Wizmark (Axis) vs Sovietishcat (Allies + 6) G40 game 2

  • '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to Queensland
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            1 aaGun, 2 fighters and 1 infantry moved from Burma to India
            2 infantry moved from Trans-Jordan to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Turkey
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 94 Sea Zone to 99 Sea Zone
            2 infantry moved from Alexandria to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    Hopefully attacking the neutral won’t bite me back!

  • '20 '19

    @Sovietishcat It was a brave move! And you are supposed to be the good guys :joy: :joy:

  • '20 '19

    TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs; 
            Germans buy 4 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            2 armour moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Greece
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            4 bombers moved from Western Germany to Greece
            2 bombers and 1 fighter moved from Western Germany to Spain
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
            2 infantry moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Ukraine to Rostov
            2 armour moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Vologda
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs; 
            Germans buy 4 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            2 armour moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Greece
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            4 bombers moved from Western Germany to Greece
            2 bombers and 1 fighter moved from Western Germany to Spain
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 armour and 1 mech_infantry moved from Novgorod to Smolensk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
            2 infantry moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Ukraine to Rostov
            2 armour moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Vologda
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Greece
                Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Greece, round 2 : 3/6 hits, 3.83 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Greece
                Germans win with 4 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Spain
                Germans attack with 2 bombers and 1 fighter
                Americans defend with 1 artillery
                    Germans roll dice for 2 bombers and 1 fighter in Spain, round 2 : 1/3 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Spain, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Spain
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Normandy Bordeaux
                Germans attack with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 factory_minor, 1 harbour and 4 infantry
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/7 hits, 3.00 expected hits
                    Americans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits, 3.00 expected hits
                    Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 4 infantry
            Battle in Rostov
                Germans attack with 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 2 mech_infantrys; Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2.67 expected hits
                    Russians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians, 2 mech_infantrys owned by the British and 2 mech_infantrys owned by the Germans lost in Rostov
                    Germans roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 1 armour and 2 mech_infantrys
                Casualties for Russians: 1 mech_infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Vologda
                Germans attack with 1 armour
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            2 infantry moved from Novgorod to Belarus
            1 artillery moved from Western Ukraine to Ukraine
            3 aaGuns moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Spain to France
            2 bombers moved from Spain to Western Germany
            4 bombers moved from Greece to Western Germany
            1 tactical_bomber moved from Greece to Southern Italy
            1 fighter moved from Greece to Southern Italy
            1 infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            7 armour moved from Germany to Romania
            2 mech_infantrys moved from Eastern Poland to Romania
            4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 aaGun and 3 infantry moved from Finland to Karelia
    
        Place Units - Germans
            1 bomber placed in Western Germany
            2 armour and 1 mech_infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 armour and 2 infantry placed in France
            1 armour and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.33
    Americans : -3.00
    Russians : -0.33
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Smolensk
            1 armour moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Vologda
            2 fighters moved from Tambov to Vologda
            2 infantry moved from Tambov to Volgograd
            2 infantry moved from Tambov to Rostov
            1 armour moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            12 armour and 11 infantry moved from Tambov to Russia
            1 mech_infantry moved from Ethiopia to Italian Somaliland
                  Russians take Italian Somaliland from Italians
            1 mech_infantry moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Smolensk
            1 armour moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Vologda
            2 fighters moved from Tambov to Vologda
            2 infantry moved from Tambov to Volgograd
            2 infantry moved from Tambov to Rostov
            1 armour moved from Tambov to Rostov
            1 infantry moved from Tambov to Rostov
            12 armour and 11 infantry moved from Tambov to Russia
            1 mech_infantry moved from Ethiopia to Italian Somaliland
                  Russians take Italian Somaliland from Italians
            1 mech_infantry moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Japanese
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour and 3 infantry
                Germans defend with 2 armour
                    Russians roll dice for 1 armour and 3 infantry in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
                    Russians roll dice for 1 armour and 2 infantry in Rostov, round 3 : 3/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 armour
            Battle in Smolensk
                Russians attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour and 2 mech_infantrys in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 armour and 1 mech_infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Smolensk, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Volgograd
            1 aaGun moved from Tambov to Volgograd
            1 armour moved from Libya to Alexandria
    
        Place Units - Russians
            3 armour and 2 artilleries placed in Russia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
            Russians collect 17 PUs (2 lost to blockades); end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 4.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 5 artilleries, 3 mech_infantrys and 4 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Urals to Samara
                  Japanese take Samara from Russians
            1 infantry moved from Kansu to Novosibirsk
            2 mech_infantrys moved from Suiyuyan to Novosibirsk
            1 infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
            1 infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            3 artilleries moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from French Indo China to Shan State
            2 mech_infantrys moved from Hunan to Shan State
            1 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from Hunan to Shan State
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 carrier moved from 33 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
            1 battleship moved from 33 Sea Zone to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 cruiser moved from 33 Sea Zone to 31 Sea Zone
            1 battleship moved from 33 Sea Zone to 31 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 5 artilleries, 3 mech_infantrys and 4 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
            1 armour moved from Urals to Samara
                  Japanese take Samara from Russians
            1 infantry moved from Kansu to Novosibirsk
            2 mech_infantrys moved from Suiyuyan to Novosibirsk
            1 infantry moved from Kazakhstan to Caucasus
                  Japanese take Caucasus from Russians
            1 infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
            3 artilleries moved from Kazakhstan to Novosibirsk
            1 mech_infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from French Indo China to Shan State
            2 mech_infantrys moved from Hunan to Shan State
            1 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from Hunan to Shan State
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 carrier moved from 33 Sea Zone to 31 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
            1 battleship moved from 33 Sea Zone to 31 Sea Zone
            1 destroyer moved from 33 Sea Zone to 31 Sea Zone
            1 cruiser moved from 33 Sea Zone to 31 Sea Zone
            1 battleship moved from 33 Sea Zone to 31 Sea Zone
    
        Combat - Japanese
            Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
            Battle in Wake Island
            Battle in Novosibirsk
                Japanese attack with 3 artilleries, 1 infantry and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/6 hits, 2.00 expected hits
                    Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Wake Island from Americans, taking Novosibirsk from Russians with 3 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 2 fighters, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
                    1 transport owned by the Americans lost in 26 Sea Zone
                1 submarine owned by the Japanese Submerged
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Shan State, round 2 : 3/8 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
            Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
    
        Non Combat Move - Japanese
            1 infantry moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
            3 armour and 3 mech_infantrys moved from Hunan to Yunnan
            1 infantry moved from Kazakhstan to Afghanistan
                  Japanese take Afghanistan from Neutral_True
            1 aaGun moved from Shensi to Kweichow
            1 infantry moved from Buyant-Uhaa to Chahar
            1 infantry moved from Soviet Far East to Siberia
            1 infantry moved from Amur to Korea
            3 armour moved from Shantung to Hunan
            4 bombers moved from Japan to Caroline Islands
    
        Place Units - Japanese
            4 transports placed in 6 Sea Zone
            2 artilleries placed in Japan
            3 mech_infantrys placed in Shantung
            3 armour placed in Kwangtung
            3 artilleries placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.67
    Russians : -0.33
    Japanese : 0.00
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 factory_minors, 1 fighter, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Turkey to Caucasus
            1 bomber moved from Egypt to Caucasus
            1 mech_infantry moved from Colombia to Peru
                  Americans take Peru from Neutral_True
            1 mech_infantry moved from Colombia to Bolivia
                  Americans take Bolivia from Neutral_True
            1 mech_infantry moved from Colombia to Paraguay
                  Americans take Paraguay from Neutral_True
            1 mech_infantry moved from Colombia to Uruguay
                  Americans take Uruguay from Neutral_True
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 factory_minors, 1 fighter, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Turkey to Caucasus
            1 bomber moved from Egypt to Caucasus
            1 mech_infantry moved from Colombia to Peru
                  Americans take Peru from Neutral_True
            1 mech_infantry moved from Colombia to Bolivia
                  Americans take Bolivia from Neutral_True
            1 mech_infantry moved from Colombia to Paraguay
                  Americans take Paraguay from Neutral_True
            1 mech_infantry moved from Colombia to Uruguay
                  Americans take Uruguay from Neutral_True
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 artillery and 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 bomber in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caucasus
                Americans win, taking Caucasus from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Turkey
            3 bombers moved from Egypt to Spain
            1 aaGun and 7 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 7 infantry moved from 91 Sea Zone to Spain
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery and 2 infantry moved from Venezuela to Brazil
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 10 Sea Zone to Hawaiian Islands
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 50 Sea Zone to 64 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 fighters moved from 99 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Turkey
            1 factory_minor placed in Spain
            1 fighter and 4 submarines placed in 10 Sea Zone
            1 artillery and 7 infantry placed in Central United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - British
            4 mech_infantrys moved from India to Afghanistan
            1 armour and 1 mech_infantry moved from Persia to Afghanistan
            1 armour moved from India to Afghanistan
            1 artillery and 1 infantry moved from India to Burma
            2 armour moved from Saudi Arabia to Persia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Cyprus to Spain
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Spain
            1 tactical_bomber moved from Gibraltar to Spain
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Northwest Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 factory_minors, 1 fighter, 8 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Turkey to Caucasus
            1 bomber moved from Egypt to Caucasus
            1 mech_infantry moved from Colombia to Peru
                  Americans take Peru from Neutral_True
            1 mech_infantry moved from Colombia to Bolivia
                  Americans take Bolivia from Neutral_True
            1 mech_infantry moved from Colombia to Paraguay
                  Americans take Paraguay from Neutral_True
            1 mech_infantry moved from Colombia to Uruguay
                  Americans take Uruguay from Neutral_True
    
        Combat - Americans
            Battle in Caucasus
                Americans attack with 1 artillery and 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 bomber in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caucasus
                Americans win, taking Caucasus from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Turkey
            3 bombers moved from Egypt to Spain
            1 aaGun and 7 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 7 infantry moved from 91 Sea Zone to Spain
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 artillery and 2 infantry moved from Venezuela to Brazil
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 10 Sea Zone to Hawaiian Islands
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 50 Sea Zone to 64 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            2 fighters moved from 99 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 factory_minor placed in Turkey
            1 factory_minor placed in Spain
            1 fighter and 4 submarines placed in 10 Sea Zone
            1 artillery and 7 infantry placed in Central United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 mech_infantrys moved from India to Afghanistan
            1 armour and 1 mech_infantry moved from Persia to Afghanistan
            1 armour moved from India to Afghanistan
            1 artillery and 1 infantry moved from India to Burma
            2 armour moved from Saudi Arabia to Persia
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 fighter moved from Cyprus to Spain
            1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Spain
            1 tactical_bomber moved from Gibraltar to Spain
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Northwest Persia to Kazakhstan
                  Russians take Kazakhstan from Japanese
    
        Combat - British
            Battle in Afghanistan
                British attack with 2 armour and 5 mech_infantrys
                Japanese defend with 5 infantry
                    British roll dice for 2 armour and 5 mech_infantrys in Afghanistan, round 2 : 1/7 hits, 1.83 expected hits
                    Japanese roll dice for 5 infantry in Afghanistan, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Afghanistan
                    British roll dice for 2 armour and 3 mech_infantrys in Afghanistan, round 3 : 3/5 hits, 1.50 expected hits
                    Japanese roll dice for 4 infantry in Afghanistan, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Afghanistan
                    British roll dice for 2 armour and 2 mech_infantrys in Afghanistan, round 4 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Afghanistan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Afghanistan
                British win, taking Afghanistan from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 3 mech_infantrys
                Casualties for Japanese: 5 infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 infantry moved from Saudi Arabia to 81 Sea Zone
            2 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
            2 infantry moved from 79 Sea Zone to West India
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
    
        Place Units - British
            1 factory_minor placed in Saudi Arabia
            1 armour and 2 mech_infantrys placed in Persia
            1 transport placed in 106 Sea Zone
            1 infantry placed in Quebec
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
            British collect 32 PUs (1 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    British : 1.33
    Americans : 0.00
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 destroyer moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to Bulgaria
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: French round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    

    Savegame

  • '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - ANZAC
            1 artillery and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            2 infantry moved from Egypt to Trans-Jordan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 64 PUs; 
            Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 infantry moved from Ukraine to Rostov
            2 artilleries moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
            1 mech_infantry moved from Romania to Greece
                  Germans take Greece from Americans
            2 infantry moved from Belarus to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Smolensk
            15 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers moved from Ukraine to Russia
            7 bombers moved from Western Germany to Russia
            1 infantry moved from Bryansk to Russia
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 64 PUs; 
            Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            2 infantry moved from Ukraine to Rostov
            2 artilleries moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
            1 mech_infantry moved from Romania to Greece
                  Germans take Greece from Americans
            2 infantry moved from Belarus to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Smolensk
            15 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers moved from Ukraine to Russia
            7 bombers moved from Western Germany to Russia
            1 infantry moved from Bryansk to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 15 armour, 7 bombers, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 airfield, 17 armour, 2 artilleries, 1 factory_major, 11 infantry and 1 mech_infantry
                    Germans roll dice for 15 armour, 7 bombers, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 18/33 hits, 16.50 expected hits
                    Russians roll dice for 17 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Russia, round 2 : 15/31 hits, 13.17 expected hits
                    1 mech_infantry owned by the Russians, 11 infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans, 10 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 5 armour, 7 bombers, 3 fighters and 3 tactical_bombers in Russia, round 3 : 8/18 hits, 10.67 expected hits
                    Russians roll dice for 13 armour in Russia, round 3 : 9/13 hits, 6.50 expected hits
                    8 armour owned by the Russians, 3 fighters owned by the Germans, 4 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 7 bombers and 1 tactical_bomber in Russia, round 4 : 7/9 hits, 5.83 expected hits
                    Russians roll dice for 5 armour in Russia, round 4 : 2/5 hits, 2.50 expected hits
                    5 armour owned by the Russians, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                Germans captures 32PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour and 6 bombers remaining. Battle score for attacker is -31
                Casualties for Germans: 14 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers
                Casualties for Russians: 17 armour, 2 artilleries, 11 infantry and 1 mech_infantry
            Battle in Smolensk
                Germans attack with 2 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Rostov
                Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.50 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour and 2 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Ukraine to Bryansk
            6 bombers moved from Russia to Bryansk
            1 aaGun and 3 infantry moved from Karelia to Novgorod
            7 infantry moved from Sweden to Finland
            2 armour moved from Normandy Bordeaux to France
            1 armour and 1 mech_infantry moved from Western Germany to France
            1 artillery moved from Normandy Bordeaux to France
            3 infantry moved from Switzerland to France
            1 fighter moved from France to Western Germany
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            1 submarine moved from 110 Sea Zone to 117 Sea Zone
            7 armour and 1 mech_infantry moved from Romania to Bulgaria
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            2 infantry placed in Normandy Bordeaux
            1 destroyer placed in 110 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
            1 artillery placed in France
            2 artilleries and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,6,4,3,2,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Germans collect 62 PUs (4 lost to blockades); end with 96 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : 3.67
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Samara
            1 fighter and 1 mech_infantry moved from Volgograd to Rostov
            1 fighter moved from Volgograd to Tambov
            1 fighter moved from Tambov to Samara
            1 mech_infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Samara
            1 mech_infantry moved from Volgograd to Samara
    

    Savegame

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