idea of staying in bryansk and rostov and doing the w.ger, but only after I already had moved russia. I was so upset about the dice results in the game while I was playing russia that I honestly couldn’t think straight. so I just moved without thinking too much. only after I had posted and came back to the game, I started seeing the opportunities, but at that point I really didn’t feel like redoing it. and yes I was considering the possibility of bringing as much air as possible to reinforce w.ger, but again you played Japan aggressively enough to where I didn’t think it would’ve been doing to redirect forces away from there. so yah what I have going now is a weaker version of that final thrust, unfortunately. but I considered this game pretty much lost at this point anyway. I mean look at even your convoys, they have been amazing, I wish I could get like 10% of the consistency you’ve been getting on me. so yah like I said, the dice have been pretty lopsided, with almost no relief (I couldn’t even get away with a clean SBR last turn).
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 artilleries, 1 destroyer and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 mech_infantry moved from Ukraine to Rostov 1 mech_infantry moved from Rostov to Tambov Germans take Tambov from Russians 7 armour and 16 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Denmark 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 marine moved from Germany to 113 Sea Zone 1 marine moved from 113 Sea Zone to Denmark 2 infantry moved from Finland to Norway 2 fighters and 2 tactical_bombers moved from Yugoslavia to Denmark 2 bombers moved from Yugoslavia to Norway 2 fighters and 2 tactical_bombers moved from Yugoslavia to 113 Sea Zone 1 fighter moved from France to Denmark 1 fighter moved from France to 113 Sea Zone 1 mech_infantry moved from Evenkiyskiy to Kansu 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Archangel to Vologda 1 bomber moved from Yugoslavia to Norway 1 fighter moved from Yugoslavia to 113 Sea Zone 1 fighter moved from Yugoslavia to Denmark 1 fighter moved from Yugoslavia to 113 Sea Zone 1 submarine moved from 124 Sea Zone to 122 Sea Zone Combat - Germans Battle in Norway Germans attack with 3 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Norway, round 2 : 4/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Denmark Germans attack with 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers in Denmark, round 2 : 4/9 hits, 4.33 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery, 4 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Volgograd Germans attack with 7 armour and 16 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 7 armour and 16 mech_infantrys in Volgograd, round 2 : 5/23 hits, 6.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 7 armour and 16 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 bombers moved from Norway to Germany 1 fighter moved from Normandy Bordeaux to 92 Sea Zone 1 fighter moved from Yugoslavia to 92 Sea Zone 1 infantry moved from Karelia to Vyborg 1 infantry moved from Novgorod to Vyborg 1 artillery and 1 infantry moved from Smolensk to Belarus 1 aaGun and 1 infantry moved from Archangel to Belarus 8 mech_infantrys moved from Eastern Poland to Germany 2 aaGuns, 6 armour, 22 artilleries, 10 infantry and 15 mech_infantrys moved from Ukraine to Rostov 6 armour and 15 mech_infantrys moved from Rostov to Caucasus 1 aaGun, 3 artilleries, 15 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 4 fighters and 2 tactical_bombers moved from 113 Sea Zone to 115 Sea Zone 2 carriers moved from 114 Sea Zone to 115 Sea Zone 4 fighters and 2 tactical_bombers moved from Denmark to Germany 1 fighter moved from 113 Sea Zone to Germany Place Units - Germans 1 airfield and 9 infantry placed in Germany 1 destroyer placed in 114 Sea Zone 3 artilleries placed in Ukraine 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.00 Russians : -0.33
-
assumed no scramble in z113.
dice statistics dont necessarily mean much but they certainly are telling when looking at the Russians. Very clear skew to the higher die rolls.
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Yenisey to Timguska Russians take Timguska from Japanese 1 infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Tambov 1 fighter moved from Russia to Tambov 2 infantry moved from Russia to Vologda 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 2 armour moved from Samara to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 armour, 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 2 armour, 1 artillery and 3 infantry in Vologda, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Smolensk to Russia 2 aaGuns and 9 infantry moved from Yenisey to Timguska 18 artilleries moved from Russia to Samara 10 infantry moved from Russia to Samara 15 infantry moved from Russia to Samara 7 infantry moved from Russia to Samara 2 infantry moved from Russia to Samara 4 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 5 infantry moved from Russia to Samara 7 mech_infantrys moved from Samara to Russia 3 infantry moved from Russia to Samara 1 submarine moved from 105 Sea Zone to 110 Sea Zone Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : 0.83 Japanese : 0.67
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 85 PUs; 6 SuicideAttackTokens; Japanese buy 4 fighters, 13 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Malaya to Shan State 2 infantry moved from Kiangsu to Kiangsi 2 infantry moved from French Indo China to Yunnan 3 armour and 8 mech_infantrys moved from French Indo China to Kwangsi 2 bombers moved from French Indo China to Shan State 2 bombers moved from French Indo China to Kiangsi 2 bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Kiangsi Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kiangsi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kwangsi Japanese attack with 3 armour and 9 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 3 armour and 9 mech_infantrys in Kwangsi, round 2 : 4/12 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 3 armour and 9 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/5 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from Kiangsi to Japan 2 bombers moved from Yunnan to Japan 2 bombers moved from Shan State to Japan 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters moved from 37 Sea Zone to Manchuria 2 fighters moved from 36 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from French Indo China to Japan 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to Japan 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 63 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from Korea to Manchuria 2 armour and 1 mech_infantry moved from Chahar to Manchuria 1 armour moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Suiyuyan 2 mech_infantrys moved from Kiangsu to Kwangsi 1 armour and 1 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 carriers moved from 63 Sea Zone to 33 Sea Zone 2 carriers and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 submarines and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Place Units - Japanese 4 fighters and 6 infantry placed in Japan 3 infantry placed in Kiangsu 2 infantry placed in Malaya 2 infantry placed in French Indo China 1 submarine placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese : -0.67 UK_Pacific : 0.00 Japanese : -2.00
-
dont know what your planning in the pacific… Or maybe you were just trying to pull me away but I guess we will find out soon enough.
-
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
dont know what your planning in the pacific… Or maybe you were just trying to pull me away but I guess we will find out soon enough.
yah pretty much to pull you away. won’t get to my turn until later today
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 3 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Americans converts factory_major into different units 2 infantry moved from Aleutian Islands to 8 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from Western Germany to Northern Italy Americans take Northern Italy from Italians 1 armour, 2 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 3 infantry, 1 marine and 3 transports moved from 112 Sea Zone to 91 Sea Zone 4 fighters moved from 112 Sea Zone to 91 Sea Zone 3 destroyers moved from 112 Sea Zone to 91 Sea Zone 2 carriers moved from 112 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 7 Sea Zone to 6 Sea Zone 10 fighters moved from 7 Sea Zone to 6 Sea Zone Combat - Americans Battle in Hawaiian Islands Battle in Midway Battle in Wake Island Battle in 6 Sea Zone Americans attack with 10 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Hawaiian Islands from Japanese, taking Midway from Japanese, taking Wake Island from Japanese, taking 6 Sea Zone from Japanese with 10 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Americans attack with 1 armour, 2 artilleries, 5 infantry and 1 marine Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 marine in Morocco, round 2 : 3/9 hits, 2.67 expected hits Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun and 1 transport moved from 112 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Morocco 3 carriers, 1 submarine, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 91 Sea Zone 5 carriers, 1 cruiser and 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 destroyer moved from 11 Sea Zone to 64 Sea Zone 1 fighter moved from Line Islands to Southeast Mexico 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 10 fighters moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 12 Sea Zone to 8 Sea Zone 1 bomber moved from Aleutian Islands to Southeast Mexico 1 bomber moved from Aleutian Islands to Central United States 2 tactical_bombers moved from Western United States to Southeast Mexico 1 tactical_bomber moved from Aleutian Islands to Southeast Mexico 2 fighters moved from Aleutian Islands to Southeast Mexico 2 fighters moved from 8 Sea Zone to Western United States 2 tactical_bombers moved from Aleutian Islands to Western United States 1 tactical_bomber moved from 8 Sea Zone to Western United States 1 tactical_bomber moved from 8 Sea Zone to Western United States 3 fighters moved from Kweichow to India 1 submarine moved from 11 Sea Zone to 10 Sea Zone Place Units - Americans 1 destroyer placed in 101 Sea Zone 3 carriers, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Burma to Yunnan 4 artilleries moved from Kweichow to Yunnan 11 infantry moved from Kweichow to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 4 artilleries, 1 fighter and 14 infantry Japanese defend with 2 infantry Chinese roll dice for 4 artilleries, 1 fighter and 14 infantry in Yunnan, round 2 : 5/19 hits, 4.83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 4 artilleries, 1 fighter and 14 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 4 artilleries, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 mech_infantry moved from Sikang to Kansu 1 bomber moved from Kweichow to Kansu 1 infantry moved from Western Germany to Greater Southern Germany 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone 3 fighters moved from Western Germany to Greater Southern Germany 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 fighter and 1 tactical_bomber moved from India to Shan State Combat - British Battle in 94 Sea Zone British attack with 1 tactical_bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Kansu British attack with 1 bomber and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 mech_infantry in Kansu, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Kansu British win, taking Kansu from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Greater Southern Germany British attack with 3 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greater Southern Germany British win, taking Greater Southern Germany from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 mech_infantrys moved from Eastern Persia to Persia 1 infantry moved from Eastern Persia to Persia 2 infantry moved from Northwest Persia to Persia 1 infantry and 3 mech_infantrys moved from Iraq to Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 submarines and 1 transport moved from 80 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 5 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 3 fighters moved from West India to Persia 1 fighter and 1 tactical_bomber moved from India to Persia 7 artilleries moved from Burma to Yunnan 1 aaGun and 2 mech_infantrys moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to Burma 8 infantry moved from Burma to Yunnan 6 mech_infantrys moved from India to Yunnan 1 armour moved from India to Yunnan 10 infantry and 1 marine moved from India to Burma 1 aaGun moved from India to Burma 2 mech_infantrys moved from West India to Persia 1 fighter and 1 tactical_bomber moved from Burma to India 3 fighters moved from Greater Southern Germany to 98 Sea Zone 1 tactical_bomber moved from 94 Sea Zone to Morocco 2 fighters moved from 112 Sea Zone to Morocco 1 aaGun moved from Western Germany to 112 Sea Zone 1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Western Germany to Morocco 2 fighters moved from Western Germany to Trans-Jordan 1 bomber moved from Kansu to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 submarines moved from 112 Sea Zone to 105 Sea Zone 1 carrier, 2 cruisers, 1 destroyer and 4 submarines moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Egypt to Trans-Jordan Place Units - British 1 submarine and 1 transport placed in 98 Sea Zone 3 artilleries placed in Persia 1 marine placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from Trans-Jordan: 1 fighter EDIT: Adding units owned by British to Egypt: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 British : -1.67 Americans : 1.50 Chinese : 0.17 Japanese : -1.33
-
complicated turn…
assumed no scramble
-
whats up with that? Least you could have done was repair my West German factory.
-
@ksmckay said in Ksmckay (axis) vs Axis-Dominion(Allies) BM3:
whats up with that? Least you could have done was repair my West German factory.
well, I left it as a little gift for you!
-
no big deal but i dont know how my transport ended up in z94. There was zero reason for it to be there. was supposed to be in z92.
-
didnt even notice it was there until I went to use it this turn.
-
maybe you were feeling sorry for all the good luck you’ve been having over me lol
but yah honestly I didn’t even think to ask, thought you had a reason but didn’t even consider it further.
normally I’d allow an edit, but several turns have gone by already, and particularly a lot of planning went into this US/UK turn, which included ensuring morocco landing was safe, 98 was safe, Middle East, etc. it’s all finely tuned and hanging on a thread lol, so one extra transport does mess with all that.
-
ok, i get it. I just didnt see it. And as I said it would be impossible to come up with a reason for it to be there. but i g
-
agreed, and had I looked at it any closer I would’ve thought the same thing, and asked you about it. normally I’m very forgiving about these things, so even if it was right before US turn and I had thought to question it, I’d ask you and allow the edit.
-
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 8 PUs; Combat Move - Italians 1 infantry moved from Holland Belgium to Western Germany Germans take Western Germany from Americans 1 bomber moved from Japan to 26 Sea Zone 1 infantry moved from Southern France to Northern Italy 2 infantry moved from France to Northern Italy 2 infantry moved from Yugoslavia to Greater Southern Germany 2 fighters moved from 114 Sea Zone to Greater Southern Germany 1 bomber moved from Southern Italy to Greater Southern Germany 1 bomber and 3 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in 26 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Northern Italy Italians attack with 1 bomber, 3 fighters and 3 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber, 3 fighters and 3 infantry in Northern Italy, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Greater Southern Germany Italians attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 2 infantry in Greater Southern Germany, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greater Southern Germany Italians win, taking Greater Southern Germany from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from Northern Italy to Gibraltar 1 bomber moved from Northern Italy to Southern Italy 1 bomber moved from Greater Southern Germany to Southern Italy 2 fighters moved from 92 Sea Zone to Gibraltar 1 carrier moved from 114 Sea Zone to 113 Sea Zone 1 battleship moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from Greater Southern Germany to 97 Sea Zone 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy 2 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 aaGun, 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Rostov to Volgograd 1 bomber moved from 26 Sea Zone to Marshall Islands Place Units - Italians 2 tactical_bombers placed in Southern Italy 1 transport placed in 97 Sea Zone 1 marine placed in Southern France Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 armour EDIT: Adding units owned by Italians to Libya: 1 armour EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 23 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33 Americans : -0.33
-
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Persia 3 fighters moved from Western United States to Hawaiian Islands 2 infantry moved from New South Wales to Queensland 2 infantry moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2 ANZAC collect 6 PUs (2 lost to blockades); end with 7 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Belarus to Smolensk 1 bomber moved from Germany to Smolensk 2 bombers moved from Germany to Tambov 1 artillery and 2 infantry moved from Rostov to Tambov 1 bomber moved from Guam to 31 Sea Zone 1 armour moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Caucasus 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Volgograd Combat - Germans Battle in 31 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tambov Germans attack with 1 artillery, 2 bombers and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Tambov, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Smolensk to Volgograd 2 bombers moved from Tambov to Volgograd 2 aaGuns, 21 artilleries and 8 infantry moved from Rostov to Volgograd 3 artilleries moved from Ukraine to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Belarus to Bryansk 1 aaGun and 1 artillery moved from Belarus to Novgorod 2 infantry moved from Vyborg to Novgorod 1 artillery and 1 infantry moved from Denmark to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 1 marine moved from Denmark to 113 Sea Zone 1 marine moved from 113 Sea Zone to Germany 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 3 carriers, 1 destroyer and 2 submarines moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 122 Sea Zone to 124 Sea Zone 2 fighters moved from Yugoslavia to Gibraltar 3 fighters moved from Germany to Southern Italy 4 fighters and 2 tactical_bombers moved from 115 Sea Zone to Yugoslavia 2 fighters and 2 tactical_bombers moved from Germany to Yugoslavia 4 armour and 16 mech_infantrys moved from Caucasus to Volgograd 8 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from 31 Sea Zone to Caroline Islands Place Units - Germans 9 mech_infantrys placed in Germany 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4,4,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2,6,5 Germans collect 53 PUs (3 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.00
-
intended to hit smol with my Moscow stack. I’ll just use the in game roller since forum roller doesn’t work. that’ll give you dice emails for it.
I’ll be rolling 20 inf, 2 art and 1 tank, vs your 2 inf