@max334 9cbe5b28-deb6-4990-b78c-3d4c5c4d1cae-triplea_41360_5usa.tsvg
Any scrambles or submerges?
WHICH THE MISTAKE?
Woah, relax. I had planned to leave a Destroyer and some carriers undamaged, for one thing. It might not have mattered, given how well your rolls went.
i’m ok, no matter :)
i write with capital for mistake.
if you want you can edit 1 destroyer for one other piece
ps. my english is no good, then sometimes i can not understand somethings
pps i forgot attack move on the est whit usa :(
Oh good! I’m sorry, I thought you were mad.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour moved from 21 Sea Zone to Guam
4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in Philippines
Battle in Guam
Battle in 44 Sea Zone
Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber
Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports
Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 7/12 hits, 5,50 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 5 carriers, 6 destroyers, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 2 : 8/20 hits, 9,33 expected hits
2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 44 Sea Zone
Americans roll dice for 8 submarines in 44 Sea Zone, round 3 : 0/8 hits, 2,67 expected hits
Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 4/12 hits, 5,50 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 3 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 3 : 6/13 hits, 7,00 expected hits
1 tactical_bomber owned by the Japanese, 6 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
1 carrier owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 3/12 hits, 5,50 expected hits
Japanese roll dice for 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 7/8 hits, 5,17 expected hits
Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone
2 submarines owned by the Americans retreated to 45 Sea Zone
Japanese win, taking Philippines from Japanese, taking Guam from Japanese with 2 carriers, 5 fighters and 6 transports remaining. Battle score for attacker is -19
Casualties for Americans: 4 carriers, 4 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 6 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
5 fighters owned by the Japanese forced to land in Celebes
Non Combat Move - Americans
5 fighters moved from 44 Sea Zone to Dutch New Guinea
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Morocco to Egypt
2 bombers moved from Morocco to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Morocco to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 aaGun moved from Morocco to Algeria
3 infantry moved from Tunisia to Libya
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
2 fighters moved from Eastern United States to Morocco
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
2 transports placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Tsinghai
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Gibraltar
2 infantry moved from Morocco to Algeria
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Gibraltar
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 armour and 1 harbour
British roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2,00 expected hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 fighter moved from Gibraltar to Algeria
1 fighter moved from Gibraltar to Morocco
Place Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
2 artilleries and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,1,3,4,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,00
Italians : 0,50
Americans : -3,50
Chinese : 0,33
Japanese : -1,67
How about this? What if we redo the turn then? So that way, you can get your attack in on Gibraltar, and I can get my OOL?
uhm, if is not a problem for you, i prefer to move on, but you can edit for change losses
OK then.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 fighters moved from Greece to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 6 fighters and 2 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 6 fighters and 2 mech_infantrys in Bessarabia, round 2 : 5/8 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
6 fighters moved from Bessarabia to Poland
2 armour and 2 mech_infantrys moved from Romania to Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Romania
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Iraq to Trans-Jordan
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
3 infantry placed in Iraq
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.67
Russians : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 carriers, 3 fighters and 6 transports
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
Combat Hit Differential Summary :
ANZAC : 2,00
new ool, i suppose max def
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 carriers, 3 fighters and 6 transports
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Combat Hit Differential Summary :
ANZAC : 2.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 carriers, 3 fighters and 6 transports
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 2 carriers owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 destroyers and 2 fighters in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 6 : 0/3 hits, 1,00 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 72
Casualties for ANZAC: 1 carrier and 2 destroyers
Casualties for Japanese: 2 carriers, 3 fighters and 6 transports
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 34 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 2 carriers, 3 fighters and 6 transports
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 2 carriers owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 destroyers and 2 fighters in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 2 fighters in 44 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 fighter in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
2 transports owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 3 submarines in 44 Sea Zone, round 6 : 0/3 hits, 1,00 expected hits
ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 72
Casualties for ANZAC: 1 carrier and 2 destroyers
Casualties for Japanese: 2 carriers, 3 fighters and 6 transports
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 44 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Persia to Trans-Jordan
1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Western Germany
4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway
1 infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland
10 artilleries and 7 infantry moved from Germany to Poland
11 mech_infantrys moved from Novgorod to Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 4 armour, 1 artillery and 23 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits
Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits
5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits
Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits
Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 10 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Poland
1 fighter moved from Belarus to Poland
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 infantry placed in Yugoslavia
3 infantry placed in Persia
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Persia to Trans-Jordan
1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Western Germany
4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway
1 infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland
10 artilleries and 7 infantry moved from Germany to Poland
11 mech_infantrys moved from Novgorod to Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 4 armour, 1 artillery and 23 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits
Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits
5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits
Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits
Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 10 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Poland
1 fighter moved from Belarus to Poland
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 infantry placed in Yugoslavia
3 infantry placed in Persia
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Persia to Trans-Jordan
1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from 98 Sea Zone to Western Germany
4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway
1 infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Belarus
16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland
10 artilleries and 7 infantry moved from Germany to Poland
11 mech_infantrys moved from Novgorod to Poland
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Norway
Germans attack with 4 armour, 1 artillery and 23 mech_infantrys
Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits
Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits
5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits
Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits
5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway
Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits
Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits
1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway
Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 10 mech_infantrys
Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Poland
1 fighter moved from Belarus to Poland
Place Units - Germans
4 artilleries and 6 infantry placed in Germany
3 infantry placed in Yugoslavia
3 infantry placed in Persia
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 infantry
EDIT: Adding units owned by Germans to Novgorod: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Adding units owned by Germans to Baltic States: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
3 infantry moved from Ukraine to Bessarabia
1 artillery and 3 infantry moved from Volgograd to Caucasus
6 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Smolensk
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Bessarabia
1 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Romania
2 fighters moved from Bryansk to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
9 infantry moved from Russia to Bryansk
5 mech_infantrys moved from Western Ukraine to Romania
1 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
23 artilleries and 20 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Ukraine to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Romania
Russians attack with 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys in Romania, round 2 : 6/24 hits, 6,00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 23 artilleries and 26 infantry
Germans defend with 1 infantry
Russians roll dice for 23 artilleries and 26 infantry in Belarus, round 2 : 13/49 hits, 15,83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 23 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Ukraine
2 fighters moved from Baltic States to Bryansk
1 submarine moved from 110 Sea Zone to 125 Sea Zone
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0,67
Italians : -0,33
Russians : -1,50
Test summary from TripleA, engine version: 1.9, time: 7:33:02 AM
Savegame
I think that’s it for me! With Axis on defense like this, you have won. Well played!