DizzKneeLand33 (Allies) vs Avin (Axis+18) Classic 3rd edition Game 2

  • '20 '16 '15 '14

    I’m going to load the map for “Omaha” which is the rules used online for 3rd edition non RR. For russia restricted, we played “Utah” which had some interesting variants (no tech until round 4 and so forth).

    Sure, I can just reload that and we can play that from here, if you are cool with that!


  • The North Sea wouldn’t have gone any differently I think but the western med, I wouldn’t have lost the sub in the first round, and maybe would have had a better result. I don’t know. I’m fine with restarting and using that if you’d like; we weren’t very far in.

  • '20 '16 '15 '14

    Well, the link for that doesn’t seem to be working right anymore. So sorry, it used to work just fine up front…

    Guess I will set the options manually.

  • '20 '16 '15 '14

    So, I’m checking “submersible subs”, “two hit battleship”, shore bombard per ground unit restricted" (that should have been during our first game too, but that’s okay lol) – the last one means that you have to have one ground unit attacking per bombard shot.

    I’m also going to check “partial amphibious retreat” because I think that means that you can retreat planes in an amphibious attack and leave the ground units attacking (as they must). This was a fundamental difference between 3rd edition and 2nd edition.

  • '20 '16 '15 '14

    Wait, it does say attacker retreat planes. So, I won’t check that other one. Man, this is confusing for someone old like me lmao.

  • '20 '16 '15 '14

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:20:03 PM
    Savegame

  • '20 '16 '15 '14

    I’m gonna check partial amphibious retreat as well. If it allows us to do something outside the rules we can always decline. :)

  • '20 '16 '15 '14

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:21:53 PM
    Savegame

  • '20 '16 '15 '14

    Okay, I don’t know what happened there. I’m very frustrated now. Can we try this one more time?

  • '20 '16 '15 '14

    My dice just completely knocked me out of the game otherwise, I was just wanting the game to be where it was before…

  • '20 '16 '15 '14

    So, I will just play an entirely different R1 if that is okay. That way there will be no expectations of the prior dice :)

  • '20 '16 '15 '14

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:27:42 PM
    Savegame


  • Sure, that’s fine.

  • '20 '16 '15 '14

    TripleA Move Summary: Russians round 1

    TripleA Move Summary for game: World War II Classic 3rd Edition, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine and 1 transport moved from Karelia Sea Zone to Baltic Sea Zone
            1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
            5 infantry moved from Caucasus to Ukraine S.S.R.
            1 armour and 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 armour moved from Russia to Ukraine S.S.R.
            1 fighter moved from Russia to Ukraine S.S.R.
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 armour moved from Russia to Ukraine S.S.R.
    

    Savegame

  • '20 '16 '15 '14

    Thank you, this should be a more “normal” move anyway lol. Now subs can submerge so I will roll this and let you know the hits.

  • '20 '16 '15 '14

    First round nothing hit on either side – do you want your sub to remain or submerge?

    My dice currently are like the deaf leading the blind… :P


  • Submerge please.

  • '20 '16 '15 '14

    Cool your sub submerged, mine hit on the second round.

  • '20 '16 '15 '14

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine and 1 transport moved from Karelia Sea Zone to Baltic Sea Zone
            1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
            5 infantry moved from Caucasus to Ukraine S.S.R.
            1 armour and 2 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 armour moved from Russia to Ukraine S.S.R.
            1 fighter moved from Russia to Ukraine S.S.R.
            1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
            1 armour moved from Russia to Ukraine S.S.R.
    
        Combat - Russians
            Battle in Baltic Sea Zone
                Russians attack with 1 fighter, 1 submarine and 1 transport
                Germans defend with 1 submarine and 1 transport
                    Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans Submerged
                    Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Germans lost in Baltic Sea Zone
                Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Germans: 1 transport
            Battle in Ukraine S.S.R.
                Russians attack with 3 armour, 1 fighter and 8 infantry
                Germans defend with 2 armour, 1 fighter and 3 infantry
                    Russians roll dice for 3 armour, 1 fighter and 8 infantry in Ukraine S.S.R., round 2 : 4/12 hits, 3.33 expected hits
                    Germans roll dice for 2 armour, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 4/6 hits, 2.33 expected hits
                    4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R.
                4 infantry owned by the Russians and 3 armour owned by the Russians retreated to Karelia S.S.R.
                Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 armour and 3 infantry
            Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Caucasus
            1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
            3 infantry moved from Russia to Karelia S.S.R.
            1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
            1 infantry moved from Soviet Far East to Yakut S.S.R.
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 infantry moved from Evenki National Okrug to Novosibirsk
            1 armour moved from Soviet Far East to Novosibirsk
    
        Place Units - Russians
            8 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : 0.50
    

    Savegame

  • '20 '16 '15 '14

    I think I got it all together now. Thanks for your patience!!

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