19L Shin-Ji (Axis no IJ NO) vs VonAlba BM 3.4

  • '17

    WHICH THE MISTAKE?

  • '15

    Woah, relax. I had planned to leave a Destroyer and some carriers undamaged, for one thing. It might not have mattered, given how well your rolls went.

  • '17

    i’m ok, no matter :)
    i write with capital for mistake.
    if you want you can edit 1 destroyer for one other piece

    ps. my english is no good, then sometimes i can not understand somethings

    pps i forgot attack move on the est whit usa :(

  • '15

    Oh good! I’m sorry, I thought you were mad.

  • '17

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 armour, 1 infantry and 1 transport moved from 46 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 armour moved from 21 Sea Zone to Guam
            4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 46 Sea Zone to 44 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in Guam
            Battle in 44 Sea Zone
                Americans attack with 4 carriers, 4 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber
                Japanese defend with 5 carriers, 6 destroyers, 7 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                    Americans roll dice for 8 submarines in 44 Sea Zone, round 2 : 4/8 hits, 2,67 expected hits
                Units damaged: 3 carriers owned by the Japanese
                    Americans roll dice for 4 carriers, 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 7/12 hits, 5,50 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 5 carriers, 6 destroyers, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 2 : 8/20 hits, 9,33 expected hits
                    2 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 44 Sea Zone
                    Americans roll dice for 8 submarines in 44 Sea Zone, round 3 : 0/8 hits, 2,67 expected hits
                    Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 4/12 hits, 5,50 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 3 carriers, 1 destroyer, 7 fighters, 2 tactical_bombers and 6 transports in 44 Sea Zone, round 3 : 6/13 hits, 7,00 expected hits
                    1 tactical_bomber owned by the Japanese, 6 submarines owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits
                    1 carrier owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 4 destroyers, 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 3/12 hits, 5,50 expected hits
                    Japanese roll dice for 7 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 7/8 hits, 5,17 expected hits
                    Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 44 Sea Zone
                2 submarines owned by the Americans retreated to 45 Sea Zone
                Japanese win, taking Philippines from Japanese, taking Guam from Japanese with 2 carriers, 5 fighters and 6 transports remaining. Battle score for attacker is -19
                Casualties for Americans: 4 carriers, 4 destroyers, 2 fighters, 6 submarines and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 6 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                5 fighters owned by the Japanese forced to land in Celebes
    
        Non Combat Move - Americans
            5 fighters moved from 44 Sea Zone to Dutch New Guinea
            2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 bombers moved from Morocco to Egypt
            2 bombers moved from Morocco to United Kingdom
            1 bomber moved from Eastern United States to United Kingdom
            2 fighters moved from Morocco to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 aaGun moved from Morocco to Algeria
            3 infantry moved from Tunisia to Libya
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 artillery moved from 46 Sea Zone to New Guinea
            2 fighters moved from Eastern United States to Morocco
    
        Place Units - Americans
            1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
            2 infantry and 2 mech_infantrys placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            2 transports placed in 101 Sea Zone
            2 infantry and 2 mech_infantrys placed in Eastern United States
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Tsinghai
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery moved from British Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 fighters moved from Morocco to Gibraltar
            2 infantry moved from Morocco to Algeria
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Gibraltar
                British attack with 1 artillery, 2 fighters and 3 infantry
                Italians defend with 1 armour and 1 harbour
                    British roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2,00 expected hits
                    Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Gibraltar to Algeria
            1 fighter moved from Gibraltar to Morocco
    
        Place Units - British
            3 infantry placed in Egypt
            1 armour and 2 mech_infantrys placed in Union of South Africa
            2 artilleries and 1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,1,3,4,1
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1,00
    Italians : 0,50
    Americans : -3,50
    Chinese : 0,33
    Japanese : -1,67
    

    Savegame

  • '15

    How about this? What if we redo the turn then? So that way, you can get your attack in on Gibraltar, and I can get my OOL?

  • '17

    uhm, if is not a problem for you, i prefer to move on, but you can edit for change losses

  • '15

    OK then.

  • '15

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            6 fighters moved from Greece to Bessarabia
            1 mech_infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Romania to Bessarabia
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 6 fighters and 2 mech_infantrys
                Russians defend with 3 infantry
                    Italians roll dice for 6 fighters and 2 mech_infantrys in Bessarabia, round 2 : 5/8 hits, 3.33 expected hits
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            6 fighters moved from Bessarabia to Poland
            2 armour and 2 mech_infantrys moved from Romania to Poland
            1 mech_infantry moved from Northern Italy to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Romania
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 carrier moved from 98 Sea Zone to 95 Sea Zone
            1 armour moved from Iraq to Trans-Jordan
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
            1 destroyer placed in 95 Sea Zone
            3 infantry placed in Iraq
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Russians : 0.00
    

    Savegame

  • '17

    TripleA Manual Gamesave Post: ANZAC round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone
            1 destroyer moved from 34 Sea Zone to 44 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
                Japanese defend with 2 carriers, 3 fighters and 6 transports
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 2,00
    

    Savegame

  • '17

    new ool, i suppose max def

  • '15

    TripleA Manual Gamesave Post: ANZAC round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone
            1 destroyer moved from 34 Sea Zone to 44 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
                Japanese defend with 2 carriers, 3 fighters and 6 transports
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
                    Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 2.00
    Japanese : 0.00
    

    Savegame

  • '17

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone
            1 destroyer moved from 34 Sea Zone to 44 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
                Japanese defend with 2 carriers, 3 fighters and 6 transports
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 2 carriers owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 2 destroyers and 2 fighters in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 2 fighters in 44 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
                    2 transports owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 6 : 0/3 hits, 1,00 expected hits
                ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 72
                Casualties for ANZAC: 1 carrier and 2 destroyers
                Casualties for Japanese: 2 carriers, 3 fighters and 6 transports
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 44 Sea Zone to Dutch New Guinea
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -1,00
    

    Savegame

  • '17

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 46 Sea Zone to 44 Sea Zone
            1 destroyer moved from 34 Sea Zone to 44 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 44 Sea Zone
                ANZAC attack with 1 carrier, 2 destroyers, 2 fighters and 3 submarines
                Japanese defend with 2 carriers, 3 fighters and 6 transports
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    ANZAC roll dice for 1 carrier, 2 destroyers and 2 fighters in 44 Sea Zone, round 2 : 3/4 hits, 1,67 expected hits
                    Japanese roll dice for 3 fighters in 44 Sea Zone, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 2 carriers and 6 transports in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 carrier owned by the ANZAC and 2 carriers owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 2 destroyers and 2 fighters in 44 Sea Zone, round 3 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 fighters in 44 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 4 : 1/3 hits, 1,00 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 4 : 0/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 fighter in 44 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 5 : 1/3 hits, 1,00 expected hits
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 2 fighters in 44 Sea Zone, round 5 : 2/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 fighter in 44 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
                    2 transports owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 3 submarines in 44 Sea Zone, round 6 : 0/3 hits, 1,00 expected hits
                ANZAC win, taking 44 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 72
                Casualties for ANZAC: 1 carrier and 2 destroyers
                Casualties for Japanese: 2 carriers, 3 fighters and 6 transports
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from 44 Sea Zone to Dutch New Guinea
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Japanese : -1,00
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from 98 Sea Zone to Western Germany
            4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway
            1 infantry moved from Baltic States to Belarus
            1 fighter moved from Novgorod to Belarus
            16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland
            10 artilleries and 7 infantry moved from Germany to Poland
            11 mech_infantrys moved from Novgorod to Poland
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Norway
                Germans attack with 4 armour, 1 artillery and 23 mech_infantrys
                Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry
                    Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits
                    Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits
                    5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway
                    Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits
                    5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway
                    Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits
                    Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits
                    1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Germans: 10 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Baltic States to Poland
            1 fighter moved from Belarus to Poland
    
        Place Units - Germans
            4 artilleries and 6 infantry placed in Germany
            3 infantry placed in Yugoslavia
            3 infantry placed in Persia
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 0.50
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from 98 Sea Zone to Western Germany
            4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway
            1 infantry moved from Baltic States to Belarus
            1 fighter moved from Novgorod to Belarus
            16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland
            10 artilleries and 7 infantry moved from Germany to Poland
            11 mech_infantrys moved from Novgorod to Poland
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Norway
                Germans attack with 4 armour, 1 artillery and 23 mech_infantrys
                Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry
                    Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits
                    Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits
                    5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway
                    Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits
                    5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway
                    Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits
                    Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits
                    1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Germans: 10 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Baltic States to Poland
            1 fighter moved from Belarus to Poland
    
        Place Units - Germans
            4 artilleries and 6 infantry placed in Germany
            3 infantry placed in Yugoslavia
            3 infantry placed in Persia
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 infantry
            EDIT: Adding units owned by Germans to Novgorod: 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 0.50
    

    Savegame

  • '15

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Persia to Trans-Jordan
            1 carrier, 1 destroyer and 5 transports moved from 98 Sea Zone to 95 Sea Zone
            2 fighters moved from 98 Sea Zone to Western Germany
            4 armour, 1 artillery and 23 mech_infantrys moved from Finland to Norway
            1 infantry moved from Baltic States to Belarus
            1 fighter moved from Novgorod to Belarus
            16 artilleries, 14 infantry and 7 mech_infantrys moved from Baltic States to Poland
            10 artilleries and 7 infantry moved from Germany to Poland
            11 mech_infantrys moved from Novgorod to Poland
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 fighter and 1 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Norway
                Germans attack with 4 armour, 1 artillery and 23 mech_infantrys
                Russians defend with 1 aaGun, 1 armour, 3 artilleries and 10 infantry
                    Germans roll dice for 4 armour, 1 artillery and 23 mech_infantrys in Norway, round 2 : 6/28 hits, 6.33 expected hits
                    Russians roll dice for 1 aaGun, 1 armour, 3 artilleries and 10 infantry in Norway, round 2 : 6/14 hits, 4.83 expected hits
                    5 infantry owned by the Russians, 1 aaGun owned by the Russians and 6 mech_infantrys owned by the Germans lost in Norway
                    Germans roll dice for 4 armour, 1 artillery and 17 mech_infantrys in Norway, round 3 : 6/22 hits, 5.33 expected hits
                    Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Norway, round 3 : 4/9 hits, 3.17 expected hits
                    5 infantry owned by the Russians, 1 artillery owned by the Russians and 4 mech_infantrys owned by the Germans lost in Norway
                    Germans roll dice for 4 armour, 1 artillery and 13 mech_infantrys in Norway, round 4 : 3/18 hits, 4.67 expected hits
                    Russians roll dice for 1 armour and 2 artilleries in Norway, round 4 : 0/3 hits, 1.17 expected hits
                    1 armour owned by the Russians and 2 artilleries owned by the Russians lost in Norway
                Germans win, taking Norway from Russians with 4 armour, 1 artillery and 13 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Germans: 10 mech_infantrys
                Casualties for Russians: 1 aaGun, 1 armour, 3 artilleries and 10 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Baltic States to Poland
            1 fighter moved from Belarus to Poland
    
        Place Units - Germans
            4 artilleries and 6 infantry placed in Germany
            3 infantry placed in Yugoslavia
            3 infantry placed in Persia
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 infantry
            EDIT: Adding units owned by Germans to Novgorod: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Poland: 1 infantry
            EDIT: Adding units owned by Germans to Baltic States: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 0.50
    

    Savegame

  • '17

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Turkmenistan
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
            3 infantry moved from Ukraine to Bessarabia
            1 artillery and 3 infantry moved from Volgograd to Caucasus
            6 infantry moved from Smolensk to Belarus
            1 infantry moved from Vologda to Smolensk
            2 infantry moved from Eastern Poland to Baltic States
            2 infantry moved from Eastern Poland to Slovakia Hungary
            1 artillery moved from Eastern Poland to Slovakia Hungary
            1 artillery moved from Eastern Poland to Bessarabia
            1 armour, 5 artilleries and 10 infantry moved from Eastern Poland to Romania
            2 fighters moved from Bryansk to Baltic States
            1 infantry moved from Eastern Poland to Western Ukraine
            9 infantry moved from Russia to Bryansk
            5 mech_infantrys moved from Western Ukraine to Romania
            1 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
            23 artilleries and 20 infantry moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 1,50 expected hits
                    Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Romania
                Russians attack with 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys in Romania, round 2 : 6/24 hits, 6,00 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 5 artilleries, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Baltic States
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 23 artilleries and 26 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 23 artilleries and 26 infantry in Belarus, round 2 : 13/49 hits, 15,83 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 23 artilleries and 25 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Slovakia Hungary
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Bessarabia to Ukraine
            2 fighters moved from Baltic States to Bryansk
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Italians : -0,33
    Russians : -1,50
    

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 7:33:02 AM
    Savegame

  • '15

    I think that’s it for me! With Axis on defense like this, you have won. Well played!

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