Edited german sub, forgot to move him sorry
19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 3 fighters and 6 transports ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 2 carriers owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 2 destroyers and 2 fighters in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 2 fighters in 44 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 6 : 0/3 hits, 1,00 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 72 Casualties for ANZAC: 1 carrier and 2 destroyers Casualties for Japanese: 2 carriers, 3 fighters and 6 transports Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from 44 Sea Zone to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -1,00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 3 fighters and 6 transports ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 2 carriers owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 2 destroyers and 2 fighters in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 2 fighters in 44 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 6 : 0/3 hits, 1,00 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 72 Casualties for ANZAC: 1 carrier and 2 destroyers Casualties for Japanese: 2 carriers, 3 fighters and 6 transports Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from 44 Sea Zone to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -1,00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Persia to Trans-Jordan 1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to Western Germany 4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway 1 infantry moved from Baltic States to Belarus 1 fighter moved from Novgorod to Belarus 16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland 10 artilleries and 7 infantry moved from Germany to Poland 11 mech_infantrys moved from Novgorod to Poland Combat - Germans Battle in Belarus Germans attack with 1 fighter and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Norway Germans attack with 4 armour, 1 artillery and 23 mech_infantrys Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits 5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 10 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Poland 1 fighter moved from Belarus to Poland Place Units - Germans 4 artilleries and 6 infantry placed in Germany 3 infantry placed in Yugoslavia 3 infantry placed in Persia 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.50
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Persia to Trans-Jordan 1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to Western Germany 4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway 1 infantry moved from Baltic States to Belarus 1 fighter moved from Novgorod to Belarus 16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland 10 artilleries and 7 infantry moved from Germany to Poland 11 mech_infantrys moved from Novgorod to Poland Combat - Germans Battle in Belarus Germans attack with 1 fighter and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Norway Germans attack with 4 armour, 1 artillery and 23 mech_infantrys Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits 5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 10 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Poland 1 fighter moved from Belarus to Poland Place Units - Germans 4 artilleries and 6 infantry placed in Germany 3 infantry placed in Yugoslavia 3 infantry placed in Persia 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Adding units owned by Germans to Novgorod: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.50
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Persia to Trans-Jordan 1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to Western Germany 4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway 1 infantry moved from Baltic States to Belarus 1 fighter moved from Novgorod to Belarus 16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland 10 artilleries and 7 infantry moved from Germany to Poland 11 mech_infantrys moved from Novgorod to Poland Combat - Germans Battle in Belarus Germans attack with 1 fighter and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Norway Germans attack with 4 armour, 1 artillery and 23 mech_infantrys Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits 5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 10 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Poland 1 fighter moved from Belarus to Poland Place Units - Germans 4 artilleries and 6 infantry placed in Germany 3 infantry placed in Yugoslavia 3 infantry placed in Persia 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Adding units owned by Germans to Novgorod: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Adding units owned by Germans to Baltic States: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians 3 infantry moved from Ukraine to Bessarabia 1 artillery and 3 infantry moved from Volgograd to Caucasus 6 infantry moved from Smolensk to Belarus 1 infantry moved from Vologda to Smolensk 2 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Bessarabia 1 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Romania 2 fighters moved from Bryansk to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine 9 infantry moved from Russia to Bryansk 5 mech_infantrys moved from Western Ukraine to Romania 1 infantry and 2 mech_infantrys moved from Eastern Poland to Romania 23 artilleries and 20 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Romania Russians attack with 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys in Romania, round 2 : 6/24 hits, 6,00 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 23 artilleries and 26 infantry Germans defend with 1 infantry Russians roll dice for 23 artilleries and 26 infantry in Belarus, round 2 : 13/49 hits, 15,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 23 artilleries and 25 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Bessarabia to Ukraine 2 fighters moved from Baltic States to Bryansk 1 submarine moved from 110 Sea Zone to 125 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 Russians : -1,50
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:33:02 AM
Savegame -
I think that’s it for me! With Axis on defense like this, you have won. Well played!
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thanks for playing, fun game. if you want i’m ready for rematch changing side