AARHE: Phase 3: Revised NA's


  • B. Andersson, Game Master just come up with the entire list of NA with some for Italy as well. Your the master of the NA’s if their ever was one!

    remember about 10 each and a point system based on value… use your skills on game theory and get it done.


  • Oooh game theory.
    Are we talking about the technical/theoretical term or the everyday term?


  • Its his self described method of assigning value and balance to game design.


  • @tekkyy:

    Oooh game theory.
    Are we talking about the technical/theoretical term or the everyday term?

    The academic term!


  • Ooooh. Thats neat.

    But don’t forget our theme  :wink:


  • Impy I know you wrote this somewhere else:

    "Japan (Lance Torpedo) = FTR gets +1 attack modifier in naval combat, DD fire in the opening-fire instead of main-round for first cycle of naval combat. "

    So far we have used this NA for submarines only. Perhaps it would be a better play to go for a modifier for destroyers, attack during opening fire step of combat during the first cycle of combat only! Subs were armed with a smaller versions of the Type 93 torpedo that had a shorter range (5,000 to 12,000 meters), called Type 95 and 97. I dont think the Long Lance were airborn so a +1 modifier for fighters isn’t right in a historical point of view.

    The Japanese Navy outfitted many of its destroyers and cruisers with the Type 93 torpedo (Long Lance). The long range, speed, and heavy warhead of the Type 93 gave these warships a formidable punch. The Type 93 had a maximum range of 40,000 meters with a 1,080 lb (490 kg) warhead. In comparison the 16 inch /L45 guns mounted on the then-current US Colorado-class battleships fired a 2,110 lb (957 kg) shell to an absolute maximum range of 39,600 yards (36,210 m). Practical ranges for both weapons were much shorter, but still fairly comparable overall. In early battles, Japanese destroyers and cruisers were able to launch their torpedoes from over 20,000 metres out at unsuspecting Allied ships that were attempting to close to gun range, expecting torpedoes to be fired at less than 10,000 metres, the typical range of that era. This weapon, coupled with the flexible night battle tactics practiced by Japan’s cruisers and destroyers, led to victory after victory in the early stages of the war. Only as American radar and gunfire control became increasingly sophisticated would the Japanese advantage in night battles begin to disappear, and even then a Long Lance-armed Japanese destroyer was still a thing to be feared.


  • Long Lance Torpedoes (replace Kaiten Torpedoes)
    The Japanese Navy possessed superior torpedoes in comparison with its Western counterparts, possessing an unequaled combination of speed, range, and hitting power.
    During the first cycle of combat only (both attack and defense qualify) your destroyers fire in the opening fire step of combat. Any cassualties destroyed are removed from play, with no chance to counter-attack. In succeeding cycles of combat, your destroyers fire in the attacking units fire or defending units fire step of combat. This special ability is cancelled if enemy fighters are present.


  • I like it.

    Also according, this site http://www.combinedfleet.com/torps.htm  It’s really correct for Destroyers instead of planes. Plane Torpedo’s  were much smaller and had a max. range of only 2000m…


  • Yes right, but you have to have some benifit for the better torpedo bomber pilots that represented the cream of the IJN torpedo bombing pilots… they developed the specialized shallow water toprpedo that didnt hit the bottom of the harbor when it was dropped from these planes. This has to be represented in the game as its own NA.

    the USA player has to have some “hellcat” fighter NA representing the appearance of these planes in mid 1943 forever shifting the balance against the jap Zero as the pacifics best all around fighter.

    Also you might want to also add the japanese skill at night surface actions during the initial period of the war as a third NA.


  • On the technical side of things, WWII torpedoes has no tracking equipment right?

    I wonder how does these long range torpedoes actually hit when fired from max. range of 40km?

    Would that be like saturation style long range artillery bombardment?


  • @tekkyy:

    On the technical side of things, WWII torpedoes has no tracking equipment right?

    I wonder how does these long range torpedoes actually hit when fired from max. range of 40km?

    Would that be like saturation style long range artillery bombardment?

    There were acoustic torpedoes, armed with magnetic exploder which would cause the torpedoes to detonate beneath a ship even if it was not a direct hit!


  • Wow that like promixty fused antiaircraft missiles!


  • Italy National Advantages

    1. Gustav Line Defenses
    During World War II, the road to Rome was a heavily fortified by the formidable Gustav Line defenses.
    Your artillery in Italy defends on a 3.

    2. North African Express
    Each of your bombers may act as a transport for two infantry (Axis: German, Japanese or Italian). These bombers must land/stop after off loading but may not reinforce a just captured territory.

    3. Desert Tracks
    Allow Italian armor to move through Sahara. They must both enter and leave Sahara in same turn and cannot retreat into this territory. (Any Italy units in Sahara at end of Italy’s turn die).

    4. Axis Pact

    needs some work

    Allows any German forces that end their turn in an Italian held territory to be used by Italy in THEIR attack, even if the German forces were used during Germany’s turn. Aircraft so used MUST return to the there starting point (where they were when Germany ended their turn) at the end of battle. All such forces revert to German control at the end of Italy’s turn.

    5. Commando Frogmen
    Italy was the first nation to use frogmen and human torpedoes. This secret naval weapon did a great deal of damage to the Royal Navy in the Mediterranean.
    Each turn one of your submarines may target specific enemy ships, attack only. This submarine hit on a die roll of 3 or less.

    6. Self Propelled Artillery
    The Italian military lacked modern tanks to support their war effort. As the war progressed, Italy made significant advances in their self propelled artillery design.
    Your artillery may give one matching infantry one additional movement allowance. The tank and the infantry unit must leave from the same territory.


  • I don’t like Japanese bombers… in the North African Express… Commando Frogmen and Gustav Line look good. Dessert Tracks, sounds also nice… But is there a reason for it, to be a Italian NA, instead of UK’s to name one…??


  • @Micoom:

    I don’t like Japanese bombers… in the North African Express… Commando Frogmen and Gustav Line look good. Dessert Tracks, sounds also nice… But is there a reason for it, to be a Italian NA, instead of UK’s to name one…??

    No you are right! It is hard to get something that makes sense as a NA for Italy. If you could feed me with some ideas, then I can try to develop those ideas!?


  • Rgarding “Commando Frogmen” we last discussed about its range and stuff. Also, is this a special attack of some sort of inside normal sea combat?


  • @tekkyy:

    Rgarding “Commando Frogmen” we last discussed about its range and stuff. Also, is this a special attack of some sort of inside normal sea combat?

    No range restriction and yes it is special attack. One of Italys submarines may target any enemy ship in an attack with or without other attacking units. Hit on 3 or less during that battle.


  • I find problems with this:

    Self Propelled Artillery
    The Italian military lacked modern tanks to support their war effort. As the war progressed, Italy made significant advances in their self propelled artillery design.
    Your artillery may give one matching infantry one additional movement allowance. The tank and the infantry unit must leave from the same territory.

    Self- Propelled Artillery are basically large Artillery guns mounted on a tank chassis… 1) what did Italy have by way of this design? 2) how is it possible for entire infantry units to be piggybacked onto these machines? 3) Are you combining somehow the “idea” that since they are more mobile than artillery then somehow they must be supported by large groups of soldiers?

    I think you may take a page from what i put up on Italian NA’s and see if something can be made better.


  • @B.:

    No range restriction and yes it is special attack. One of Italys submarines may target any enemy ship in an attack with or without other attacking units. Hit on 3 or less during that battle.

    Oh, just one submarine?

    As for the range I recall something like it must be in the Mediterranean as we don’t expect frogmen to swim in the wild sea?


  • @tekkyy:

    @B.:

    No range restriction and yes it is special attack. One of Italys submarines may target any enemy ship in an attack with or without other attacking units. Hit on 3 or less during that battle.

    Oh, just one submarine?

    As for the range I recall something like it must be in the Mediterranean as we don’t expect frogmen to swim in the wild sea?

    Well, those frogmen mostley came from submarines, hence no “swimming restriction” from Rome since submarines dont can operate in all seas. More over frogmen were used all over the ETO by other nations. Italy fought in the Mediterrean and Africa, but if the Axis would have been more successful they would most certainly have fought in other areas as well! That is the reason for not having any restrictions, except for one sub “frogmen attack” per turn.

Suggested Topics

  • 3
  • 14
  • 8
  • 5
  • 12
  • 3
  • 127
  • 221
Axis & Allies Boardgaming Custom Painted Miniatures

139

Online

17.3k

Users

39.8k

Topics

1.7m

Posts