Forgot tech.
Wizmark (Axis) vs Sovietishcat (Allies + 6) G40 game 2
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to Bulgaria Place Units - Italians 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - French 2 infantry moved from Egypt to Trans-Jordan
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 artillery and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 64 PUs; Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 infantry moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 1 mech_infantry moved from Romania to Greece Germans take Greece from Americans 2 infantry moved from Belarus to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Smolensk 15 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers moved from Ukraine to Russia 7 bombers moved from Western Germany to Russia 1 infantry moved from Bryansk to Russia
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 64 PUs; Germans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Germans 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 infantry moved from Ukraine to Rostov 2 artilleries moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 1 mech_infantry moved from Romania to Greece Germans take Greece from Americans 2 infantry moved from Belarus to Smolensk 2 armour and 1 mech_infantry moved from Novgorod to Smolensk 15 armour, 3 fighters, 4 mech_infantrys and 3 tactical_bombers moved from Ukraine to Russia 7 bombers moved from Western Germany to Russia 1 infantry moved from Bryansk to Russia Combat - Germans Battle in Russia Germans attack with 15 armour, 7 bombers, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers Russians defend with 1 airfield, 17 armour, 2 artilleries, 1 factory_major, 11 infantry and 1 mech_infantry Germans roll dice for 15 armour, 7 bombers, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 18/33 hits, 16.50 expected hits Russians roll dice for 17 armour, 2 artilleries, 11 infantry and 1 mech_infantry in Russia, round 2 : 15/31 hits, 13.17 expected hits 1 mech_infantry owned by the Russians, 11 infantry owned by the Russians, 4 armour owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans, 10 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 5 armour, 7 bombers, 3 fighters and 3 tactical_bombers in Russia, round 3 : 8/18 hits, 10.67 expected hits Russians roll dice for 13 armour in Russia, round 3 : 9/13 hits, 6.50 expected hits 8 armour owned by the Russians, 3 fighters owned by the Germans, 4 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 1 armour, 7 bombers and 1 tactical_bomber in Russia, round 4 : 7/9 hits, 5.83 expected hits Russians roll dice for 5 armour in Russia, round 4 : 2/5 hits, 2.50 expected hits 5 armour owned by the Russians, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans captures 32PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour and 6 bombers remaining. Battle score for attacker is -31 Casualties for Germans: 14 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers Casualties for Russians: 17 armour, 2 artilleries, 11 infantry and 1 mech_infantry Battle in Smolensk Germans attack with 2 armour, 2 infantry and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 2 armour, 2 infantry and 1 mech_infantry in Smolensk, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Rostov Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 armour and 2 infantry Germans roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Germans 3 aaGuns moved from Ukraine to Bryansk 6 bombers moved from Russia to Bryansk 1 aaGun and 3 infantry moved from Karelia to Novgorod 7 infantry moved from Sweden to Finland 2 armour moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Western Germany to France 1 artillery moved from Normandy Bordeaux to France 3 infantry moved from Switzerland to France 1 fighter moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk 1 submarine moved from 110 Sea Zone to 117 Sea Zone 7 armour and 1 mech_infantry moved from Romania to Bulgaria 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Germany to France Place Units - Germans 2 infantry placed in Normandy Bordeaux 1 destroyer placed in 110 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany 1 artillery placed in France 2 artilleries and 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,6,4,3,2,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 62 PUs (4 lost to blockades); end with 96 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 101 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 3.67
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Volgograd to Samara 1 fighter and 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Tambov 1 fighter moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Volgograd to Samara 1 fighter and 1 mech_infantry moved from Volgograd to Rostov 1 fighter moved from Volgograd to Tambov 1 fighter moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara Combat - Russians Battle in Rostov Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 2 artilleries Russians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Rostov Russians roll dice for 1 fighter and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Rostov retreated to Rostov Germans win with 2 artilleries remaining. Battle score for attacker is -8 Casualties for Russians: 2 mech_infantrys Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 fighter moved from Rostov to Kazakhstan 1 fighter moved from Samara to Kazakhstan 1 aaGun moved from Volgograd to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.67 Russians : -1.50 Japanese : -0.50
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I forgot to attack Bryansk with Russia the turn before, what a blunder
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 1 carrier, 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from Shan State to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 armour moved from Timguska to Kazakhstan 1 infantry moved from Turkmenistan to Kazakhstan 2 bombers moved from Kwangsi to Kazakhstan 3 artilleries, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Samara 4 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 4 artilleries, 1 battleship, 1 destroyer, 4 infantry and 4 transports moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 artilleries moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 25 Sea Zone 7 artilleries moved from 25 Sea Zone to Midway 7 infantry moved from 25 Sea Zone to Midway
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 1 carrier, 2 destroyers, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 80 Sea Zone to 79 Sea Zone 2 infantry moved from Shan State to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 armour moved from Timguska to Kazakhstan 1 infantry moved from Turkmenistan to Kazakhstan 2 bombers moved from Kwangsi to Kazakhstan 3 artilleries, 1 infantry and 2 mech_infantrys moved from Novosibirsk to Samara 4 artilleries moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 4 artilleries, 1 battleship, 1 destroyer, 4 infantry and 4 transports moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 31 Sea Zone to 25 Sea Zone 2 artilleries moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 3 tactical_bombers and 2 transports moved from 33 Sea Zone to 25 Sea Zone 7 artilleries moved from 25 Sea Zone to Midway 7 infantry moved from 25 Sea Zone to Midway Combat - Japanese Japanese creates battle in territory 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 79 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 25 Sea Zone Japanese attack with 4 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 7 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 4 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 7 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Midway Battle in Kazakhstan Japanese attack with 1 armour, 2 bombers and 1 infantry British defend with 1 mech_infantry; Russians defend with 1 aaGun and 2 fighters AA fire in Kazakhstan : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 aaGun, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 3/3 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese, 1 armour owned by the Japanese and 1 aaGun owned by the Russians lost in Kazakhstan retreated to Kazakhstan Russians win, taking Midway from Americans with 2 fighters remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour, 1 bomber and 1 infantry Casualties for British: 1 mech_infantry Casualties for Russians: 1 aaGun Battle in Samara Japanese attack with 3 artilleries, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry and 1 mech_infantry Japanese roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Samara, round 2 : 0/6 hits, 2.00 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 3 artilleries, 1 infantry and 2 mech_infantrys in Samara, round 3 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 infantry and 1 mech_infantry in Samara, round 3 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry and 1 mech_infantry Non Combat Move - Japanese 1 bomber moved from Kazakhstan to Yunnan 2 fighters and 2 tactical_bombers moved from Burma to Yunnan 1 aaGun moved from Kweichow to Yunnan 3 armour moved from Hunan to Yunnan 3 artilleries moved from French Indo China to Yunnan 3 armour moved from Kwangtung to Yunnan 3 mech_infantrys moved from Shantung to Hunan 1 infantry moved from Chahar to Suiyuyan 2 mech_infantrys moved from Shan State to Yunnan 2 tactical_bombers moved from Kwangsi to Yunnan 4 fighters moved from Kwangsi to Yunnan 4 bombers moved from Caroline Islands to Wake Island 1 fighter moved from Japan to Wake Island 1 tactical_bomber moved from Japan to Wake Island 1 infantry moved from Siberia to Amur Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 3 artilleries placed in French Indo China 3 armour placed in Kwangtung Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Kazakhstan : : -0.33 Americans : -0.33 UK_Pacific : -0.33 Russians : 0.33 Japanese : -0.67
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@Sovietishcat yeah got to admit it looks tough for you now
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I surrender Wizmark, was fun and I will post the result. GG
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@Sovietishcat yes was a good one! If you fancy a turn around then I’m interested in another