19L axis-dominion (+4) vs KILL! (allies) bm3


  • some consider me a master at evading a pac VC ;)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Italians
            1 fighter moved from Western Germany to Germany
            1 infantry moved from Trans-Jordan to Syria
                  Italians take Syria from ANZAC
            1 armour moved from Trans-Jordan to Iraq
                  Italians take Iraq from ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Belgian Congo to Union of South Africa
                  Italians take Union of South Africa from British
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 armour moved from Egypt to French Equatorial Africa
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion said in 19L axis-dominion (+4) vs KILL! (allies) bm3:

    some consider me a master at evading a pac VC ;)

    I probably should have asked for a redo on losing my german bomber, but whatever…


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
                  ANZAC take New South Wales from Japanese
                  ANZAC take Solomon Islands from Americans
            1 fighter moved from 49 Sea Zone to 47 Sea Zone
            1 fighter moved from 49 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 47 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 47 Sea Zone to 49 Sea Zone
            1 fighter moved from 63 Sea Zone to 49 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 5 submarines moved from 25 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6,3,2,1,4,5,3,1,6,1,1,4,5,6,5,1
            ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Libya to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • I don’t believe your G bomber surviving would’ve made much of a difference. I could’ve easily double or triple blocked Johnston for example. Your biggest problem imo is that you have to face the hard reality of those Chinese forces that crept up on you. You couldn’t have your airforce too far off or they’d be at the coast by now.


  • And now my fleet is so big that I don’t even need the blockers.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 20x factory_major; Remaining resources: 48 PUs; 
            Germans buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            17 armour, 13 artilleries, 4 fighters, 75 infantry and 3 tactical_bombers moved from Germany to Greater Southern Germany
            2 artilleries, 2 fighters and 10 infantry moved from Western Germany to Greater Southern Germany
            1 infantry moved from Northern Italy to Southern Italy
                  Italians take Southern Italy from Americans
                  Italians take Northern Italy from Germans
            6 armour, 1 artillery and 3 mech_infantrys moved from Northern Italy to Greater Southern Germany
            1 armour moved from France to Greater Southern Germany
    
        Combat - Germans
            Battle in Greater Southern Germany
                Germans attack with 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers
                British defend with 1 artillery and 3 infantry; Americans defend with 7 armour, 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys; Russians defend with 1 aaGun, 35 armour, 15 artilleries, 7 infantry, 1 marine and 51 mech_infantrys
                    AA fire in Greater Southern Germany : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 2 : 39/137 hits, 39.67 expected hits
                    Russians roll dice for 1 aaGun, 42 armour, 17 artilleries, 14 infantry, 3 marines and 53 mech_infantrys in Greater Southern Germany, round 2 : 47/129 hits, 50.00 expected hits
                    24 mech_infantrys owned by the Russians, 7 infantry owned by the Russians, 47 infantry owned by the Germans, 1 aaGun owned by the Russians, 4 infantry owned by the Americans and 3 infantry owned by the British lost in Greater Southern Germany
                    Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 38 infantry, 3 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 3 : 31/90 hits, 31.83 expected hits
                    Russians roll dice for 42 armour, 17 artilleries, 3 marines and 29 mech_infantrys in Greater Southern Germany, round 3 : 39/91 hits, 37.33 expected hits
                    27 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 38 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Greater Southern Germany
                    Germans roll dice for 24 armour, 16 artilleries, 6 fighters, 2 mech_infantrys and 3 tactical_bombers in Greater Southern Germany, round 4 : 19/51 hits, 23.00 expected hits
                    Russians roll dice for 42 armour, 15 artilleries and 3 marines in Greater Southern Germany, round 4 : 22/60 hits, 27.00 expected hits
                    1 armour owned by the Russians, 13 artilleries owned by the Russians, 16 artilleries owned by the Germans, 4 armour owned by the Germans, 1 artillery owned by the Americans, 2 marines owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 marine owned by the Russians lost in Greater Southern Germany
                    Germans roll dice for 20 armour, 6 fighters and 3 tactical_bombers in Greater Southern Germany, round 5 : 15/29 hits, 15.00 expected hits
                    Russians roll dice for 41 armour in Greater Southern Germany, round 5 : 18/41 hits, 20.50 expected hits
                    15 armour owned by the Russians and 18 armour owned by the Germans lost in Greater Southern Germany
                    Germans roll dice for 2 armour, 6 fighters and 3 tactical_bombers in Greater Southern Germany, round 6 : 6/11 hits, 6.00 expected hits
                    Russians roll dice for 26 armour in Greater Southern Germany, round 6 : 11/26 hits, 13.00 expected hits
                    6 armour owned by the Russians, 6 fighters owned by the Germans, 2 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Greater Southern Germany
                Russians win with 20 armour remaining. Battle score for attacker is -94
                Casualties for Germans: 24 armour, 16 artilleries, 6 fighters, 85 infantry, 3 mech_infantrys and 3 tactical_bombers
                Casualties for Americans: 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys
                Casualties for British: 1 artillery and 3 infantry
                Casualties for Russians: 1 aaGun, 22 armour, 15 artilleries, 7 infantry, 1 marine and 51 mech_infantrys
    
        Non Combat Move - Germans
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.50
    AA fire in Greater Southern Germany : : -0.50
    Russians : -10.83
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    out in a blaze of glory!

    wow, if I had rolled better, maybe I would have won it!
    ahahah

    -10 for Russia, what a lost opportunity.

    Sad. Ok, that’s the end of the second free-bee

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    So we switch sides for the main event?

    You take axis for 4?


  • Sounds good. I’ll set it up later tonight


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