@koala oo sneaky crete landing didnt think of that! no scrams thanks
19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Eastern United States to 91 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Gibraltar Battle in Morocco Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Morocco Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Morocco Germans win, taking Gibraltar from Germans with 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 1 armour and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Iwo Jima to 33 Sea Zone 1 tactical_bomber moved from Iwo Jima to Wake Island 1 bomber moved from Iwo Jima to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : -4,00 Japanese : -0,67
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Shensi to Anhwe 1 infantry moved from Shensi to Kweichow 11 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,67
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - British British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Alexandria to Egypt 1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 bomber moved from Persia to 39 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from West India to India 1 artillery moved from West India to India 1 armour moved from Iraq to Eastern Persia 1 fighter moved from Eastern Persia to India 1 tactical_bomber moved from Eastern Persia to India 2 infantry moved from Iraq to Trans-Jordan Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 39 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Combat Hit Differential Summary :
British : -1,17 AA fire in France : : -0,17
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OOL FOR JAP FLEET
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Best defense please. Take the first hit on the Carrier.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry, 6 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from Eastern United States to 91 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Gibraltar Battle in Morocco Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Germans defend with 2 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Morocco, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Morocco Americans roll dice for 1 artillery and 1 mech_infantry in Morocco, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Morocco Americans roll dice for 1 artillery in Morocco, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Morocco, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 7 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Morocco, round 8 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry in Morocco, round 8 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Morocco Germans win, taking Gibraltar from Germans with 1 infantry remaining. Battle score for attacker is -11 Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in Caroline Islands Americans attack with 1 armour and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 armour and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 armour and 2 infantry in Caroline Islands, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 2 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 cruiser and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Iwo Jima to 33 Sea Zone 1 tactical_bomber moved from Iwo Jima to Wake Island 1 bomber moved from Iwo Jima to Hawaiian Islands Place Units - Americans 1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Shensi to Anhwe 1 infantry moved from Shensi to Kweichow 11 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to France 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Alexandria to Egypt 1 artillery, 5 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 bomber moved from Persia to 39 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 2 infantry moved from West India to India 1 artillery moved from West India to India 1 armour moved from Iraq to Eastern Persia 1 fighter moved from Eastern Persia to India 1 tactical_bomber moved from Eastern Persia to India 2 infantry moved from Iraq to Trans-Jordan Combat - British Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Battle in 39 Sea Zone British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer Japanese defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports British roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 39 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 3 transports in 39 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the British lost in 39 Sea Zone 1 cruiser owned by the British and 1 battleship owned by the British retreated to 79 Sea Zone Japanese win with 1 carrier, 1 cruiser, 2 fighters and 3 transports remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in Syria British attack with 1 artillery and 3 infantry Germans defend with 1 aaGun and 1 infantry British roll dice for 1 artillery and 3 infantry in Syria, round 2 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Syria British win, taking Syria from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 aaGun and 1 infantry Battle in India British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery and 2 infantry in India, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese lost in India British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 3 : 1/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery in India, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry 2 fighters owned by the Japanese forced to land in Ceylon Non Combat Move - British 1 bomber moved from 39 Sea Zone to Persia 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 tactical_bomber moved from India to West India 1 fighter moved from India to West India 2 fighters moved from Anglo Egyptian Sudan to Iraq 1 tactical_bomber moved from Anglo Egyptian Sudan to Iraq 1 bomber moved from France to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 1,33 British : -1,17 AA fire in France : : -0,17 Americans : -4,00 Chinese : 0,33 Japanese : -1,50
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Alexandria 3 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Southern Italy to Alexandria 2 armour, 1 artillery and 4 infantry moved from Eastern Poland to Belarus Combat - Italians Battle in Alexandria Italians attack with 1 fighter and 4 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 4 infantry in Alexandria, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Belarus Italians attack with 2 armour, 1 artillery and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in Belarus, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Eastern Poland to Belarus 1 fighter moved from Alexandria to Tobruk 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33 Russians : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 23.13.31
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 armour, 1 artillery, 3 fighters and 1 infantry moved from New South Wales to Queensland 1 armour moved from Queensland to New South Wales 1 infantry moved from South Australia to New South Wales 1 infantry moved from Western Australia to South Australia 1 fighter moved from Western Australia to Queensland Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 15 artilleries and 21 infantry moved from Eastern Poland to Belarus 3 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 8 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 1 mech_infantry moved from Germany to Eastern Poland 9 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Archangel Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Baltic States Germans attack with 3 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 infantry and 9 mech_infantrys in Baltic States, round 2 : 1/12 hits, 2.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking 97 Sea Zone from British, taking Baltic States from Russians with 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 8 armour, 1 bomber and 2 mech_infantrys Russians defend with 7 infantry Germans roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 4/11 hits, 5.00 expected hits Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 8 armour and 1 bomber in Archangel, round 3 : 2/9 hits, 4.67 expected hits Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans roll dice for 7 armour and 1 bomber in Archangel, round 4 : 1/8 hits, 4.17 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 7 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Belarus 2 aaGuns moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 3 infantry moved from Greece to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Morocco to Algeria 2 infantry moved from Tunisia to Algeria 1 fighter moved from Western Germany to Alexandria 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 bomber moved from Novgorod to Belarus Place Units - Germans 3 infantry placed in Southern France 2 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -8.83 Russians : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 15 artilleries and 21 infantry moved from Eastern Poland to Belarus 3 infantry moved from Poland to Baltic States 2 mech_infantrys moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 8 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 1 mech_infantry moved from Germany to Eastern Poland 9 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Western Germany to Novgorod 1 bomber moved from Western Germany to Archangel Combat - Germans Germans creates battle in territory 97 Sea Zone Battle in Baltic States Germans attack with 3 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 infantry and 9 mech_infantrys in Baltic States, round 2 : 1/12 hits, 2.00 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking 97 Sea Zone from British, taking Baltic States from Russians with 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 8 armour, 1 bomber and 2 mech_infantrys Russians defend with 7 infantry Germans roll dice for 8 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 4/11 hits, 5.00 expected hits Russians roll dice for 7 infantry in Archangel, round 2 : 2/7 hits, 2.33 expected hits 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel Germans roll dice for 8 armour and 1 bomber in Archangel, round 3 : 2/9 hits, 4.67 expected hits Russians roll dice for 3 infantry in Archangel, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Germans roll dice for 7 armour and 1 bomber in Archangel, round 4 : 1/8 hits, 4.17 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 7 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Russians: 7 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Belarus 2 aaGuns moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to 98 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria 1 battleship moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Crete to 99 Sea Zone 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 3 infantry moved from Greece to 99 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 3 artilleries and 5 infantry moved from 98 Sea Zone to Alexandria 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Morocco to Algeria 2 infantry moved from Tunisia to Algeria 1 fighter moved from Western Germany to Alexandria 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany 1 bomber moved from Novgorod to Belarus Place Units - Germans 3 infantry placed in Southern France 2 mech_infantrys placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 bomber EDIT: Adding units owned by Germans to Germany: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -8.83 Russians : -0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 11 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Buryatia to Yakut S.S.R. 2 mech_infantrys moved from Finland to Novgorod 2 fighters moved from Karelia to Novgorod 1 tactical_bomber moved from Karelia to Novgorod 1 armour, 3 artilleries and 12 infantry moved from Finland to Norway 1 infantry moved from Karelia to Novgorod 1 armour moved from Finland to Norway 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 3 artilleries and 36 infantry moved from Bryansk to Russia 1 infantry moved from Russia to Vologda 1 submarine moved from 125 Sea Zone to 110 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys Russians roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 2,17 expected hits Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Norway Russians attack with 2 armour, 3 artilleries and 12 infantry Germans defend with 9 infantry Russians roll dice for 2 armour, 3 artilleries and 12 infantry in Norway, round 2 : 3/17 hits, 4,50 expected hits Germans roll dice for 9 infantry in Norway, round 2 : 2/9 hits, 3,00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 3 artilleries and 10 infantry in Norway, round 3 : 5/15 hits, 4,17 expected hits Germans roll dice for 6 infantry in Norway, round 3 : 0/6 hits, 2,00 expected hits 5 infantry owned by the Germans lost in Norway Russians roll dice for 2 armour, 3 artilleries and 10 infantry in Norway, round 4 : 2/15 hits, 4,17 expected hits Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 21 Casualties for Russians: 2 infantry Casualties for Germans: 9 infantry Non Combat Move - Russians 1 aaGun moved from Finland to Norway 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 2 aaGuns moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 2 aaGuns moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 10 artilleries placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -3,00 Russians : -2,00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 39 Sea Zone to 79 Sea Zone 1 carrier moved from 39 Sea Zone to 79 Sea Zone 2 fighters moved from Ceylon to 79 Sea Zone 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from Ceylon to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 armour moved from Yunnan to India Japanese take Burma from UK_Pacific 1 armour moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to Yunnan 2 mech_infantrys moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 mech_infantry moved from Shantung to Anhwe 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 armour moved from Manchuria to Sakha Japanese take Sakha from Russians 2 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 3 infantry moved from Manchuria to Amur 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 2 bombers moved from Philippines to 33 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from 42 Sea Zone to 33 Sea Zone 3 fighters and 4 tactical_bombers moved from Yunnan to India Combat - Japanese Battle in India Japanese attack with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 6/10 hits, 5.33 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in 79 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 2 fighters British defend with 1 battleship and 1 cruiser Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 79 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits British roll dice for 1 battleship and 1 cruiser in 79 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the British, 1 carrier owned by the Japanese and 1 battleship owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 1 cruiser and 2 fighters remaining. Battle score for attacker is 16 Casualties for Japanese: 1 carrier Casualties for British: 1 battleship and 1 cruiser Battle in 33 Sea Zone Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; ANZAC defend with 1 cruiser, 1 destroyer and 1 submarine Japanese roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 33 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits 2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 6/6 hits, 3.33 expected hits Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 5/6 hits, 3.00 expected hits 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans, 2 bombers owned by the Japanese, 1 destroyer owned by the ANZAC, 1 carrier owned by the Americans, 2 submarines owned by the Japanese, 2 fighters owned by the Americans, 2 transports owned by the Americans and 1 cruiser owned by the Japanese lost in 33 Sea Zone Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Japanese: 2 bombers, 1 cruiser, 2 fighters and 3 submarines Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 destroyer moved from 42 Sea Zone to 36 Sea Zone 3 fighters moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 3 tactical_bombers moved from India to Yunnan 1 artillery moved from 36 Sea Zone to French Indo China 2 fighters moved from 79 Sea Zone to Ceylon Place Units - Japanese 1 destroyer and 4 transports placed in 6 Sea Zone 3 artilleries placed in Japan 3 armour placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
British : -0.17 Americans : 1.17 UK_Pacific : 0.00 Japanese : 4.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Szechwan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -1,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 mech_infantrys moved from 91 Sea Zone to Morocco 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 101 Sea Zone to 11 Sea Zone 1 tactical_bomber moved from Wake Island to Hawaiian Islands 1 bomber moved from Hawaiian Islands to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Battle in Morocco Non Combat Move - Americans 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 infantry placed in Eastern United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Szechwan to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys; Remaining resources: 6 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo 2 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Syria to Trans-Jordan 1 artillery moved from Syria to Trans-Jordan 2 infantry moved from West India to India 1 fighter moved from West India to 39 Sea Zone 2 fighters moved from Iraq to 79 Sea Zone 1 armour moved from Eastern Persia to India 1 tactical_bomber moved from West India to India 1 tactical_bomber moved from Iraq to 79 Sea Zone 2 mech_infantrys moved from Persia to West India 1 armour moved from Persia to West India 1 bomber moved from Persia to India 1 bomber moved from Gibraltar to Southern France 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - British Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in 39 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 79 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 2 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 cruiser in 79 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 79 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 fighter Casualties for Japanese: 1 cruiser Battle in India British attack with 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 armour, 1 bomber, 2 infantry and 1 tactical_bomber in India, round 2 : 1/5 hits, 2,17 expected hits Japanese roll dice for 1 armour and 1 artillery in India, round 2 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in India British roll dice for 1 armour, 1 bomber, 1 infantry and 1 tactical_bomber in India, round 3 : 3/4 hits, 2,00 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in India British win, taking India from Japanese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Japanese: 1 armour and 1 artillery Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India 1 bomber moved from India to West India 1 tactical_bomber moved from India to West India 1 fighter moved from 39 Sea Zone to West India 1 bomber moved from Southern France to Gibraltar Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,1,4,2,4,4,3,4 British collect 31 PUs (4 lost to blockades); end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
British : -0,83 AA fire in Southern France : : -0,17 Chinese : -1,00 Japanese : 1,17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 harbour and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour, 1 artillery and 4 infantry moved from Belarus to Bryansk 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Bryansk Italians attack with 2 armour, 1 artillery and 4 infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 artillery and 4 infantry in Bryansk, round 2 : 1/7 hits, 2.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 aaGuns moved from Belarus to Bryansk 1 fighter moved from Tobruk to Southern Italy 4 infantry moved from Alexandria to 98 Sea Zone 4 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone 4 infantry moved from 97 Sea Zone to Southern Italy 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 harbour placed in Alexandria Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : -0.17 Russians : 0.67
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TripleA Manual Gamesave Post: ANZAC round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 4 fighters moved from Queensland to 33 Sea Zone 1 armour moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 armour moved from 42 Sea Zone to Java Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 4 fighters and 2 submarines Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Combat Hit Differential Summary :
ANZAC : 0,33
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ool for jap
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First hit on the dst, then kill the carrier, then tac, then ftr