2018L Shin-Ji (Axis, no IJ) vs AeV


  • ???I received a Marti e mail this morning 10:07 and at 17:24.

    Didn’t you saved the game the first time?

    Because this looks like a new map?

  • '15

    I didn’t save it after this morning, because I thought it had posted. But the power was out and I was using my cellphone for internet, so I was in kinda a hurry - I must have missed something. If you check those first dice emails, they are the ones I used. But since I shut down (obviously, since no power) and logged back in now to find nothing posted, I just had to do it all again.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 5
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Belarus to Archangel
            1 armour moved from Belarus to Archangel
            1 mech_infantry moved from Belarus to Archangel
            8 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Bessarabia
            2 fighters moved from Egypt to Southern Italy
            1 bomber moved from Egypt to Western Ukraine
            1 bomber moved from Egypt to Bessarabia
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Western Germany to Archangel
    

    Savegame

  • '15

    Scramble orders?


  • No thank you.

  • '15

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Holland Belgium to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 mech_infantry moved from Belarus to Archangel
            1 armour moved from Belarus to Archangel
            1 mech_infantry moved from Belarus to Archangel
            8 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Bessarabia
            2 fighters moved from Egypt to Southern Italy
            1 bomber moved from Egypt to Western Ukraine
            1 bomber moved from Egypt to Bessarabia
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Bessarabia
            1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber moved from Western Germany to Archangel
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                Germans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Gibraltar
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 harbour and 2 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                 retreated to Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Bessarabia to Eastern Poland
            1 bomber moved from Archangel to Eastern Poland
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 tactical_bomber moved from Gibraltar to 91 Sea Zone
    
        Place Units - Germans
            3 artilleries placed in Novgorod
            1 bomber placed in Western Germany
            10 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
            Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    British : -0.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 mech_infantry moved from Bryansk to Bessarabia
            1 infantry moved from Bryansk to Smolensk
            1 tactical_bomber moved from Russia to Bessarabia
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Russians lost in Bessarabia
                 retreated to Bessarabia
                Germans win with 2 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for Russians: 1 infantry and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Bessarabia to Bryansk
            1 mech_infantry moved from Volgograd to Bryansk
            2 aaGuns and 22 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Russia to Bryansk
            3 artilleries moved from Russia to Bryansk
    
        Place Units - Russians
            1 armour and 9 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 1 infantry
            EDIT: Removing units owned by Russians from Bryansk: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Russians : -1,17
    

    Savegame

  • '15

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 units repaired.
            1 mech_infantry moved from Manchuria to Anhwe
            3 armour moved from French Indo China to Yunnan
            1 bomber moved from Yunnan to India
            5 fighters moved from Yunnan to Anhwe
            2 artilleries and 11 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Amur to Yakut S.S.R.
            5 armour moved from Buryatia to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 armour moved from Manchuria to Chahar
            2 artilleries and 3 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 battleships, 5 carriers, 1 destroyer, 3 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Victoria
            2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
            5 fighters and 5 tactical_bombers moved from New Guinea to New South Wales
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Victoria
            Battle in New South Wales
                Japanese attack with 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers
                ANZAC defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 battleships in New South Wales, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in New South Wales, round 2 : 5/14 hits, 7.17 expected hits
                    ANZAC roll dice for 1 armour, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
                Japanese captures 13PUs while taking ANZAC capital
                Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 5 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters and 1 mech_infantry in Anhwe, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            5 fighters moved from Anhwe to Yunnan
            1 bomber moved from India to Yunnan
            5 fighters moved from New South Wales to 62 Sea Zone
            5 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 aaGun moved from Buryatia to Yakut S.S.R.
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Manchuria
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.33
    AA fire in India : : -0.17
    Japanese : -5.17
    

    Savegame

  • '15

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:45:43 AM
    Savegame

  • '15

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 armour, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 units repaired.
            1 mech_infantry moved from Manchuria to Anhwe
            3 armour moved from French Indo China to Yunnan
            1 bomber moved from Yunnan to India
            5 fighters moved from Yunnan to Anhwe
            2 artilleries and 11 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Buryatia to Yakut S.S.R.
            1 mech_infantry moved from Amur to Yakut S.S.R.
            5 armour moved from Buryatia to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 mech_infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 armour moved from Manchuria to Chahar
            2 artilleries and 3 infantry moved from Java to 42 Sea Zone
            2 artilleries, 2 battleships, 5 carriers, 1 destroyer, 3 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Victoria
            2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
            5 fighters and 5 tactical_bombers moved from New Guinea to New South Wales
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total. 
            Battle in Victoria
            Battle in New South Wales
                Japanese attack with 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers
                ANZAC defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese roll dice for 2 battleships in New South Wales, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 artilleries, 5 fighters, 2 infantry and 5 tactical_bombers in New South Wales, round 2 : 5/14 hits, 7.17 expected hits
                    ANZAC roll dice for 1 armour, 1 infantry and 1 mech_infantry in New South Wales, round 2 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
                Japanese captures 13PUs while taking ANZAC capital
                Japanese win, taking Victoria from ANZAC, taking New South Wales from ANZAC with 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 armour, 1 infantry and 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 5 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters and 1 mech_infantry in Anhwe, round 2 : 1/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            5 fighters moved from Anhwe to Yunnan
            1 bomber moved from India to Yunnan
            5 fighters moved from New South Wales to 62 Sea Zone
            5 tactical_bombers moved from New South Wales to 62 Sea Zone
            1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 aaGun moved from Buryatia to Yakut S.S.R.
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 6 Sea Zone
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Manchuria
            1 fighter and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 79 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
            EDIT: Adding units owned by Japanese to Hunan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.33
    AA fire in India : : -0.17
    Japanese : -5.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            2 fighters moved from 81 Sea Zone to Anglo Egyptian Sudan
            2 bombers moved from Persia to Egypt
            1 armour moved from Persia to Syria
                  British take Iraq from Italians
                  British take Syria from Italians
    
        Combat - British
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/2 hits, 0,33 expected hits
                Bombing raid in Egypt rolls: 6,3 and causes: 6 damage to unit: factory_minor
                Bombing raid in Egypt causes 6 damage total. 
            Battle in Anglo Egyptian Sudan
                British attack with 2 fighters and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Anglo Egyptian Sudan to 81 Sea Zone
            2 bombers moved from Egypt to Persia
            1 mech_infantry moved from Northwest Persia to Syria
            1 armour and 1 mech_infantry moved from Persia to Syria
            1 aaGun, 1 artillery and 1 infantry moved from Persia to Iraq
            1 infantry moved from Scotland to United Kingdom
            1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 101 Sea Zone
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -0,17
    Italians : -0,33
    AA fire in Egypt : : -0,33
    

    Savegame

  • '15

    What? It didn’t post again? Sigh.

  • '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 19 PUs; 
            Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Holland Belgium to 99 Sea Zone
            4 fighters moved from Holland Belgium to Southern Italy
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 99 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                Americans defend with 1 cruiser
                    Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 99 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
            1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5
            Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    Americans : -0.50
    

    Savegame

  • '15

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians repair damage of 6x factory_minor; Remaining resources: 19 PUs; 
            Italians buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 fighters moved from Southern Italy to 99 Sea Zone
            1 bomber moved from Holland Belgium to 99 Sea Zone
            4 fighters moved from Holland Belgium to Southern Italy
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 99 Sea Zone
                Italians attack with 1 bomber and 2 fighters
                Americans defend with 1 cruiser
                    Italians roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 cruiser in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 99 Sea Zone
                Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 infantry
            EDIT: Turning off Edit Mode
            1 bomber and 2 fighters moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,5
            Italians collect 11 PUs (3 lost to blockades); end with 11 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 1 infantry
            EDIT: Adding units owned by Italians to Trans-Jordan: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.33
    Americans : -0.50
    

    Savegame

  • '15

    Used the edit to keep it to the original die rolls (by deleting the one Italian Inf in Sudan). Sorry about this.


  • All fine no worries.


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 6
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Morocco
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '15

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            3 submarines moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to 92 Sea Zone
            1 bomber moved from Western Germany to 92 Sea Zone
            9 armour, 14 artilleries, 25 infantry and 11 mech_infantrys moved from Belarus to Bryansk
            1 mech_infantry moved from Bessarabia to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 armour moved from Eastern Poland to Western Ukraine
            1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
            1 mech_infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            9 mech_infantrys moved from Eastern Poland to Belarus
            9 mech_infantrys moved from Belarus to Bryansk
            3 bombers moved from Eastern Poland to Bryansk
            1 armour and 1 mech_infantry moved from Archangel to Belarus
            1 armour and 1 mech_infantry moved from Belarus to Bryansk
    

    Savegame

  • '15

    Obviously you will scramble, but I want to know if you will scramble the French fighter or not.

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