Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
Maxi vs. Toyls G40 Balance mode
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - British British buy 2 armour, 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier and 1 cruiser moved from 44 Sea Zone to 34 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Persia to West India 2 infantry moved from Iraq to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 1 armour moved from Tambov to Rostov British take Rostov from Italians 1 armour moved from Rostov to Caucasus British take Caucasus from Germans 1 artillery moved from Persia to Northwest Persia 1 fighter moved from Tambov to Eastern Persia 1 armour and 1 mech_infantry moved from Eastern Persia to West India 2 infantry moved from Tobruk to Libya 2 artilleries and 2 infantry moved from Tobruk to Alexandria 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 44 Sea Zone to 34 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 2 fighters moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Algeria 1 fighter moved from 92 Sea Zone to Algeria 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone Combat - British Non Combat Move - British 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Algeria 1 mech_infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 1 factory_minor placed in Egypt 2 armour and 1 artillery placed in Persia 3 infantry placed in Iraq 4 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Volgograd to Persia Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Persia : : 0,83
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Purchase Units - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode ANZAC buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 fighter moved from 44 Sea Zone to 34 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 3 submarines moved from 42 Sea Zone to 34 Sea Zone 1 fighter moved from 44 Sea Zone to 34 Sea Zone 1 fighter moved from Western Australia to New South Wales 2 submarines moved from 62 Sea Zone to 34 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 tactical_bomber placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8 Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: 2 fighters moved from United Kingdom to 91 Sea Zone Non Combat Move - French EDIT: Cleaning up during movement phase Turn Complete - French
Combat Hit Differential Summary :
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@Toyls Har sku svært ved, at se jeg kommer tilbage, men prøver lige at give det et skud:-)
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 89 PUs; Germans buy 9 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Rostov Germans take Rostov from British 1 armour moved from Rostov to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Russia to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Samara 1 armour moved from Russia to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Samara 5 armour moved from Russia to Samara 1 mech_infantry moved from Smolensk to Samara 3 armour moved from Russia to Samara 1 armour moved from Smolensk to Urals Germans take Urals from Russians 1 armour moved from Smolensk to Novosibirsk Germans take Novosibirsk from Russians 2 bombers moved from Bryansk to Caucasus 2 bombers moved from Bryansk to Samara 2 bombers moved from Novgorod to Samara Combat - Germans Battle in Samara Germans attack with 10 armour, 4 bombers and 1 mech_infantry Russians defend with 2 aaGuns and 9 infantry AA fire in Samara : 1/4 hits, 0,67 expected hits 1 bomber owned by the Germans lost in Samara Germans roll dice for 10 armour, 3 bombers and 1 mech_infantry in Samara, round 2 : 6/14 hits, 7,17 expected hits Russians roll dice for 2 aaGuns and 9 infantry in Samara, round 2 : 4/9 hits, 3,00 expected hits 4 infantry owned by the Russians, 3 armour owned by the Germans, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans roll dice for 7 armour and 3 bombers in Samara, round 3 : 6/10 hits, 5,50 expected hits Russians roll dice for 5 infantry in Samara, round 3 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 7 armour and 3 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 3 armour, 1 bomber and 1 mech_infantry Casualties for Russians: 2 aaGuns and 9 infantry Battle in Caucasus Germans attack with 2 armour and 2 bombers British defend with 1 armour Germans roll dice for 2 armour and 2 bombers in Caucasus, round 2 : 1/4 hits, 2,33 expected hits British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 armour and 2 bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from Caucasus to Southern Italy 2 fighters moved from Western Germany to Southern Italy 1 tactical_bomber moved from 113 Sea Zone to Southern Italy 3 tactical_bombers moved from Bryansk to Germany 1 fighter moved from Western Ukraine to Western Germany 3 bombers moved from Samara to Ukraine 1 armour moved from Ukraine to Volgograd 4 armour moved from Russia to Volgograd 3 aaGuns moved from Bryansk to Ukraine 1 armour moved from Novgorod to Bryansk 4 infantry moved from Norway to Finland 5 infantry moved from Normandy Bordeaux to France 3 infantry moved from Holland Belgium to Western Germany Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Western Germany 3 armour placed in Novgorod Germans undo move 3. 1 bomber, 1 mech_infantry and 1 tactical_bomber placed in Western Germany 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Germans collect 68 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -2,00 British : -0,50 AA fire in Samara : : 0,33 Russians : -0,67
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Nej det ligner lidt en “up hill battle” men fedt at du spiller lidt videre:+1:
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 71 PUs; 6 SuicideAttackTokens; Japanese buy 1 airfield, 3 armour, 1 harbour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 units repaired. 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 33 Sea Zone 3 bombers moved from French Indo China to 33 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from French Indo China to 35 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 mech_infantry and 4 transports moved from 37 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from French Indo China to 36 Sea Zone 1 fighter moved from Manchuria to 19 Sea Zone 1 fighter moved from Manchuria to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 battleship and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to 21 Sea Zone 3 fighters moved from 37 Sea Zone to 21 Sea Zone 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 2 infantry moved from Kiangsu to Anhwe 1 fighter moved from Yunnan to Anhwe 4 mech_infantrys and 4 transports moved from 36 Sea Zone to 35 Sea Zone 4 mech_infantrys moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 mech_infantry moved from Sikang to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Battle in 33 Sea Zone Japanese attack with 3 bombers, 3 fighters and 3 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 destroyers and 1 transport; ANZAC defend with 1 transport Japanese roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 4/9 hits, 5,50 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 2 destroyers and 2 transports in 33 Sea Zone, round 2 : 2/4 hits, 1,67 expected hits 2 tactical_bombers owned by the Japanese and 2 destroyers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 7/7 hits, 4,17 expected hits Americans roll dice for 1 battleship, 1 carrier and 2 transports in 33 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits 1 transport owned by the ANZAC, 1 carrier owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44 Casualties for Japanese: 2 tactical_bombers Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers and 1 transport Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 submarine, 1 tactical_bomber and 4 transports Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 tactical_bomber and 4 transports in 35 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 4 mech_infantrys Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 4 mech_infantrys in Philippines, round 2 : 1/4 hits, 0,67 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Anhwe Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 5 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 bombers moved from 33 Sea Zone to Marianas 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 3 carriers moved from 36 Sea Zone to 22 Sea Zone 1 fighter moved from 19 Sea Zone to Marianas 1 fighter moved from 21 Sea Zone to Marianas 2 fighters moved from 21 Sea Zone to 22 Sea Zone 5 carriers moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 infantry and 6 mech_infantrys moved from Burma to India 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Sikang to Yunnan 1 artillery moved from Sikang to Szechwan 2 artilleries moved from Sikang to Kazakhstan 1 mech_infantry moved from Sikang to Kansu 3 tactical_bombers moved from Malaya to 35 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 22 Sea Zone Place Units - Japanese 3 armour placed in India 3 mech_infantrys placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 1 airfield and 1 harbour placed in Marianas Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,1,3,4,2,6,5,6,2,3,1 Japanese collect 59 PUs (11 lost to blockades); end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -2,00 Chinese : 1,33 Japanese : 1,00
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 4 fighters moved from 34 Sea Zone to 22 Sea Zone 1 bomber moved from Western United States to 22 Sea Zone 1 bomber moved from Western United States to 22 Sea Zone 2 fighters moved from Western United States to 22 Sea Zone 2 bombers moved from Midway to 22 Sea Zone 2 carriers moved from 34 Sea Zone to 22 Sea Zone 3 marines moved from Paulau Island to 34 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 34 Sea Zone to 22 Sea Zone 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 3 marines moved from 22 Sea Zone to Marianas 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 4 submarines moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Paulau Island to 34 Sea Zone 1 armour and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 armour, 1 marine and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 armour and 1 marine moved from 22 Sea Zone to Marianas 2 submarines moved from 6 Sea Zone to 22 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Iraq to Volgograd 1 bomber moved from Iraq to Ukraine 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters moved from Iraq to 92 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 4 fighters moved from 34 Sea Zone to 22 Sea Zone 1 bomber moved from Western United States to 22 Sea Zone 1 bomber moved from Western United States to 22 Sea Zone 2 fighters moved from Western United States to 22 Sea Zone 2 bombers moved from Midway to 22 Sea Zone 2 carriers moved from 34 Sea Zone to 22 Sea Zone 3 marines moved from Paulau Island to 34 Sea Zone 1 battleship, 2 cruisers and 3 marines moved from 34 Sea Zone to 22 Sea Zone 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 3 marines moved from 22 Sea Zone to Marianas 1 carrier moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 4 submarines moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Paulau Island to 34 Sea Zone 1 armour and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 armour, 1 marine and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 armour and 1 marine moved from 22 Sea Zone to Marianas 2 submarines moved from 6 Sea Zone to 22 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Iraq to Volgograd 1 bomber moved from Iraq to Ukraine 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Gibraltar 2 fighters moved from Iraq to 92 Sea Zone Combat - Americans Japanese scrambles 2 units out of Marianas to defend against the attack in 22 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,4 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,4 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6,6 Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 4,3 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in Soviet Far East Americans attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in 22 Sea Zone Americans attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 6 fighters, 6 submarines and 2 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber Americans roll dice for 6 submarines in 22 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 6 fighters and 2 transports in 22 Sea Zone, round 2 : 6/17 hits, 8,00 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 8/15 hits, 8,00 expected hits Units damaged: 1 battleship owned by the Americans 4 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 22 Sea Zone Americans roll dice for 2 submarines in 22 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 6 fighters and 2 transports in 22 Sea Zone, round 3 : 9/17 hits, 8,00 expected hits Japanese roll dice for 7 fighters and 1 tactical_bomber in 22 Sea Zone, round 3 : 5/8 hits, 5,17 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 22 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese, 7 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Americans, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 submarine in 22 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 4 bombers, 2 cruisers, 3 fighters and 2 transports in 22 Sea Zone, round 4 : 5/14 hits, 6,50 expected hits Japanese roll dice for 1 battleship in 22 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 22 Sea Zone Americans win with 1 battleship, 4 bombers, 2 cruisers, 3 fighters and 2 transports remaining. Battle score for attacker is 63 Casualties for Americans: 3 carriers, 3 fighters and 6 submarines Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber Battle in Marianas Americans attack with 1 armour, 1 artillery, 1 infantry and 4 marines Japanese defend with 1 airfield, 3 bombers and 1 harbour Americans roll dice for 1 armour, 1 artillery, 1 infantry and 4 marines in Marianas, round 2 : 3/7 hits, 2,50 expected hits Japanese roll dice for 3 bombers in Marianas, round 2 : 2/3 hits, 0,50 expected hits 3 bombers owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Marianas Americans win, taking Marianas from Japanese with 1 armour and 4 marines remaining. Battle score for attacker is 29 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 3 bombers Non Combat Move - Americans 2 bombers moved from 22 Sea Zone to Midway 2 bombers moved from 22 Sea Zone to Caroline Islands 2 aaGuns, 3 artilleries and 5 infantry moved from Morocco to Algeria 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Ukraine to Northwest Persia 2 fighters moved from 22 Sea Zone to 34 Sea Zone 1 fighter moved from 22 Sea Zone to Caroline Islands Place Units - Americans 3 bombers and 1 tactical_bomber placed in Western United States 1 destroyer and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : 0,83 Americans : -1,67 AA fire in Ukraine : : -0,17 Japanese : 2,17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 16 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - British British buy 2 armour, 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 6 armour, 8 artilleries, 11 infantry, 4 mech_infantrys and 2 tactical_bombers moved from West India to India 1 fighter moved from Eastern Persia to India 2 fighters moved from Egypt to Caucasus 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia 2 infantry moved from Libya to Tunisia 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 69 Sea Zone 2 fighters moved from 91 Sea Zone to Tunisia EDIT: 2 fighters moved from Gibraltar to 92 Sea Zone 1 cruiser moved from 34 Sea Zone to 21 Sea Zone 1 carrier and 2 fighters moved from 34 Sea Zone to 22 Sea Zone 1 battleship moved from 34 Sea Zone to 22 Sea Zone Combat - British Battle in 21 Sea Zone British attack with 1 cruiser Japanese defend with 1 submarine 1 submarine owned by the Japanese Submerged Battle in India British attack with 6 armour, 8 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers Japanese defend with 1 airfield, 6 armour, 6 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 10 mech_infantrys British roll dice for 6 armour, 8 artilleries, 1 fighter, 11 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 10/32 hits, 11,33 expected hits Japanese roll dice for 6 armour, 6 artilleries, 9 infantry and 10 mech_infantrys in India, round 2 : 15/31 hits, 11,33 expected hits 9 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 4 artilleries owned by the British and 11 infantry owned by the British lost in India British roll dice for 6 armour, 4 artilleries, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in India, round 3 : 10/17 hits, 7,50 expected hits Japanese roll dice for 6 armour, 6 artilleries and 9 mech_infantrys in India, round 3 : 6/21 hits, 8,00 expected hits 1 artillery owned by the Japanese, 9 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British and 2 artilleries owned by the British lost in India British roll dice for 6 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in India, round 4 : 4/11 hits, 5,50 expected hits Japanese roll dice for 6 armour and 5 artilleries in India, round 4 : 4/11 hits, 4,67 expected hits 4 artilleries owned by the Japanese, 2 artilleries owned by the British and 2 armour owned by the British lost in India British roll dice for 4 armour, 1 fighter and 2 tactical_bombers in India, round 5 : 3/7 hits, 3,83 expected hits Japanese roll dice for 6 armour and 1 artillery in India, round 5 : 3/7 hits, 3,33 expected hits 1 artillery owned by the Japanese, 2 armour owned by the Japanese and 3 armour owned by the British lost in India 1 armour owned by the British retreated to West India Japanese winBritish win with 1 cruiser remaining with 4 armour remaining. Battle score for attacker is -8 Casualties for British: 5 armour, 8 artilleries, 11 infantry and 4 mech_infantrys Casualties for Japanese: 2 armour, 6 artilleries, 9 infantry and 10 mech_infantrys Battle in Caucasus British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 2 armour British roll dice for 1 artillery, 2 fighters and 1 infantry in Caucasus, round 2 : 3/4 hits, 1,67 expected hits Germans roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits 2 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus British win with 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 2 armour Battle in Tunisia British attack with 1 armour, 4 fighters, 3 infantry and 1 mech_infantry Italians defend with 1 armour, 1 artillery and 3 infantry British roll dice for 1 armour, 4 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/9 hits, 3,17 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 1/5 hits, 1,83 expected hits 3 infantry owned by the Italians and 1 infantry owned by the British lost in Tunisia British roll dice for 1 armour, 4 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 3/8 hits, 3,00 expected hits Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 0/2 hits, 0,83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Tunisia British win, taking Tunisia from Italians with 1 armour, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for British: 1 infantry Casualties for Italians: 1 armour, 1 artillery and 3 infantry Non Combat Move - British 2 armour moved from Persia to West India 3 infantry moved from Iraq to Northwest Persia 2 fighters moved from Caucasus to Northwest Persia 1 artillery moved from Persia to Northwest Persia 2 artilleries and 2 infantry moved from Alexandria to Egypt 1 fighter and 2 tactical_bombers moved from India to West India 2 infantry moved from 92 Sea Zone to Algeria 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 99 Sea Zone to 81 Sea Zone 1 submarine moved from 96 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 2 fighters moved from Tunisia to 92 Sea Zone 2 fighters moved from Tunisia to Libya 1 aaGun moved from Algeria to Tunisia 1 artillery moved from Eastern United States to 101 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq British undo move 1. 2 armour and 1 mech_infantry placed in Persia British undo move 1. 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt 1 infantry placed in United Kingdom 1 fighter placed in United Kingdom British undo move 5. 1 fighter placed in Union of South Africa British undo move 3. British undo move 4. 1 fighter and 2 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,00 British : -0,00 Italians : -1,67 Japanese : 0,67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians 2 fighters moved from 93 Sea Zone to Southern Italy 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 3 infantry moved from France to Northern Italy Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0,33 British : -0,17
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 34 Sea Zone to 43 Sea Zone 1 submarine moved from 34 Sea Zone to 19 Sea Zone 1 cruiser moved from 34 Sea Zone to 22 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 carrier and 2 fighters moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 2 infantry moved from Libya to Tobruk Combat - ANZAC Battle in Marshall Islands Non Combat Move - ANZAC 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9 Combat Move - French 2 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 89 PUs; Germans buy 8 armour, 2 bombers, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Russians 11 armour moved from Volgograd to Northwest Persia 3 bombers moved from Ukraine to Northwest Persia 1 bomber moved from Western Germany to Northwest Persia 2 bombers moved from Southern Italy to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 11 armour and 6 bombers British defend with 4 artilleries, 2 fighters and 6 infantry; Americans defend with 1 bomber Germans roll dice for 11 armour and 6 bombers in Northwest Persia, round 2 : 7/17 hits, 9,50 expected hits British roll dice for 4 artilleries, 1 bomber, 2 fighters and 6 infantry in Northwest Persia, round 2 : 7/13 hits, 4,83 expected hits 7 armour owned by the Germans, 1 bomber owned by the Americans and 6 infantry owned by the British lost in Northwest Persia Germans roll dice for 4 armour and 6 bombers in Northwest Persia, round 3 : 5/10 hits, 6,00 expected hits British roll dice for 4 artilleries and 2 fighters in Northwest Persia, round 3 : 2/6 hits, 2,67 expected hits 2 armour owned by the Germans, 4 artilleries owned by the British and 1 fighter owned by the British lost in Northwest Persia Germans roll dice for 2 armour and 6 bombers in Northwest Persia, round 4 : 4/8 hits, 5,00 expected hits British roll dice for 1 fighter in Northwest Persia, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 2 armour and 6 bombers remaining. Battle score for attacker is 12 Casualties for Germans: 9 armour Casualties for Americans: 1 bomber Casualties for British: 4 artilleries, 2 fighters and 6 infantry Non Combat Move - Germans 6 bombers moved from Northwest Persia to Caucasus 1 bomber moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Ukraine 3 aaGuns moved from Ukraine to Rostov 3 armour moved from Ukraine to Caucasus 1 armour moved from Bryansk to Caucasus 7 armour moved from Samara to Caucasus 1 mech_infantry moved from Russia to Volgograd 1 armour moved from Novosibirsk to Caucasus 1 infantry moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 1 battleship, 1 carrier, 1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to Caucasus 3 tactical_bombers moved from Germany to Caucasus Place Units - Germans 1 factory_minor placed in Rostov 2 bombers placed in Western Germany 3 armour placed in Volgograd 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1 Germans collect 69 PUs (1 lost to blockades); end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Combat Hit Differential Summary :
Germans : -4,50 British : 0,83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 8 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 submarine moved from 19 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 3 mech_infantrys moved from Philippines to 35 Sea Zone 3 mech_infantrys and 3 transports moved from 35 Sea Zone to 44 Sea Zone 3 mech_infantrys moved from 44 Sea Zone to Celebes Combat - Japanese Battle in Celebes Japanese attack with 3 mech_infantrys ANZAC defend with 1 infantry Japanese roll dice for 3 mech_infantrys in Celebes, round 2 : 2/3 hits, 0,50 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from Americans with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers British defend with 1 cruiser Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 34 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the British lost in 34 Sea Zone Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers British defend with 1 cruiser Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 21 Sea Zone Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Non Combat Move - Japanese 1 battleship, 5 carriers, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from Timguska to Kansu 1 mech_infantry moved from Kansu to Kweichow 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Burma to India 1 fighter moved from Kiangsu to 6 Sea Zone 1 mech_infantry moved from French Indo China to Burma 1 armour moved from Volgograd to Turkmenistan 2 artilleries moved from Kazakhstan to Turkmenistan Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 2 infantry placed in Kiangsu 1 destroyer, 2 fighters and 1 tactical_bomber placed in 6 Sea Zone Japanese undo move 4. 2 fighters placed in 6 Sea Zone 1 tactical_bomber placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 15 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,2 Japanese collect 58 PUs (15 lost to blockades); end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
British : -0,50 Americans : -0,33 Japanese : 2,17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Americans Americans buy 4 bombers, 1 carrier, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 1 unit repaired. 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 94 Sea Zone 1 armour and 4 marines moved from Marianas to 22 Sea Zone 1 armour, 1 battleship, 2 cruisers, 4 marines and 1 transport moved from 22 Sea Zone to 36 Sea Zone Americans take 35 Sea Zone from Japanese 1 armour and 4 marines moved from 36 Sea Zone to French Indo China 1 artillery moved from Soviet Far East to Siberia Americans take Siberia from Japanese Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in French Indo China Americans attack with 1 armour and 4 marines Japanese defend with 1 factory_minor, 3 infantry and 2 mech_infantrys Americans roll dice for 1 battleship and 2 cruisers in French Indo China, round 2 : 1/3 hits, 1,67 expected hits Americans roll dice for 1 armour and 4 marines in French Indo China, round 2 : 2/5 hits, 1,83 expected hits Japanese roll dice for 3 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Japanese and 2 marines owned by the Americans lost in French Indo China Americans roll dice for 1 armour and 2 marines in French Indo China, round 3 : 1/3 hits, 1,17 expected hits Japanese roll dice for 2 mech_infantrys in French Indo China, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China Americans roll dice for 1 armour and 2 marines in French Indo China, round 4 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking French Indo China from Japanese with 1 armour and 2 marines remaining. Battle score for attacker is 7 Casualties for Americans: 2 marines Casualties for Japanese: 3 infantry and 2 mech_infantrys Battle in 93 Sea Zone Americans attack with 2 fighters Italians defend with 1 destroyer Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 93 Sea Zone, round 4 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in 93 Sea Zone retreated to 93 Sea Zone Italians win with 1 destroyer remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Battle in 94 Sea Zone Americans attack with 2 fighters Italians defend with 1 destroyer Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 44 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 2 aaGuns and 2 infantry moved from Algeria to 92 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 94 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 93 Sea Zone to United Kingdom 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone 1 transport moved from 22 Sea Zone to 36 Sea Zone 2 fighters moved from 22 Sea Zone to Dutch New Guinea 1 fighter moved from Caroline Islands to Dutch New Guinea 2 bombers moved from Caroline Islands to Dutch New Guinea 2 bombers moved from Midway to Dutch New Guinea 3 bombers moved from Western United States to Dutch New Guinea 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 battleship, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 22 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 2 bombers, 1 infantry and 1 marine placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : -2,83 Japanese : -0,67
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 17 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 17 PUs
Combat Hit Differential Summary :