I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
19L axis-dominion (+4) vs KILL! (allies) bm3
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@Karl7 LOL but it’s looking like a fun one, we just can’t get too sloppy :)
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I’m gonna go in with 5 bombers for an SBR and assume no interest by your lone fig. holla if that’s not true
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no intercept
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@Karl7 WOW great round for the axis!
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finally getting some luck back!
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man, I’m not one who usually builds this many bombers for G, but having a lot of them sure helps!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 bombers moved from Western Germany to Russia 1 mech_infantry moved from Eastern Poland to Baltic States 1 bomber moved from Greece to Baltic States 2 bombers moved from Western Germany to Baltic States 1 fighter moved from Western Germany to Baltic States 2 infantry moved from Western Ukraine to Ukraine 2 fighters and 2 tactical_bombers moved from Greece to Ukraine 1 infantry moved from Western Ukraine to Ukraine Combat - Germans Germans creates battle in territory 125 Sea Zone Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/5 hits, 0.83 expected hits Bombing raid in Russia rolls: 5,4,4,4,8 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Ukraine Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 1/7 hits, 2.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 3 : 5/7 hits, 2.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 3 bombers, 1 fighter and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 3 bombers, 1 fighter and 1 mech_infantry in Baltic States, round 2 : 3/5 hits, 2.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 aaGuns, 9 armour, 14 artilleries, 12 infantry and 3 mech_infantrys moved from Western Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk 1 fighter moved from Baltic States to Bryansk 5 bombers moved from Russia to Bryansk 1 mech_infantry moved from Northern Italy to 95 Sea Zone 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Egypt 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery moved from Southern France to France 1 aaGun and 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from 97 Sea Zone to Southern Italy 1 carrier and 2 fighters moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Baltic States to Western Germany 1 bomber moved from Baltic States to Germany 1 fighter and 2 tactical_bombers moved from Greece to Southern Italy 1 fighter moved from Alexandria to Southern Italy 1 bomber moved from Alexandria to Southern Italy 1 tactical_bomber moved from Alexandria to Southern Italy 1 carrier and 2 fighters moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 fighter moved from Western Germany to Bryansk 1 tactical_bomber moved from Southern Italy to Western Germany 1 submarine moved from 92 Sea Zone to 95 Sea Zone Place Units - Germans 9 mech_infantrys placed in Western Germany 1 infantry placed in Western Germany 1 artillery and 1 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6 Germans collect 45 PUs (1 lost to blockades); end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : 0.67 Russians : -1.67
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wooo this is getting sooo hot!
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there’s KILL everywhere!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 2 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Baltic States to Russia 2 armour and 2 mech_infantrys moved from Archangel to Russia 2 aaGuns, 12 artilleries and 20 infantry moved from Tambov to Russia 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 3 armour and 1 mech_infantry moved from Finland to Novgorod 2 artilleries and 2 infantry moved from Finland to Karelia 2 aaGuns and 18 infantry moved from Amur to Korea Place Units - Russians 2 artilleries and 5 infantry placed in Russia 2 infantry placed in Novgorod Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Italians 2 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Baltic States to Russia 2 armour and 2 mech_infantrys moved from Archangel to Russia 2 aaGuns, 12 artilleries and 20 infantry moved from Tambov to Russia 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 3 armour and 1 mech_infantry moved from Finland to Novgorod 2 artilleries and 2 infantry moved from Finland to Karelia 2 aaGuns and 18 infantry moved from Amur to Korea Place Units - Russians 2 artilleries and 5 infantry placed in Russia 2 infantry placed in Novgorod Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Archangel: 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 5 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 37 Sea Zone to 44 Sea Zone 2 bombers moved from Philippines to 44 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 44 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 marines moved from Philippines to 35 Sea Zone 2 battleships, 2 cruisers and 2 marines moved from 35 Sea Zone to 19 Sea Zone 2 marines moved from 19 Sea Zone to Manchuria 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 1 aaGun moved from Yunnan to French Indo China 1 armour moved from Caucasus to Sikang 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shan State to Yunnan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Kweichow to Hopei 1 carrier moved from 37 Sea Zone to 19 Sea Zone 3 carriers and 5 destroyers moved from 35 Sea Zone to 19 Sea Zone 3 fighters moved from 21 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery and 2 transports moved from 37 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 2 transports moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 35 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter moved from 20 Sea Zone to 19 Sea Zone 1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Japan 1 tactical_bomber moved from 20 Sea Zone to Manchuria 2 tactical_bombers moved from 21 Sea Zone to Japan 1 fighter moved from 19 Sea Zone to Japan 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to Chahar 2 bombers moved from 44 Sea Zone to French Indo China 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 submarine placed in 19 Sea Zone 2 artilleries placed in Manchuria 3 infantry placed in French Indo China 1 artillery and 5 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,2,3,5,4,1,4,3,2,1,1,2,6,1,5,1,4,1,6,2,3,6,1,2,3 Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 Japanese : 2.50
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OK, let’s see what the allies are truly made of here…let’s see if they DARE oppose the awesome might of the IJN.
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Korea is tough to pull of when japs have a fac in Manch and heavily fortified there. but I know it can serve as a distraction to gain elsewhere…
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whoops forgot to bomb IndoChina… will roll here if ok
AA fire:
:aaa 1@1:
Bombs:
:aaa 1@6:
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Hey, WTF? Internal dice roller no longer work?
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@Karl7 nope, doesn’t work anymore. try the triplea roller in the game. I know Simon was using it and it worked.
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@axis-dominion said in 19L axis-dominion (+4) vs KILL! (allies) bm3:
@Karl7 nope, doesn’t work anymore. try the triplea roller in the game. I know Simon was using it and it worked.
K, will try that
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got the emails. so that’s a valid option for us, until they get the forum roller working.
and LOL a 3 damage only. nice!