Philipines was expensive…
I normally do not do the FIC on turn 1, not sure I like it. I usually can take Malaya on this turn along with Guam.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 carriers, 3 fighters and 6 transports
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 2 carriers owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 destroyers and 2 fighters in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 6 : 0/3 hits, 1,00 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 72
Casualties for ANZAC: 1 carrier and 2 destroyers
Casualties for Japanese: 2 carriers, 3 fighters and 6 transports
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 carriers, 3 fighters and 6 transports
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 2 carriers owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 destroyers and 2 fighters in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 6 : 0/3 hits, 1,00 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 72
Casualties for ANZAC: 1 carrier and 2 destroyers
Casualties for Japanese: 2 carriers, 3 fighters and 6 transports
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Persia to Trans-Jordan
1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Western Germany
4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway
1 infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland
10 artilleries and 7 infantry moved from Germany to Poland
11 mech_infantrys moved from Novgorod to Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 4 armour, 1 artillery and 23 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits
Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits
5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits
Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits
Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 10 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Poland
1 fighter moved from Belarus to Poland
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 infantry placed in Yugoslavia
3 infantry placed in Persia
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Persia to Trans-Jordan
1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Western Germany
4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway
1 infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland
10 artilleries and 7 infantry moved from Germany to Poland
11 mech_infantrys moved from Novgorod to Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 4 armour, 1 artillery and 23 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits
Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits
5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits
Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits
Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 10 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Poland
1 fighter moved from Belarus to Poland
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 infantry placed in Yugoslavia
3 infantry placed in Persia
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Persia to Trans-Jordan
1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Western Germany
4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway
1 infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland
10 artilleries and 7 infantry moved from Germany to Poland
11 mech_infantrys moved from Novgorod to Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 4 armour, 1 artillery and 23 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits
Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits
5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits
Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits
Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 10 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Poland
1 fighter moved from Belarus to Poland
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 infantry placed in Yugoslavia
3 infantry placed in Persia
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Baltic States: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
3 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Volgograd to Caucasus
6 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Smolensk
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Bessarabia
1 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Romania
2 fighters moved from Bryansk to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
9 infantry moved from Russia to Bryansk
5 mech_infantrys moved from Western Ukraine to Romania
1 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
23 artilleries and 20 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Romania
Russians attack with 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys in Romania, round 2 : 6/24 hits, 6,00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 23 artilleries and 26 infantry
Germans defend with 1 infantry
Russians roll dice for 23 artilleries and 26 infantry in Belarus, round 2 : 13/49 hits, 15,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 23 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Ukraine
2 fighters moved from Baltic States to Bryansk
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
Russians : -1,50
Test summary from TripleA, engine version: 1.9, time: 7:33:02 AM
Savegame
I think that’s it for me! With Axis on defense like this, you have won. Well played!
thanks for playing, fun game. if you want i’m ready for rematch changing side