Wizmark (Axis) vs Giallo (Allies) BM 3

  • '20 '19

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            3 armour moved from Shantung to Anhwe
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 bombers moved from Shantung to Anhwe
            3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            3 armour moved from Shantung to Anhwe
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            2 bombers moved from Shantung to Anhwe
            3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangtung
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 20 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 armour; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 battleships in Kwangtung, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/7 hits, 3.50 expected hits
                    UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Anhwe
                Japanese attack with 3 armour and 2 bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 armour and 2 bombers in Anhwe, round 2 : 1/5 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Anhwe
                    Japanese roll dice for 3 armour and 2 bombers in Anhwe, round 3 : 2/5 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
            3 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsu
            2 bombers moved from Anhwe to Kiangsu
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 17 Sea Zone to 6 Sea Zone
            1 artillery moved from Buryatia to Amur
            1 infantry moved from Sakha to Amur
            1 artillery moved from 6 Sea Zone to Japan
            1 transport moved from 6 Sea Zone to 5 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Shantung
            3 mech_infantrys placed in Manchuria
            1 artillery and 3 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 41 PUs; end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Chinese : 0.00
    UK_Pacific : -0.50
    Japanese : -3.50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            3 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 42 Sea Zone
            2 infantry and 2 mech_infantrys moved from 42 Sea Zone to Java
            3 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 92 Sea Zone
            3 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            2 tactical_bombers moved from Eastern United States to 92 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            2 infantry and 1 mech_infantry placed in French Indo China
            2 destroyers and 2 submarines placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
            Americans collect 57 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,83
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            3 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 fighters moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 3 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 16 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from New Zealand to 63 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 63 Sea Zone to 42 Sea Zone
            2 infantry and 2 mech_infantrys moved from 42 Sea Zone to Java
            3 fighters moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 110 Sea Zone to 92 Sea Zone
            3 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            2 tactical_bombers moved from Eastern United States to 92 Sea Zone
            1 bomber moved from United Kingdom to Gibraltar
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            2 infantry and 1 mech_infantry placed in French Indo China
            2 destroyers and 2 submarines placed in 10 Sea Zone
            3 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
            Americans collect 57 PUs (2 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            1 artillery and 2 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            2 infantry moved from Kweichow to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 fighter moved from Yunnan to Anhwe
            1 artillery and 1 infantry moved from Kweichow to Shensi
            1 infantry moved from Szechwan to Shensi
            1 artillery moved from Kweichow to Anhwe
            1 bomber moved from Egypt to Caucasus
            2 fighters moved from Persia to Caucasus
    
        Combat - British
            Battle in Anhwe
                British attack with 1 artillery, 2 fighters and 2 infantry
                Japanese defend with 2 armour
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in Anhwe, round 2 : 1/5 hits, 1,83 expected hits
                    Japanese roll dice for 2 armour in Anhwe, round 2 : 1/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Anhwe
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Anhwe, round 3 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Anhwe
                British win, taking Anhwe from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 2 armour
            Battle in Shensi
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 bomber and 2 fighters
                Germans defend with 1 infantry
                    British roll dice for 1 bomber and 2 fighters in Caucasus, round 2 : 1/3 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the British lost in Caucasus
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7
                Casualties for British: 1 fighter
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 bomber and 1 fighter moved from Caucasus to Persia
            3 mech_infantrys moved from Trans-Jordan to Egypt
            2 artilleries moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            4 mech_infantrys moved from India to Yunnan
            1 aaGun moved from Szechwan to Shensi
            2 fighters moved from Anhwe to Yunnan
            1 aaGun and 3 infantry moved from Yunnan to Kwangsi
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Morocco
    
        Place Units - British
            3 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -0,00
    Americans : 0,83
    Japanese : -0,50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
    
        Combat - Italians
            Battle in Tunisia
    
        Non Combat Move - Italians
            1 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Guam
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                Japanese win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 marine placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in Guam
            Battle in Philippines
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
                Japanese win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 marine placed in New South Wales
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 1,33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Evenkiyskiy to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Urals
            1 mech_infantry moved from Evenkiyskiy to Urals
            1 armour moved from Evenkiyskiy to Urals
            2 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            3 armour and 3 mech_infantrys moved from Novgorod to Archangel
            3 mech_infantrys moved from Eastern Poland to Smolensk
            1 armour moved from Western Ukraine to Smolensk
            1 armour moved from Ukraine to Smolensk
            1 tactical_bomber moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Rostov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Evenkiyskiy to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Urals
            1 mech_infantry moved from Evenkiyskiy to Urals
            1 armour moved from Evenkiyskiy to Urals
            2 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            3 armour and 3 mech_infantrys moved from Novgorod to Archangel
            3 mech_infantrys moved from Eastern Poland to Smolensk
            1 armour moved from Western Ukraine to Smolensk
            1 armour moved from Ukraine to Smolensk
            1 tactical_bomber moved from Ukraine to Smolensk
            1 bomber moved from Ukraine to Rostov
    
        Combat - Germans
            Battle in Urals
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Germans win, taking Urals from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 3 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 3 armour and 3 mech_infantrys in Archangel, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 aaGun and 3 infantry
                    AA fire in Smolensk : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 3 infantry
            Battle in Rostov
                Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Smolensk to Ukraine
            1 bomber and 1 tactical_bomber moved from Rostov to Ukraine
            1 mech_infantry moved from Holland Belgium to Western Germany
            2 mech_infantrys moved from Germany to Eastern Poland
            6 artilleries moved from Ukraine to Rostov
            5 infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 aaGun moved from Novgorod to Archangel
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 113 Sea Zone
            1 fighter placed in Western Germany
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Western Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry placed in Western Germany
            1 infantry placed in France
            1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
            Germans collect 59 PUs (5 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    AA fire in Smolensk : : -0.17
    Russians : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Tambov
            2 infantry moved from Volgograd to Caucasus
            2 fighters and 1 tactical_bomber moved from Russia to Caucasus
            1 infantry moved from Samara to Tambov
            1 armour and 1 mech_infantry moved from Russia to Urals
            1 armour and 1 mech_infantry moved from Russia to Urals
            1 mech_infantry moved from Russia to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Caucasus
            1 artillery moved from Russia to Bryansk
            10 artilleries and 46 infantry moved from Russia to Smolensk
            1 armour and 1 mech_infantry moved from Russia to Urals
            1 armour and 1 mech_infantry moved from Russia to Urals
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 3 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Urals
                Russians attack with 4 armour and 4 mech_infantrys
                Germans defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 4 armour and 4 mech_infantrys in Urals, round 2 : 4/8 hits, 2,67 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Urals, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 10 artilleries and 46 infantry
                Germans defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 10 artilleries and 46 infantry in Smolensk, round 2 : 16/56 hits, 12,67 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 1,33 expected hits
                    2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 10 artilleries and 46 infantry remaining. Battle score for attacker is 16
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Caucasus
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 1 mech_infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/6 hits, 2,50 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1,33 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                    Russians roll dice for 3 fighters and 1 tactical_bomber in Caucasus, round 3 : 2/4 hits, 2,17 expected hits
                    Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1,00 expected hits
                    1 fighter owned by the Russians and 2 armour owned by the Germans lost in Caucasus
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 fighter and 2 infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Caucasus to Persia
            1 fighter moved from Tambov to Russia
    
        Place Units - Russians
            1 armour and 5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : 4,17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            3 mech_infantrys moved from Manchuria to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
            3 armour moved from Shantung to Anhwe
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 bombers moved from Japan to Guam
            1 bomber moved from Kiangsu to French Indo China
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            3 mech_infantrys moved from Manchuria to Anhwe
            1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
            3 armour moved from Shantung to Anhwe
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 bombers moved from Japan to Guam
            1 bomber moved from Kiangsu to French Indo China
    
        Combat - Japanese
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Guam
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Americans defend with 1 airfield; ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 4/4 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 5/8 hits, 3.17 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 21 Sea Zone to 20 Sea Zone
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            2 bombers moved from Guam to Shantung
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from Amur to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from French Indo China to Kiangsu
            1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
            1 mech_infantry moved from Soviet Far East to Siberia
            1 mech_infantry moved from Siberia to Amur
            1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Shantung
            3 mech_infantrys placed in Manchuria
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.33
    Japanese : 3.83
    AA fire in French Indo China : : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 83 PUs; 
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 43 Sea Zone to 21 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            2 infantry and 2 mech_infantrys moved from Java to 42 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 42 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 54 Sea Zone to Caroline Islands
            1 carrier, 1 fighter and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters and 3 tactical_bombers moved from 92 Sea Zone to 97 Sea Zone
            4 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble?

  • '20 '19

    @Giallo yes max scramble and max defence please

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor; Remaining resources: 83 PUs; 
            Americans buy 1 armour, 1 artillery, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 43 Sea Zone to 21 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters moved from 26 Sea Zone to 16 Sea Zone
            2 infantry and 2 mech_infantrys moved from Java to 42 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 42 Sea Zone to 33 Sea Zone
            2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 54 Sea Zone to Caroline Islands
            1 carrier, 1 fighter and 3 submarines moved from 54 Sea Zone to 33 Sea Zone
            3 fighters and 3 tactical_bombers moved from 92 Sea Zone to 97 Sea Zone
            4 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Gibraltar to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
    
        Combat - Americans
            Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 16 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 97 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 3 tactical_bombers
                Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 fighters
                    Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
                Units damaged: 1 carrier owned by the Italians
                    Americans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 97 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits
                    4 submarines owned by the Americans and 2 destroyers owned by the Italians lost in 97 Sea Zone
                1 cruiser owned by the Americans and 1 destroyer owned by the Americans retreated to 95 Sea Zone
                Italians win with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is -8
                Casualties for Americans: 4 submarines
                Casualties for Italians: 2 destroyers
            Battle in Caroline Islands
                Americans attack with 1 fighter, 2 infantry and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,33 expected hits
                    Americans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in Tunisia
                Americans attack with 1 bomber and 1 mech_infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                2 fighters owned by the Italians forced to land in Southern Italy
    
        Non Combat Move - Americans
            3 carriers moved from 92 Sea Zone to 99 Sea Zone
            3 fighters and 3 tactical_bombers moved from 97 Sea Zone to 99 Sea Zone
            1 bomber moved from Tunisia to Egypt
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from 16 Sea Zone to Midway
            2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from Yunnan to French Indo China
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            2 fighters placed in Western United States
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
            1 artillery and 1 infantry placed in Central United States
            1 battleship placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,17
    Americans : -1,67
    AA fire in Caroline Islands : : -0,17
    Japanese : 1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangsi to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Kwangsi to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery and 1 infantry moved from Kwangsi to Hunan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from 92 Sea Zone to 94 Sea Zone
            4 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 96 Sea Zone
            1 destroyer moved from 96 Sea Zone to 97 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Greece
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery, 2 infantry and 8 mech_infantrys moved from Egypt to Trans-Jordan
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            2 artilleries moved from Kweichow to Anhwe
            2 mech_infantrys moved from Yunnan to Anhwe
            1 mech_infantry moved from Yunnan to Anhwe
            2 fighters moved from Yunnan to Anhwe
            1 artillery and 1 infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Yunnan to Hopei
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Siam to French Indo China
            1 battleship moved from 42 Sea Zone to 33 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    scramble 97?

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