Are you still around?
19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4
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i’m ok, no matter :)
i write with capital for mistake.
if you want you can edit 1 destroyer for one other pieceps. my english is no good, then sometimes i can not understand somethings
pps i forgot attack move on the est whit usa :(
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Oh good! I’m sorry, I thought you were mad.
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 armour moved from 21 Sea Zone to Guam 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone Combat - Americans Battle in Philippines Battle in Guam Battle in 44 Sea Zone Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 7/12 hits, 5,50 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 5 carriers, 6 destroyers, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 2 : 8/20 hits, 9,33 expected hits 2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 44 Sea Zone Americans roll dice for 8 submarines in 44 Sea Zone, round 3 : 0/8 hits, 2,67 expected hits Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 4/12 hits, 5,50 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 3 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 3 : 6/13 hits, 7,00 expected hits 1 tactical_bomber owned by the Japanese, 6 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 44 Sea Zone Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 3/12 hits, 5,50 expected hits Japanese roll dice for 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 7/8 hits, 5,17 expected hits Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone 2 submarines owned by the Americans retreated to 45 Sea Zone Japanese win, taking Philippines from Japanese, taking Guam from Japanese with 2 carriers, 5 fighters and 6 transports remaining. Battle score for attacker is -19 Casualties for Americans: 4 carriers, 4 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber Casualties for Japanese: 3 carriers, 6 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers 5 fighters owned by the Japanese forced to land in Celebes Non Combat Move - Americans 5 fighters moved from 44 Sea Zone to Dutch New Guinea 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Morocco to Egypt 2 bombers moved from Morocco to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 2 fighters moved from Morocco to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 aaGun moved from Morocco to Algeria 3 infantry moved from Tunisia to Libya 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery moved from 46 Sea Zone to New Guinea 2 fighters moved from Eastern United States to Morocco Place Units - Americans 1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Eastern United States Americans undo move 2. Americans undo move 1. 2 transports placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Eastern United States 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 fighter moved from Szechwan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Tsinghai 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 fighters moved from Morocco to Gibraltar 2 infantry moved from Morocco to Algeria 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Gibraltar British attack with 1 artillery, 2 fighters and 3 infantry Italians defend with 1 armour and 1 harbour British roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2,00 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 1 armour Non Combat Move - British 1 fighter moved from Gibraltar to Algeria 1 fighter moved from Gibraltar to Morocco Place Units - British 3 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 2 artilleries and 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,1,3,4,1 British collect 31 PUs (2 lost to blockades); end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,00 Italians : 0,50 Americans : -3,50 Chinese : 0,33 Japanese : -1,67
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How about this? What if we redo the turn then? So that way, you can get your attack in on Gibraltar, and I can get my OOL?
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uhm, if is not a problem for you, i prefer to move on, but you can edit for change losses
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OK then.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 6 fighters moved from Greece to Bessarabia 1 mech_infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Bessarabia Combat - Italians Battle in Bessarabia Italians attack with 6 fighters and 2 mech_infantrys Russians defend with 3 infantry Italians roll dice for 6 fighters and 2 mech_infantrys in Bessarabia, round 2 : 5/8 hits, 3.33 expected hits Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 6 fighters moved from Bessarabia to Poland 2 armour and 2 mech_infantrys moved from Romania to Poland 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Romania 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 carrier moved from 98 Sea Zone to 95 Sea Zone 1 armour moved from Iraq to Trans-Jordan 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 destroyer placed in 95 Sea Zone 3 infantry placed in Iraq Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.67 Russians : 0.00
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TripleA Manual Gamesave Post: ANZAC round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 3 fighters and 6 transports ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
Combat Hit Differential Summary :
ANZAC : 2,00
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new ool, i suppose max def
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TripleA Manual Gamesave Post: ANZAC round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 3 fighters and 6 transports ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Combat Hit Differential Summary :
ANZAC : 2.00 Japanese : 0.00
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 3 fighters and 6 transports ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 2 carriers owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 2 destroyers and 2 fighters in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 2 fighters in 44 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 6 : 0/3 hits, 1,00 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 72 Casualties for ANZAC: 1 carrier and 2 destroyers Casualties for Japanese: 2 carriers, 3 fighters and 6 transports Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from 44 Sea Zone to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -1,00
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone 1 destroyer moved from 34 Sea Zone to 44 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from New Guinea to Dutch New Guinea 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines Japanese defend with 2 carriers, 3 fighters and 6 transports ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 2 carriers owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 2 destroyers and 2 fighters in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 2 fighters in 44 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone 2 transports owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 3 submarines in 44 Sea Zone, round 6 : 0/3 hits, 1,00 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 72 Casualties for ANZAC: 1 carrier and 2 destroyers Casualties for Japanese: 2 carriers, 3 fighters and 6 transports Battle in Java ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from 44 Sea Zone to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33 Japanese : -1,00
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Persia to Trans-Jordan 1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to Western Germany 4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway 1 infantry moved from Baltic States to Belarus 1 fighter moved from Novgorod to Belarus 16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland 10 artilleries and 7 infantry moved from Germany to Poland 11 mech_infantrys moved from Novgorod to Poland Combat - Germans Battle in Belarus Germans attack with 1 fighter and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Norway Germans attack with 4 armour, 1 artillery and 23 mech_infantrys Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits 5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 10 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Poland 1 fighter moved from Belarus to Poland Place Units - Germans 4 artilleries and 6 infantry placed in Germany 3 infantry placed in Yugoslavia 3 infantry placed in Persia 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.50
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Persia to Trans-Jordan 1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to Western Germany 4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway 1 infantry moved from Baltic States to Belarus 1 fighter moved from Novgorod to Belarus 16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland 10 artilleries and 7 infantry moved from Germany to Poland 11 mech_infantrys moved from Novgorod to Poland Combat - Germans Battle in Belarus Germans attack with 1 fighter and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Norway Germans attack with 4 armour, 1 artillery and 23 mech_infantrys Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits 5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 10 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Poland 1 fighter moved from Belarus to Poland Place Units - Germans 4 artilleries and 6 infantry placed in Germany 3 infantry placed in Yugoslavia 3 infantry placed in Persia 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Adding units owned by Germans to Novgorod: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.50
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Persia to Trans-Jordan 1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone 2 fighters moved from 98 Sea Zone to Western Germany 4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway 1 infantry moved from Baltic States to Belarus 1 fighter moved from Novgorod to Belarus 16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland 10 artilleries and 7 infantry moved from Germany to Poland 11 mech_infantrys moved from Novgorod to Poland Combat - Germans Battle in Belarus Germans attack with 1 fighter and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Norway Germans attack with 4 armour, 1 artillery and 23 mech_infantrys Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits 5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits 5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13 Casualties for Germans: 10 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Poland 1 fighter moved from Belarus to Poland Place Units - Germans 4 artilleries and 6 infantry placed in Germany 3 infantry placed in Yugoslavia 3 infantry placed in Persia 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 infantry EDIT: Adding units owned by Germans to Novgorod: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 1 infantry EDIT: Adding units owned by Germans to Baltic States: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.50
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakhstan to Turkmenistan 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians 3 infantry moved from Ukraine to Bessarabia 1 artillery and 3 infantry moved from Volgograd to Caucasus 6 infantry moved from Smolensk to Belarus 1 infantry moved from Vologda to Smolensk 2 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Bessarabia 1 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Romania 2 fighters moved from Bryansk to Baltic States 1 infantry moved from Eastern Poland to Western Ukraine 9 infantry moved from Russia to Bryansk 5 mech_infantrys moved from Western Ukraine to Romania 1 infantry and 2 mech_infantrys moved from Eastern Poland to Romania 23 artilleries and 20 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Ukraine to Bessarabia Combat - Russians Battle in Bessarabia Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Romania Russians attack with 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys Italians defend with 1 mech_infantry Russians roll dice for 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys in Romania, round 2 : 6/24 hits, 6,00 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 23 artilleries and 26 infantry Germans defend with 1 infantry Russians roll dice for 23 artilleries and 26 infantry in Belarus, round 2 : 13/49 hits, 15,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 23 artilleries and 25 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Italians defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Bessarabia to Ukraine 2 fighters moved from Baltic States to Bryansk 1 submarine moved from 110 Sea Zone to 125 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : -0,33 Russians : -1,50
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:33:02 AM
Savegame -
I think that’s it for me! With Axis on defense like this, you have won. Well played!
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thanks for playing, fun game. if you want i’m ready for rematch changing side