19L axis-dominion (+4) vs KILL! (allies) bm3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 1 infantry, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 108 Sea Zone to 105 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 4 transports moved from 108 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 17 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            4 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking Morocco from Italians, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Korea
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry
                Germans defend with 2 artilleries, 1 infantry and 1 mech_infantry; Italians defend with 1 aaGun, 1 airfield and 1 harbour
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 2 : 1/7 hits, 2.00 expected hits
                    Italians roll dice for 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Gibraltar, round 3 : 3/6 hits, 1.83 expected hits
                    Italians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/4 hits, 1.33 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 marine and 1 mech_infantry in Gibraltar, round 4 : 2/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Gibraltar
                Americans win, taking Korea from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 3 infantry
                Casualties for Italians: 1 aaGun
                Casualties for Germans: 2 artilleries, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 17 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from 10 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to Hawaiian Islands
            1 mech_infantry moved from Western United States to 10 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers, 1 fighter, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Queensland to India
            1 bomber moved from Queensland to Midway
    
        Place Units - Americans
            4 fighters placed in Western United States
            1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
            1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 20 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Kansu to Suiyuyan
            2 infantry moved from Kansu to Tsinghai
            1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Tsinghai
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 3 infantry in Tsinghai, round 4 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Italians
            1 mech_infantry moved from Egypt to Ethiopia
                  British take Ethiopia from Italians
            5 artilleries, 1 fighter and 29 infantry moved from India to Burma
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 battleship moved from 33 Sea Zone to 6 Sea Zone
                  UK_Pacific take 6 Sea Zone from Japanese
    
        Combat - British
            Battle in Burma
                British attack with 5 artilleries, 1 fighter and 29 infantry
                Japanese defend with 1 infantry
                    British roll dice for 5 artilleries, 1 fighter and 29 infantry in Burma, round 2 : 9/35 hits, 7.83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 5 artilleries, 1 fighter and 28 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/4 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery
    
        Non Combat Move - British
            1 carrier, 2 cruisers and 2 destroyers moved from 76 Sea Zone to 79 Sea Zone
            2 fighters moved from Egypt to 79 Sea Zone
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
            3 armour moved from Egypt to Iraq
            3 fighters and 1 tactical_bomber moved from Egypt to Persia
            1 aaGun, 2 artilleries and 3 infantry moved from Egypt to Anglo Egyptian Sudan
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 108 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from United Kingdom to Gibraltar
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from Burma to India
            3 aaGuns moved from India to Burma
    
        Place Units - British
            2 armour and 1 infantry placed in Persia
            1 fighter, 1 infantry and 1 mech_infantry placed in Union of South Africa
            British undo move 2.
            1 infantry and 1 mech_infantry placed in Union of South Africa
            British undo move 1.
            British undo move 1.
            1 armour, 1 fighter and 1 infantry placed in Persia
            1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4,3,5,6,1,6,2,4
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.00
    British : 3.67
    Americans : 0.83
    Chinese : 1.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Alexandria to Egypt
                  Italians take Egypt from British
            1 infantry moved from Western Ukraine to Bryansk
                  Italians take Bryansk from Russians
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 fighters moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 infantry moved from Greece to 99 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Cyprus
            1 bomber moved from Alexandria to Trans-Jordan
            1 fighter moved from Alexandria to Trans-Jordan
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Malta
            Battle in Trans-Jordan
                Italians attack with 1 bomber, 3 fighters and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British, taking Trans-Jordan from British with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            2 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from Alexandria to Egypt
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Syria
                  Italians take Syria from Neutral_Axis
            1 armour moved from Greece to 97 Sea Zone
            1 armour and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Egypt
            2 fighters moved from Trans-Jordan to 95 Sea Zone
            1 fighter moved from Trans-Jordan to 98 Sea Zone
            1 bomber moved from Trans-Jordan to Southern Italy
            1 aaGun, 2 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            1 armour and 2 artilleries moved from Northern Italy to Southern Italy
            1 aaGun moved from France to Northern Italy
            1 submarine moved from 83 Sea Zone to 68 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            7 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : 0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary: French round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 fighter moved from United Kingdom to Finland
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from Caroline Islands to Korea
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 fighter moved from United Kingdom to Finland
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion

    ha ha… I see you can raid USSR… I didn’t figure that w/the bombers.

    I should have nailed you with the Egypt and taken the win! I will never make that mistake again.

    Game over.


  • wait, you’re resigning?? haha I wasn’t even thinking about a bombing, tho now that you mention it…

    but I really don’t think a bombing, even if very successful, does you in, as you will have a lot of income with russia and can handle it, and anyway, you’re doing quite well in other areas of the map, particularly Japan and Scandinavia.

    let me know if you still want me to continue?


  • @axis-dominion

    what? You would attack outright… you have 80+% change of victory to TAKE MOSCOW

    Something I could’ve prevented by moving some troops into Moscow instead of to tombov… I have no idea what I was thinking.

    If you all a change to Russia NCM then I think we are ok. I guess that would make us even.

    sound good?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    *allow a change


  • @Karl7 ohhh by “raid Russia” you meant attack all out? Haha I thought you meant an sbr. Well tbh I didn’t even think of that too! Didn’t even calc it lol. I guess I just assumed you had protected enough and so I had my mind on just a Bryansk siege.

    And yah of course go for the edit.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok, we are even,

    I’ll post a new map shortly. Kids are up running around so don’t have time at the moment.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    THanks


  • @Karl7 no problem! take your time


  • @axis-dominion yah my kids aren’t up yet, but all the cats and kittens are pretty darn active lol

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from Caroline Islands to Korea
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 fighter moved from United Kingdom to Finland
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tambov: 6 infantry
            EDIT: Adding units owned by Russians to Russia: 6 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Ok moved 6 inf to Moscow… that’s the fix…

    Jesus what a bone head move I did. Yeah, maybe you did’t see it, but I bet you would have come around to seeing it. Take Moscow, 80 IPC swing… that would have been rough.


  • oh man, looks like you forgot to block my navy from attacking sz 6?? or is this another one of those traps you have set up for me, where I believe I have great odds and then get suckered in only to get sacrificed to the dice gods lol


  • @axis-dominion

    oh shit, did I leave an An Anzac dd in wrong spot… yes there should be blockers. Let me look

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            3 fighters moved from Caroline Islands to Korea
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
            1 fighter moved from United Kingdom to Finland
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Tambov: 6 infantry
            EDIT: Adding units owned by Russians to Russia: 6 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 21 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    This will work if you accept it.


  • @Karl7 yes of course.

    and don’t get too sloppy on me karl! haha

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